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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
+ "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+ <link rel="Stylesheet" type="text/css" href="default.css" />
+ <meta http-equiv="Content-Type" content=
+ "text/html; charset=utf-8" />
+
+ <title>Classes</title>
+</head>
+
+<body>
+ <h1>Classes</h1>
+
+ <p>The script language <a href="http://www.lua.org/about.html">LUA</a> built into VMProtect is object-oriented: it is very similar to JavaScript in its syntax, ideology and implementation.
+ The script language includes standard classes providing basic functionality and specialized classes giving access to application protection functionality.
+ </p>
+
+<h3>Class hierarchy</h3>
+<ul>
+<li><a href="#Core">Core</a><ul>
+ <li><a href="#Watermarks">Watermarks</a><ul>
+ <li><a href="#Watermark">Watermark</a></li>
+ </ul></li>
+ <li><a href="#Licenses">Licenses</a><ul>
+ <li><a href="#License">License</a></li>
+ </ul></li>
+ <li><a href="#Files">Files</a><ul>
+ <li><a href="#File">File</a></li>
+ </ul></li>
+ <li><a href="#Folders">Folders</a><ul>
+ <li><a href="#Folder">Folder</a></li>
+ </ul></li>
+
+ <li><a href="#PEFile">PEFile</a><ul>
+ <li><a href="#PEFormat">PEFormat</a><ul>
+ </ul></li>
+ <li><a href="#PEArchitecture">PEArchitecture</a><ul>
+ <li><a href="#PESegments">PESegments</a><ul>
+ <li><a href="#PESegment">PESegment</a></li>
+ </ul></li>
+ <li><a href="#PESections">PESections</a><ul>
+ <li><a href="#PESection">PESection</a></li>
+ </ul></li>
+ <li><a href="#PEDirectories">PEDirectories</a><ul>
+ <li><a href="#PEDirectory">PEDirectory</a></li>
+ </ul></li>
+ <li><a href="#PEImports">PEImports</a><ul>
+ <li><a href="#PEImport">PEImport</a></li>
+ </ul></li>
+ <li><a href="#PEExports">PEExports</a><ul>
+ <li><a href="#PEExport">PEExport</a></li>
+ </ul></li>
+ <li><a href="#PEResources">PEResources</a><ul>
+ <li><a href="#PEResource">PEResource</a></li>
+ </ul></li>
+ <li><a href="#PEFixups">PEFixups</a><ul>
+ <li><a href="#PEFixup">PEFixup</a></li>
+ </ul></li>
+ </ul></li>
+ </ul></li>
+ <li><a href="#MacFile">MacFile</a><ul>
+ <li><a href="#MacFormat">MacFormat</a><ul>
+ </ul></li>
+ <li><a href="#MacArchitecture">MacArchitecture</a><ul>
+ <li><a href="#MacSegments">MacSegments</a><ul>
+ <li><a href="#MacSegment">MacSegment</a></li>
+ </ul></li>
+ <li><a href="#MacSections">MacSections</a><ul>
+ <li><a href="#MacSection">MacSection</a></li>
+ </ul></li>
+ <li><a href="#MacCommands">MacCommands</a><ul>
+ <li><a href="#MacCommand">MacCommand</a></li>
+ </ul></li>
+ <li><a href="#MacSymbols">MacSymbols</a><ul>
+ <li><a href="#MacSymbol">MacSymbol</a></li>
+ </ul></li>
+ <li><a href="#MacImports">MacImports</a><ul>
+ <li><a href="#MacImport">MacImport</a></li>
+ </ul></li>
+ <li><a href="#MacExports">MacExports</a><ul>
+ <li><a href="#MacExport">MacExport</a></li>
+ </ul></li>
+ <li><a href="#MacFixups">MacFixups</a><ul>
+ <li><a href="#MacFixup">MacFixup</a></li>
+ </ul></li>
+ </ul></li>
+ </ul></li>
+ <li><a href="#MapFunctions">MapFunctions</a><ul>
+ <li><a href="#MapFunction">MapFunction</a><ul>
+ <li><a href="#References">References</a><ul>
+ <li><a href="#Reference">Reference</a></li>
+ </ul></li>
+ </ul></li>
+ </ul></li>
+ <li><a href="#IntelFunctions">IntelFunctions</a><ul>
+ <li><a href="#IntelFunction">IntelFunction</a><ul>
+ <li><a href="#IntelSegment">IntelSegment</a><ul>
+ <li><a href="#IntelRegistr">IntelRegistr</a></li>
+ <li><a href="#IntelCommandType">IntelCommandType</a></li>
+ <li><a href="#IntelFlag">IntelFlag</a></li>
+ <li><a href="#IntelCommand">IntelCommand</a><ul>
+ <li><a href="#OperandType">OperandType</a><ul>
+ <li><a href="#IntelOperand">IntelOperand</a></li>
+ </ul></li>
+ </ul></li>
+ </ul></li>
+ <li><a href="#CommandLinks">CommandLinks</a><ul>
+ <li><a href="#LinkType">LinkType</a><ul>
+ <li><a href="#CommandLink">CommandLink</a></li>
+ </ul></li>
+ </ul></li>
+ </ul></li>
+ </ul></li>
+</ul></li>
+<li><a href="#FFILibrary">FFILibrary</a><ul>
+ <li><a href="#FFIFunction">FFIFunction</a></li>
+</ul></li>
+</ul>
+
+<h3>Core</h3>
+
+<p id="ProjectOption">Project options:</p>
+<pre class="code">
+enum ProjectOption {
+ None,
+ Pack,
+ ImportProtection,
+ MemoryProtection,
+ ResourceProtection,
+ CheckDebugger,
+ CheckKernelDebugger,
+ CheckVirtualMachine,
+ StripFixups,
+ StripDebugInfo,
+ DebugMode
+}
+</pre>
+
+<p id="Core">A class to work with the VMProtect core:</p>
+<pre class="code" id="Core">
+class Core {
+public:
+ string projectFileName(); // returns the name of the project
+ void saveProject(); // saves the project
+ string inputFileName(); // returns the name of the source file for the current project
+ string outputFileName(); // returns the name of the output file for the current project
+ void setOutputFileName(string name); // sets the name of the output file for the current project
+ string watermarkName(); // returns the name of the watermark of the current project
+ void setWatermarkName(string name); // sets the name of the watermark for the current project
+ int options(); // returns <a href="#ProjectOption">options</a> of the current project
+ void setOptions(int options); // sets options of the current project
+ string vmSectionName(); // returns VM segment name for the current project
