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diff --git a/help/en/script_classes.htm b/help/en/script_classes.htm new file mode 100644 index 0000000..e3b5b05 --- /dev/null +++ b/help/en/script_classes.htm @@ -0,0 +1,1185 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" + "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> + +<html xmlns="http://www.w3.org/1999/xhtml"> +<head> + <link rel="Stylesheet" type="text/css" href="default.css" /> + <meta http-equiv="Content-Type" content= + "text/html; charset=utf-8" /> + + <title>Classes</title> +</head> + +<body> + <h1>Classes</h1> + + <p>The script language <a href="http://www.lua.org/about.html">LUA</a> built into VMProtect is object-oriented: it is very similar to JavaScript in its syntax, ideology and implementation. + The script language includes standard classes providing basic functionality and specialized classes giving access to application protection functionality. + </p> + +<h3>Class hierarchy</h3> +<ul> +<li><a href="#Core">Core</a><ul> + <li><a href="#Watermarks">Watermarks</a><ul> + <li><a href="#Watermark">Watermark</a></li> + </ul></li> + <li><a href="#Licenses">Licenses</a><ul> + <li><a href="#License">License</a></li> + </ul></li> + <li><a href="#Files">Files</a><ul> + <li><a href="#File">File</a></li> + </ul></li> + <li><a href="#Folders">Folders</a><ul> + <li><a href="#Folder">Folder</a></li> + </ul></li> + + <li><a href="#PEFile">PEFile</a><ul> + <li><a href="#PEFormat">PEFormat</a><ul> + </ul></li> + <li><a href="#PEArchitecture">PEArchitecture</a><ul> + <li><a href="#PESegments">PESegments</a><ul> + <li><a href="#PESegment">PESegment</a></li> + </ul></li> + <li><a href="#PESections">PESections</a><ul> + <li><a href="#PESection">PESection</a></li> + </ul></li> + <li><a href="#PEDirectories">PEDirectories</a><ul> + <li><a href="#PEDirectory">PEDirectory</a></li> + </ul></li> + <li><a href="#PEImports">PEImports</a><ul> + <li><a href="#PEImport">PEImport</a></li> + </ul></li> + <li><a href="#PEExports">PEExports</a><ul> + <li><a href="#PEExport">PEExport</a></li> + </ul></li> + <li><a href="#PEResources">PEResources</a><ul> + <li><a href="#PEResource">PEResource</a></li> + </ul></li> + <li><a href="#PEFixups">PEFixups</a><ul> + <li><a href="#PEFixup">PEFixup</a></li> + </ul></li> + </ul></li> + </ul></li> + <li><a href="#MacFile">MacFile</a><ul> + <li><a href="#MacFormat">MacFormat</a><ul> + </ul></li> + <li><a href="#MacArchitecture">MacArchitecture</a><ul> + <li><a href="#MacSegments">MacSegments</a><ul> + <li><a href="#MacSegment">MacSegment</a></li> + </ul></li> + <li><a href="#MacSections">MacSections</a><ul> + <li><a href="#MacSection">MacSection</a></li> + </ul></li> + <li><a href="#MacCommands">MacCommands</a><ul> + <li><a href="#MacCommand">MacCommand</a></li> + </ul></li> + <li><a href="#MacSymbols">MacSymbols</a><ul> + <li><a href="#MacSymbol">MacSymbol</a></li> + </ul></li> + <li><a href="#MacImports">MacImports</a><ul> + <li><a href="#MacImport">MacImport</a></li> + </ul></li> + <li><a href="#MacExports">MacExports</a><ul> + <li><a href="#MacExport">MacExport</a></li> + </ul></li> + <li><a href="#MacFixups">MacFixups</a><ul> + <li><a href="#MacFixup">MacFixup</a></li> + </ul></li> + </ul></li> + </ul></li> + <li><a href="#MapFunctions">MapFunctions</a><ul> + <li><a href="#MapFunction">MapFunction</a><ul> + <li><a href="#References">References</a><ul> + <li><a href="#Reference">Reference</a></li> + </ul></li> + </ul></li> + </ul></li> + <li><a href="#IntelFunctions">IntelFunctions</a><ul> + <li><a href="#IntelFunction">IntelFunction</a><ul> + <li><a href="#IntelSegment">IntelSegment</a><ul> + <li><a href="#IntelRegistr">IntelRegistr</a></li> + <li><a href="#IntelCommandType">IntelCommandType</a></li> + <li><a href="#IntelFlag">IntelFlag</a></li> + <li><a href="#IntelCommand">IntelCommand</a><ul> + <li><a href="#OperandType">OperandType</a><ul> + <li><a href="#IntelOperand">IntelOperand</a></li> + </ul></li> + </ul></li> + </ul></li> + <li><a href="#CommandLinks">CommandLinks</a><ul> + <li><a href="#LinkType">LinkType</a><ul> + <li><a href="#CommandLink">CommandLink</a></li> + </ul></li> + </ul></li> + </ul></li> + </ul></li> +</ul></li> +<li><a href="#FFILibrary">FFILibrary</a><ul> + <li><a href="#FFIFunction">FFIFunction</a></li> +</ul></li> +</ul> + +<h3>Core</h3> + +<p id="ProjectOption">Project options:</p> +<pre class="code"> +enum ProjectOption { + None, + Pack, + ImportProtection, + MemoryProtection, + ResourceProtection, + CheckDebugger, + CheckKernelDebugger, + CheckVirtualMachine, + StripFixups, + StripDebugInfo, + DebugMode +} +</pre> + +<p id="Core">A class to work with the VMProtect core:</p> +<pre class="code" id="Core"> +class Core { +public: + string projectFileName(); // returns the name of the project + void saveProject(); // saves the project + string inputFileName(); // returns the name of the source file for the current project + string outputFileName(); // returns the name of the output file for the current project + void setOutputFileName(string name); // sets the name of the output file for the current project + string watermarkName(); // returns the name of the watermark of the current project + void setWatermarkName(string name); // sets the name of the watermark for the current project + int options(); // returns <a