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-rw-r--r--decompile/dwmcore_1039_10.hlsl67
1 files changed, 67 insertions, 0 deletions
diff --git a/decompile/dwmcore_1039_10.hlsl b/decompile/dwmcore_1039_10.hlsl
new file mode 100644
index 0000000..65c1aec
--- /dev/null
+++ b/decompile/dwmcore_1039_10.hlsl
@@ -0,0 +1,67 @@
+// ---- Created with 3Dmigoto v1.3.16 on Wed Feb 09 18:55:28 2022
+
+cbuffer cbVSUpdateEveryCall : register(b0)
+{
+
+ struct
+ {
+
+ struct
+ {
+ float4x4 mat4x4WorldViewTransform;
+ float4x4 mat4x4WorldViewProjTransform;
+ } Get3DTransforms_VS0_ConstantTable;
+
+
+ struct
+ {
+ float4x2 mat3x2TextureTransform;
+ } TransformVertexStageUV_VS1_ConstantTable;
+
+
+ struct
+ {
+ float4x2 mat3x2TextureTransform;
+ } TransformVertexStageUV_VS2_ConstantTable;
+
+ } Data_VS : packoffset(c0);
+
+}
+
+
+
+// 3Dmigoto declarations
+#define cmp -
+
+
+void main(
+ float3 v0 : POSITION0,
+ float4 v1 : TEXCOORD0,
+ float4 v2 : TEXCOORD1,
+ float2 v3 : TEXCOORD2,
+ out float4 o0 : SV_POSITION0,
+ out float4 o1 : TEXCOORD0,
+ out float2 o2 : TEXCOORD1,
+ out float2 p2 : TEXCOORD2)
+{
+ float4 r0;
+ uint4 bitmask, uiDest;
+ float4 fDest;
+
+ r0.xyz = v0.xyz;
+ r0.w = 1;
+ o0.x = dot(r0.xyzw, Data_VS.Get3DTransforms_VS0_ConstantTable.mat4x4WorldViewProjTransform._m00_m10_m20_m30);
+ o0.y = dot(r0.xyzw, Data_VS.Get3DTransforms_VS0_ConstantTable.mat4x4WorldViewProjTransform._m01_m11_m21_m31);
+ o0.z = dot(r0.xyzw, Data_VS.Get3DTransforms_VS0_ConstantTable.mat4x4WorldViewProjTransform._m02_m12_m22_m32);
+ o0.w = dot(r0.xyzw, Data_VS.Get3DTransforms_VS0_ConstantTable.mat4x4WorldViewProjTransform._m03_m13_m23_m33);
+ o1.xyzw = float4(0,0,0,0);
+ r0.x = dot(v2.xy, Data_VS.TransformVertexStageUV_VS1_ConstantTable.mat3x2TextureTransform._m00_m10);
+ o2.x = Data_VS.TransformVertexStageUV_VS1_ConstantTable.mat3x2TextureTransform._m20 + r0.x;
+ r0.x = dot(v2.xy, Data_VS.TransformVertexStageUV_VS1_ConstantTable.mat3x2TextureTransform._m01_m11);
+ o2.y = Data_VS.TransformVertexStageUV_VS1_ConstantTable.mat3x2TextureTransform._m21 + r0.x;
+ r0.x = dot(v2.xy, Data_VS.TransformVertexStageUV_VS2_ConstantTable.mat3x2TextureTransform._m00_m10);
+ p2.x = Data_VS.TransformVertexStageUV_VS2_ConstantTable.mat3x2TextureTransform._m20 + r0.x;
+ r0.x = dot(v2.xy, Data_VS.TransformVertexStageUV_VS2_ConstantTable.mat3x2TextureTransform._m01_m11);
+ p2.y = Data_VS.TransformVertexStageUV_VS2_ConstantTable.mat3x2TextureTransform._m21 + r0.x;
+ return;
+} \ No newline at end of file