+ void setVMSectionName(); // sets VM segment name for the current project
+ <a href="#Licenses">Licenses</a> licenses(); // returns the list of licenses for the current project
+ <a href="#Files">Files</a> files(); // returns the list of files for the current project
+ <a href="#Watermarks">Watermarks</a> watermarks(); // returns the list of watermarks
+ <a href="#PEFile">PEFile</a>/<a href="#MacFile">MacFile</a> inputFile(); // returns source file
+ <a href="#PEFile">PEFile</a>/<a href="#MacFile">MacFile</a> outputFile(); // returns output file
+ <a href="#PEArchitecture">PEArchitecture</a>/<a href="#MacArchitecture">MacArchitecture</a> inputArchitecture(); // returns source architecture
+ <a href="#PEArchitecture">PEArchitecture</a>/<a href="#MacArchitecture">MacArchitecture</a> outputArchitecture(); // returns output architecture
+};
+</pre>
+
+<h3>Watermarks</h3>
+
+<p id="Watermarks">A class to work with the list of <a href="watermarks.htm">watermarks</a>:</p>
+<pre class="code">
+class Watermarks {
+public:
+ <a href="#Watermark">Watermark</a> item(int index); // returns a watermark with the given index
+ int count(); // returns a number of watermarks in the list
+ <a href="#Watermark">Watermark</a> itemByName(string name); // returns a watermark with the given name
+ <a href="#Watermark">Watermark</a> add(string name, string value); // adds a watermark with the given name and value
+}
+</pre>
+
+<p id="Watermark">A class to work with a watermark:</p>
+<pre class="code">
+class Watermark {
+public:
+ string name(); // returns the name of the watermark
+ string value(); // returns the value of the watermarks
+ bool blocked(); // returns the "Blocked" property
+ void setBlocked(bool value); // sets the "Blocked" property
+}
+</pre>
+
+<h3>Licenses</h3>
+
+<p id="Licenses">A class to work with the list of <a href="manager/licenses.htm">licenses</a>:</p>
+<pre class="code">
+class Licenses {
+public:
+ int keyLength(); // returns the length of the key
+ string publicExp(); // returns the public exponent
+ string privateExp(); // returns the private exponent
+ string modulus(); // returns modulus
+ <a href="#License">License</a> item(int index); // returns a license with the given index
+ int count(); // returns the number of licenses in the list
+}
+</pre>
+
+<p id="License">A class to work with a license:</p>
+<pre class="code">
+class License {
+public:
+ string date(string format = "%c"); // returns the date of the license
+ string customerName(); // returns the name of the license owner
+ string customerEmail(); // returns an e-mail of the license owner
+ string orderRef(); // returns the order id the license was purchased
+ string comments(); // returns comments to the license
+ string serialNumber(); // returns the serial number of the license
+ bool blocked(); // returns the "Blocked" property
+ void setBlocked(bool value); // sets the "Blocked" property
+}
+</pre>
+
+<h3>Files</h3>
+
+<p id="Files">A class to work with the list of <a href="project_files.htm">files</a>:</p>
+<pre class="code">
+class Files {
+public:
+ <a href="#File">File</a> item(int index); // returns a file with the given index
+ int count(); // returns the number of files in the list
+}
+</pre>
+
+<p id="File">A class to work with a <a href="project_files.htm">file</a>:</p>
+<pre class="code">
+class File {
+public:
+ string name(); // returns the name of the file
+ string fileName(); // returns the filename
+ int options(); // returns options
+ void setName(string name); // sets the name of the file
+ void setFileName(string name); // sets the filename of the file
+ void setOptions(); // sets options
+}
+</pre>
+
+<h3>Folders</h3>
+
+<p id="Folders">A class to work with custom folders:</p>
+<pre class="code">
+class Folders {
+public:
+ int count(); // returns the number of folders in the list
+ <a href="#Folder">Folder</a> item(int index); // returns a folder with the given index
+ <a href="#Folder">Folder</a> add(string name); // adds a new folder
+ void clear(); // clears the list
+};
+</pre>
+
+<p id="Folder">A class to work with a custom folder:</p>
+<pre class="code" id="Folder">
+class Folder {
+public:
+ int count(); // returns the number of subfolders
+ <a href="#Folder">Folder</a> item(int index); // returns a subfolder with the given index
+ <a href="#Folder">Folder</a> add(string name); // adds a new subfolder
+ string name(); // returns the name of the folder
+ void clear(); // clears the list of subfolders
+ void destroy(); // destroys the folder an all child subfolders
+};
+</pre>
+
+<h3>PE files</h3>
+
+<p id="PEFormat">Constants to work with the PE format:</p>
+<pre class="code">
+enum PEFormat {
+ // Directory Entries
+ IMAGE_DIRECTORY_ENTRY_EXPORT,
+ IMAGE_DIRECTORY_ENTRY_IMPORT,
+ IMAGE_DIRECTORY_ENTRY_RESOURCE,
+ IMAGE_DIRECTORY_ENTRY_EXCEPTION,
+ IMAGE_DIRECTORY_ENTRY_SECURITY,
+ IMAGE_DIRECTORY_ENTRY_BASERELOC,
+ IMAGE_DIRECTORY_ENTRY_DEBUG,
+ IMAGE_DIRECTORY_ENTRY_ARCHITECTURE,
+ IMAGE_DIRECTORY_ENTRY_TLS,
+ IMAGE_DIRECTORY_ENTRY_LOAD_CONFIG,
+ IMAGE_DIRECTORY_ENTRY_BOUND_IMPORT,
+ IMAGE_DIRECTORY_ENTRY_IAT,
+ IMAGE_DIRECTORY_ENTRY_DELAY_IMPORT,
+ IMAGE_DIRECTORY_ENTRY_COM_DESCRIPTOR,
+ // Section characteristics
+ IMAGE_SCN_CNT_CODE,
+ IMAGE_SCN_CNT_INITIALIZED_DATA,
+ IMAGE_SCN_CNT_UNINITIALIZED_DATA,
+ IMAGE_SCN_MEM_DISCARDABLE,
