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2010-07-26update arm idct functionsJohann
Jeff Muizelaar posted some changes to the idct/reconstruction c code. This is the equivalent update for the arm assembly. This shows a good boost on v6, and a minor boost on neon. Here are some numbers for highway in qcif, 2641 frames: HEAD neon: ~161 fps new neon: ~162 fps HEAD v6: ~102 fps new v6: ~106 fps The following functions have been updated for armv6 and neon: vp8_dc_only_idct_add vp8_dequant_idct_add vp8_dequant_dc_idct_add Conflicts: vp8/decoder/arm/armv6/dequantdcidct_v6.asm vp8/decoder/arm/armv6/dequantidct_v6.asm Resolved by removing these files. When I rewrote the functions, I also moved the files to dequant_dc_idct_v6.asm/dequant_idct_v6.asm Change-Id: Ie3300df824d52474eca1a5134cf22d8b7809a5d4
2010-07-23Combine idct and reconstruction stepsJeff Muizelaar
This moves the prediction step before the idct and combines the idct and reconstruction steps into a single step. Combining them seems to give an overall decoder performance improvement of about 1%. Change-Id: I90d8b167ec70d79c7ba2ee484106a78b3d16e318
2010-06-29Improve SSE2 loopfilter functionsYunqing Wang
Restructured and rewrote SSE2 loopfilter functions. Combined u and v into one function to take advantage of SSE2 128-bit registers. Tests on test clips showed a 4% decoder performance improvement on Linux desktop. Change-Id: Iccc6669f09e17f2224da715f7547d6f93b0a4987
2010-06-18cosmetics: trim trailing whitespaceJohn Koleszar
When the license headers were updated, they accidentally contained trailing whitespace, so unfortunately we have to touch all the files again. Change-Id: I236c05fade06589e417179c0444cb39b09e4200d
2010-06-15Change bitreader to use a larger window.Timothy B. Terriberry
Change bitreading functions to use a larger window which is refilled less often. This makes it cheap enough to do bounds checking each time the window is refilled, which avoids the need to copy the input into a large circular buffer. This uses less memory and speeds up the total decode time by 1.6% on an ARM11, 2.8% on a Cortex A8, and 2.2% on x86-32, but less than 1% on x86-64. Inlining vp8dx_bool_decoder_fill() has a big penalty on x86-32, as does moving the refill loop to the front of vp8dx_decode_bool(). However, having the refill loop between computation of the split values and the branch in vp8_decode_mb_tokens() is a big win on ARM (presumably due to memory latency and code size: refilling after normalization duplicates the code in the DECODE_AND_BRANCH_IF_ZERO and DECODE_AND_LOOP_IF_ZERO cases. Unfortunately, refilling at the end of vp8dx_bool_decoder_fill() and at the beginning of each decode step in vp8_decode_mb_tokens() means the latter requires an extra refill at the end. Platform-specific versions could avoid the problem, but would require most of detokenize.c to be duplicated. Change-Id: I16c782a63376f2a15b78f8086d899b987204c1c7
2010-06-04LICENSE: update with latest textJohn Koleszar
Change-Id: Ieebea089095d9073b3a94932791099f614ce120c
2010-05-18Initial WebM releaseJohn Koleszar