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This reverts commit a5d79f43b963ced59b462206faf3b7857bdeff7b
There is an issue with gcc 4.6 in the Android NDK:
loopfilter_neon.c: In function 'vp8_loop_filter_vertical_edge_y_neon':
loopfilter_neon.c:394:1: error: insn does not satisfy its constraints:
Change-Id: I2b8c6ee3fa595c152ac3a5c08dd79bd9770c7b52
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Add variance_neon.c
- vp8_variance16x16_neon
- vp8_variance16x8_neon
- vp8_variance8x16_neon
- vp8_variance8x8_neon
Change-Id: Idfb9c96134a1c6a696a98ce68b4f7ed593a00660
Signed-off-by: James Yu <james.yu@linaro.org>
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Add idct_dequant_0_2x_neon.c
- idct_dequant_0_2x_neon
Change-Id: I8e129172ef1b2517cf72ff267788921f1a792586
Signed-off-by: James Yu <james.yu@linaro.org>
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Add sixtappredict_neon.c
- vp8_sixtap_predict16x16_neon
- vp8_sixtap_predict8x8_neon
- vp8_sixtap_predict8x4_neon
- vp8_sixtap_predict4x4_neon
Change-Id: I3b02fce48ae2e6c6099041ba5ddd7b090f1463b9
Signed-off-by: James Yu <james.yu@linaro.org>
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Add shortidct4x4llm_neon.c
- vp8_short_idct4x4llm_neon
Change-Id: I5a734bbffca8dacf8633c2b0ff07b98aa2f438ba
Signed-off-by: James Yu <james.yu@linaro.org>
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Add sad_neon.c
- vp8_sad16x16_neon
- vp8_sad16x8_neon
- vp8_sad8x8_neon
- vp8_sad8x16_neon
- vp8_sad4x4_neon
Change-Id: I08eaae49ec03fb91b394354660a5df0367cea311
Signed-off-by: James Yu <james.yu@linaro.org>
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Add mbloopfilter_neon.c
- vp8_mbloop_filter_horizontal_edge_y_neon
- vp8_mbloop_filter_horizontal_edge_uv_neon
- vp8_mbloop_filter_vertical_edge_y_neon
- vp8_mbloop_filter_vertical_edge_uv_neon
Change-Id: Ia9084e0892d4d49412d9cf2b165a0f719f2382d7
Signed-off-by: James Yu <james.yu@linaro.org>
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Add loopfiltersimpleverticaledge_neon.c
- vp8_loop_filter_bvs_neon
- vp8_loop_filter_mbvs_neon
Change-Id: I7cf0a161ad4ae37c881b94cc0122f895d3baae79
Signed-off-by: James Yu <james.yu@linaro.org>
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Add loopfiltersimplehorizontaledge_neon.c
- vp8_loop_filter_bhs_neon
- vp8_loop_filter_mbhs_neon
Change-Id: I77f9721b20585da8bf3869a3850ff0ae4b4bfeea
Signed-off-by: James Yu <james.yu@linaro.org>
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Add loopfilter_neon.c
- vp8_loop_filter_horizontal_edge_y_neon
- vp8_loop_filter_horizontal_edge_uv_neon
- vp8_loop_filter_vertical_edge_y_neon
- vp8_loop_filter_vertical_edge_uv_neon
Change-Id: I50b57dedabd42d2a3c183c1738cc5346f0e71ed8
Signed-off-by: James Yu <james.yu@linaro.org>
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Add iwalsh_neon.c
- vp8_short_inv_walsh4x4_neon
Change-Id: I8beda6ce11ad8ce9e80cc0a38d40161938359162
Signed-off-by: James Yu <james.yu@linaro.org>
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Add idct_dequant_full_2x_neon.c
- idct_dequant_full_2x_neon
==== Summary of apply VP8 decode patch series ====
Benchmark on Samsung Chromebook, Cortex-A15, 1.7GHz, Dual core
Toolchain: linaro-1.13.1-4.8-2014.01
Compile argument: CROSS=arm-linux-gnueabihf- ../libvpx/configure
--target=armv7-linux-gcc --prefix=$HOME/out
--enable-shared --cpu=cortex-a7
Test argument: vpxdec --summary --noblit ./tears_of_steel_1080p.webm
NEON assembly 46.68 (fps)
Apply patch 06 46.65, -0.03
Apply patch 07 46.86, +0.21
Apply patch 08 46.58, -0.28
Apply patch 09 46.57, -0.01
Apply patch 10 46.51, -0.06
Apply patch 11 46.13, -0.38
Apply patch 12 45.42, -0.71
Apply patch 13 46.06, +0.64
Apply patch 14 45.19, -0.87
Apply patch 15 45.93, +0.74
Apply patch 16 45.48, -0.45
Apply patch 17 45.84, +0.36
Apply patch 18 45.91, +0.07 <= With all NEON intrinsics patches
Total -0.77 fps, 1.65% performance regression
Change-Id: I77bfc9eaccfb97b8d401e949ceff8795e26ca6b7
Signed-off-by: James Yu <james.yu@linaro.org>
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This patch did a cleanup following the commit "Save NEON registers
in VP8 NEON functions". The pushing/poping of callee-saved NEON
registers was moved into individual NEON functions. Therefore,
we don't need to save those registers at the beginning of codec.
