Age | Commit message (Collapse) | Author |
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Change-Id: I6adee6704cacfeae0ed0b217a91095457d1be74a
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Change-Id: Ic82b039a3d42f9aa01b85a3a69facfaa84b43a53
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Moved vp9_accumulate_frame_counts to vp9_thread_common.c to
eliminate the duplicate code.
Change-Id: I9cf506d729603c8bf1494b4c86a3b7d47af1917a
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1. Added row-based loopfilter in encoder;
2. Moved common multi-threaded loopfilter functions from decoder
to common;
3. Merged multi-threaded loopfilter code, and made encoder/
decoder call same function to reduce code duplication.
Encoder tests showed that 1% - 2% speedup was seen for good-quality
2-pass mode(at speed 3); 1% - 3% speedup using 2 threads and 4% - 6%
speedup using 4 threads were seen for real-time mode(at speed 7).
Change-Id: I8a4ac51c2ad9bab9fa7b864e90743931c53ec1c4
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On some platforms, such as 32bit Windows and 32bit Mac, the allocated
memory isn't aligned automatically. The thread data is aligned to
ensure the correct access in SIMD code.
Change-Id: I1108c145fe982ddbd3d9324952758297120e4806
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Currently, VP9 supports column-tile encoding, which allows a frame
to be encoded in multiple column tiles independently. The number of
column tiles are set by encoder option "--tile-columns". This
provides a way to encode a frame in parallel.
Based on previous set of patches, this patch implemented the tile-
based multi-threaded encoder. Each thread processes one or more
tiles.
Usage:
For HD clips:
--tile-columns=2 --threads=1/2/3/4
While using 4 threads, tests showed that the encoder achieved
2.3X - 2.5X speedup at good-quality speed 3, and 2X speedup at
realtime speed 5.
Change-Id: Ied987f8f2618b1283a8643ad255e88341733c9d4
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