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-rw-r--r--stdlib/arc4random_uniform.c140
1 files changed, 140 insertions, 0 deletions
diff --git a/stdlib/arc4random_uniform.c b/stdlib/arc4random_uniform.c
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+++ b/stdlib/arc4random_uniform.c
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+/* Random pseudo generator number which returns a single 32 bit value
+ uniformly distributed but with an upper_bound.
+ Copyright (C) 2022 Free Software Foundation, Inc.
+ This file is part of the GNU C Library.
+
+ The GNU C Library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ The GNU C Library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with the GNU C Library; if not, see
+ <https://www.gnu.org/licenses/>. */
+
+#include <endian.h>
+#include <libc-lock.h>
+#include <stdlib.h>
+#include <sys/param.h>
+
+/* Return the number of bytes which cover values up to the limit. */
+__attribute__ ((const))
+static uint32_t
+byte_count (uint32_t n)
+{
+ if (n < (1U << 8))
+ return 1;
+ else if (n < (1U << 16))
+ return 2;
+ else if (n < (1U << 24))
+ return 3;
+ else
+ return 4;
+}
+
+/* Fill the lower bits of the result with randomness, according to the
+ number of bytes requested. */
+static void
+random_bytes (uint32_t *result, uint32_t byte_count)
+{
+ *result = 0;
+ unsigned char *ptr = (unsigned char *) result;
+ if (__BYTE_ORDER == __BIG_ENDIAN)
+ ptr += 4 - byte_count;
+ __arc4random_buf (ptr, byte_count);
+}
+
+uint32_t
+__arc4random_uniform (uint32_t n)
+{
+ if (n <= 1)
+ /* There is no valid return value for a zero limit, and 0 is the
+ only possible result for limit 1. */
+ return 0;
+
+ /* The bits variable serves as a source for bits. Prefetch the
+ minimum number of bytes needed. */
+ uint32_t count = byte_count (n);
+ uint32_t bits_length = count * CHAR_BIT;
+ uint32_t bits;
+ random_bytes (&bits, count);
+
+ /* Powers of two are easy. */
+ if (powerof2 (n))
+ return bits & (n - 1);
+
+ /* The general case. This algorithm follows Jérémie Lumbroso,
+ Optimal Discrete Uniform Generation from Coin Flips, and
+ Applications (2013), who credits Donald E. Knuth and Andrew
+ C. Yao, The complexity of nonuniform random number generation
+ (1976), for solving the general case.
+
+ The implementation below unrolls the initialization stage of the
+ loop, where v is less than n. */
+
+ /* Use 64-bit variables even though the intermediate results are
+ never larger than 33 bits. This ensures the code is easier to
+ compile on 64-bit architectures. */
+ uint64_t v;
+ uint64_t c;
+
+ /* Initialize v and c. v is the smallest power of 2 which is larger
+ than n.*/
+ {
+ uint32_t log2p1 = 32 - __builtin_clz (n);
+ v = 1ULL << log2p1;
+ c = bits & (v - 1);
+ bits >>= log2p1;
+ bits_length -= log2p1;
+ }
+
+ /* At the start of the loop, c is uniformly distributed within the
+ half-open interval [0, v), and v < 2n < 2**33. */
+ while (true)
+ {
+ if (v >= n)
+ {
+ /* If the candidate is less than n, accept it. */
+ if (c < n)
+ /* c is uniformly distributed on [0, n). */
+ return c;
+ else
+ {
+ /* c is uniformly distributed on [n, v). */
+ v -= n;
+ c -= n;
+ /* The distribution was shifted, so c is uniformly
+ distributed on [0, v) again. */
+ }
+ }
+ /* v < n here. */
+
+ /* Replenish the bit source if necessary. */
+ if (bits_length == 0)
+ {
+ /* Overwrite the least significant byte. */
+ random_bytes (&bits, 1);
+ bits_length = CHAR_BIT;
+ }
+
+ /* Double the range. No overflow because v < n < 2**32. */
+ v *= 2;
+ /* v < 2n here. */
+
+ /* Extract a bit and append it to c. c remains less than v and
+ thus 2**33. */
+ c = (c << 1) | (bits & 1);
+ bits >>= 1;
+ --bits_length;
+
+ /* At this point, c is uniformly distributed on [0, v) again,
+ and v < 2n < 2**33. */
+ }
+}
+libc_hidden_def (__arc4random_uniform)
+weak_alias (__arc4random_uniform, arc4random_uniform)