+ IMAGE_SCN_MEM_NOT_CACHED,
+ IMAGE_SCN_MEM_NOT_PAGED,
+ IMAGE_SCN_MEM_SHARED,
+ IMAGE_SCN_MEM_EXECUTE,
+ IMAGE_SCN_MEM_READ,
+ IMAGE_SCN_MEM_WRITE,
+ // Resource types
+ RT_CURSOR,
+ RT_BITMAP,
+ RT_ICON,
+ RT_MENU,
+ RT_DIALOG,
+ RT_STRING,
+ RT_FONTDIR,
+ RT_FONT,
+ RT_ACCELERATOR,
+ RT_RCDATA,
+ RT_MESSAGETABLE,
+ RT_GROUP_CURSOR,
+ RT_GROUP_ICON,
+ RT_VERSION,
+ RT_DLGINCLUDE,
+ RT_PLUGPLAY,
+ RT_VXD,
+ RT_ANICURSOR,
+ RT_ANIICON,
+ RT_HTML,
+ RT_MANIFEST,
+ RT_DLGINIT,
+ RT_TOOLBAR
+};
+</pre>
+
+<p id="PEFile">A class to work with a PE file:</p>
+<pre class="code">
+class PEFile {
+public:
+ string name(); // returns the filename
+ string format(); // returns the "PE" format name
+ uint64 size(); // returns the size of the file
+ int count(); // returns the number of architectures in the list
+ <a href="#PEArchitecture">PEArchitecture</a> item(int index); // returns an architecture with the given index
+ uint64 seek(uint64 offset); // sets a file position
+ uint64 tell(); // returns a file position
+ int write(string buffer); // records a buffer to the file
+};
+</pre>
+
+<p id="PEArchitecture">A class to work with the PE architecture:</p>
+<pre class="code">
+class PEArchitecture {
+public:
+ string name(); // returns the name of the architecture
+ <a href="#PEFile">PEFile</a> file(); // returns the parent file
+ uint64 entryPoint(); // returns the starting address
+ uint64 imageBase(); // returns the base offset
+ <a href="#OperandSize">OperandSize</a> cpuAddressSize(); // returns bit count of the architecture
+ uint64 size(); // returns the size of the architecture
+ <a href="#PESegments">PESegments</a> segments(); // returns the list of segments
+ <a href="#PESections">PESections</a> sections(); // returns the list of sections
+ <a href="#PEDirectories">PEDirectories</a> directories(); // returns the list of directories
+ <a href="#PEImports">PEImports</a> imports(); // returns the list of imported libraries
+ <a href="#PEExports">PEExports</a> exports(); // returns the list of exported functions
+ <a href="#PEResources">PEResources</a> resources(); // returns the list of resources
+ <a href="#PEFixups">PEFixups</a> fixups(); // returns the list of relocations (fixups);
+ <a href="#MapFunctions">MapFunctions</a> mapFunctions(); // returns the list of functions available for protection
+ <a href="#IntelFunctions">IntelFunctions</a> functions(); // returns the list of protected functions
+ bool addressSeek(uint64 address); // sets a file position
+ uint64 seek(uint64 offset); // sets a file position
+ uint64 tell(); // returns a file position
+ int write(string buffer); // writes a buffer to a file
+};
+</pre>
+
+<p id="PESegments">A class to work with the list of segments for the PE architecture:</p>
+<pre class="code">
+class PESegments {
+public:
+ <a href="#PESegment">PESegment</a> item(int index); // returns a segment with the given index
+ int count(); // returns the number of segments in the list
+ <a href="#PESegment">PESegment</a> itemByAddress(uint64 address); // returns the segment at the given address
+};
+</pre>
+
+<p id="PESegment">A class to work with a PE architecture segment:</p>
+<pre class="code">
+class PESegment {
+public:
+ uint64 address(); // returns the address of the segment
+ string name(); // returns the name of the segment
+ uint64 size(); // returns the size of the segment
+ int physicalOffset(); // returns the file position (offset) of the segment
+ int physicalSize(); // returns the file size of the segment
+ int flags(); // returns flags of the segment
+ bool excludedFromPacking(); // returns the "Excluded from packing" property
+ void setName(string name); // sets the name of the segment
+};
+</pre>
+
+<p id="PESections">A class to work with the list of PE architecture sections:</p>
+<pre class="code">
+class PESections {
+public:
+ <a href="#PESection">PESection</a> item(int index); // returns a section with the given index
+ int count(); // returns the number of sections in the list
+ <a href="#PESection">PESection</a> itemByAddress(uint64 address); // returns a section at the given address
+};
+</pre>
+
+<p id="PESection">A class to work with a PE architecture section:</p>
+<pre class="code">
+class PESection {
+public:
+ uint64 address(); // returns the address of the section
+ string name(); // returns the name of the section
+ uint64 size(); // returns the size of the section
+ int offset(); // returns the file positions of the section
+ <a href="#PESegment">PESegment</a> segment(); // returns the parent segment
+};
+</pre>
+
+<p id="PEDirectories">A class to work with PE architecture directories:</p>
+<pre class="code">
+class PEDirectories {
+public:
+ <a href="#PEDirectory">PEDirectory</a> item(int index); // returns a directory with the given index
+ int count(); // returns the number of directories in the list
+ <a href="#PEDirectory">PEDirectory</a> itemByType(int type); // returns a directory of the given type
+};
+</pre>
+
+<p id="PEDirectory">A class to work with a PE architecture directory:</p>
+<pre class="code">
+class PEDirectory {
+public:
+ uint64 address(); // returns the address of the directory
+ string name(); // returns the name of the directory
+ uint64 size(); // returns the size of the directory
+ int type(); // returns the type of the directory
