Age | Commit message (Collapse) | Author |
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Added macros to reduce the code duplication.
Change-Id: I1916aa5a386ea07d961d4ec439ab09bb8c45487d
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It is enough to specify (e.g.) idct16, it is obviously different from
idct16x16.
Change-Id: I6b408a37a945de3162429380b59a775b03b95db0
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Change-Id: Ic334da9aee968e33762c2b25d9fbad24c844b411
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This reverts commit f9404f240642222775a371acde8fc0721b3812df.
This patch caused some ASAN error.
Change-Id: If15b7e581310e19061d111c69f2931809662ed19
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This reverts commit b645257121da20b422dbbebf02aae0fc6dff95d4.
Change-Id: I60d1bf57ae8e9eb6127f42f2d5a780124ac51b45
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This reverts commit 511d218c60b9b6c1ab9383db746815e907af0359.
In current form intrinsics break borg build.
Change-Id: Ied37936af841250ecff449802e69a3d3761c91b9
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This commit further optimizes SSE2 operations in the second 1-D
inverse 16x16 DCT, with (<10) non-zero coefficients. The average
runtime of this module goes down from 779 cycles -> 725 cycles.
Change-Id: Iac31b123640d9b1e8f906e770702936b71f0ba7f
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Optimizing all SSSE3 assembly for convolution:
1. vp9_filter_block1d4_h8_sse2
2. vp9_filter_block1d8_h8_sse2
3. vp9_filter_block1d16_h8_sse2
4. vp9_filter_block1d4_v8_sse2
5. vp9_filter_block1d8_v8_sse2
6. vp9_filter_block1d16_v8_sse2
my optimization include:
-processing 2x8 elements in one 128 bit register instead of processing
8 elements in one 128 bit register.
-removing unecessary loads.
This optimization gives between 2.4% user level gain for 480p input
and 1.6% user level gain for 720p.
This Optimization done only for 64bit.
Change-Id: Icb586dc0c938b56699864fcee6c52fd43b36b969
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This commit is the first patch optimizing SSE2 implementation of inverse
16x16 DCT with <10 non-zero coefficients. It focused on the first 1-D (row)
transformation. It exploits the fact that only top-left 4x4 block contains
non-zero coefficients, in a 2-D inverse 16x16 DCT with <10 coeffients.
The average runtime of idct16x16_10 unit is reduced from
883 cycles -> 779 cycles (12% faster).
For pedestrian_area_1080p 300 frames at 4000 kbps, the speed 2 runtime goes
down from 310651 ms -> 305910 ms. The decoding speed goes up from
80.37 fps -> 80.87 fps.
Change-Id: Ic6f3ac5a637a76c07ba73ddaafe318a699fea645
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This commit adds input/output ports for IDCT8_1D macro function to
provide more flexibility in variable use. It allows to skip several
buffer swap operations.
Change-Id: I21f3450509537322293043b3281bfd3949868677
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This commit merges the initial buffer swap operations in idct8_1d_sse2
into the array transpose step, hence reducing number of instructions
therein.
Change-Id: I219f6f50813390d2ec3ee37eecf2a4a2b44ae479
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This commit optimizes the SSE2 implmentation of idct8x8_10. It exploits
the fact that only top-left 4x4 block contains non-zero coefficients,
and hence reduces the instructions needed.
The runtime of idct8x8_10_sse2 goes down from 216 to 198 CPU cycles,
estimated by averaging over 100000 runs. For pedestrian_area_1080p 300
frames coded at 4000kbps, the average decoding speed goes up from
79.3 fps to 79.7 fps.
Change-Id: I6d277bbaa3ec9e1562667906975bae06904cb180
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Removed unused filter coefficients.
Change-Id: Ib395a51305e23ff41ab69c1808d56946d25961cd
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This renames all the loop filter functions so that they no
longer refer to mb
Change-Id: I8a58a8c7fd253d835cb619bde13913e896ece90b
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The performance gain of idct16x16_10_add_sse2 function is not
noticeable. However since both functions use the IDCT16_1D,
idct16x16_10_add_sse2 should be modified as well.
Tested with: park_joy_420_720p50.y4m
Change-Id: I02b957e36fcf997c677d15baf496533895271bff
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vp9_idct32x32_34_add_sse2:
speedup: 1.472
IDCT32_1D_34 and MULTIPLICATION_AND_ADD_2 are optimized
based on the fact that Only upper-left 8x8 has
non-zero values.
vp9_idct32x32_1024_add_sse2:
speedup: 1.032
Tested with: park_joy_420_720p50.y4m
Change-Id: I8670ce547552b48695049de298e2fc46ce28dfbc
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This patch followed "Add filter_selectively_vert_row2 to enable
parallel loopfiltering" commit, and added x86 SSE2 optimization
to do 16-pixel filtering in parallel. For other optimizations
(neon and dspr2), current 16-pixel functions were done by calling
8-pixel functions twice, and real 16-pixel functions could be added
later.
Decoder speedup:
tulip clip: 2% speed gain;
old_town_cross: 1.2% speed gain;
bus: 2% speed gain.
Change-Id: I4818a0c72f84b34f5fe678e496cf4a10238574b7
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Although no mismatch was indicated for 8/16 wide sub-pixel filters
in issue 661, they had similar problems that could cause mismatch
potentially. This patch fixed calculations in HORIZx8/16
and VERTx8/16.
