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Change-Id: I2e387a06484a06301f3cd6600c4ba2f4335b61ee
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vp9_full_pixel_search() can be used as a replacement as it dispatches to
all search methods
Change-Id: I57fcb79c1362b569dc95237bdcc8390f54efd440
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prevents redeclaration warnings;
vp8 has its own define which will be resolved in a future commit
Change-Id: Ic941fef3dd4262fcdce48b73075fe6b375f11c9c
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Re-investigated the second-level sub-pixel motion search. Improved the
way of choosing search points. Rewrote the second-level search code.
At speed 0, the borg tests showed:
1. for stdhd set, Avg PSNR gain: 0.216%; Overall PSNR gain: 0.196%;
SSIM gain: 0.206%. Only 1 out of 15 clips showed PSNR loss.
2. for derf set, Avg PSNR gain: 0.171%; Overall PSNR gain: 0.192%;
SSIM gain: 0.207%. Only 3 out of 30 clips showed PSNR losses.
Added the condition for third-point checking, namely, less points
were checked. Speed tests showed no speed loss(Avg 0.3% speedup at
speed 0).
Change-Id: I6284ebb3fa7ba63be8528184c49e06757211a7f1
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Change-Id: I83ed3422f1f4009675ad2f5c4b7236bc7b83b30e
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Choose a different diagonal point to check when the two costs are
the same, making it consistent with the way we choose the best mv.
This slightly changes the encoding result, and the derflr set borg
test at speed 0 shows 0.027% Overall PSNR gain, 0.024% Avg PSNR
gain, and 0.043% SSIM gain.
Change-Id: Ic8ee3a6767394866d159e4f9e1c777604dd73c17
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If the current best mv(namely, the search center) is still the best mv
after the first level search, the second level checks is skipped. This
patch doesn't change the bitstream. At speed 0, it speeds up the encoder
by 1% - 2%.
Change-Id: I054c91b884d3f7aef157436c061744562bd6506d
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Change-Id: I2552d8101cf49ed951782ab69adce407579700fc
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this function is a bit too involved for the hint; avoids a -Winline
warning
Change-Id: Ib82e424764aa78b37ddb94116e2b009a6de31d35
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The only difference between the two was that the vp9 function allowed
for every step in the bilinear filter (16 steps) while vp8 only allowed
for half of those. Since all the call sites in vp9 (<< 1) the input, it
only ever used the same steps as vp8.
This will allow moving the subpel variance to vpx_dsp with the rest of
the variance functions.
Change-Id: I6fa2509350a2dc610c46b3e15bde98a15a084b75
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subpel functions will be moved in another patch.
Change-Id: Idb2e049bad0b9b32ac42cc7731cd6903de2826ce
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This commit fixes the integral projection motion search crash when
frame resize is used. It fixes issue 994.
Change-Id: Ieeb52619121d7444f7d6b3d0cf09415f990d1506
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With the sad functions, and hopefully the variance functions soon,
moving to the vpx_dsp location, place the defines used in the
reference C code in a common location.
Change-Id: I4c8ce7778eb38a0a3ee674d2f1c488eda01cfeca
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this macro was used inconsistently and only differs in behavior from
DECLARE_ALIGNED when an alignment attribute is unavailable. this macro
is used with calls to assembly, while generic c-code doesn't rely on it,
so in a c-only build without an alignment attribute the code will
function as expected.
Change-Id: Ie9d06d4028c0de17c63b3a27e6c1b0491cc4ea79
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(see I3a05cf1610679fed26e0b2eadd315a9ae91afdd6)
For the test clip used, the decoder performance improved by ~2%.
This is also an intermediate step towards adding back the
mode_info streams.
Change-Id: Idddc4a3f46e4180fbebddc156c4bbf177d5c2e0d
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the sse4 code expects 16-byte aligned arrays; vp8 already had a similar
change applied:
b2aa401 Align SAD output array to be 16-byte aligned
Change-Id: I5e902035e5a87e23309e151113f3c0d4a8372226
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Move the scaling factor outside column projection. This avoids
repeated calculation of the same scaling factor. Profiling shows
that the percentage of vp9_int_pro_col_sse2 of overall cycles
goes from 2.29% down to 1.88%.
Change-Id: I5ac4e324ab2d7f33ba2de66dd2a12e04e04dfd66
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Change-Id: I32f0bcb40c6e7ba63bfae487739ededd0b6b2dde
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Change-Id: Ie0c3ef3ae3aedf049b1a296de607730b79c12672
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Change-Id: I5c96b6a25f9df60da65b7af7c92a921b611746e3
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This commit uses a 6-point 1-step refine motion search in the
integral projection based full pixel motion estimation, to replace
the current 9-point search.
It reduces runtime cost of speed -6 on some noisy clips, e.g.,
dark720p single thread
33314 b/f, 40.076 dB, 18231 ms ->
33307 b/f, 40.067 dB, 17768 ms
The compression performance for rtc set remains unchanged.
Change-Id: I194ea5a9ce52e5a10baeee36338633adc22f764c
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Make the vp9_int_pro_motion_estimation() function return zero
motion vector if high bit depth is turned on, instead of removing
it from compiled codes.
Change-Id: Ia48f010eb590b2d517d5678c394110b326a1a95e
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Change-Id: I040b066fdce08e2f05115a22ea808715aa147779
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Make it a general purpose fast motion estimation function, to be
used in the mode search process.
Change-Id: Ib354cb0e664dc61c30c0b2314297835ee75b157a
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The original implementation had the following comment:
// Ignore mv costing if mvsadcost is NULL
However the current implementation does not allow for this.