href="#ProjectOption">options</a> of the current project + void setOptions(int options); // sets options of the current project + string vmSectionName(); // returns VM segment name for the current project + void setVMSectionName(); // sets VM segment name for the current project + <a href="#Licenses">Licenses</a> licenses(); // returns the list of licenses for the current project + <a href="#Files">Files</a> files(); // returns the list of files for the current project + <a href="#Watermarks">Watermarks</a> watermarks(); // returns the list of watermarks + <a href="#PEFile">PEFile</a>/<a href="#MacFile">MacFile</a> inputFile(); // returns source file + <a href="#PEFile">PEFile</a>/<a href="#MacFile">MacFile</a> outputFile(); // returns output file + <a href="#PEArchitecture">PEArchitecture</a>/<a href="#MacArchitecture">MacArchitecture</a> inputArchitecture(); // returns source architecture + <a href="#PEArchitecture">PEArchitecture</a>/<a href="#MacArchitecture">MacArchitecture</a> outputArchitecture(); // returns output architecture +}; +</pre> + +<h3>Watermarks</h3> + +<p id="Watermarks">A class to work with the list of <a href="watermarks.htm">watermarks</a>:</p> +<pre class="code"> +class Watermarks { +public: + <a href="#Watermark">Watermark</a> item(int index); // returns a watermark with the given index + int count(); // returns a number of watermarks in the list + <a href="#Watermark">Watermark</a> itemByName(string name); // returns a watermark with the given name + <a href="#Watermark">Watermark</a> add(string name, string value); // adds a watermark with the given name and value +} +</pre> + +<p id="Watermark">A class to work with a watermark:</p> +<pre class="code"> +class Watermark { +public: + string name(); // returns the name of the watermark + string value(); // returns the value of the watermarks + bool blocked(); // returns the "Blocked" property + void setBlocked(bool value); // sets the "Blocked" property +} +</pre> + +<h3>Licenses</h3> + +<p id="Licenses">A class to work with the list of <a href="manager/licenses.htm">licenses</a>:</p> +<pre class="code"> +class Licenses { +public: + int keyLength(); // returns the length of the key + string publicExp(); // returns the public exponent + string privateExp(); // returns the private exponent + string modulus(); // returns modulus + <a href="#License">License</a> item(int index); // returns a license with the given index + int count(); // returns the number of licenses in the list +} +</pre> + +<p id="License">A class to work with a license:</p> +<pre class="code"> +class License { +public: + string date(string format = "%c"); // returns the date of the license + string customerName(); // returns the name of the license owner + string customerEmail(); // returns an e-mail of the license owner + string orderRef(); // returns the order id the license was purchased + string comments(); // returns comments to the license + string serialNumber(); // returns the serial number of the license + bool blocked(); // returns the "Blocked" property + void setBlocked(bool value); // sets the "Blocked" property +} +</pre> + +<h3>Files</h3> + +<p id="Files">A class to work with the list of <a href="project_files.htm">files</a>:</p> +<pre class="code"> +class Files { +public: + <a href="#File">File</a> item(int index); // returns a file with the given index + int count(); // returns the number of files in the list +} +</pre> + +<p id="File">A class to work with a <a href="project_files.htm">file</a>:</p> +<pre class="code"> +class File { +public: + string name(); // returns the name of the file + string fileName(); // returns the filename + int options(); // returns options + void setName(string name); // sets the name of the file + void setFileName(string name); // sets the filename of the file + void setOptions(); // sets options +} +</pre> + +<h3>Folders</h3> + +<p id="Folders">A class to work with custom folders:</p> +<pre class="code"> +class Folders { +public: + int count(); // returns the number of folders in the list + <a href="#Folder">Folder</a> item(int index); // returns a folder with the given index + <a href="#Folder">Folder</a> add(string name); // adds a new folder + void clear(); // clears the list +}; +</pre> + +<p id="Folder">A class to work with a custom folder:</p> +<pre class="code" id="Folder"> +class Folder { +public: + int count(); // returns the number of subfolders + <a href="#Folder">Folder</a> item(int index); // returns a subfolder with the given index + <a href="#Folder">Folder</a> add(string name); // adds a new subfolder + string name(); // returns the name of the folder + void clear(); // clears the list of subfolders + void destroy(); // destroys the folder an all child subfolders +}; +</pre> + +<h3>PE files</h3> + +<p id="PEFormat">Constants to work with the PE format:</p> +<pre class="code"> +enum PEFormat { + // Directory Entries + IMAGE_DIRECTORY_ENTRY_EXPORT, + IMAGE_DIRECTORY_ENTRY_IMPORT, + IMAGE_DIRECTORY_ENTRY_RESOURCE, + IMAGE_DIRECTORY_ENTRY_EXCEPTION, + IMAGE_DIRECTORY_ENTRY_SECURITY, + IMAGE_DIRECTORY_ENTRY_BASERELOC, + IMAGE_DIRECTORY_ENTRY_DEBUG, + IMAGE_DIRECTORY_ENTRY_ARCHITECTURE, + IMAGE_DIRECTORY_ENTRY_TLS, + IMAGE_DIRECTORY_ENTRY_LOAD_CONFIG, + IMAGE_DIRECTORY_ENTRY_BOUND_IMPORT, + IMAGE_DIRECTORY_ENTRY_IAT, + IMAGE_DIRECTORY_ENTRY_DELAY_IMPORT, + IMAGE_DIRECTORY_ENTRY_COM_DESCRIPTOR, + // Section