+ void setAddress(uint64 address); // sets the address of the directory
+ void setSize(int size); // sets the size of the directory
+ void clear(); // clears the address and the size of the directory
+};
+</pre>
+
+<p id="PEImports">A class to work with the list of imported libraries for the PE architecture:</p>
+<pre class="code">
+class PEImports {
+public:
+ <a href="#PEImport">PEImport</a> item(int index); // returns a library with the given index
+ int count(); // returns the number of libraries in the list
+ <a href="#PEImport">PEImport</a> itemByName(string name); // returns a library with the given name
+};
+</pre>
+
+<p id="PEImport">A class to work with an imported library for the PE architecture :</p>
+<pre class="code">
+class PEImport {
+public:
+ string name(); // returns the name of the library
+ <a href="#PEImportFunction">PEImportFunction</a> item(int index); // returns an imported function with the given index
+ int count(); // returns the number of imported functions
+ void setName(string name); // sets the name of the library
+};
+</pre>
+
+<p id="PEImportFunction">A class to work with a PE architecture imported function:</p>
+<pre class="code">
+class PEImportFunction {
+public:
+ uint64 address(); // returns a memory address where the imported function address is stored
+ string name(); // returns the name of the imported function
+};
+</pre>
+
+<p id="PEExports">A class to work with the list of exported functions for the PE architecture :</p>
+<pre class="code">
+class PEExports {
+public:
+ string name(); // returns the name of the library
+ void setName(string name); // sets the name of the library
+ <a href="#PEExport">PEExport</a> item(int index); // returns an exported function with the given index
+ int count(); // returns the number of exported functions in the list
+ void clear(); // clears the list
+ <a href="#PEExport">PEExport</a> itemByAddress(uint64 address); // returns an exported function at the given address
+ <a href="#PEExport">PEExport</a> itemByName(string name); // returns an exported function with the given name
+};
+</pre>
+
+<p id="PEExport">A class to wotk with a PE architecture exported function:</p>
+<pre class="code">
+class PEExport {
+public:
+ uint64 address(); // returns the address of the exported function
+ string name(); // returns the name of the exported function
+ void setName(string name); // sets the name of the exported function
+ int ordinal(); // returns the ordinal of the exported function
+ string forwardedName(); // returns the name of the function the exported function forwards to
+ void destroy(); // destroys the exported function
+};
+</pre>
+
+<p id="PEResources">A class to work with the list of PE architecture resources:</p>
+<pre class="code">
+class PEResources {
+public:
+ <a href="#PEResource">PEResource</a> item(int index); // returns a resources with the given index
+ int count(); // returns the number of resources in the list
+ void clear(); // clears the list
+ <a href="#PEResource">PEResource</a> itemByType(int type); // returns a resource of the given type
+ <a href="#PEResource">PEResource</a> itemByName(string name); // returns a resource with the given name
+};
+</pre>
+
+<p id="PEResource">A class to work with a PE architecture resource:</p>
+<pre class="code">
+class PEResource {
+public:
+ <a href="#PEResource">PEResource</a> item(int index); // returns a resource with the given index
+ int count(); // returns the number of resources in the list
+ void clear(); // clears the list
+ uint64 address(); // returns the address of the resource
+ int size(); // returns the size of the resource
+ string name(); // returns the name of the resource
+ int type(); // returns the type of the resource
+ bool isDirectory(); // returns the "Directory" property
+ void destroy(); // destroys the resource
+ <a href="#PEResource">PEResource</a> itemByName(string name); // returns a resource with the given name
+ bool excludedFromPacking(); // returns the "Excluded from packing" property
+};
+</pre>
+
+<p id="PEFixups">A class to work with the list of PE architecture fixups (relocations):</p>
+<pre class="code">
+class PEFixups {
+public:
+ <a href="#PEFixup">PEFixup</a> item(int index); // returns an element with the given index
+ int count(); // returns the number of elements in the list
+ <a href="#PEFixup">PEFixup</a> itemByAddress(uint64 address); // returns an element at the given address
+};
+</pre>
+
+<p id="PEFixup">A class to work with a PE architecture fixup (relocation):</p>
+<pre class="code">
+class PEFixup {
+public:
+ uint64 address(); // returns the address of the element
+};
+</pre>
+
+<h3>Mach-O files</h3>
+
+<p id="MacFormat">Constants to work with the Mach-O format:</p>
+<pre class="code">
+enum MacFormat {
+ // Load Command Types
+ LC_SEGMENT,
+ LC_SYMTAB,
+ LC_SYMSEG,
+ LC_THREAD,
+ LC_UNIXTHREAD,
+ LC_LOADFVMLIB,
+ LC_IDFVMLIB,
+ LC_IDENT,
+ LC_FVMFILE,
+ LC_PREPAGE,
+ LC_DYSYMTAB,
+ LC_LOAD_DYLIB,
+ LC_ID_DYLIB,
+ LC_LOAD_DYLINKER,
+ LC_PREBOUND_DYLIB,
+ LC_ROUTINES,
+ LC_SUB_FRAMEWORK,
+ LC_SUB_UMBRELLA,
+ LC_SUB_CLIENT,
+ LC_SUB_LIBRARY,
+ LC_TWOLEVEL_HINTS,
+ LC_PREBIND_CKSUM,
+ LC_LOAD_WEAK_DYLIB,
+ LC_SEGMENT_64,
+ LC_ROUTINES_64,
+ LC_UUID,
+ LC_RPATH,
+ LC_CODE_SIGNATURE,
+ LC_SEGMENT_SPLIT_INFO,
