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This fix a bug introduced by ac6093d179d8488f90bf10c6d0abcc48be327d28
Change-Id: I0700a4daf7a6a2471074f81a4596352287fb2ac9
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mode_info_context was stored as a grid of MODE_INFO structs.
The grid now constists of pointers to MODE_INFO structs. The
MODE_INFO structs are now stored as a stream (decoder only),
eliminating unnecessary copies and is a little more cache
friendly.
Change-Id: I031d376284c6eb98a38ad5595b797f048a6cfc0d
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This reverts commit dae17734ece414091ba1184f7becd0aa6c0004f1
Encode crashes, leaks and increases integer overflow errors.
Change-Id: I595aa2649bb8d0b6552ff91652837a74c103fda2
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mode_info_context was stored as a grid of MODE_INFO structs.
The grid now constists of a pointer to a MODE_INFO struct and
a "in the image" flag. The MODE_INFO structs are now stored
as a stream, eliminating unnecessary copies and is a little
more cache friendly.
For the test clips used, the decoder performance improved
by ~4.3% (1080p) and ~9.7% (720p).
Patch Set 2: Re-encoded clips with latest. Now ~1.7% (1080p)
and 5.9% (720p).
Change-Id: I846f29e88610fce2523ca697a9a9ef2a182e9256
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Change-Id: I62bb07c377f947cb72fac68add7a6b199e42c6b9
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Change-Id: I8a246b3d056c98be614d05a90bc261e2441ffc10
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Change-Id: I4fad357465022d14bfc7e13b348c6da267587314
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VP9_COMMON is the right place to segmentatation struct because it has
global segmentation parameters, not something specific to macroblock
processing.
Change-Id: Ib9ada0c06c253996eb3b5f6cccf6a323fbbba708
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Change-Id: I428c4d42212b757112e3acfe5b81314cfbb5fd6b
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Change-Id: I0e9329490828684a4fd46f540d89114cc68e8407
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Change-Id: I27471768980fc631916069f24bc7c482a5c9ca17
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Renamed:
MAX_MB_SEGMENTS to MAX_SEGMENTS
MB_SEG_TREE_PROBS to SEG_TREE_PROBS
The minimum unit for segmentation in the segment map
is now 8x8 so it is misleading to use MB_ as macro-block
traditionally refers to a 16x16 region.
Change-Id: I0b55a6f0426bb46dd13435fcfa5bae0a30a7fa22
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Removing tile_rows and tile_columns from VP9Common, removing redundant
constants MIN_TILE_WIDTH and MAX_TILE_WIDTH, changing signature of
vp9_get_tile_n_bits.
Change-Id: I8ff3104a38179b2c6900df965c144c1d6f602267
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Making implementation of vp9_set_pred_flag_{seg_id, mbskip} consistent
with vp9_get_segment_id without using confusing sub(a, b) macro. Passing
mi_row and mi_col to functions explicitly instead of replying on
mb_to_right_edge and mb_to_bottom_edge.
Change-Id: I54c1087dd2ba9036f8ba7eb165b073e807d00435
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Removing redundant function arguments and curly braces.
Change-Id: I46e02561f33fe02e84a3b19756f03b9504bd6a1b
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Adding segmentation struct to vp9_seg_common.h. Struct members are from
macroblockd and VP9Common structs. Moving segmentation related constants
and enums to vp9_seg_common.h.
Change-Id: I23fabc33f11a359249f5f80d161daf569d02ec03
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Removes SEG_ID
Removes MBSKIP
Removes SWITCHABLE_INTERP
Removes INTRA_INTER
Removes COMP_INTER_INTER
Removes COMP_REF_P
Removes SINGLE_REF_P1
Removes SINGLE_REF_P2
Removes TX_SIZE
Change-Id: Ie4520ae1f65c8cac312432c0616cc80dea5bf34b
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Using vp9_set_pred_flag function instead of custom code, adding
decode_tokens function which is now called from decode_atom,
decode_sb_intra, and decode_sb.
Change-Id: Ie163a7106c0241099da9c5fe03069bd71f9d9ff8
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Using consistent function and variable names.
Change-Id: I2deb3fded8797453a2081836c9ce2e79ade06eb7
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Change-Id: Ia40229903c08f14020e90e94cfdf494aba1be827
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Pull sb8x8 out of experimental list. verified via borg run tests.
Fixed unit test failures.
Change-Id: I12a4bbd17395930580c048ab68becad1ffe46e76
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don't access mi until mi_{row,col} validation has been done
Change-Id: Ie1be052612cfccb2730dff9281c222bca28bf2c6
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experimental
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Work-in-progress, not yet ready for review. TODO items:
- bitstream writing (encoder) and reading (decoder)
- decoder reconstruction
Change-Id: I5afb7284e7e0480847b47cd0097cb469433c9081
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Changing the order of probabilities inside mb_segment_tree_probs in order
to use treed_read/treed_write function instead of custom code.
Change-Id: I843487d5057913b9358db73da270893eefecc6c8
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Moving code from vp9_pack_bitstream to new function encode_segmentation.
Change-Id: I1f1e59a1f038618ad95162b7db4b6f8164850ea8
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This is shorter than fully writing out all cases (55 vs. 84 LOC), and
is easier to extend.
Change-Id: Ibad1bf6463198cad9188c5507181d4b03d393e6d
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Change-Id: I087e08e7909a406b71715b8525c104208daa6889
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Function set_mb_row() and set_mb_col() do similar work and are always
called together, this commit merged them into a single function for
clarity and easy maintainence. This was a TODO item.
Change-Id: I956bd9ed6afb8b2b0469b20fd8bc893b26f8a0f3
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Move rectangular superblock coding out of experimental list.