characteristics + IMAGE_SCN_CNT_CODE, + IMAGE_SCN_CNT_INITIALIZED_DATA, + IMAGE_SCN_CNT_UNINITIALIZED_DATA, + IMAGE_SCN_MEM_DISCARDABLE, + IMAGE_SCN_MEM_NOT_CACHED, + IMAGE_SCN_MEM_NOT_PAGED, + IMAGE_SCN_MEM_SHARED, + IMAGE_SCN_MEM_EXECUTE, + IMAGE_SCN_MEM_READ, + IMAGE_SCN_MEM_WRITE, + // Resource types + RT_CURSOR, + RT_BITMAP, + RT_ICON, + RT_MENU, + RT_DIALOG, + RT_STRING, + RT_FONTDIR, + RT_FONT, + RT_ACCELERATOR, + RT_RCDATA, + RT_MESSAGETABLE, + RT_GROUP_CURSOR, + RT_GROUP_ICON, + RT_VERSION, + RT_DLGINCLUDE, + RT_PLUGPLAY, + RT_VXD, + RT_ANICURSOR, + RT_ANIICON, + RT_HTML, + RT_MANIFEST, + RT_DLGINIT, + RT_TOOLBAR +}; +</pre> + +<p id="PEFile">A class to work with a PE file:</p> +<pre class="code"> +class PEFile { +public: + string name(); // returns the filename + string format(); // returns the "PE" format name + uint64 size(); // returns the size of the file + int count(); // returns the number of architectures in the list + <a href="#PEArchitecture">PEArchitecture</a> item(int index); // returns an architecture with the given index + uint64 seek(uint64 offset); // sets a file position + uint64 tell(); // returns a file position + int write(string buffer); // records a buffer to the file +}; +</pre> + +<p id="PEArchitecture">A class to work with the PE architecture:</p> +<pre class="code"> +class PEArchitecture { +public: + string name(); // returns the name of the architecture + <a href="#PEFile">PEFile</a> file(); // returns the parent file + uint64 entryPoint(); // returns the starting address + uint64 imageBase(); // returns the base offset + <a href="#OperandSize">OperandSize</a> cpuAddressSize(); // returns bit count of the architecture + uint64 size(); // returns the size of the architecture + <a href="#PESegments">PESegments</a> segments(); // returns the list of segments + <a href="#PESections">PESections</a> sections(); // returns the list of sections + <a href="#PEDirectories">PEDirectories</a> directories(); // returns the list of directories + <a href="#PEImports">PEImports</a> imports(); // returns the list of imported libraries + <a href="#PEExports">PEExports</a> exports(); // returns the list of exported functions + <a href="#PEResources">PEResources</a> resources(); // returns the list of resources + <a href="#PEFixups">PEFixups</a> fixups(); // returns the list of relocations (fixups); + <a href="#MapFunctions">MapFunctions</a> mapFunctions(); // returns the list of functions available for protection + <a href="#IntelFunctions">IntelFunctions</a> functions(); // returns the list of protected functions + bool addressSeek(uint64 address); // sets a file position + uint64 seek(uint64 offset); // sets a file position + uint64 tell(); // returns a file position + int write(string buffer); // writes a buffer to a file +}; +</pre> + +<p id="PESegments">A class to work with the list of segments for the PE architecture:</p> +<pre class="code"> +class PESegments { +public: + <a href="#PESegment">PESegment</a> item(int index); // returns a segment with the given index + int count(); // returns the number of segments in the list + <a href="#PESegment">PESegment</a> itemByAddress(uint64 address); // returns the segment at the given address +}; +</pre> + +<p id="PESegment">A class to work with a PE architecture segment:</p> +<pre class="code"> +class PESegment { +public: + uint64 address(); // returns the address of the segment + string name(); // returns the name of the segment + uint64 size(); // returns the size of the segment + int physicalOffset(); // returns the file position (offset) of the segment + int physicalSize(); // returns the file size of the segment + int flags(); // returns flags of the segment + bool excludedFromPacking(); // returns the "Excluded from packing" property + void setName(string name); // sets the name of the segment +}; +</pre> + +<p id="PESections">A class to work with the list of PE architecture sections:</p> +<pre class="code"> +class PESections { +public: + <a href="#PESection">PESection</a> item(int index); // returns a section with the given index + int count(); // returns the number of sections in the list + <a href="#PESection">PESection</a> itemByAddress(uint64 address); // returns a section at the given address +}; +</pre> + +<p id="PESection">A class to work with a PE architecture section:</p> +<pre class="code"> +class PESection { +public: + uint64 address(); // returns the address of the section + string name(); // returns the name of the section + uint64 size(); // returns the size of the section + int offset(); // returns the file positions of the section + <a href="#PESegment">PESegment</a> segment(); // returns the parent segment +}; +</pre> + +<p id="PEDirectories">A class to work with PE architecture directories:</p> +<pre class="code"> +class PEDirectories { +public: + <a href="#PEDirectory">PEDirectory</a> item(int index); // returns a directory with the given index + int count(); // returns the number of directories in the list + <a href="#PEDirectory">PEDirectory</a> itemByType(int type); // returns a directory of the given type +}; +</pre> + +<p id="PEDirectory">A class to work with a PE architecture directory:</p> +<pre class="code"> +class PEDirectory { +public: + uint64 address(); // returns the address of the directory + string