+ LC_REEXPORT_DYLIB,
+ LC_LAZY_LOAD_DYLIB,
+ LC_ENCRYPTION_INFO,
+ LC_DYLD_INFO,
+ LC_DYLD_INFO_ONLY,
+ LC_LOAD_UPWARD_DYLIB,
+ LC_VERSION_MIN_MACOSX,
+ // Section Types
+ SECTION_TYPE,
+ SECTION_ATTRIBUTES,
+ S_REGULAR,
+ S_ZEROFILL,
+ S_CSTRING_LITERALS,
+ S_4BYTE_LITERALS,
+ S_8BYTE_LITERALS,
+ S_LITERAL_POINTERS,
+ S_NON_LAZY_SYMBOL_POINTERS,
+ S_LAZY_SYMBOL_POINTERS,
+ S_SYMBOL_STUBS,
+ S_MOD_INIT_FUNC_POINTERS,
+ S_MOD_TERM_FUNC_POINTERS,
+ S_COALESCED,
+ S_GB_ZEROFILL,
+ S_INTERPOSING,
+ S_16BYTE_LITERALS,
+ S_DTRACE_DOF,
+ S_LAZY_DYLIB_SYMBOL_POINTERS,
+ SECTION_ATTRIBUTES_USR,
+ S_ATTR_PURE_INSTRUCTIONS,
+ S_ATTR_NO_TOC,
+ S_ATTR_STRIP_STATIC_SYMS,
+ S_ATTR_NO_DEAD_STRIP,
+ S_ATTR_LIVE_SUPPORT,
+ S_ATTR_SELF_MODIFYING_CODE,
+ S_ATTR_DEBUG,
+ SECTION_ATTRIBUTES_SYS,
+ S_ATTR_SOME_INSTRUCTIONS,
+ S_ATTR_EXT_RELOC,
+ S_ATTR_LOC_RELOC
+};
+</pre>
+
+<p id="MacFile">A class to work with a Mach-O file:</p>
+<pre class="code">
+class MacFile {
+public:
+ string name(); // returns the name of the file
+ string format(); // returns the name of the "Mach-O" format
+ uint64 size(); // returns the size of the file
+ int count(); // returns the number of architectures in the list
+ <a href="#MacArchitecture">MacArchitecture</a> item(int index); // returns an architecture with the given index
+ uint64 seek(uint64 offset); // sets the file position
+ uint64 tell(); // returns the file position
+ int write(string buffer); // writes a buffer to the file
+};
+</pre>
+
+<p id="MacArchitecture">A class to work with the Mach-O architecture:</p>
+<pre class="code">
+class MacArchitecture {
+public:
+ string name(); // returns the name of the architecture
+ <a href="#MacFile">MacFile</a> file(); // returns the parent file
+ uint64 entryPoint(); // returns the starting address
+ <a href="#OperandSize">OperandSize</a> cpuAddressSize(); // returns bit count of the architecture
+ uint64 size(); // returns the size of the architecture
+ <a href="#MacSegments">MacSegments</a> segments(); // returns the list of segments
+ <a href="#MacSections">MacSections</a> sections(); // returns the list of sections
+ <a href="#MacCommands">MacCommands</a> commands(); // returns the list of load commands
+ <a href="#MacSymbols">MacSymbols</a> symbols(); // returns the list of symbols
+ <a href="#MacImports">MacImports</a> imports(); // returns the list of imported libraries
+ <a href="#MacExports">MacExports</a> exports(); // returns the list of exported functions
+ <a href="#MacFixups">MacFixups</a> fixups(); // returns the list of fixups (relocations)
+ <a href="#MapFunctions">MapFunctions</a> mapFunctions(); // returns the list of functions available for protection
+ <a href="#IntelFunctions">IntelFunctions</a> functions(); // returns the list of protected functions
+ bool addressSeek(uint64 address); // sets the file position
+ uint64 seek(uint64 offset); // sets the file position
+ uint64 tell(); // returns the file position
+ int write(string buffer); // writes a buffer to the file
+};
+</pre>
+
+<p id="MacSegments">A class to work with the list of Mach-O architecture segments:</p>
+<pre class="code">
+class MacSegments {
+public:
+ <a href="#MacSegment">MacSegment</a> item(int index); // returns a segment with the given index
+ int count(); // returns the number of segments in the list
+ <a href="#MacSegment">MacSegment</a> itemByAddress(); // returns a segment at the given address
+};
+</pre>
+
+<p id="MacSegment">A class to work with a Mach-O architecture segment:</p>
+<pre class="code" id="MacSegment">
+class MacSegment {
+public:
+ uint64 address(); // returns the address of the segment
+ string name(); // returns the name of the segment
+ uint64 size(); // returns the size of the segment
+ int physicalOffset(); // returns the file position of the segment
+ int physicalSize(); // returns the file size of the segment
+ int flags(); // returns flags of the segment
+ bool excludedFromPacking(); // returns the "Excluded from packing" property
+};
+</pre>
+
+<p id="MacSections">A class to work with the list of Mach-O architecture sections:</p>
+<pre class="code">
+class MacSections {
+public:
+ <a href="#MacSection">MacSection</a> item(int index); // returns a section with the given index
+ int count(); // returns the number of sections in the list
+ <a href="#MacSection">MacSection</a> itemByAddress(uint64 address); // returns a section at the given address
+};
+</pre>
+
+<p id="MacSection">A class to work with a Mach-O architecture section:</p>
+<pre class="code">
+class MacSection {
+public:
+ uint64 address(); // returns the address of the section
+ string name(); // returns the name of the section
+ uint64 size(); // returns the size of the section
+ int offset(); // returns the file position of the section
+ <a href="#MacSegment">MacSegment</a> segment(); // returns the parent segment
+};
+</pre>
+
+<p id="MacCommands">A class to work with the list of Mach-O architecture load commands:</p>
+<pre class="code">
+class MacCommands {
+public:
+ <a href="#MacCommand">MacCommand</a> item(int index); // returns a command with the given index
+ int count(); // returns the number of command in the list
+ <a href="#MacCommand">MacCommand</a> itemByType(int type); // returns a command of the given type
+};
+</pre>
+
+<p id="MacCommand">A class to work with a Mach-O architecture load command:</p>