Change-Id: I169961c9d40a20340995b7d22aafc89ccf30bfca
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In commit "3d50da5397d20abc932d81453b26cde758293a40", the stack
pointer was modified while aligning the stack, and it needed to
be pop out at the end.
Change-Id: I062971e195f1f2ab9d0ab5fb84dcf215a0fcaa67
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This patch fixed issue 661: "Decoder produces mismatched outputs
with ssse3 enabled and disabled." In sub-pixel filters, a pixel
value was multiplied by a filter coefficient, and the results
were added up. The order of adding up these multiplications had to
be arranged carefully to prevent incorrect overflowing.
Change-Id: Id08af4200fea9e1b896fc40157b8651c2c7e80f2
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This rebase is a better implementation of the previous ones.
Modifications are done to reduce the total clock cycle.
Speedup: 1.341
Compiled with -O3
Tested with: park_joy_420_720p50.y4m
Change-Id: I940eaf283f60597ca0d9d2e13d518878d55ff02d
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This patch followed "Rewrite filter_selectively_horiz for parallel
loopfiltering" commit, and added x86 SSE2 optimization to do
16-pixel filtering in parallel. Also, corrected the declaration
of aligned arrays. For 8-pixel-in-parallel case, improved the
calculation of the masks and filters. Updated the threshold loading
since the thresholds were already duplicated. Updated neon C functions
to call neon loopfilters twice.
Using tulip clip, tests showed it gave a ~1.5% decoder speed gain.
Change-Id: Id02638626ac27a4b0e0b09d71792a24c0499bd35
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removes a textrel for sh_b23456789abcdefff
Change-Id: I80cb9dfd8e49a0fe884c8ff76472275b3a00cb57
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This CL contains two AVX2 optimized loop filter functions,
mb_lpf_horizontal_edge_w_avx2_8 and mb_lpf_horizontal_edge_w_avx2_16.
Change-Id: I604e4fe6e99752b7800c2ea98721d97f7e0b931b
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When only upper-left 8x8 area has non-zero dct coefficients, we
could skip 1D IDCT for 9th to 32th rows to save operations. This
function is called when eob <= 34.
Change-Id: I9684b75947bdde346cfe3720f08a953aa7a13fb5
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For consistency with idct function names.
Change-Id: I7b6af2f92c66eff56f84ed29edc3a66af8dc421f
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Simple modification to reduce number of cycles in the
function.
Original function number of cycles: 973
Modified function number of cycles: 835
Improvment factor: 1.165
Tested with: park_joy_420_720p50.y4m
Change-Id: Ic5857272ea3aafe21d5ef9a69258d78c688f69bd
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This patch fixed a bug that caused 32bit PIC build mismatch. The
stack pointer was modified after "GET_GOT". Loading left pointer
from a hard-coded position gave wrong result.
Change-Id: Iea0aec6f917b12a6b3393ffc986bad74510248cc
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Change-Id: Iac55891ac9e6f13718c9f822aa099b5ca491832a
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Also renaming dest_stride to stride in some places.
Change-Id: I75f602b623a5a7071d4922b747c45fa0b7d7a940
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Renames:
vp9_short_iht4x4_add -> vp9_iht4x4_16_add
vp9_short_iht8x8_add -> vp9_iht8x8_64_add
vp9_short_iht16x16_add_c -> vp9_iht16x16_256_add
Change-Id: Ibca7a188fd062b196787ac5efc1ea545e7f166c0
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Minor code cleanup.
Change-Id: I47c1f794842d4570bb39cfd23b80f54f5606bba6
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We have two SSE2-optimized functions for idct4_1d:
vp9_idct4_1d_sse2 <-- removing this one
idct4_1d_sse2
vp9_idct4_1d_sse2 was used only by the following functions which already
have SSE2 optimized variants:
vp9_idct4x4_16_add_c -> vp9_idct4x4_16_add_see2
idct8_1d -> vp9_idct8x8_{16, 10, 1}_see2
vp9_short_iht4x4_add_c -> vp9_short_iht4x4_add_see2
Change-Id: Ib0a7f6d1373dbaf7a4a41208cd9d0671fdf15edb
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byte version of ronalds d207 ssse3 optimizations
(commit: f891f84d3ba9345b0074e682f0fea09b8ddf4f1e)
Change-Id: If15f71a589ea16f78ac86a501b0c5c6231dc9af1
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To ensure fast encoding/decoding on devices without ssse3 support,
SSE2 optimization of sub-pixel filters was done. Test using 1080p
clip showed the decoder speeds were ~70fps with ssse3 filters, ~60fps
with sse2 filters, and ~15fps with c filters.
Change-Id: Ie2088f87d83a889fba80a613e4d0e287aadd785c
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Renames:
vp9_short_idct32x32_add -> vp9_idct32x32_1024_add
vp9_short_idct32x32_1_add -> vp9_idct32x32_1_add
vp9_idct_add_32x32 -> vp9_idct32x32_add
Change-Id: Id85306f5814bac6c47463a6b5901a93082510666
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Renames:
vp9_short_idct16x16_add -> vp9_idct16x16_256_add
vp9_short_idct16x16_10_add -> vp9_idct16x16_10_add
vp9_short_idct16x16_1_add -> vp9_idct16x16_1_add
vp9_idct_add_16x16 -> vp9_idct16x16_add
Change-Id: Ief8a3904de78deab0f4ede944c4d0339c228cfc3
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