name(); // returns the name of the directory + uint64 size(); // returns the size of the directory + int type(); // returns the type of the directory + void setAddress(uint64 address); // sets the address of the directory + void setSize(int size); // sets the size of the directory + void clear(); // clears the address and the size of the directory +}; +</pre> + +<p id="PEImports">A class to work with the list of imported libraries for the PE architecture:</p> +<pre class="code"> +class PEImports { +public: + <a href="#PEImport">PEImport</a> item(int index); // returns a library with the given index + int count(); // returns the number of libraries in the list + <a href="#PEImport">PEImport</a> itemByName(string name); // returns a library with the given name +}; +</pre> + +<p id="PEImport">A class to work with an imported library for the PE architecture :</p> +<pre class="code"> +class PEImport { +public: + string name(); // returns the name of the library + <a href="#PEImportFunction">PEImportFunction</a> item(int index); // returns an imported function with the given index + int count(); // returns the number of imported functions + void setName(string name); // sets the name of the library +}; +</pre> + +<p id="PEImportFunction">A class to work with a PE architecture imported function:</p> +<pre class="code"> +class PEImportFunction { +public: + uint64 address(); // returns a memory address where the imported function address is stored + string name(); // returns the name of the imported function +}; +</pre> + +<p id="PEExports">A class to work with the list of exported functions for the PE architecture :</p> +<pre class="code"> +class PEExports { +public: + string name(); // returns the name of the library + void setName(string name); // sets the name of the library + <a href="#PEExport">PEExport</a> item(int index); // returns an exported function with the given index + int count(); // returns the number of exported functions in the list + void clear(); // clears the list + <a href="#PEExport">PEExport</a> itemByAddress(uint64 address); // returns an exported function at the given address + <a href="#PEExport">PEExport</a> itemByName(string name); // returns an exported function with the given name +}; +</pre> + +<p id="PEExport">A class to wotk with a PE architecture exported function:</p> +<pre class="code"> +class PEExport { +public: + uint64 address(); // returns the address of the exported function + string name(); // returns the name of the exported function + void setName(string name); // sets the name of the exported function + int ordinal(); // returns the ordinal of the exported function + string forwardedName(); // returns the name of the function the exported function forwards to + void destroy(); // destroys the exported function +}; +</pre> + +<p id="PEResources">A class to work with the list of PE architecture resources:</p> +<pre class="code"> +class PEResources { +public: + <a href="#PEResource">PEResource</a> item(int index); // returns a resources with the given index + int count(); // returns the number of resources in the list + void clear(); // clears the list + <a href="#PEResource">PEResource</a> itemByType(int type); // returns a resource of the given type + <a href="#PEResource">PEResource</a> itemByName(string name); // returns a resource with the given name +}; +</pre> + +<p id="PEResource">A class to work with a PE architecture resource:</p> +<pre class="code"> +class PEResource { +public: + <a href="#PEResource">PEResource</a> item(int index); // returns a resource with the given index + int count(); // returns the number of resources in the list + void clear(); // clears the list + uint64 address(); // returns the address of the resource + int size(); // returns the size of the resource + string name(); // returns the name of the resource + int type(); // returns the type of the resource + bool isDirectory(); // returns the "Directory" property + void destroy(); // destroys the resource + <a href="#PEResource">PEResource</a> itemByName(string name); // returns a resource with the given name + bool excludedFromPacking(); // returns the "Excluded from packing" property +}; +</pre> + +<p id="PEFixups">A class to work with the list of PE architecture fixups (relocations):</p> +<pre class="code"> +class PEFixups { +public: + <a href="#PEFixup">PEFixup</a> item(int index); // returns an element with the given index + int count(); // returns the number of elements in the list + <a href="#PEFixup">PEFixup</a> itemByAddress(uint64 address); // returns an element at the given address +}; +</pre> + +<p id="PEFixup">A class to work with a PE architecture fixup (relocation):</p> +<pre class="code"> +class PEFixup { +public: + uint64 address(); // returns the address of the element +}; +</pre> + +<h3>Mach-O files</h3> + +<p id="MacFormat">Constants to work with the Mach-O format:</p> +<pre class="code"> +enum MacFormat { + // Load Command Types + LC_SEGMENT, + LC_SYMTAB, + LC_SYMSEG, + LC_THREAD, + LC_UNIXTHREAD, + LC_LOADFVMLIB, + LC_IDFVMLIB, + LC_IDENT, + LC_FVMFILE, + LC_PREPAGE, + LC_DYSYMTAB, + LC_LOAD_DYLIB, + LC_ID_DYLIB, + LC_LOAD_DYLINKER, + LC_PREBOUND_DYLIB, + LC_ROUTINES, + LC_SUB_FRAMEWORK, + LC_SUB_UMBRELLA, + LC_SUB_CLIENT, + LC_SUB_LIBRARY, + LC_TWOLEVEL_HINTS, + LC_PREBIND_CKSUM, + LC_LOAD_WEAK_DYLIB, + LC_SEGMENT_64, + LC_ROUTINES_64, + LC_UUID, + LC_RPATH, + LC_CODE_SIGNATURE, + LC_SEGMENT_SPLIT_INFO, + LC_REEXPORT_DYLIB, + LC_LAZY_LOAD_DYLIB, + LC_ENCRYPTION_INFO, + LC_DYLD_INFO, + LC_DYLD_INFO_ONLY, + LC_LOAD_UPWARD_DYLIB, + LC_VERSION_MIN_MACOSX, + // Section