+<pre class="code">
+class MacCommand {
+public:
+ uint64 address(); // returns the address of the command
+ int type(); // returns the type of the command
+ string name(); // returns the name of the command
+ int size(); // returns the size of the command
+};
+</pre>
+
+<p id="MacSymbols">A class to work with the list of Mach-O architecture symbols:</p>
+<pre class="code">
+class MacSymbols {
+public:
+ <a href="#MacSymbol">MacSymbol</a> item(int index); // returns a symbol with the given index
+ int count(); // returns the number of symbols in the list
+};
+</pre>
+
+<p id="MacSymbol">A class to work with a Mach-O architecture symbol:</p>
+<pre class="code">
+class MacSymbol {
+public:
+ uint64 value(); // returns the value of the symbol
+ string name(); // returns the name of the symbol
+};
+</pre>
+
+<p id="MacImports">A class to work with the list of imported libraries for the Mach-O architecture:</p>
+<pre class="code">
+class MacImports {
+public:
+ <a href="#MacImport">MacImport</a> item(int index); // returns an imported library with the given index
+ int count(); // returns the number of imported libraries in the list
+ <a href="#MacImport">MacImport</a> itemByName(string name); // returns an imported library with the given name
+};
+</pre>
+
+<p id="MacImport">A class to work with a Mach-O architecture imported library:</p>
+<pre class="code">
+class MacImport {
+public:
+ string name(); // returns the name of the imported library
+ <a href="#MacImportFunction">MacImportFunction</a> item(int index); // returns an imported function with the given index
+ int count(); // returns the number of imported functions in the list
+ void setName(string name); // sets the name of the imported library
+};
+</pre>
+
+<p id="MacImportFunction">A class to work with a Mach-O architecture imported function:</p>
+<pre class="code">
+class MacImportFunction {
+public:
+ uint64 address(); // returns the memory address where the address of the imported function is stored
+ string name(); // returns the name of the imported function
+};
+</pre>
+
+<p id="MacExports">A class to work with the list of exported functions for the Mach-O architecture:</p>
+<pre class="code">
+class MacExports {
+public:
+ string name(); // returns the name of the library
+ <a href="#MacExport">MacExport</a> item(); // returns an exported function with the given index
+ int count(); // returns the number of exported functions in the list
+ void clear(); // clears the list
+ <a href="#MacExport">MacExport</a> itemByAddress(uint64 address); // returns an exported function at the given address
+ <a href="#MacExport">MacExport</a> itemByName(string name); // returns an exported function with the given name
+};
+</pre>
+
+<p id="MacExport">A class to work with a Mach-O architecture exported function:</p>
+<pre class="code">
+class MacExport {
+public:
+ uint64 address(); // returns the address of the exported function
+ string name(); // returns the name of the exported function
+ string forwardedName(); // returns the name of the function the exported function is forwarded to
+ void destroy(); // destroys the exported function
+};
+</pre>
+
+<p id="MacFixups">A class to work with the list of fixups (relocations) for the Mach-O architecture:</p>
+<pre class="code">
+class MacFixups {
+public:
+ <a href="#MacFixup">MacFixup</a> item(int index); // returns an element with the given index
+ int count(); // returns the number of elements in the list
+ <a href="#MacFixup">MacFixup</a> itemByAddress(uint64 address); // returns an element at the given address
+};
+</pre>
+
+<p id="MacFixup">A class to work with a Mach-O architecture fixup:</p>
+<pre class="code">
+class MacFixup {
+public:
+ uint64 address(); // returns the address of the element
+};
+</pre>
+
+<h3>Functions</h3>
+
+<p id="MapFunctions">A class to work with the list of functions:</p>
+<pre class="code">
+class MapFunctions {
+public:
+ <a href="#MapFunction">MapFunction</a> item(int index); // returns a function with the given index
+ int count(); // returns the number of functions in the list
+ <a href="#MapFunction">MapFunction</a> itemByAddress(uint64 address); // returns a function at the given address
+ <a href="#MapFunction">MapFunction</a> itemByName(string name); // returns a function with the given name
+};
+</pre>
+
+<p id="ObjectType">Types of functions:</p>
+<pre class="code">
+enum ObjectType {
+ Unknown,
+ Code,
+ Data,
+ Export,
+ Marker,
+ APIMarker,
+ Import,
+ String
+};
+</pre>
+
+<p id="MapFunction">A class to work with a function:</p>
+<pre class="code">
+class MapFunction {
+public:
+ uint64 address(); // returns the address of the function
+ string name(); // returns the name of the function
+ <a href="#ObjectType">ObjectType</a> type(); // returns the type of the function
+ <a href="#References">References</a> references(); // returns the list of references
+};
+</pre>
+
+<p id="References">A class to work with the list of references:</p>
+<pre class="code">
+class References {
+public:
+ <a href="#Reference">Reference</a> item(int index); // returns a reference with the given index
+ int count(); // returns the number of references in the list
+};
+</pre>
+
+<p id="Reference">A class to work with a reference:</p>
+<pre class="code">
