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diff --git a/sysdeps/powerpc/powerpc64/fpu/s_llroundf.c b/sysdeps/powerpc/powerpc64/fpu/s_llroundf.c
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+/* Round to nearest integer. PowerPC64 version.
+ Copyright (C) 2019 Free Software Foundation, Inc.
+ This file is part of the GNU C Library
+
+ The GNU C Library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public License as
+ published by the Free Software Foundation; either version 2 of the
+ License, or (at your option) any later version.
+
+ The GNU C Library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with the GNU C Library; see the file COPYING.LIB. If
+ not, see <http://www.gnu.org/licenses/>. */
+
+#define NO_MATH_REDIRECT
+#define lroundf __redirect_llround
+#define __lroundf __redirect___lround
+#include <math.h>
+#undef lroundf
+#undef __lroundf
+#include <libm-alias-float.h>
+#include <math-barriers.h>
+
+long long int
+__llroundf (float x)
+{
+#ifdef _ARCH_PWR5X
+ double r = __builtin_round (x);
+ /* Prevent gcc from calling llround directly when compiled with
+ -fno-math-errno by inserting a barrier. */
+ math_opt_barrier (r);
+ return r;
+#else
+ /* IEEE 1003.1 llroundf function. IEEE specifies "roundf to the nearest
+ integer value, rounding halfway cases away from zero, regardless of
+ the current rounding mode." However PowerPC Architecture defines
+ "roundf to Nearest" as "Choose the best approximation. In case of a
+ tie, choose the one that is even (least significant bit o).".
+ So we can't use the PowerPC "round to Nearest" mode. Instead we set
+ "round toward Zero" mode and round by adding +-0.5 before rounding
+ to the integer value.
+
+ It is necessary to detect when x is (+-)0x1.fffffffffffffp-2
+ because adding +-0.5 in this case will cause an erroneous shift,
+ carry and round. We simply return 0 if 0.5 > x > -0.5. Likewise
+ if x is and odd number between +-(2^23 and 2^24-1) a shift and
+ carry will erroneously round if biased with +-0.5. Therefore if x
+ is greater/less than +-2^23 we don't need to bias the number with
+ +-0.5. */
+
+ float ax = fabsf (x);
+
+ if (ax < 0.5f)
+ return 0;
+
+ if (ax < 0x1p+23f)
+ {
+ /* Test whether an integer to avoid spurious "inexact". */
+ float t = ax + 0x1p+23f;
+ t = t - 0x1p+23f;
+ if (ax != t)
+ {
+ ax = ax + 0.5f;
+ if (x < 0.0f)
+ ax = -fabs (ax);
+ x = ax;
+ }
+ }
+
+ long int ret;
+ __asm__ ("fctidz %0, %1" : "=d" (ret) : "d" (x));
+ return ret;
+#endif
+}
+#ifndef __llroundf
+strong_alias (__llroundf, __lroundf)
+libm_alias_float (__llround, lround)
+libm_alias_float (__llround, llround)
+#endif