Types + SECTION_TYPE, + SECTION_ATTRIBUTES, + S_REGULAR, + S_ZEROFILL, + S_CSTRING_LITERALS, + S_4BYTE_LITERALS, + S_8BYTE_LITERALS, + S_LITERAL_POINTERS, + S_NON_LAZY_SYMBOL_POINTERS, + S_LAZY_SYMBOL_POINTERS, + S_SYMBOL_STUBS, + S_MOD_INIT_FUNC_POINTERS, + S_MOD_TERM_FUNC_POINTERS, + S_COALESCED, + S_GB_ZEROFILL, + S_INTERPOSING, + S_16BYTE_LITERALS, + S_DTRACE_DOF, + S_LAZY_DYLIB_SYMBOL_POINTERS, + SECTION_ATTRIBUTES_USR, + S_ATTR_PURE_INSTRUCTIONS, + S_ATTR_NO_TOC, + S_ATTR_STRIP_STATIC_SYMS, + S_ATTR_NO_DEAD_STRIP, + S_ATTR_LIVE_SUPPORT, + S_ATTR_SELF_MODIFYING_CODE, + S_ATTR_DEBUG, + SECTION_ATTRIBUTES_SYS, + S_ATTR_SOME_INSTRUCTIONS, + S_ATTR_EXT_RELOC, + S_ATTR_LOC_RELOC +}; +</pre> + +<p id="MacFile">A class to work with a Mach-O file:</p> +<pre class="code"> +class MacFile { +public: + string name(); // returns the name of the file + string format(); // returns the name of the "Mach-O" format + uint64 size(); // returns the size of the file + int count(); // returns the number of architectures in the list + <a href="#MacArchitecture">MacArchitecture</a> item(int index); // returns an architecture with the given index + uint64 seek(uint64 offset); // sets the file position + uint64 tell(); // returns the file position + int write(string buffer); // writes a buffer to the file +}; +</pre> + +<p id="MacArchitecture">A class to work with the Mach-O architecture:</p> +<pre class="code"> +class MacArchitecture { +public: + string name(); // returns the name of the architecture + <a href="#MacFile">MacFile</a> file(); // returns the parent file + uint64 entryPoint(); // returns the starting address + <a href="#OperandSize">OperandSize</a> cpuAddressSize(); // returns bit count of the architecture + uint64 size(); // returns the size of the architecture + <a href="#MacSegments">MacSegments</a> segments(); // returns the list of segments + <a href="#MacSections">MacSections</a> sections(); // returns the list of sections + <a href="#MacCommands">MacCommands</a> commands(); // returns the list of load commands + <a href="#MacSymbols">MacSymbols</a> symbols(); // returns the list of symbols + <a href="#MacImports">MacImports</a> imports(); // returns the list of imported libraries + <a href="#MacExports">MacExports</a> exports(); // returns the list of exported functions + <a href="#MacFixups">MacFixups</a> fixups(); // returns the list of fixups (relocations) + <a href="#MapFunctions">MapFunctions</a> mapFunctions(); // returns the list of functions available for protection + <a href="#IntelFunctions">IntelFunctions</a> functions(); // returns the list of protected functions + bool addressSeek(uint64 address); // sets the file position + uint64 seek(uint64 offset); // sets the file position + uint64 tell(); // returns the file position + int write(string buffer); // writes a buffer to the file +}; +</pre> + +<p id="MacSegments">A class to work with the list of Mach-O architecture segments:</p> +<pre class="code"> +class MacSegments { +public: + <a href="#MacSegment">MacSegment</a> item(int index); // returns a segment with the given index + int count(); // returns the number of segments in the list + <a href="#MacSegment">MacSegment</a> itemByAddress(); // returns a segment at the given address +}; +</pre> + +<p id="MacSegment">A class to work with a Mach-O architecture segment:</p> +<pre class="code" id="MacSegment"> +class MacSegment { +public: + uint64 address(); // returns the address of the segment + string name(); // returns the name of the segment + uint64 size(); // returns the size of the segment + int physicalOffset(); // returns the file position of the segment + int physicalSize(); // returns the file size of the segment + int flags(); // returns flags of the segment + bool excludedFromPacking(); // returns the "Excluded from packing" property +}; +</pre> + +<p id="MacSections">A class to work with the list of Mach-O architecture sections:</p> +<pre class="code"> +class MacSections { +public: + <a href="#MacSection">MacSection</a> item(int index); // returns a section with the given index + int count(); // returns the number of sections in the list + <a href="#MacSection">MacSection</a> itemByAddress(uint64 address); // returns a section at the given address +}; +</pre> + +<p id="MacSection">A class to work with a Mach-O architecture section:</p> +<pre class="code"> +class MacSection { +public: + uint64 address(); // returns the address of the section + string name(); // returns the name of the section + uint64 size(); // returns the size of the section + int offset(); // returns the file position of the section + <a href="#MacSegment">MacSegment</a> segment(); // returns the parent segment +}; +</pre> + +<p id="MacCommands">A class to work with the list of Mach-O architecture load commands:</p> +<pre class="code"> +class MacCommands { +public: + <a href="#MacCommand">MacCommand</a> item(int index); // returns a command with the given index + int count(); // returns the number of command in the list + <a href="#MacCommand">MacCommand</a> itemByType(int type); // returns a command