Age | Commit message (Collapse) | Author |
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and the related prototypes in vp9_dthread.h. the last references were
removed in:
09dabc58d VP9_COMMON: rm frame_parallel_decode
vp9_dx_iface.c still uses FrameWorkerData
BUG=webm:1395
Change-Id: Ica8e98ae776fc0105f1fbbed9e0a729808980810
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Change-Id: Ic38ea06c7b2fb3e8e94a4c0910e82672a1acaea7
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Replace vp9_ prefix with vpx_ for common multi-threading functions.
Change-Id: I941a5ead9bfe8213fdad345511d2061b07797b55
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Also add unit test to avoid same error in the future.
Issue:981
Change-Id: Iaf9889d8d5514cfdff1ea098e6ae133be56d501f
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Change-Id: Iddf098e1bae9c10fc2f325f84156f50a0bd0055a
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Change-Id: Iecce685a33b64844446c0009f21bc85566d7469f
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Change-Id: I52565fd90461221f89134997a0782cb1b681df01
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In frame parallel decode, libvpx decoder decodes several frames on all
cpus in parallel fashion. If not being flushed, it will only return frame
when all the cpus are busy. If getting flushed, it will return all the
frames in the decoder. Compare with current serial decode mode in which
libvpx decoder is idle between decode calls, libvpx decoder is busy
between decode calls.
Current frame parallel decode will only speed up the decoding for frame
parallel encoded videos. For non frame parallel encoded videos, frame
parallel decode is slower than serial decode due to lack of loopfilter
worker thread.
There are still some known issues that need to be addressed. For example:
decode frame parallel videos with segmentation enabled is not right sometimes.
* frame-parallel:
Add error handling for frame parallel decode and unit test for that.
Fix a bug in frame parallel decode and add a unit test for that.
Add two test vectors to test frame parallel decode.
Add key frame seeking to webmdec and webm_video_source.
Implement frame parallel decode for VP9.
Increase the thread test range to cover 5, 6, 7, 8 threads.
Fix a bug in adding frame parallel unit test.
Add VP9 frame-parallel unit test.
Manually pick "Make the api behavior conform to api spec." from master branch.
Move vp9_dec_build_inter_predictors_* to decoder folder.
Add segmentation map array for current and last frame segmentation.
Include the right header for VP9 worker thread.
Move vp9_thread.* to common.
ctrl_get_reference does not need user_priv.
Seperate the frame buffers from VP9 encoder/decoder structure.
Revert "Revert "Revert "Revert 3 patches from Hangyu to get Chrome to build:"""
Conflicts:
test/codec_factory.h
test/decode_test_driver.cc
test/decode_test_driver.h
test/invalid_file_test.cc
test/test-data.sha1
test/test.mk
test/test_vectors.cc
vp8/vp8_dx_iface.c
vp9/common/vp9_alloccommon.c
vp9/common/vp9_entropymode.c
vp9/common/vp9_loopfilter_thread.c
vp9/common/vp9_loopfilter_thread.h
vp9/common/vp9_mvref_common.c
vp9/common/vp9_onyxc_int.h
vp9/common/vp9_reconinter.c
vp9/decoder/vp9_decodeframe.c
vp9/decoder/vp9_decodeframe.h
vp9/decoder/vp9_decodemv.c
vp9/decoder/vp9_decoder.c
vp9/decoder/vp9_decoder.h
vp9/encoder/vp9_encoder.c
vp9/encoder/vp9_pickmode.c
vp9/encoder/vp9_rdopt.c
vp9/vp9_cx_iface.c
vp9/vp9_dx_iface.c
This reverts commit a18da9760a74d9ce6fb9f875706dc639c95402f5.
Change-Id: I361442ffec1586d036ea2e0ee97ce4f077585f02
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master branch."
This reverts commit bde04ce5039cbcf86c8b34bdb4127e18d7e1d0c7
Change-Id: I053dae04c761b04a36dc239558503905a14d2470
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In frame parallel decode, libvpx decoder decodes several frames on all
cpus in parallel fashion. If not being flushed, it will only return frame
when all the cpus are busy. If getting flushed, it will return all the
frames in the decoder. Compare with current serial decode mode in which
libvpx decoder is idle between decode calls, libvpx decoder is busy
between decode calls. VP9 frame parallel decode is >30% faster than serial
decode with tile parallel threading which will makes devices play 1080P
VP9 videos more easily.
* frame-parallel:
Add error handling for frame parallel decode and unit test for that.
Fix a bug in frame parallel decode and add a unit test for that.
Add two test vectors to test frame parallel decode.
Add key frame seeking to webmdec and webm_video_source.
Implement frame parallel decode for VP9.