The related code was removed.
Change-Id: I5648166514fc9beffb780aa138495597731f49ea
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significantly speeds up file generation.
the goal of this change is to convert rtcd.sh to perl as directly as
possible to allow for simple comparison. future changes can make it more
perl-like.
---
Linux
[CREATE] vpx_scale_rtcd.h
real 0m0.485s -> 0m0.022s
[CREATE] vp8_rtcd.h
real 0m4.619s -> 0m0.060s
[CREATE] vp9_rtcd.h
real 0m10.102s -> 0m0.087s
Windows
[CREATE] vpx_scale_rtcd.h
real 0m8.360s -> 0m0.080s
[CREATE] vp8_rtcd.h
real 1m8.083s -> 0m0.160s
[CREATE] vp9_rtcd.h
real 2m6.489s -> 0m0.233s
Change-Id: Idfb71188206c91237d6a3c3a81dfe00d103f11ee
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Add dequantizeb_neon.c
- vp8_dequantize_b_loop_neon
vpxdec --summary --noblit ../videos/tears_of_steel_1080p.webm
Before => After, 13.25 => 13.23 (fps)
Change-Id: Iebe3b0c6ed2359c778b0570763c5681ae25fef0c
Signed-off-by: James Yu <james.yu@linaro.org>
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Add dequant_idct_neon.c
- vp8_dequant_idct_add_neon
vpxdec --summary --noblit ../videos/tears_of_steel_1080p.webm
Before => After, 13.25 => 13.22 (fps)
Change-Id: Id48f39e1da58dd3d8d37658e94989411997f4f7c
Signed-off-by: James Yu <james.yu@linaro.org>
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Add dc_only_idct_add_neon.c
- vp8_dc_only_idct_add_neon
vpxdec --summary --noblit ../videos/tears_of_steel_1080p.webm
Before => After, 13.25 => 13.24 (fps)
Change-Id: I5e9e277ec3a3ca67e13c8cc4c324a6fbe8a897fc
Signed-off-by: James Yu <james.yu@linaro.org>
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Add copymem_neon.c
- vp8_copy_mem16x16_neon
- vp8_copy_mem8x8_neon
- vp8_copy_mem8x4_neon
vpxdec --summary --noblit ../videos/tears_of_steel_1080p.webm
Before => After, 13.25 => 13.25 (fps)
Change-Id: Ib956b5a20522ff57dc8a580bf0aef7b252bddba6
Signed-off-by: James Yu <james.yu@linaro.org>
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Filter out files ending in _neon.c and append .neon so the Android build
system knows to apply -mfpu=neon
Change-Id: Ib67277e5920bfcaeda7c4aa16cd1001b11d59305
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Add bilinearpredict_neon_intrinsics.c
- vp8_bilinear_predict4x4_neon
- vp8_bilinear_predict8x4_neon
- vp8_bilinear_predict8x8_neon
- vp8_bilinear_predict16x16_neon
Change-Id: I33dfa502881219841b442dda32b73220e51b716b
Signed-off-by: James Yu <james.yu@linaro.org>
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Change-Id: Ib3b26ee27f04b2dcbbd32b3127afb45e9f50cfcf
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make them symmetrical with the generated output and their vp9
counterparts
Change-Id: I72cc97c4d33d713dff620a6d7cc25955266216fc
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Change-Id: Ib8f8a66c9fd31e508cdc9caa662192f38433aa3d
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Creates a merge between the master and experimental branches. Fixes a
number of conflicts in the build system to allow *either* VP8 or VP9
to be built. Specifically either:
$ configure --disable-vp9 $ configure --disable-vp8
--disable-unit-tests
VP9 still exports its symbols and files as VP8, so that will be
resolved in the next commit.
Unit tests are broken in VP9, but this isn't a new issue. They are
fixed upstream on origin/experimental as of this writing, but rebasing
this merge proved difficult, so will tackle that in a second merge
commit.
Change-Id: I2b7d852c18efd58d1ebc621b8041fe0260442c21
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Change-Id: Ic084c475844b24092a433ab88138cf58af3abbe4
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Most of these were picked up by jenkins in the commit that changed
the vp8 namespace to vp9 in common/.
Change-Id: I5cbd56ffc753b92ef805133cda6acc1713a13878
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This way, the code is not compiled in by default, thus decreasing
overall binary size.
Change-Id: I85cac8f5a22a51a7d99c820ef6d6ed179d4106a0
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Quickly modified the ssse3 sixtap filters to support eight taps. For the test
clip used, a 23+% boost in decoder performance was seen. We can
revisit later and improve further.
