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Adds RD integration for 32x16, 16x32, 64x32 and 32x64 rectangular blocks.
Derf almost +0.6%, HD a little over +1.0%, STDHD +1.3%.
Change-Id: Id651fdb6a655fdbb5c47009757e63317acfb88a5
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Merge sb32x32 and sb64x64 functions; allow for rectangular sizes. Code
gives identical encoder results before and after. There are a few
macros for rectangular block sizes under the sbsegment experiment; this
experiment is not yet functional and should not yet be used.
Change-Id: I71f93b5d2a1596e99a6f01f29c3f0a456694d728
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Continue migrating data from BLOCKD/MACROBLOCKD to the per-plane
structures.
Change-Id: Ibbfa68d6da438d32dcbe8df68245ee28b0a2fa2c
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These are mostly just for experimental purposes. I saw small gains (in
the 0.1% range) when playing with this on derf.
Change-Id: Ib21eed477bbb46bddcd73b21c5c708a5b46abedc
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This patch revamps the entropy coding of coefficients to code first
a non-zero count per coded block and correspondingly remove the EOB
token from the token set.
STATUS:
Main encode/decode code achieving encode/decode sync - done.
Forward and backward probability updates to the nzcs - done.
Rd costing updates for nzcs - done.
Note: The dynamic progrmaming apporach used in trellis quantization
is not exactly compatible with nzcs. A suboptimal approach has been
used instead where branch costs are updated to account for changes
in the nzcs.
TODO:
Training the default probs/counts for nzcs
Change-Id: I951bc1e22f47885077a7453a09b0493daa77883d
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Split macroblock and superblock tokenization and detokenization
functions and coefficient-related data structs so that the bitstream
layout and related code of superblock coefficients looks less like it's
a hack to fit macroblocks in superblocks.
In addition, unify chroma transform size selection from luma transform
size (i.e. always use the same size, as long as it fits the predictor);
in practice, this means 32x32 and 64x64 superblocks using the 16x16 luma
transform will now use the 16x16 (instead of the 8x8) chroma transform,
and 64x64 superblocks using the 32x32 luma transform will now use the
32x32 (instead of the 16x16) chroma transform.
Lastly, add a trellis optimize function for 32x32 transform blocks.
HD gains about 0.3%, STDHD about 0.15% and derf about 0.1%. There's
a few negative points here and there that I might want to analyze
a little closer.
Change-Id: Ibad7c3ddfe1acfc52771dfc27c03e9783e054430
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Consistent with VP8.
Change-Id: I8c316ee49f072e15abbb033a80e9c36617891f07
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Change-Id: I5416455f8f129ca0f450d00e48358d2012605072
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Change-Id: I7a5314daca993d46b8666ba1ec2ff3766c1e5042
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Change-Id: I4f46d142c2a8d1e8a880cfac63702dcbfb999b78
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1. Added a bit in frame header to to indicate if a frame is encoded
in lossless mode, so decoder does not make the decision based on Q0
2. Minor changes to make sure that lossy coding works same as when
the lossless experiment is not enabled.
3. Renamed function pointers for transforms to be consistent, using
prefix fwd_txm and inv_txm for forward and inverse respectively
To encode in lossless mode, using "--lossless=1 --min-q=0 --max-q=0"
with vpxenc.
Change-Id: Ifae53b26d2ffbe378d707e29d96817b8a5e6c068
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Remove eob_max_offset markers and replace
with the generic skip_block flag to indicate
to the quantizer that all coeffs to be set to 0
and eob position set to 0;
Change-Id: Id477e8f8d4ec1a5562758904071013c24b76bfd7
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Change-Id: I615651e4c7b09e576a341ad425cf80c393637833
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Change-Id: If6c88752dffdb566f8d4322f135145270716fb8e
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Change-Id: I0df99742029834a85c4933652b0587cf5b6b2587
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Change-Id: Ibd7380f478d3127f9db91d0a4fd2fd0dfde961ab
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3.2% gains on std/hd, 1.0% gains on hd.
Change-Id: I481d5df23d8a4fc650a5bcba956554490b2bd200
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For coefficients, use int16_t (instead of short); for pixel values in
16-bit intermediates, use uint16_t (instead of unsigned short); for all
others, use uint8_t (instead of unsigned char).
Change-Id: I3619cd9abf106c3742eccc2e2f5e89a62774f7da
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Some further changes and refactoring of mv
reference code and selection of center point for
searches. Mainly relates to not passing so many
different local copies of things around.
Some place holder comments.
Change-Id: I309f10ffe9a9cde7663e7eae19eb594371c8d055
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Use these, instead of the 4/5-dimensional arrays, to hold statistics,
counts, accumulations and probabilities for coefficient tokens. This
commit also re-allows ENTROPY_STATS to compile.
Change-Id: If441ffac936f52a3af91d8f2922ea8a0ceabdaa5
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This adds Debargha's DCT/DWT hybrid and a regular 32x32 DCT, and adds
code all over the place to wrap that in the bitstream/encoder/decoder/RD.
Some implementation notes (these probably need careful review):
- token range is extended by 1 bit, since the value range out of this
transform is [-16384,16383].
- the coefficients coming out of the FDCT are manually scaled back by
1 bit, or else they won't fit in int16_t (they are 17 bits). Because
of this, the RD error scoring does not right-shift the MSE score by
two (unlike for 4x4/8x8/16x16).
- to compensate for this loss in precision, the quantizer is halved
also. This is currently a little hacky.
- FDCT and IDCT is double-only right now. Needs a fixed-point impl.
- There are no default probabilities for the 32x32 transform yet; I'm
simply using the 16x16 luma ones. A future commit will add newly
generated probabilities for all transforms.
- No ADST version. I don't think we'll add one for this level; if an
ADST is desired, transform-size selection can scale back to 16x16
or lower, and use an ADST at that level.
Additional notes specific to Debargha's DWT/DCT hybrid:
- coefficient scale is different for the top/left 16x16 (DCT-over-DWT)
block than for the rest (DWT pixel differences) of the block. Therefore,
RD error scoring isn't easily scalable between coefficient and pixel
domain. Thus, unfortunately, we need to compute the RD distortion in
the pixel domain until we figure out how to scale these appropriately.
Change-Id: I00386f20f35d7fabb19aba94c8162f8aee64ef2b
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This patch reduces the cpu cost of the MV ref
search by only allowing insert for candidates
that would be in the current top 4.
This could alter the outcome and slightly favors
near candidates which are tested first but also
limits the worst case loop count to 4 and means in
many cases it will drop out and not happen.
Change-Id: Idd795a825f9fd681f30f4fcd550c34c38939e113
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Change-Id: I2c252f3ddcc99e96c1f5d3dab8bcb25a2a3637ea
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Support for gyp which doesn't support multiple objects in the same
static library having the same basename.
Change-Id: Ib947eefbaf68f8b177a796d23f875ccdfa6bc9dc
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