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#ifndef _MATH_H
#ifdef _ISOMAC
# undef NO_LONG_DOUBLE
#endif
#include <math/math.h>
#ifndef _ISOMAC
/* Now define the internal interfaces. */
extern int __signgam;
# if IS_IN (libc) || IS_IN (libm)
hidden_proto (__finite)
hidden_proto (__isinf)
hidden_proto (__isnan)
hidden_proto (__finitef)
hidden_proto (__isinff)
hidden_proto (__isnanf)
# ifndef __NO_LONG_DOUBLE_MATH
hidden_proto (__finitel)
hidden_proto (__isinfl)
hidden_proto (__isnanl)
# endif
# if __HAVE_DISTINCT_FLOAT128
hidden_proto (__finitef128)
hidden_proto (__isinff128)
hidden_proto (__isnanf128)
hidden_proto (__signbitf128)
# endif
# endif
libm_hidden_proto (__fpclassify)
libm_hidden_proto (__fpclassifyf)
libm_hidden_proto (__issignaling)
libm_hidden_proto (__issignalingf)
libm_hidden_proto (__exp)
libm_hidden_proto (__expf)
libm_hidden_proto (__roundeven)
# ifndef __NO_LONG_DOUBLE_MATH
libm_hidden_proto (__fpclassifyl)
libm_hidden_proto (__issignalingl)
libm_hidden_proto (__expl)
libm_hidden_proto (__expm1l)
# endif
# if __HAVE_DISTINCT_FLOAT128
libm_hidden_proto (__fpclassifyf128)
libm_hidden_proto (__issignalingf128)
libm_hidden_proto (__expf128)
libm_hidden_proto (__expm1f128)
# endif
# if !(defined __FINITE_MATH_ONLY__ && __FINITE_MATH_ONLY__ > 0)
# ifndef NO_MATH_REDIRECT
/* Declare sqrt for use within GLIBC. Compilers typically inline sqrt as a
single instruction. Use an asm to avoid use of PLTs if it doesn't. */
float (sqrtf) (float) asm ("__ieee754_sqrtf");
double (sqrt) (double) asm ("__ieee754_sqrt");
# ifndef __NO_LONG_DOUBLE_MATH
long double (sqrtl) (long double) asm ("__ieee754_sqrtl");
# endif
# if __HAVE_DISTINCT_FLOAT128 > 0
_Float128 (sqrtf128) (_Float128) asm ("__ieee754_sqrtf128");
# endif
# endif
# endif
#endif
#endif
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