Age | Commit message (Collapse) | Author |
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vp9_get_pred_mb_segid." into experimental
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Change-Id: Iff35d4b2f8f65511f80c594958c01fb4673fa033
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Removed some unused legacy code relating to GF activity.
Change-Id: I0b0fe90a1a5208aaa81d7393ba6cf75ab412dbda
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Adds RD integration for 32x16, 16x32, 64x32 and 32x64 rectangular blocks.
Derf almost +0.6%, HD a little over +1.0%, STDHD +1.3%.
Change-Id: Id651fdb6a655fdbb5c47009757e63317acfb88a5
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This patch revamps the entropy coding of coefficients to code first
a non-zero count per coded block and correspondingly remove the EOB
token from the token set.
STATUS:
Main encode/decode code achieving encode/decode sync - done.
Forward and backward probability updates to the nzcs - done.
Rd costing updates for nzcs - done.
Note: The dynamic progrmaming apporach used in trellis quantization
is not exactly compatible with nzcs. A suboptimal approach has been
used instead where branch costs are updated to account for changes
in the nzcs.
TODO:
Training the default probs/counts for nzcs
Change-Id: I951bc1e22f47885077a7453a09b0493daa77883d
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Removing redundant 'extern' keyword from function declarations and making
function arguments lower case.
Change-Id: Idae9a2183b067f2b6c85ad84738d275e8bbff9d9
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These allow sending partial bitstream packets over the network before
encoding a complete frame is completed, thus lowering end-to-end
latency. The tile-rows are not independent.
Change-Id: I99986595cbcbff9153e2a14f49b4aa7dee4768e2
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This is after discussion with the hardware team. Update the unit test
to take these sizes into account. Split out some duplicate code into
a separate file so it can be shared.
Change-Id: I8311d11b0191d8bb37e8eb4ac962beb217e1bff5
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Indentation was off by 2 spaces for this particular block.
Change-Id: I1e587b7ad3eff77ade5521252d20c7bb2daa0f6d
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This patch adds column-based tiling. The idea is to make each tile
independently decodable (after reading the common frame header) and
also independendly encodable (minus within-frame cost adjustments in
the RD loop) to speed-up hardware & software en/decoders if they used
multi-threading. Column-based tiling has the added advantage (over
other tiling methods) that it minimizes realtime use-case latency,
since all threads can start encoding data as soon as the first SB-row
worth of data is available to the encoder.
There is some test code that does random tile ordering in the decoder,
to confirm that each tile is indeed independently decodable from other
tiles in the same frame. At tile edges, all contexts assume default
values (i.e. 0, 0 motion vector, no coefficients, DC intra4x4 mode),
and motion vector search and ordering do not cross tiles in the same
frame.
t log
Tile independence is not maintained between frames ATM, i.e. tile 0 of
frame 1 is free to use motion vectors that point into any tile of frame
0. We support 1 (i.e. no tiling), 2 or 4 column-tiles.
The loopfilter crosses tile boundaries. I discussed this briefly with Aki
and he says that's OK. An in-loop loopfilter would need to do some sync
between tile threads, but that shouldn't be a big issue.
Resuls: with tiling disabled, we go up slightly because of improved edge
use in the intra4x4 prediction. With 2 tiles, we lose about ~1% on derf,
~0.35% on HD and ~0.55% on STD/HD. With 4 tiles, we lose another ~1.5%
on derf ~0.77% on HD and ~0.85% on STD/HD. Most of this loss is
concentrated in the low-bitrate end of clips, and most of it is because
of the loss of edges at tile boundaries and the resulting loss of intra
predictors.
TODO:
- more tiles (perhaps allow row-based tiling also, and max. 8 tiles)?
- maybe optionally (for EC purposes), motion vectors themselves
should not cross tile edges, or we should emulate such borders as
if they were off-frame, to limit error propagation to within one
tile only. This doesn't have to be the default behaviour but could
be an optional bitstream flag.
Change-Id: I5951c3a0742a767b20bc9fb5af685d9892c2c96f
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Change-Id: Icb6e21dc0c2d9918faa33c8bf70943660df7ad88
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Remove lst_fb_idx, gld_fb_idx, alt_fb_idx, refresh_last_frame,
refresh_golden_frame, refresh_alt_ref_frame from common. Gold/Alt are
encode side conventions. From the decoder's perspective, we want to be
dealing with numbered references.
Updates to active_ref 2 signal mode context switches, vestigial from
refresh_alt_ref_frame. This needs some clean up to make sense with
increased numbers of reference frames, as well as reimplementing the
swapping of alt/golden which was previously done using the
buffer-to-buffer copy mechanism removed in an earlier commit.
Change-Id: I7334445158b7666f9295d2a2dd22aa03f4485f58
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Change-Id: If6c88752dffdb566f8d4322f135145270716fb8e
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Change-Id: I0df99742029834a85c4933652b0587cf5b6b2587
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3.2% gains on std/hd, 1.0% gains on hd.
Change-Id: I481d5df23d8a4fc650a5bcba956554490b2bd200
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Add a function clip_pixel() to clip a pixel value to the [0,255] range
of allowed values, and use this where-ever appropriate (e.g. prediction,
reconstruction). Likewise, consistently use the recently added function
clip_prob(), which calculates a binary probability in the [1,255] range.
If possible, try to use get_prob() or its sister get_binary_prob() to
calculate binary probabilities, for consistency.
Since in some places, this means that binary probability calculations
are changed (we use {255,256}*count0/(total) in a range of places,
and all of these are now changed to use 256*count0+(total>>1)/total),
this changes the encoding result, so this patch warrants some extensive
testing.
Change-Id: Ibeeff8d886496839b8e0c0ace9ccc552351f7628
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Change-Id: I429a97ac57db3de0bf67ce3f3fe0c6b409f77a9e
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Change-Id: Ia1cce221f8511561b9cbd8edb7726fbc286ff243
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Support for gyp which doesn't support multiple objects in the same
static library having the same basename.
Change-Id: Ib947eefbaf68f8b177a796d23f875ccdfa6bc9dc
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