of the given type +}; +</pre> + +<p id="MacCommand">A class to work with a Mach-O architecture load command:</p> +<pre class="code"> +class MacCommand { +public: + uint64 address(); // returns the address of the command + int type(); // returns the type of the command + string name(); // returns the name of the command + int size(); // returns the size of the command +}; +</pre> + +<p id="MacSymbols">A class to work with the list of Mach-O architecture symbols:</p> +<pre class="code"> +class MacSymbols { +public: + <a href="#MacSymbol">MacSymbol</a> item(int index); // returns a symbol with the given index + int count(); // returns the number of symbols in the list +}; +</pre> + +<p id="MacSymbol">A class to work with a Mach-O architecture symbol:</p> +<pre class="code"> +class MacSymbol { +public: + uint64 value(); // returns the value of the symbol + string name(); // returns the name of the symbol +}; +</pre> + +<p id="MacImports">A class to work with the list of imported libraries for the Mach-O architecture:</p> +<pre class="code"> +class MacImports { +public: + <a href="#MacImport">MacImport</a> item(int index); // returns an imported library with the given index + int count(); // returns the number of imported libraries in the list + <a href="#MacImport">MacImport</a> itemByName(string name); // returns an imported library with the given name +}; +</pre> + +<p id="MacImport">A class to work with a Mach-O architecture imported library:</p> +<pre class="code"> +class MacImport { +public: + string name(); // returns the name of the imported library + <a href="#MacImportFunction">MacImportFunction</a> item(int index); // returns an imported function with the given index + int count(); // returns the number of imported functions in the list + void setName(string name); // sets the name of the imported library +}; +</pre> + +<p id="MacImportFunction">A class to work with a Mach-O architecture imported function:</p> +<pre class="code"> +class MacImportFunction { +public: + uint64 address(); // returns the memory address where the address of the imported function is stored + string name(); // returns the name of the imported function +}; +</pre> + +<p id="MacExports">A class to work with the list of exported functions for the Mach-O architecture:</p> +<pre class="code"> +class MacExports { +public: + string name(); // returns the name of the library + <a href="#MacExport">MacExport</a> item(); // returns an exported function with the given index + int count(); // returns the number of exported functions in the list + void clear(); // clears the list + <a href="#MacExport">MacExport</a> itemByAddress(uint64 address); // returns an exported function at the given address + <a href="#MacExport">MacExport</a> itemByName(string name); // returns an exported function with the given name +}; +</pre> + +<p id="MacExport">A class to work with a Mach-O architecture exported function:</p> +<pre class="code"> +class MacExport { +public: + uint64 address(); // returns the address of the exported function + string name(); // returns the name of the exported function + string forwardedName(); // returns the name of the function the exported function is forwarded to + void destroy(); // destroys the exported function +}; +</pre> + +<p id="MacFixups">A class to work with the list of fixups (relocations) for the Mach-O architecture:</p> +<pre class="code"> +class MacFixups { +public: + <a href="#MacFixup">MacFixup</a> item(int index); // returns an element with the given index + int count(); // returns the number of elements in the list + <a href="#MacFixup">MacFixup</a> itemByAddress(uint64 address); // returns an element at the given address +}; +</pre> + +<p id="MacFixup">A class to work with a Mach-O architecture fixup:</p> +<pre class="code"> +class MacFixup { +public: + uint64 address(); // returns the address of the element +}; +</pre> + +<h3>Functions</h3> + +<p id="MapFunctions">A class to work with the list of functions:</p> +<pre class="code"> +class MapFunctions { +public: + <a href="#MapFunction">MapFunction</a> item(int index); // returns a function with the given index + int count(); // returns the number of functions in the list + <a href="#MapFunction">MapFunction</a> itemByAddress(uint64 address); // returns a function at the given address + <a href="#MapFunction">MapFunction</a> itemByName(string name); // returns a function with the given name +}; +</pre> + +<p id="ObjectType">Types of functions:</p> +<pre class="code"> +enum ObjectType { + Unknown, + Code, + Data, + Export, + Marker, + APIMarker, + Import, + String +}; +</pre> + +<p id="MapFunction">A class to work with a function:</p> +<pre class="code"> +class MapFunction { +public: + uint64 address(); // returns the address of the function + string name(); // returns the name of the function + <a href="#ObjectType">ObjectType</a> type(); // returns the type of the function + <a href="#References">References</a> references(); // returns the list of references +}; +</pre> + +<p id="References">A class to work with the list of references:</p> +<pre class="code"> +class References { +public: + <a href="#Reference">Reference</a> item(int index); // returns a reference with the given index + int count(); // returns the number of references in the list +}; +</pre> + +<p id="Reference">A class to work