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/*
* Created by yuuta on 7/19/22.
*/
#include "log.h"
#include "common.h"
#include "libac.h"
#include <stdlib.h>
int ac_object_free(ac_obj_t *obj) {
switch (obj->type & 192 /* 0b11000000 */) {
case AC_TYPE_EVENT: {
switch (obj->type) {
case AC_EVENT_PLAYER_JOIN: {
ac_event_player_join_t *v = (ac_event_player_join_t *) obj;
if (v->player.name) free(v->player.name);
if (v->player.uuid) free(v->player.uuid);
goto ok;
}
case AC_EVENT_PLAYER_DISCONNECT: {
ac_event_player_disconnect_t *v = (ac_event_player_disconnect_t *) obj;
if (v->player.name) free(v->player.name);
if (v->player.uuid) free(v->player.uuid);
if (v->reason) free(v->reason);
goto ok;
}
case AC_EVENT_ENTITY_DEATH: {
ac_event_entity_death_t *v = (ac_event_entity_death_t *) obj;
if (v->entity.name) free(v->entity.name);
if (v->entity.uuid) free(v->entity.uuid);
if (v->message) free(v->message);
goto ok;
}
case AC_EVENT_PLAYER_MESSAGE: {
ac_event_player_message_t *v = (ac_event_player_message_t *) obj;
if (v->player.name) free(v->player.name);
if (v->player.uuid) free(v->player.uuid);
if (v->text) free(v->text);
goto ok;
}
case AC_EVENT_LAGGING: {
goto ok;
}
}
}
case AC_TYPE_REQUEST:
/* Request objects are user-allocated. Do not free them and report an error. */
break;
case AC_TYPE_RESPONSE: {
switch (obj->type) {
case AC_RESPONSE_CMD_RESULT: {
goto ok;
}
case AC_RESPONSE_CMD_OUT: {
ac_response_cmd_out_t *v = (ac_response_cmd_out_t *) obj;
if (v->sender) free(v->sender);
if (v->out) free(v->out);
goto ok;
}
case AC_RESPONSE_ERROR: {
ac_response_error_t *v = (ac_response_error_t *) obj;
if (v->message) free(v->message);
goto ok;
}
case AC_RESPONSE_OK: {
goto ok;
}
}
break;
}
}
LOGE("Invalid type passed to ac_obj_free function.");
return AC_E_INVALID_REQUEST;
ok:
{
free(obj);
return AC_E_OK;
};
}
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