Increase the thread test range to cover 5, 6, 7, 8 threads.
Fix a bug in adding frame parallel unit test.
Add VP9 frame-parallel unit test.
Manually pick "Make the api behavior conform to api spec." from master branch.
Move vp9_dec_build_inter_predictors_* to decoder folder.
Add segmentation map array for current and last frame segmentation.
Include the right header for VP9 worker thread.
Move vp9_thread.* to common.
ctrl_get_reference does not need user_priv.
Seperate the frame buffers from VP9 encoder/decoder structure.
Revert "Revert "Revert "Revert 3 patches from Hangyu to get Chrome to build:"""
Conflicts:
test/codec_factory.h
test/decode_test_driver.cc
test/decode_test_driver.h
test/invalid_file_test.cc
test/test-data.sha1
test/test.mk
test/test_vectors.cc
vp8/vp8_dx_iface.c
vp9/common/vp9_alloccommon.c
vp9/common/vp9_entropymode.c
vp9/common/vp9_loopfilter_thread.c
vp9/common/vp9_loopfilter_thread.h
vp9/common/vp9_mvref_common.c
vp9/common/vp9_onyxc_int.h
vp9/common/vp9_reconinter.c
vp9/decoder/vp9_decodeframe.c
vp9/decoder/vp9_decodeframe.h
vp9/decoder/vp9_decodemv.c
vp9/decoder/vp9_decoder.c
vp9/decoder/vp9_decoder.h
vp9/encoder/vp9_encoder.c
vp9/encoder/vp9_pickmode.c
vp9/encoder/vp9_rdopt.c
vp9/vp9_cx_iface.c
vp9/vp9_dx_iface.c
Change-Id: Ib92eb35851c172d0624970e312ed515054e5ca64
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1. Added row-based loopfilter in encoder;
2. Moved common multi-threaded loopfilter functions from decoder
to common;
3. Merged multi-threaded loopfilter code, and made encoder/
decoder call same function to reduce code duplication.
Encoder tests showed that 1% - 2% speedup was seen for good-quality
2-pass mode(at speed 3); 1% - 3% speedup using 2 threads and 4% - 6%
speedup using 4 threads were seen for real-time mode(at speed 7).
Change-Id: I8a4ac51c2ad9bab9fa7b864e90743931c53ec1c4
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Change-Id: I6e309e11f1641618d2424b7a2c0fe744b8974dec
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Change-Id: I8a9c9019242ec10fa499a78db322221bf96a0275
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Using 4 threads, frame parallel decode is ~3x faster than single thread
decode and around 30% faster than tile parallel decode for frame parallel
encoded video on both Android and desktop with 4 threads. Decode speed is
scalable to threads too which means decode could be even faster with more threads.
Change-Id: Ia0a549aaa3e83b5a17b31d8299aa496ea4f21e3e
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this removes an assumption that worker->data1 would be pointing to a
TileWorkerData allocation.
additionally, within the multi-threaded loopfilter pass VP9LfSync as a
parameter to the worker hook, removing the need for a shadow pointer in
LFWorkerData.
Change-Id: Ic7b2faa34e3eb59dbcb8a7c67f333448fa047c88
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Change-Id: I44d42a5098305a2d050ce8ff3c76baf7798c48af
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one less dependency on pbi
Change-Id: I3f3a392416d3523f4aea6682c3965885baf85197
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a step towards removing the pbi dependency
Change-Id: I10747b325e81c172f5e67031ea5159159fc26e91
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Also fixes a case of distortion becoming negative and messing
up the RDCOST computation.
Change-Id: Id345af9e8dfff31ade622be5756e51f2cdface53
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mi_grid_* are arrays of pointer to pointer. They save the pointers that point
to the MIs in cm->mi. But they are unnecessary and complicated. The original
goal was to remove MODE_INFO_t copy. But with an extra MODE_INFO_t pointer
inside MODE_INFO_t, same goal could be achieved.
This commit totally removes the mi_grid_* structures. But there are still
many dummy MODE_INFO_t inside cm->mi which are a waste of memory. Next commit
will do on-demand MODE_INFO_t allocation in order to save these memories.
Change-Id: I3a05cf1610679fed26e0b2eadd315a9ae91afdd6
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* changes:
vp9_dthread: simplify loop_filter_row_worker signature
simplify vp9_loop_filter_worker signature
vp9_decodeframe: simplify tile_work_hook signature
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the code currently checks whether the allocation has been done instead
of allocating on the first frame.
since:
4f27202 vp9: fix crash in mt loopfilter w/corrupt file
this change defers the allocation until the loop filter is used.
