/* * Copyright (c) 2017 The WebM project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include #include #include "./vpx_dsp_rtcd.h" #include "vpx/vpx_integer.h" void vpx_comp_avg_pred_sse2(uint8_t *comp, const uint8_t *pred, int width, int height, const uint8_t *ref, int ref_stride) { /* comp and pred must be 16 byte aligned. */ assert(((intptr_t)comp & 0xf) == 0); assert(((intptr_t)pred & 0xf) == 0); if (width > 8) { int x, y; for (y = 0; y < height; ++y) { for (x = 0; x < width; x += 16) { const __m128i p = _mm_load_si128((const __m128i *)(pred + x)); const __m128i r = _mm_loadu_si128((const __m128i *)(ref + x)); const __m128i avg = _mm_avg_epu8(p, r); _mm_store_si128((__m128i *)(comp + x), avg); } comp += width; pred += width; ref += ref_stride; } } else { // width must be 4 or 8. int i; // Process 16 elements at a time. comp and pred have width == stride and // therefore live in contigious memory. 4*4, 4*8, 8*4, 8*8, and 8*16 are all // divisible by 16 so just ref needs to be massaged when loading. for (i = 0; i < width * height; i += 16) { const __m128i p = _mm_load_si128((const __m128i *)pred); __m128i r; __m128i avg; if (width == ref_stride) { r = _mm_loadu_si128((const __m128i *)ref); ref += 16; } else if (width == 4) { r = _mm_set_epi32(*(const uint32_t *)(ref + 3 * ref_stride), *(const uint32_t *)(ref + 2 * ref_stride), *(const uint32_t *)(ref + ref_stride), *(const uint32_t *)(ref)); ref += 4 * ref_stride; } else { const __m128i r_0 = _mm_loadl_epi64((const __m128i *)ref); assert(width == 8); r = _mm_castps_si128(_mm_loadh_pi(_mm_castsi128_ps(r_0), (const __m64 *)(ref + ref_stride))); ref += 2 * ref_stride; } avg = _mm_avg_epu8(p, r); _mm_store_si128((__m128i *)comp, avg); pred += 16; comp += 16; } } }