+class Reference {
+public:
+ uint64 address(); // returns the address of the command
+ uint64 operandAddress(); // returns the address of the references
+};
+</pre>
+
+<h3>Intel functions</h3>
+
+<p id="IntelFunctions">A class to work with the list of Intel functions:</p>
+<pre class="code">
+class IntelFunctions {
+public:
+ <a href="#IntelFunction">IntelFunction</a> item(int index); // returns a function with the given index
+ int count(); // returns the number of functions in the list
+ void clear(); // clears the list
+ <a href="#IntelFunction">IntelFunction</a> itemByAddress(uint64 address); // returns a function at the given address
+ <a href="#IntelFunction">IntelFunction</a> itemByName(string name); // returns a function with the given name
+ <a href="#IntelFunction">IntelFunction</a> addByAddress(uint64 address, <a href="#CompilationType">CompilationType</a> type = ctVirtualization);
+ // Adds a new function with the given address and compilation type
+};
+</pre>
+
+<p id="CompilationType">Compilation types:</p>
+<pre class="code">
+enum CompilationType {
+ None,
+ Virtualization,
+ Mutation,
+ Ultra
+};
+</pre>
+
+<p id="IntelFunction">A class to work with an Intel function:</p>
+<pre class="code">
+class IntelFunction {
+public:
+ uint64 address(); // returns the address of the function
+ string name(); // returns the name of the function
+ <a href="#ObjectType">ObjectType</a> type(); // returns the type of the function
+ <a href="#IntelCommand">IntelCommand</a> item(int index); // returns a command with the given index
+ int count(); // returns the number of commands in the list
+ <a href="#CompilationType">CompilationType</a> compilationType(); // returns the compilation type
+ void setCompilationType(<a href="#CompilationType">CompilationType</a> value); // sets the compilation type
+ <a href="#CommandLinks">CommandLinks</a> links(); // returns the list of links
+ <a href="#IntelCommand">IntelCommand</a> itemByAddress(uint64 address); // returns a command at the given address
+ void destroy(); // destroys the function
+ <a href="#Folder">Folder</a> folder(); // returns the custom folder
+ void setFolder(<a href="#Folder">Folder</a> folder); // sets the custom folder
+};
+</pre>
+
+<p id="IntelCommandType">Types of Intel commands:</p>
+<pre class="code">
+enum IntelCommandType {
+ Unknown, Push, Pop, Mov, Add, Xor, Test, Lea, Ud0, Ret, Ssh, Crc, Call, Jmp,
+ Fstsw, Fsqrt, Fchs, Fstcw, Fldcw, Fild, Fist, Fistp, Fld, Fstp, Fst, Fadd,
+ Fsub, Fsubr, Fisub, Fisubr, Fdiv, Fcomp, Fmul, Repe, Repne, Rep, DB, DW, DD, DQ,
+ Movs, Cmps, Scas, Movzx, Movsx, Inc, Dec, Les, Lds, Lfs, Lgs, Lss, Xadd, Bswap,
+ Jxx, And, Sub, Stos, Lods, Nop, Xchg, Pushf, Popf, Sahf, Lahf, Shl, Shr, Sal,
+ Sar, Rcl, Rcr, Rol, Ror, Shld, Shrd, Loope, Loopne, Loop, Jcxz, In, Ins, Out,
+ Outs, Wait, Cbw, Cwde, Cdqe, Cwd, Cdq, Cqo, Clc, Stc, Cli, Sti, Cld, Std, Not,
+ Neg, Div, Imul, Idiv, Mul, Or, Adc, Cmp, Sbb, Pusha, Popa, Clflush, Pause,
+ Bound, Arpl, Daa, Das, Aaa, Aam, Aad, Aas, Enter, Leave, Int, Into, Iret, Set,
+ Cmov, Addpd, Addps, Addsd, Addss, Andpd, Andps, Andnpd, Andnps, Cmppd, Cmpps,
+ Cmpsd, Cmpss, Comisd, Comiss, Cvtdq2ps, Cvtpd2dq, Cvtdq2pd, Cvtpd2pi, Cvtps2pi,
+ Cvtpd2ps, Cvtps2pd, Cvtpi2pd, Cvtpi2ps, Cvtps2dq, Cvtsd2si, Cvtss2si, Cvtsd2ss,
+ Cvtss2sd, Cvttpd2pi, Cvttps2pi, Cvttpd2dq, Cvttps2dq, Cvttsd2si, Cvttss2si,
+ Divpd, Divps, Divsd, Divss, Maxpd, Maxps, Maxsd, Maxss, Minpd, Minps, Minsd,
+ Minss, Mulpd, Mulps, Mulsd, Mulss, Orpd, Orps, Movd, Movq, Movntq, Movapd, Movaps,
+ Movdqa, Movdqu, Movdq2q, Movq2dq, Movhlps, Movhpd, Movhps, Movlhps, Movlpd,
+ Movlps, Movmskpd, Movmskps, Movnti, Movntpd, Movntps, Movsd, Movss, Movupd,
+ Movups, Pmovmskb, Psadbw, Pshufw, Pshufd, Pshuflw, Pshufhw, Psubb, Psubw, Psubd,
+ Psubq, Psubsb, Psubsw, Psubusb, Psubusw, Paddb, Paddw, Paddd, Paddq, Paddsb,
+ Paddsw, Paddusb, Paddusw, Pavgb, Pavgw, Pinsrw, Pextrw, Pmaxsw, Pmaxub, Pminsw,
+ Pminub, Pmulhuw, Pmulhw, Pmullw, Pmuludq, Psllw, Pslld, Psllq, Pslldq, Psraw,
+ Psrad, Psrlw, Psrld, Psrlq, Psrldq, Punpcklbw, Punpcklwd, Punpckldq, Punpcklqdq,
+ Punpckhqdq, Packusdw, Pcmpgtb, Pcmpgtw, Pcmpgtd, Pcmpeqb, Pcmpeqw, Pcmpeqd,
+ Emms, Packsswb, Packuswb, Punpckhbw, Punpckhwd, Punpckhdq, Packssdw, Pand,
+ Pandn, Por, Pxor, Pmaddwd, Rcpps, Rcpss, Rsqrtss, Movsxd, Shufps, Shufpd, Sqrtpd,
+ Sqrtps, Sqrtsd, Sqrtss, Subpd, Subps, Subsd, Subss, Ucomisd, Ucomiss, Unpckhpd,
+ Unpckhps, Unpcklpd, Unpcklps, Xorpd, Xorps, Bt, Bts, Btr, Btc, Xlat, Cpuid,
+ Rsm, Bsf, Bsr, Cmpxchg, Cmpxchg8b, Hlt, Cmc, Lgdt, Sgdt, Lidt, Sidt, Smsw, Lmsw,
+ Invlpg, Lar, Lsl, Clts, Invd, Wbinvd, Ud2, Wrmsr, Rdtsc, Rdmsr, Rdpmc, Fcom,
+ Fdivr, Fiadd, Fimul, Ficom, Ficomp, Fidiv, Fidivr, Faddp, Fmulp, Fsubp, Fsubrp,
+ Fdivp, Fdivrp, Fbld, Fbstp, Ffree, Frstor, Fsave, Fucom, Fucomp, Fldenv, Fstenvm,
+ Fxch, Fabs, Fxam, Fld1, Fldl2t, Fldl2e, Fldpi, Fldlg2, Fldln2, Fldz, Fyl2x,
+ Fptan, Fpatan, Fxtract, Fprem1, Fdecstp, Fincstp, Fprem, Fyl2xp1, Fsincos, Frndint,
+ Fscale, Fsin, Fcos, Ftst, Fstenv, F2xm1, Fnop, Finit, Fclex, Fcompp, Sysenter,
+ Sysexit, Sldt, Str, Lldt, Ltr, Verr, Verw, Sfence, Lfence, Mfence, Prefetchnta,
+ Prefetcht0, Prefetcht1, Prefetcht2, Prefetch, Prefetchw, Fxrstor, Fxsave, Ldmxcsr,
+ Stmxcsr, Fcmovb, Fcmove, Fcmovbe, Fcmovu, Fcmovnb, Fcmovne, Fcmovnbe, Fcmovnu,