Change-Id: I96c37547d122330d666a67b4bf577ae54547857f
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Also some further simplification following removal
of top node code.
There is an issue in regards to the shared file vp8cx.h
in regard to the roi_map as this interface assumes that
there are only 4 segments. I have left the value here as
4 for now meaning that the roi_map interface is broken
for VP9.
Note that this change would have been easier if I hadn't
had to search for hard wire instances of the number 4
and <= 3.
Change-Id: Ia8b6deea4be4dbd20deb1656e689dd43a5f190e8
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Remove top node optimization.
The improvement this gives is not sufficient to justify
the extra complexity.
Change-Id: I2bb4a12a50ffd52cacfa4a3e8acbb2e522066905
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vp9_get_pred_mb_segid." into experimental
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Change-Id: Iff35d4b2f8f65511f80c594958c01fb4673fa033
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Removed some unused legacy code relating to GF activity.
Change-Id: I0b0fe90a1a5208aaa81d7393ba6cf75ab412dbda
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Adds RD integration for 32x16, 16x32, 64x32 and 32x64 rectangular blocks.
Derf almost +0.6%, HD a little over +1.0%, STDHD +1.3%.
Change-Id: Id651fdb6a655fdbb5c47009757e63317acfb88a5
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This patch revamps the entropy coding of coefficients to code first
a non-zero count per coded block and correspondingly remove the EOB
token from the token set.
STATUS:
Main encode/decode code achieving encode/decode sync - done.
Forward and backward probability updates to the nzcs - done.
Rd costing updates for nzcs - done.
Note: The dynamic progrmaming apporach used in trellis quantization
is not exactly compatible with nzcs. A suboptimal approach has been
used instead where branch costs are updated to account for changes
in the nzcs.
TODO:
Training the default probs/counts for nzcs
Change-Id: I951bc1e22f47885077a7453a09b0493daa77883d
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Removing redundant 'extern' keyword from function declarations and making
function arguments lower case.
Change-Id: Idae9a2183b067f2b6c85ad84738d275e8bbff9d9
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These allow sending partial bitstream packets over the network before
encoding a complete frame is completed, thus lowering end-to-end
latency. The tile-rows are not independent.
Change-Id: I99986595cbcbff9153e2a14f49b4aa7dee4768e2
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This is after discussion with the hardware team. Update the unit test
to take these sizes into account. Split out some duplicate code into
a separate file so it can be shared.
Change-Id: I8311d11b0191d8bb37e8eb4ac962beb217e1bff5
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Indentation was off by 2 spaces for this particular block.
Change-Id: I1e587b7ad3eff77ade5521252d20c7bb2daa0f6d
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This patch adds column-based tiling. The idea is to make each tile
independently decodable (after reading the common frame header) and
also independendly encodable (minus within-frame cost adjustments in
the RD loop) to speed-up hardware & software en/decoders if they used
multi-threading. Column-based tiling has the added advantage (over
other tiling methods) that it minimizes realtime use-case latency,
since all threads can start encoding data as soon as the first SB-row
worth of data is available to the encoder.
There is some test code that does random tile ordering in the decoder,
to confirm that each tile is indeed independently decodable from other
tiles in the same frame. At tile edges, all contexts assume default
values (i.e. 0, 0 motion vector, no coefficients, DC intra4x4 mode),
and motion vector search and ordering do not cross tiles in the same
frame.
t log
Tile independence is not maintained between frames ATM, i.e. tile 0 of
frame 1 is free to use motion vectors that point into any tile of frame
0. We support 1 (i.e. no tiling), 2 or 4 column-tiles.
The loopfilter crosses tile boundaries. I discussed this briefly with Aki
and he says that's OK. An in-loop loopfilter would need to do some sync
between tile threads, but that shouldn't be a big issue.
Resuls: with tiling disabled, we go up slightly because of improved edge
use in the intra4x4 prediction. With 2 tiles, we lose about ~1% on derf,
~0.35% on HD and ~0.55% on STD/HD. With 4 tiles, we lose another ~1.5%
on derf ~0.77% on HD and ~0.85% on STD/HD. Most of this loss is
concentrated in the low-bitrate end of clips, and most of it is because
of the loss of edges at tile boundaries and the resulting loss of intra
predictors.
TODO:
- more tiles (perhaps allow row-based tiling also, and max. 8 tiles)?
- maybe optionally (for EC purposes), motion vectors themselves
should not cross tile edges, or we should emulate such borders as
if they were off-frame, to limit error propagation to within one
tile only. This doesn't have to be the default behaviour but could
be an optional bitstream flag.
Change-Id: I5951c3a0742a767b20bc9fb5af685d9892c2c96f
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Change-Id: Icb6e21dc0c2d9918faa33c8bf70943660df7ad88
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Remove lst_fb_idx, gld_fb_idx, alt_fb_idx, refresh_last_frame,
refresh_golden_frame, refresh_alt_ref_frame from common. Gold/Alt are
encode side conventions. From the decoder's perspective, we want to be
dealing with numbered references.
Updates to active_ref 2 signal mode context switches, vestigial from
refresh_alt_ref_frame. This needs some clean up to make sense with
increased numbers of reference frames, as well as reimplementing the
swapping of alt/golden which was previously done using the
buffer-to-buffer copy mechanism removed in an earlier commit.
Change-Id: I7334445158b7666f9295d2a2dd22aa03f4485f58
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Change-Id: If6c88752dffdb566f8d4322f135145270716fb8e
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Change-Id: I0df99742029834a85c4933652b0587cf5b6b2587
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3.2% gains on std/hd, 1.0% gains on hd.
Change-Id: I481d5df23d8a4fc650a5bcba956554490b2bd200
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