Change-Id: I5f59860459e80d6fa23e6cc0fd91296a969f5240
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3.7% boost in decoder performance for the clip used.
Change-Id: I74f28486a9352b472b36e21b5eaf30eff35e9199
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Change-Id: I5bca7b7a4b230082d36ac6fb84db84137ad177d7
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First sse2 version of vp8_mbloop_filter_vertical_edge(). For now,
intrinsics are being used until the bitstream is finalized. This function
will be revisited later for further performance improvements.
For the test clip used, a 34+% decoder performance improvement
was seen. This will vary depending on material.
Change-Id: I455b438bc8d8af76cf7533ac42eda5f689b21f7c
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First sse2 version of vp8_mbloop_filter_horizontal_edge(). For now,
intrinsics are being used until the bitstream is finalized. This function
will be revisited later for further performance improvements.
For the test clip used, a 31+% decoder performance improvement
was seen. This will vary depending on material.
Change-Id: I03ed3a7182478bdd1f094644ff3e0442625600e7
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this commit fixes the build on windows with visual studio 2008.
Change-Id: I0baa4044e9e54237da29f2e17332ea6f766dbbec
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Alternative strategy for finding a list of candidate motion
vectors to use as reference values in mv coding and as
nearest and near.
Sort by sad in vp8_find_best_ref_mvs() rather than just
pick the best. Allow 0,0 as a best ref option but not a
nearest or near unless there are no alternatives.
Encode/Decode verified on at least some clips.
Some commented out experimental and stats code still in place.
Gain over existing code averages about 1% on derf (alll metrics)
with improvement on all clips. Other test results pending.
The entropy coding of the mode (nearest/near etc) still
depends upon and requires the old "findnear" code so
this needs looking at and may provide room for further gains.
Change-Id: I871d7cba1d1c379c4bad9bcccce1fb19c46b8247
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About 20% overall encoder speedup (vs. about 30% for sse4 version).
Change-Id: Ibf608a6a1bc94b14ec47e8046d3206b275b5a8bd
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This is being reimplemented more generically in terms of affine
transforms.
Change-Id: I9300bfde5f8b93c708c64f59427087720f8ed782
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About 3.5x faster, 30% overall encoder speedup. Rest of optimizations
will come soon (see TODO section in filter_sse4.c).
Change-Id: If18108048bfd5345fc942e8574e4c7f58e0e86e0
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Latest version of all scripts/makefile but rtcd_defs.sh is empty, all
existing functions are still selected using the old/current way.
Change-Id: Ib92946a48a31d6c8d1d7359eca524bc1d3e66174
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Change-Id: I52a3b0a4a42e5af91b987e19523df07c8f467847
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predict_d has become canonical. Remove previous helper function.
Disable ARM assembly pending update.
Change-Id: Idd84ac8a28f9b0221ea97904a77de1e705d06a7d
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Signed-off-by: Raghu Gandham <raghu@mips.com>
Change-Id: I3a8bca425cd3dab746a6328c8fc8843c8e87aea6
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The commit changed how baseline 8x8 coefficient probabilities are
initialized, to be consistent with the initialization of baseline
4x4 coefficient probabilities.
The commit does not have any effect on compression.
Change-Id: Ifb3902b5dc0b0c2e6dc3aa5d4a6589d528e58355
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Consolodate the unit tests under vp8/ to the test/ directory
Change-Id: I6d6a0fb60f5e3874a4d6710e9e121dd3e81a93db
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Rework unit tests to have a single executable rather than many, which
should avoid pollution of the visual studio project namespace, improve
build times, and make it easier to use the gtest test sharding system
when we get these going on the continuous build cluster.
Change-Id: If4c3e5d4b3515522869de6c89455c2a64697cca6
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(see Change I9b2ccc88: Makes all mode token tables const)
Further remove runtime table initialization and use
precalculated const data. Data footprint reduced
by 4112 bytes.
Change-Id: Ia3ae9fc19f77316b045cabff01f6e5f0876a86ab
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In a previous commit, the duplicate of headerfile defaultcoefcounts.h
was identified. This commit updates the .mk file to ensure configure
and make works properly for all platforms.
Change-Id: I31a39c809a734ba438ee53db700f252e9a03eddd
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Break MFQE code into it's own file.
It is currently only valid for 16x16 and 8x8 Y blocks. It also filters
4x4 U/V blocks.
Refactor filtering and add associated assembly. Limited test cases show
--mfqe introduces a penalty of ~20% with HD content. The assembly
reduces the penalty to ~15%
Change-Id: I4b8de6b5cdff5413037de5b6c42f437033ee55bf
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The MFQE function of the postprocessor depends on these
Change-Id: I256a37c6de079fe92ce744b1f11e16526d06b50a
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add unit tests for vp8_short_idct4x4llm_c
Change-Id: I472b7c0baa365ba25dc99a3f6efccc816d27c941
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