+ Fucomi, Fcomi, Fucomip, Fcomip, Fucompp, Vmcall, Vmlaunch, Vmresume, Vmxoff,
+ Monitor, Mwait, Xgetbv, Xsetbv, Vmrun, Vmmcall, Vmload, Vmsave, Stgi, Clgi,
+ Skinit, Invlpga, Swapgs, Rdtscp, Syscall, Sysret, Femms, Getsec, Pshufb, Phaddw,
+ Phaddd, Phaddsw, Pmaddubsw, Phsubw, Phsubd, Phsubsw, Psignb, Psignw, Psignd,
+ Pmulhrsw, Pabsb, Pabsw, Pabsd, Movbe, Palignr, Rsqrtps, Vmread, Vmwrite, Svldt,
+ Rsldt, Svts, Rsts, Xsave, Xrstor, Vmptrld, Vmptrst, Maskmovq, Fnstenv, Fnstcw,
+ Fstp1, Fneni, Fndisi, Fnclex, Fninit, Fsetpm, Fisttp, Fnsave, Fnstsw, Fxch4,
+ Fcomp5, Ffreep, Fxch7, Fstp8, Fstp9, Haddpd, Hsubpd, Addsubpd, Addsubps, Movntdq,
+ Fcom2, Fcomp3, Haddps, Hsubps, Movddup, Movsldup, Cvtsi2sd, Cvtsi2ss, Movntsd,
+ Movntss, Lddqu, Movshdup, Popcnt, Tzcnt, Lzcnt, Pblendvb, Pblendps, Pblendpd,
+ Ptest, Movsxbw, Movsxbd, Movsxbq, Movsxwd, Movsxwq, Movsxdq, Muldq, Pcmpeqq,
+ Movntdqa, Xsaveopt, Maskmovdqu, Ud1, Pcmpgtq, Movzxbw, Movzxbd, Movzxbq, Movzxwd,
+ Movzxwq, Movzxdq
+};
+</pre>
+
+<p id="IntelSegment">Intel segments:</p>
+<pre class="code">
+enum IntelSegment {
+ None,
+ es,
+ cs,
+ ss,
+ ds,
+ fs,
+ gs
+};
+</pre>
+
+<p id="IntelFlag">Intel flags:</p>
+<pre class="code">
+enum IntelFlag {
+ C,
+ P,
+ A,
+ Z,
+ S,
+ T,
+ I,
+ D,
+ O
+};
+</pre>
+
+<p id="IntelRegistr">Intel registers:</p>
+<pre class="code">
+enum IntelRegistr {
+ eax,
+ ecx,
+ edx,
+ ebx,
+ esp,
+ ebp,
+ esi,
+ edi,
+ r8,
+ r9,
+ r10,
+ r11,
+ r12,
+ r13,
+ r14,
+ r15
+};
+</pre>
+
+<p id="IntelCommand">A class to work with an Intel command:</p>
+<pre class="code">
+class IntelCommand {
+public:
+ uint64 address(); // returns the address of the command
+ <a href="#IntelCommandType">IntelCommandType</a> type(); // returns the type of the command
+ string text(); // returns the text representation
+ int size(); // returns the size of the command
+ int dump(int index); // returns data of the command with the given index
+ <a href="#CommandLink">CommandLink</a> link(); // returns the command link
+ int flags(); // returns command flags
+ <a href="#IntelSegment">IntelSegment</a> baseSegment(); // returns the base segment
+ <a href="#IntelCommandType">IntelCommandType</a> preffix(); // returns the type of the prefix command
+ <a href="#IntelOperand">IntelOperand</a> operand(int index); // returns an operand with the given index
+};
+</pre>
+
+<p id="OperandType">Operand types:</p>
+<pre class="code">
+enum OperandType {
+ None,
+ Value,
+ Registr,
+ Memory,
+ SegmentRegistr,
+ ControlRegistr,
+ DebugRegistr,
+ FPURegistr,
+ HiPartRegistr,
+ BaseRegistr,
+ MMXRegistr,
+ XMMRegistr
+};
+</pre>
+
+<p id="OperandSize">Operand sizes:</p>
+<pre class="code">
+enum OperandSize {
+ Byte,
+ Word,
+ DWord,
+ QWord,
+ TByte,
+ OWord,
+ FWord
+};
+</pre>
+
+<p id="IntelOperand">A class to work with an operand of the Intel command:</p>
+<pre class="code">
+class IntelOperand {
+public:
+ int type(); // returns the type of the operand
+ <a href="#OperandSize">OperandSize</a> size(); // returns the size of the operand
+ int registr(); // returns the register
+ int baseRegistr(); // returns the base register
+ int scale(); // returns the scale
+ uint64 value(); // returns the value
+};
+</pre>
+
+<p id="CommandLinks">A class to work with the list of command links:</p>
+<pre class="code" id="CommandLinks">
+class CommandLinks {
+public:
+ <a href="#CommandLink">CommandLink</a> item(int index); // returns a link with the given index
+ int count(); // returns the number of links in the list
+};
+</pre>
+
+<p id="LinkType">Link types:</p>
+<pre class="code">
+enum LinkType {
+ None,
+ SEHBlock,
+ FinallyBlock,
+ DualSEHBlock,
+ FilterSEHBlock,
+ Jmp,
+ JmpWithFlag,
+ JmpWithFlagNSFS,
+ JmpWithFlagNSNA,
+ JmpWithFlagNSNS,
+ Call,
+ Case,
+ Switch,
+ Native,
+ Offset,
+ GateOffset,
+ ExtSEHBlock,
+ MemSEHBlock,
+ ExtSEHHandler,
+ VBMemSEHBlock
+};
+</pre>
+
+<p id="CommandLink">A class to work with a command link:</p>
+<pre class="code">
+class CommandLink {
+public:
+ uint64 toAddress(); // returns the address the link refers
+ <a href="#LinkType">LinkType</a> type(); // returns the type of the link
+ <a href="#IntelCommand">IntelCommand</a> from(); // returns the parent command
+};
+</pre>
+
+<p id="FFILibrary">A class to work with a library:</p>
+<pre class="code">
+enum ParamType {
+ "void",
+ "byte",
+ "char",
+ "short",
+ "ushort",
+ "int",
+ "uint",
+ "long",
+ "ulong",
+ "size_t",
+ "float",
+ "double",
+ "string",
+ "pointer"
+};
+
+enum CallType {
+ "default",
+ "cdecl",
+ "stdcall"
+};
+
+class FFILibrary {
+public:
+ string name(); // returns the name
+ uint64 address(); // returns the address in the memory
+ void close();
+ FFIFunction getFunction(string name, ParamType ret, ParamType param1, ...); // returns a function
+ FFIFunction getFunction(string name, table (ParamType ret, CallType abi, ParamType, ...)); // returns a function
+};
+</pre>
+
+<p id="FFIFunction">A class to work with a foreign function:</p>
+<pre class="code">
+class FFIFunction {
+ string name(); // returns the name
+ uint64 address(); // returns the address in the memory
+};
+</pre>
+
+ <br />
+ <br />
+ <br />
+ <br />
+ <hr noshade="noshade" size="1" />
+
+ <div align="center">
+ © 2006-2015 Copyright VMProtect Software
+ </div>
+</body>
+</html> \ No newline at end of file