Change-Id: I660c1b7f34e713a8dd9884483f01d23b9847366e
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VP9LfSync lf_sync is being operated on, make it the first parameter as
in dealloc
Change-Id: Id3cdf6b6a48157627780ae0d5d4b7dfa94a78078
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use the type names directly in the function declaration rather than
(void *arg1, void *arg2)
Change-Id: If8887e1dbcdf84842783a92f91668bef6223c9e5
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store the number of allocated rows in VP9LfSync, the calculated values
can not be relied on when dealing with corrupt material.
Change-Id: I13b8bcec9738c299a71df726772ab7ac05511e5b
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if the first frame was corrupt and loop filter not called, the next call
would assume the necessary allocations had been done and segfault when
accessing a NULL pointer
Change-Id: Ib6ef505e5c594e6f0fe65ab0700172bcf06b92a6
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pull the latest from WebP, which adds a worker interface abstraction
allowing an application to override init/reset/sync/launch/execute/end
this has the side effect of removing a harmless, but annoying, TSan
warning.
Original source:
http://git.chromium.org/webm/libwebp.git
100644 blob 08ad4e1fecba302bf1247645e84a7d2779956bc3 src/utils/thread.c
100644 blob 7bd451b124ae3b81596abfbcc823e3cb129d3a38 src/utils/thread.h
Local modifications:
- s/WebP/VP9/g
- camelcase functions -> lower with _'s
- associate '*' with the variable, not the type
Change-Id: I875ac5a74ed873cbcb19a3a100b5e0ca6fcd9aed
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Change-Id: Id51468f99f8970b8795ce2d254344f4b8d7817d0
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Change-Id: I9ef40f3d95ab8f94f69e92ea25678a40956bc1ce
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vp9_decoder.c
vp9_dthread.c
Change-Id: Iaafe941545db98e9e3559096a955894646084ac2
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Inline loopfilter has been already handled in vp9_decode_frame().
Collecting all similar code in one place now.
Change-Id: I358a0280fc7c2b27cca520bc1e8c16c4eb6491dd
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We only used two members from that struct: max_threads and inv_tile_order.
Moving them directly to VP9Decoder struct.
Change-Id: If696a4e5b5b41868a55f3cc971e1d7c1dd9d5f69
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Change-Id: If33087462293605f79d9281af133091fff33a876
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There was a bug with the decoder that if you started the decoder
with more threads than the first frame had tile columns. Afterwards
tried to decode a frame with more tile columns than the first frame,
the decoder would hang. E.g. run vpxdec --threads=4. The first frame
had two tile columns, then the next key frame had 4 tile columns, the
decoder would hang. If you started with 4 tiles and switched to 2
tiles the decoder would be fine. The issue is that the worker the thread
loop is using is stale.
I added a test vector "vp90-2-14-resize-848x480-1280x720.webm" that
exhibited the bug.
Change-Id: I7bdd47241a52ac0fe1c693a609bc779257e94229
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Change-Id: Ieb9b455b8aaef9884391021b7f640ef24c554687
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Renames:
mi_8x8 -> mi
mode_info_stride -> mi_stride
Change-Id: I66f3e5fd1e7b7f46f108af5bb711c5fd9493c1be
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Change-Id: Ibd0892be1ddadd93b8a22fa2c2e2053001f2948f
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Moving VP9Decompressor struct from vp9_onyxd_int.h to vp9_onyxd.h.
Change-Id: Ic86c15e44130541a7f692db43ef9109293f99ae8
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Change-Id: I916944950deb22f4c2301d83a803b732bf3ecd77
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this ensures both are properly initialized when calling _dealloc().
+ check the arrays before access
Change-Id: I789af39b41c271b5cb3c029526581b4d9903b895
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As pointed out by Dmitry and James, "partial" is a Microsoft-
specific c++ keyword, and it is renamed.
Change-Id: Ia0fc11ceb89e54b3195287f89f7e26edbbe9beb8
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Implemented parallel loopfiltering, which uses existing tile-
decoding threads. Each thread works on one row, and when that row
is loopfiltered, it moves to next unattended row. To ensure the
correct filtering order, threads are synchronized and one
superblock is filtered only if the superblocks it depends on are
filtered already.
To reduce synchronization overhead and speed up the decoder, we use
nsync > 1 for high resolution.
Performance tests:
1. on desktop:
8-tile 4k video using 8 threads, speedup: 70% - 80%
4-tile HD video using 4 threads, speedup: ~35%
2. on mobile device(Nexus 7):
4-tile 1080p video using 4 threads, speedup: 18% - 25%
4-tile 1080p video using 2 threads, speedup: 10% - 15%
Change-Id: If54b4a11960dd706c22d5ad145ad94156031f36a
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