Age | Commit message (Collapse) | Author |
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Group related functions together.
Change-Id: I92fd779225b75a7204650f1decb713142c655d71
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vp8_find_near_mvs"
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Scott fixed the bug in MV clamping function in encoder, which
could cause artifacts.
Change-Id: Id05f2794c43c31cdd45e66179c8811f3ee452cb9
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Moved MVcount modification in pick_inter_mode, and eliminated
calling of vp8_find_near_mvs.
Change-Id: Icd47448a1dfc8fdf526f86757d0e5a7f218cb5e8
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This commit restructures the mb activity masking code
to better facilitate experimentation using different metrics
etc. and also allows for adjustment of the zero bin either
for encode only or both the encode and mode selection
stages
It also uses information from the current frame rather than
the previous frame and the default strength has been
reduced.
Change-Id: Id39b19eace37574dc429f25aae810c203709629b
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This patch improves the accuracy of frame rate estimation by using a
larger, 1 second window. It also more quickly adapts to step changes
in the input frame rate (ie 30fps to 15fps)
Change-Id: I39e48a8f5ac880b4c4b2ebd81049259b81a0218e
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This sad cost is being generated but never used.
Change-Id: I562eebdcb792b743770954feca365b5b37491ecd
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The compiler produces better assembly when using int_mv
for assignments. The compiler shifts and ors the two 16bit
values when assigning MV.
Change-Id: I52ce4bc2bfbfaf3f1151204b2f21e1e0654f960f
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Further modification and wrong implementation fix which caused
refining_search and refining_searchx4 result mismatching.
Change-Id: I80cb3a44bf5824413fd50c972e383eebb75f9b6f
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This is to reflect the RD improvement in the encoder. The change has a
small positive impact on quality (0.25% by VPXSSIM and 0.05% by PSNR)
Change-Id: Ic66ffc19b10870645088c0624c85556f009fd210
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The variable is introduced in commit 2e53e9e53 to make more use of
trellis quantization, but this is no longer necessary after RDMULT
was made adaptive in a number of later commits.
Change-Id: I7420522ec7723f38cf77033466c25afb405d52ae
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global values were being referenced, but the GOT was not being set up.
as the GOT is only required for PIC, this issue wasn't caught in the
default configuration.
Change-Id: I8006e53776139362a76f2c80cf9d0f8458602b2f
http://code.google.com/p/webm/issues/detail?id=328
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In NEWMV mode, currently, full search is used as the refining search
after n-step search. By replacing it with an iterative diamond search
of radius 1 largely reduced the computation complexity, but still
maintained the same encoding quality since the refining search is
done for every macroblock instead of only a small precentage of
macroblocks while using full search.
Tests on the test set showed a 3.4% encoding speed increase with none
psnr & ssim loss.
Change-Id: Ife907d7eb9544d15c34f17dc6e4cfd97cb743d41
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Change-Id: I9467d7a50eac32d8e8f3a2f26db818e47c93c94b
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Paul pointed out that the pointer to the gf_active_flags is not being
properly incremented in multithreaded encoder. This commit fixes the
issue by making sure the gf_active_ptr points to the starting of next
group of mb rows.
Change-Id: I3246e657d23beabb614dfb880733a68a5fd7e34c
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Commit db5057c introduced a bug in that the active_worst_quality
selected by the 2 pass rate controller was being overridden for key
frames, causing a severe quality loss.
Change-Id: I4865a6fbe3e94e9b4fb9271c7dd68b455d7b371d
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vp8_fast_quantize_b_neon function updated and further optimized.
- match current C implementation of fast quantizer
- updated to use asm_enc_offsets for structure members
- updated ads2gas scripts to handle alignment issues
Change-Id: I5cbad9c460ad8ddb35d2970a8684cc620711c56d
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The existing emulation of posix semaphores on Windows uses SetEvent()
and WaitForSingleObject(), which implements a binary semaphore, not a
counting semaphore as implemented by posix. This causes deadlock when
used with the expected posix semantics. Instead, this patch uses the
CreateSemaphore() and ReleaseSemaphore() calls (introduced in Windows
2000) which have the expected behavior.
This patch also reverts commit eb16f00, which split a semaphore that
was being used with counting semantics into two binary semaphores.
That commit is unnecessary with corrected emulation.
Change-Id: If400771536a27af4b0c3a31aa4c4e9ced89ce6a0
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This patch is to fix a rare hang in multi-thread encoder that was
only seen on Windows. Thanks for John's help in debugging the
problem. More test is needed.
Change-Id: Idb11c6d344c2082362a032b34c5a602a1eea62fc
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Change-Id: I562b6e01c32bb51d00f3b95faf757fc7dc29a3a3
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Changed 8-neighbor searching to 4-neighour searching, and continued
searching until the center point is the best match.
Test on test set showed 1.3% encoding speed improvement as well as
0.1% PSNR and SSIM improvement at speed=-5 (rt mode).
Will continue to improve it.
Change-Id: If4993b1907dd742b906fd3f86fee77cc5932ee9a
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The commit also removed the slow ssim calculation that uses a 7x7
kernel, and revised the comments to better describe how sample ssim
values are computed and averaged
Change-Id: I1d874073cddca00f3c997f4b9a9a3db0aa212276
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Typo.
Change-Id: I9cc6a4587c3d93c9f0da5e101d376741fc9622a4
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Change-Id: I97124670926433bf1593c91660d8b8f8482ea9ce
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removed inline from recon_wrapper_sse2.c to build
for visual stuido
Change-Id: I74a3482950448e2cdb30e9cd7087145b440d8a22
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Code cleanup.
Change-Id: Ic8b0167851116c64ddf08e8a3d302fb09ab61146
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Thanks Jason for pointing that out on #vp8. ;-).
Change-Id: I5330a753e752a8704b78a409597472628e0b26a5
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The skip flag is never set by the encoder for SPLITMV.
Change-Id: I5ae6457edb3a1193cb5b05a6d61772c13b1dc506
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decoding
before
10.425
10.432
10.423
=10.426
after:
10.405
10.416
10.398
=10.406, 0.2% faster
encoding
before
14.252
14.331
14.250
14.223
14.241
14.220
14.221
=14.248
after
14.095
14.090
14.085
14.095
14.064
14.081
14.089
=14.086, 1.1% faster
Change-Id: I483d3d8f0deda8ad434cea76e16028380722aee2
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Insertion sort performs better for sorting small arrays. In real-
time encoding (speed=-5), test on test set showed 1.7% performance
gain with 0% PSNR change in average.
Change-Id: Ie02eaa6fed662866a937299194c590d41b25bc3d
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