with a reference:</p> +<pre class="code"> +class Reference { +public: + uint64 address(); // returns the address of the command + uint64 operandAddress(); // returns the address of the references +}; +</pre> + +<h3>Intel functions</h3> + +<p id="IntelFunctions">A class to work with the list of Intel functions:</p> +<pre class="code"> +class IntelFunctions { +public: + <a href="#IntelFunction">IntelFunction</a> item(int index); // returns a function with the given index + int count(); // returns the number of functions in the list + void clear(); // clears the list + <a href="#IntelFunction">IntelFunction</a> itemByAddress(uint64 address); // returns a function at the given address + <a href="#IntelFunction">IntelFunction</a> itemByName(string name); // returns a function with the given name + <a href="#IntelFunction">IntelFunction</a> addByAddress(uint64 address, <a href="#CompilationType">CompilationType</a> type = ctVirtualization); + // Adds a new function with the given address and compilation type +}; +</pre> + +<p id="CompilationType">Compilation types:</p> +<pre class="code"> +enum CompilationType { + None, + Virtualization, + Mutation, + Ultra +}; +</pre> + +<p id="IntelFunction">A class to work with an Intel function:</p> +<pre class="code"> +class IntelFunction { +public: + uint64 address(); // returns the address of the function + string name(); // returns the name of the function + <a href="#ObjectType">ObjectType</a> type(); // returns the type of the function + <a href="#IntelCommand">IntelCommand</a> item(int index); // returns a command with the given index + int count(); // returns the number of commands in the list + <a href="#CompilationType">CompilationType</a> compilationType(); // returns the compilation type + void setCompilationType(<a href="#CompilationType">CompilationType</a> value); // sets the compilation type + <a href="#CommandLinks">CommandLinks</a> links(); // returns the list of links + <a href="#IntelCommand">IntelCommand</a> itemByAddress(uint64 address); // returns a command at the given address + void destroy(); // destroys the function + <a href="#Folder">Folder</a> folder(); // returns the custom folder + void setFolder(<a href="#Folder">Folder</a> folder); // sets the custom folder +}; +</pre> + +<p id="IntelCommandType">Types of Intel commands:</p> +<pre class="code"> +enum IntelCommandType { + Unknown, Push, Pop, Mov, Add, Xor, Test, Lea, Ud0, Ret, Ssh, Crc, Call, Jmp, + Fstsw, Fsqrt, Fchs, Fstcw, Fldcw, Fild, Fist, Fistp, Fld, Fstp, Fst, Fadd, + Fsub, Fsubr, Fisub, Fisubr, Fdiv, Fcomp, Fmul, Repe, Repne, Rep, DB, DW, DD, DQ, + Movs, Cmps, Scas, Movzx, Movsx, Inc, Dec, Les, Lds, Lfs, Lgs, Lss, Xadd, Bswap, + Jxx, And, Sub, Stos, Lods, Nop, Xchg, Pushf, Popf, Sahf, Lahf, Shl, Shr, Sal, + Sar, Rcl, Rcr, Rol, Ror, Shld, Shrd, Loope, Loopne, Loop, Jcxz, In, Ins, Out, + Outs, Wait, Cbw, Cwde, Cdqe, Cwd, Cdq, Cqo, Clc, Stc, Cli, Sti, Cld, Std, Not, + Neg, Div, Imul, Idiv, Mul, Or, Adc, Cmp, Sbb, Pusha, Popa, Clflush, Pause, + Bound, Arpl, Daa, Das, Aaa, Aam, Aad, Aas, Enter, Leave, Int, Into, Iret, Set, + Cmov, Addpd, Addps, Addsd, Addss, Andpd, Andps, Andnpd, Andnps, Cmppd, Cmpps, + Cmpsd, Cmpss, Comisd, Comiss, Cvtdq2ps, Cvtpd2dq, Cvtdq2pd, Cvtpd2pi, Cvtps2pi, + Cvtpd2ps, Cvtps2pd, Cvtpi2pd, Cvtpi2ps, Cvtps2dq, Cvtsd2si, Cvtss2si, Cvtsd2ss, + Cvtss2sd, Cvttpd2pi, Cvttps2pi, Cvttpd2dq, Cvttps2dq, Cvttsd2si, Cvttss2si, + Divpd, Divps, Divsd, Divss, Maxpd, Maxps, Maxsd, Maxss, Minpd, Minps, Minsd, + Minss, Mulpd, Mulps, Mulsd, Mulss, Orpd, Orps, Movd, Movq, Movntq, Movapd, Movaps, + Movdqa, Movdqu, Movdq2q, Movq2dq, Movhlps, Movhpd, Movhps, Movlhps, Movlpd, + Movlps, Movmskpd, Movmskps, Movnti, Movntpd, Movntps, Movsd, Movss, Movupd, + Movups, Pmovmskb, Psadbw, Pshufw, Pshufd, Pshuflw, Pshufhw, Psubb, Psubw, Psubd, + Psubq, Psubsb, Psubsw, Psubusb, Psubusw, Paddb, Paddw, Paddd, Paddq, Paddsb, + Paddsw, Paddusb, Paddusw, Pavgb, Pavgw, Pinsrw, Pextrw, Pmaxsw, Pmaxub, Pminsw, + Pminub, Pmulhuw, Pmulhw, Pmullw, Pmuludq, Psllw, Pslld, Psllq, Pslldq, Psraw, + Psrad, Psrlw, Psrld, Psrlq, Psrldq, Punpcklbw, Punpcklwd, Punpckldq, Punpcklqdq, + Punpckhqdq, Packusdw, Pcmpgtb, Pcmpgtw, Pcmpgtd, Pcmpeqb, Pcmpeqw, Pcmpeqd, + Emms, Packsswb, Packuswb, Punpckhbw, Punpckhwd, Punpckhdq, Packssdw, Pand, + Pandn, Por, Pxor, Pmaddwd, Rcpps, Rcpss, Rsqrtss, Movsxd, Shufps, Shufpd, Sqrtpd, + Sqrtps, Sqrtsd, Sqrtss, Subpd, Subps, Subsd, Subss, Ucomisd, Ucomiss, Unpckhpd, + Unpckhps, Unpcklpd, Unpcklps, Xorpd, Xorps, Bt, Bts, Btr, Btc, Xlat, Cpuid, + Rsm, Bsf, Bsr, Cmpxchg, Cmpxchg8b, Hlt, Cmc, Lgdt, Sgdt, Lidt, Sidt, Smsw, Lmsw, + Invlpg, Lar, Lsl, Clts, Invd, Wbinvd, Ud2, Wrmsr, Rdtsc, Rdmsr, Rdpmc, Fcom, + Fdivr, Fiadd, Fimul, Ficom, Ficomp, Fidiv, Fidivr, Faddp, Fmulp, Fsubp, Fsubrp, + Fdivp, Fdivrp, Fbld, Fbstp, Ffree, Frstor, Fsave, Fucom, Fucomp, Fldenv, Fstenvm, + Fxch, Fabs, Fxam, Fld1, Fldl2t, Fldl2e, Fldpi, Fldlg2, Fldln2, Fldz, Fyl2x, + Fptan, Fpatan, Fxtract, Fprem1, Fdecstp, Fincstp, Fprem, Fyl2xp1, Fsincos, Frndint, + Fscale, Fsin, Fcos, Ftst, Fstenv, F2xm1, Fnop, Finit, Fclex, Fcompp, Sysenter, + Sysexit, Sldt, Str, Lldt, Ltr, Verr, Verw, Sfence, Lfence, Mfence, Prefetchnta, + Prefetcht0, Prefetcht1, Prefetcht2, Prefetch, Prefetchw, Fxrstor, Fxsave, Ldmxcsr, + Stmxcsr, Fcmovb, Fcmove, Fcmovbe, Fcmovu, Fcmovnb, Fcmovne, Fcmovnbe, Fcmovnu, + Fucomi, Fcomi, Fucomip, Fcomip, Fucompp, Vmcall, Vmlaunch, Vmresume, Vmxoff, + Monitor, Mwait, Xgetbv, Xsetbv, Vmrun, Vmmcall, Vmload, Vmsave, Stgi, Clgi, + Skinit, Invlpga, Swapgs, Rdtscp, Syscall, Sysret, Femms, Getsec, Pshufb, Phaddw, + Phaddd, Phaddsw, Pmaddubsw, Phsubw, Phsubd, Phsubsw, Psignb, Psignw, Psignd, + Pmulhrsw, Pabsb, Pabsw, Pabsd, Movbe, Palignr, Rsqrtps, Vmread, Vmwrite, Svldt, + Rsldt, Svts, Rsts, Xsave, Xrstor, Vmptrld, Vmptrst, Maskmovq, Fnstenv, Fnstcw, + Fstp1, Fneni, Fndisi, Fnclex, Fninit, Fsetpm, Fisttp, Fnsave, Fnstsw, Fxch4, + Fcomp5, Ffreep, Fxch7, Fstp8, Fstp9, Haddpd, Hsubpd, Addsubpd, Addsubps, Movntdq, + Fcom2, Fcomp3, Haddps, Hsubps, Movddup, Movsldup, Cvtsi2sd, Cvtsi2ss, Movntsd, + Movntss, Lddqu, Movshdup, Popcnt, Tzcnt, Lzcnt, Pblendvb, Pblendps, Pblendpd, + Ptest, Movsxbw, Movsxbd, Movsxbq, Movsxwd, Movsxwq, Movsxdq, Muldq, Pcmpeqq, + Movntdqa, Xsaveopt, Maskmovdqu, Ud1, Pcmpgtq, Movzxbw, Movzxbd, Movzxbq, Movzxwd, + Movzxwq, Movzxdq +}; +</pre> + +<p id="IntelSegment">Intel segments:</p> +<pre class="code"> +enum IntelSegment { + None, + es, + cs, + ss, + ds, + fs, + gs +}; +</pre> + +<p id="IntelFlag">Intel flags:</p> +<pre class="code"> +enum IntelFlag { + C, + P, + A, + Z, + S, + T, + I, + D, + O +}; +</pre> + +<p id="IntelRegistr">Intel registers:</p> +<pre class="code"> +enum IntelRegistr { + eax, + ecx, + edx, + ebx, + esp, + ebp, + esi, + edi, + r8, + r9, + r10, + r11, + r12, + r13, + r14, + r15 +}; +</pre> + +<p id="IntelCommand">A class to work with an Intel command:</p> +<pre class="code"> +class IntelCommand { +public: + uint64 address(); // returns the address of the command + <a href="#IntelCommandType">IntelCommandType</a> type(); // returns the type of the command + string text(); // returns the text representation + int size(); // returns the size of the command + int dump(int index); // returns data of the command with the given index + <a href="#CommandLink">CommandLink</a> link(); // returns the command link + int flags(); // returns command flags + <a href="#IntelSegment">IntelSegment</a> baseSegment(); // returns the base segment + <a href="#IntelCommandType">IntelCommandType</a> preffix(); // returns the type of the prefix command + <a href="#IntelOperand">IntelOperand</a> operand(int index); // returns an operand with the given index +}; +</pre> + +<p id="OperandType">Operand types:</p> +<pre class="code"> +enum OperandType { + None, + Value, + Registr, + Memory, + SegmentRegistr, + ControlRegistr, + DebugRegistr, + FPURegistr, + HiPartRegistr, + BaseRegistr, + MMXRegistr, + XMMRegistr +}; +</pre> + +<p id="OperandSize">Operand sizes:</p> +<pre class="code"> +enum OperandSize { + Byte, + Word, + DWord, + QWord, + TByte, + OWord, + FWord +}; +</pre> + +<p id="IntelOperand">A class to work with an operand of the Intel command:</p> +<pre class="code"> +class IntelOperand { +public: + int type(); // returns the type of the operand + <a href="#OperandSize">OperandSize</a> size(); // returns the size of the operand + int registr(); // returns the register + int baseRegistr(); // returns the base register + int scale(); // returns the scale + uint64 value(); // returns the value +}; +</pre> + +<p id="CommandLinks">A class to work with the list of command links:</p> +<pre class="code" id="CommandLinks"> +class CommandLinks { +public: + <a href="#CommandLink">CommandLink</a> item(int index); // returns a link with the given index + int count(); // returns the number of links in the list +}; +</pre> + +<p id="LinkType">Link types:</p> +<pre class="code"> +enum LinkType { + None, + SEHBlock, + FinallyBlock, + DualSEHBlock, + FilterSEHBlock, + Jmp, + JmpWithFlag, + JmpWithFlagNSFS, + JmpWithFlagNSNA, + JmpWithFlagNSNS, + Call, + Case, + Switch, + Native, + Offset, + GateOffset, + ExtSEHBlock, + MemSEHBlock, + ExtSEHHandler, + VBMemSEHBlock +}; +</pre> + +<p id="CommandLink">A class to work with a command link:</p> +<pre class="code"> +class CommandLink { +public: + uint64 toAddress(); // returns the address the link refers + <a href="#LinkType">LinkType</a> type(); // returns the type of the link + <a href="#IntelCommand">IntelCommand</a> from(); // returns the parent command +}; +</pre> + +<p id="FFILibrary">A class to work with a library:</p> +<pre class="code"> +enum ParamType { + "void", + "byte", + "char", + "short", + "ushort", + "int", + "uint", + "long", + "ulong", + "size_t", + "float", + "double", + "string", + "pointer" +}; + +enum CallType { + "default", + "cdecl", + "stdcall" +}; + +class FFILibrary { +public: + string name(); // returns the name + uint64 address(); // returns the address in the memory + void close(); + FFIFunction getFunction(string name, ParamType ret, ParamType param1, ...); // returns a function + FFIFunction getFunction(string name, table (ParamType ret, CallType abi, ParamType, ...)); // returns a function +}; +</pre> + +<p id="FFIFunction">A class to work with a foreign function:</p> +<pre class="code"> +class FFIFunction { + string name(); // returns the name + uint64 address(); // returns the address in the memory +}; +</pre> + + <br /> + <br /> + <br /> + <br /> + <hr noshade="noshade" size="1" /> + + <div align="center"> + © 2006-2015 Copyright VMProtect Software + </div> +</body> +</html>
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