If x exists then nmvsadcost must not be null.
This removes the only warning from -Wpointer-bool-conversion
https://code.google.com/p/webm/issues/detail?id=894
Change-Id: I1a2cee340d7972d41e1bbbe1ec8dfbe917667085
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string literal to int within an assert
Change-Id: I76a173f96b9add5bf27c3f5ad5d72c6f30e51629
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Change 72056 unfolded some macro definitions,
but lost some alternative behaviour required for
high bitdepth encodes.
This causes the encoder to crash, see issue 884.
Change-Id: I8ce4d73c9fe0a3c10ccb86fba210fabc8b2f0ccc
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The function pointer in compressor instance does not change, so this
commit changes to call the function directly.
Change-Id: I9c9c460e3475711c384b74c9842f0b4f3d037cc5
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This commit unfolds the legacy macro definitions used in the
sub-pixel motion search and refactors the operational flow for
later optimizations.
Change-Id: I3e3f770cad961d03d1a6eb0b2a0186cc77eaf2b8
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Uses highbd_ prefix convention consistently.
Change-Id: I58f7f799a7ff8e32701bcd71c955bcf1cdd4581e
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- Some fixes to surface fit.
- Returns variance function as cost rather than sad in the
pattern search and diamond search functions. Only
vp9_pattern_search_sad function used in bigdia search
uses sad as integer 1-away costs.
- Deploys SUBPEL_TREE_PRUNED_MORE for speed 4+.
Results:
derf [Speed 3]: About +0.036% in coding efficiency without any
discernible speed loss.
derf [Speed 4]: About 2-3% faster at -0.199% loss in coding efficiency.
derf [Speed 5]: About 3-4% faster at -0.149% loss in coding efficiency.
Change-Id: I8462f94f6adb46966ca964f2bd0400977357fd63
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One is a more aggressive version of the pruned subpel tree
search where only a single halfpel candidate is searched.
The search candidate is based on a surface fit result.
The other is a method to obtain the subpel position at one
shot based on the same surface fit.
The methods have not been deployed in any speed setting yet.
Change-Id: I34fef3f2e34f11396c9d1ba97f4be8c4ffca62d3
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Change-Id: I6f67b171022bbc8199c6d674190b57f6bab1b62f
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Adds code to return an integer cost list for NSTEP search. Then
uses it for pruned subpel search in speed 3.
derf: -0.06%
Speed on mobcal 720p increaes from 10.28 fps to 10.65 fps.
[Subject to further testing].
Change-Id: Ib591382d25b2c11bcaba9d3a27a93a9d1ab27a96
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Improves function to return sad of integer pels by reusing integer
pels already visited in the smallest scale.
Turns on BIGDIA search for speed 4. Also, turns on the
first version of the pruned subpel search at this speed.
derf: -0.32% (speed 4)
Speed seems to improve by at least 5% but subject to verification.
Change-Id: Iaec8eaffd61d6237ac029e6a2a1b0a88b2a35271
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Updates the vp9_pattern_search function to return integer one-away
neighbors' sad values, for subsequent use in speeding up the
sub-pel search. Also, removes code for the do_refine option
which is not being used currently.
Updates the integer and subpel functions to pass in a 5-element
sad list for output or input.
A new pruned sub-pel search algorithm is implemented that uses
the sad returned from the integer pel search. But it is not
deployed yet.
Change-Id: Ifa9f5ad024b5b660570366d2bd900343e1891520
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Change-Id: I3d9130e726a1299fd258f6dfe93315e2d12f76da
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Currently, vp9_diamond_search_sadx4() is only called when sse3 is
enabled, which is improper since sse2 optimization of sdx4df
functions are available. Changed to always use
vp9_diamond_search_sadx4().
Change-Id: I4b95d6b7a3c6c645783c373f0ba8d645ece24717
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There are sse2 optimization of sdx4df functions. Instead of calling
vp9_refining_search_sadx4 only when sse3 is enabled, call it always.
Change-Id: I24f93818f7d4209d1425039e0eb099ff9ff08fe9
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Deleted vp9_find_best_sub_pixel_comp_tree(), and combined it in
vp9_find_best_sub_pixel_tree().
Change-Id: Ifb25763c8b19822df5537cc1daa76ce88dc3b056
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* Replace max_step_search_steps with constant MAX_MVSEARCH_STEPS
* Fold (reduce_first_step_size + speed > 5) into reduce_first_step_size
replacing uses of reduce_first_step_size that don't add the speed
check with zero.
Change-Id: Iae46395dbf3eaca138bf4d18b838a9e364b5a198
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Moving all motion vector related speed parameters from SPEED_FEATURES to
MV_SPEED_FEATURES.
Change-Id: I3e9af0039c7162f8671878c5920bce3cb256a84e
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Change-Id: I12389f801ebd3bd2ae3bf31e125433bfb429ee65
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As a side-effect, the sad unit tests for VP8 and VP9
had to be separated.
Fixes a bug in original patch:
(https://gerrit.chromium.org/gerrit/#/c/70163/8)
that was reverted due to a nightly test failure.
Change-Id: Ia2a4e9e278fd3c89d6c3c82fcc6381320ec2a8a6
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This reverts commit 916550428db803c54c993ff9d3c34b9b0bcebb7c
Change-Id: I500822b03f09c64ff6ec5396c68edee9ca3b75cb
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As a side-effect, the sad unit tests for VP8 and VP9
had to be separated.
Change-Id: I068cc2391eed51e9b140ea6aba78338c5fec8d71
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