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Change-Id: I0d9ab85855eb723f653a7bb09b3d0d31dd6cfd2f
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add a cast in Add() from size_t -> uint32; quiets a visual studio build
warning
Change-Id: I0d87a3e460faf1fe2d4fb44df5f4042ef7500190
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useful for speed testing / verifying individual function optimizations;
currently tests non-high-bitdepth VP9 intra predictors
Change-Id: Ibd247765e43a31894697d43f1d39d312e0ba2090
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Adds config parameter vp9_highbitdepth, to support highbitdepth profiles.
Also includes most vpx level high bit-depth functions. However
encode/decode in the highbitdepth profiles will not work until
the rest of the code is in place.
Change-Id: I34c53b253c38873611057a6cbc89a1361b8985a6
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The y4m extension used is the same as the one used in ffmpeg/x264.
The patch is adapted from the highbitdepth branch.
Also adds unit tests for y4m header parsing and md5 check
of the raw frame data, as well as y4m writing.
[build fix for Mac/VS by not using tuples with strings]
Change-Id: I40897ee37d289e4b6cea6fedc67047d692b8cb46
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because of Mac Build Failure.
This reverts commit 82dc1332af4b16d3e4ad3c4358498820637b7add
Change-Id: I824bf42bf47c7df6985c79e451d6af913030d374
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The y4m extension used is the same as the one used in ffmpeg/x264.
The patch is adapted from the highbitdepth branch.
Also adds unit tests for y4m header parsing and md5 check
of the raw frame data, as well as y4m writing.
Change-Id: Ie2794daf6dbafd2f128464f9b9da520fc54c0dd6
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Change-Id: I826655a708010149de231ca31a2e3ba4f1842c0c
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Suggested by James Zern to clear out cpplint warnings for all unit
test code.
Change-Id: I731a3fa4d2a257eb9ef733426ba84286fbd7ea34
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Chroma plane MD5 calculation was incorrect for 444 and 422
yuv color spaces.
Change-Id: If985396871a2f57db85108a4355172f9793d3007
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This patch adds column-based tiling. The idea is to make each tile
independently decodable (after reading the common frame header) and
also independendly encodable (minus within-frame cost adjustments in
the RD loop) to speed-up hardware & software en/decoders if they used
multi-threading. Column-based tiling has the added advantage (over
other tiling methods) that it minimizes realtime use-case latency,
since all threads can start encoding data as soon as the first SB-row
worth of data is available to the encoder.
There is some test code that does random tile ordering in the decoder,
to confirm that each tile is indeed independently decodable from other
tiles in the same frame. At tile edges, all contexts assume default
values (i.e. 0, 0 motion vector, no coefficients, DC intra4x4 mode),
and motion vector search and ordering do not cross tiles in the same
frame.
t log
Tile independence is not maintained between frames ATM, i.e. tile 0 of
frame 1 is free to use motion vectors that point into any tile of frame
0. We support 1 (i.e. no tiling), 2 or 4 column-tiles.
The loopfilter crosses tile boundaries. I discussed this briefly with Aki
and he says that's OK. An in-loop loopfilter would need to do some sync
between tile threads, but that shouldn't be a big issue.
Resuls: with tiling disabled, we go up slightly because of improved edge
use in the intra4x4 prediction. With 2 tiles, we lose about ~1% on derf,
~0.35% on HD and ~0.55% on STD/HD. With 4 tiles, we lose another ~1.5%
on derf ~0.77% on HD and ~0.85% on STD/HD. Most of this loss is
concentrated in the low-bitrate end of clips, and most of it is because
of the loss of edges at tile boundaries and the resulting loss of intra
predictors.
TODO:
- more tiles (perhaps allow row-based tiling also, and max. 8 tiles)?
- maybe optionally (for EC purposes), motion vectors themselves
should not cross tile edges, or we should emulate such borders as
if they were off-frame, to limit error propagation to within one
tile only. This doesn't have to be the default behaviour but could
be an optional bitstream flag.
Change-Id: I5951c3a0742a767b20bc9fb5af685d9892c2c96f
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