Age | Commit message (Collapse) | Author |
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This function only exists as a shortcut to subpixel variance with
predefined offsets. xoffset = 4 for horizontal, yoffset = 4 for vertical
and both for "hv"
Removing this allows the existing optimizations for the variance
functions to be called. Instead of having only sse2 optimizations, this
gives sse2, ssse3, msa and neon.
BUG=webm:1273
Change-Id: Ieb407b423b91b87d33c4263c6a1ad5e673b0efd6
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Change-Id: I3ea3e77364879928bd916f2b0a7838073ade5975
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development has moved to the nextgenv2 branch and a snapshot from here
was used to seed aomedia
BUG=b/29457125
Change-Id: Iedaca11ec7870fb3a4e50b2c9ea0c2b056a0d3c0
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This reverts commit ea48370a500537906d62544ca4ed75301d79e772, reversing
changes made to 15939cb2d76c773950cda40988ede89e111872ea.
The commit was insufficiently tested and causes failures.
Change-Id: I623d6fc2cd3ae6fd42d0abab1f8eada465ae57a7
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Always round sum error and sum square error toward zero in variance
calculations. This prevents variance from becoming negative.
Avoiding rounding variance at all might be better but would be far
more invasive.
Change-Id: Icf24e0e75ff94952fc026ba6a4d26adf8d373f1c
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This commit folks the VP9 and VP10 codebase and makes libvpx
support VP8, VP9, and VP10.
Change-Id: I81782e0b809acb3c9844bee8c8ec8f4d5e8fa356
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Change-Id: I66bf6720c396c89aa2d1fd26d5d52bf5d5e3dff1
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