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-rw-r--r--third_party/libyuv/source/row_neon64.cc4343
1 files changed, 2209 insertions, 2134 deletions
diff --git a/third_party/libyuv/source/row_neon64.cc b/third_party/libyuv/source/row_neon64.cc
index 6375d4f55..24b4520ba 100644
--- a/third_party/libyuv/source/row_neon64.cc
+++ b/third_party/libyuv/source/row_neon64.cc
@@ -19,118 +19,103 @@ extern "C" {
#if !defined(LIBYUV_DISABLE_NEON) && defined(__aarch64__)
// Read 8 Y, 4 U and 4 V from 422
-#define READYUV422 \
- MEMACCESS(0) \
- "ld1 {v0.8b}, [%0], #8 \n" \
- MEMACCESS(1) \
- "ld1 {v1.s}[0], [%1], #4 \n" \
- MEMACCESS(2) \
- "ld1 {v1.s}[1], [%2], #4 \n"
-
-// Read 8 Y, 2 U and 2 V from 422
-#define READYUV411 \
- MEMACCESS(0) \
- "ld1 {v0.8b}, [%0], #8 \n" \
- MEMACCESS(1) \
- "ld1 {v2.h}[0], [%1], #2 \n" \
- MEMACCESS(2) \
- "ld1 {v2.h}[1], [%2], #2 \n" \
- "zip1 v1.8b, v2.8b, v2.8b \n"
+#define READYUV422 \
+ "ld1 {v0.8b}, [%0], #8 \n" \
+ "ld1 {v1.s}[0], [%1], #4 \n" \
+ "ld1 {v1.s}[1], [%2], #4 \n"
// Read 8 Y, 8 U and 8 V from 444
-#define READYUV444 \
- MEMACCESS(0) \
- "ld1 {v0.8b}, [%0], #8 \n" \
- MEMACCESS(1) \
- "ld1 {v1.d}[0], [%1], #8 \n" \
- MEMACCESS(2) \
- "ld1 {v1.d}[1], [%2], #8 \n" \
- "uaddlp v1.8h, v1.16b \n" \
- "rshrn v1.8b, v1.8h, #1 \n"
+#define READYUV444 \
+ "ld1 {v0.8b}, [%0], #8 \n" \
+ "ld1 {v1.d}[0], [%1], #8 \n" \
+ "ld1 {v1.d}[1], [%2], #8 \n" \
+ "uaddlp v1.8h, v1.16b \n" \
+ "rshrn v1.8b, v1.8h, #1 \n"
// Read 8 Y, and set 4 U and 4 V to 128
-#define READYUV400 \
- MEMACCESS(0) \
- "ld1 {v0.8b}, [%0], #8 \n" \
- "movi v1.8b , #128 \n"
+#define READYUV400 \
+ "ld1 {v0.8b}, [%0], #8 \n" \
+ "movi v1.8b , #128 \n"
// Read 8 Y and 4 UV from NV12
-#define READNV12 \
- MEMACCESS(0) \
- "ld1 {v0.8b}, [%0], #8 \n" \
- MEMACCESS(1) \
- "ld1 {v2.8b}, [%1], #8 \n" \
- "uzp1 v1.8b, v2.8b, v2.8b \n" \
- "uzp2 v3.8b, v2.8b, v2.8b \n" \
- "ins v1.s[1], v3.s[0] \n"
+#define READNV12 \
+ "ld1 {v0.8b}, [%0], #8 \n" \
+ "ld1 {v2.8b}, [%1], #8 \n" \
+ "uzp1 v1.8b, v2.8b, v2.8b \n" \
+ "uzp2 v3.8b, v2.8b, v2.8b \n" \
+ "ins v1.s[1], v3.s[0] \n"
// Read 8 Y and 4 VU from NV21
-#define READNV21 \
- MEMACCESS(0) \
- "ld1 {v0.8b}, [%0], #8 \n" \
- MEMACCESS(1) \
- "ld1 {v2.8b}, [%1], #8 \n" \
- "uzp1 v3.8b, v2.8b, v2.8b \n" \
- "uzp2 v1.8b, v2.8b, v2.8b \n" \
- "ins v1.s[1], v3.s[0] \n"
+#define READNV21 \
+ "ld1 {v0.8b}, [%0], #8 \n" \
+ "ld1 {v2.8b}, [%1], #8 \n" \
+ "uzp1 v3.8b, v2.8b, v2.8b \n" \
+ "uzp2 v1.8b, v2.8b, v2.8b \n" \
+ "ins v1.s[1], v3.s[0] \n"
// Read 8 YUY2
-#define READYUY2 \
- MEMACCESS(0) \
- "ld2 {v0.8b, v1.8b}, [%0], #16 \n" \
- "uzp2 v3.8b, v1.8b, v1.8b \n" \
- "uzp1 v1.8b, v1.8b, v1.8b \n" \
- "ins v1.s[1], v3.s[0] \n"
+#define READYUY2 \
+ "ld2 {v0.8b, v1.8b}, [%0], #16 \n" \
+ "uzp2 v3.8b, v1.8b, v1.8b \n" \
+ "uzp1 v1.8b, v1.8b, v1.8b \n" \
+ "ins v1.s[1], v3.s[0] \n"
// Read 8 UYVY
-#define READUYVY \
- MEMACCESS(0) \
- "ld2 {v2.8b, v3.8b}, [%0], #16 \n" \
- "orr v0.8b, v3.8b, v3.8b \n" \
- "uzp1 v1.8b, v2.8b, v2.8b \n" \
- "uzp2 v3.8b, v2.8b, v2.8b \n" \
- "ins v1.s[1], v3.s[0] \n"
-
-#define YUVTORGB_SETUP \
- "ld1r {v24.8h}, [%[kUVBiasBGR]], #2 \n" \
- "ld1r {v25.8h}, [%[kUVBiasBGR]], #2 \n" \
- "ld1r {v26.8h}, [%[kUVBiasBGR]] \n" \
- "ld1r {v31.4s}, [%[kYToRgb]] \n" \
- "ld2 {v27.8h, v28.8h}, [%[kUVToRB]] \n" \
- "ld2 {v29.8h, v30.8h}, [%[kUVToG]] \n"
-
-#define YUVTORGB(vR, vG, vB) \
- "uxtl v0.8h, v0.8b \n" /* Extract Y */ \
- "shll v2.8h, v1.8b, #8 \n" /* Replicate UV */ \
- "ushll2 v3.4s, v0.8h, #0 \n" /* Y */ \
- "ushll v0.4s, v0.4h, #0 \n" \
- "mul v3.4s, v3.4s, v31.4s \n" \
- "mul v0.4s, v0.4s, v31.4s \n" \
- "sqshrun v0.4h, v0.4s, #16 \n" \
- "sqshrun2 v0.8h, v3.4s, #16 \n" /* Y */ \
- "uaddw v1.8h, v2.8h, v1.8b \n" /* Replicate UV */ \
- "mov v2.d[0], v1.d[1] \n" /* Extract V */ \
- "uxtl v2.8h, v2.8b \n" \
- "uxtl v1.8h, v1.8b \n" /* Extract U */ \
- "mul v3.8h, v1.8h, v27.8h \n" \
- "mul v5.8h, v1.8h, v29.8h \n" \
- "mul v6.8h, v2.8h, v30.8h \n" \
- "mul v7.8h, v2.8h, v28.8h \n" \
- "sqadd v6.8h, v6.8h, v5.8h \n" \
- "sqadd " #vB ".8h, v24.8h, v0.8h \n" /* B */ \
- "sqadd " #vG ".8h, v25.8h, v0.8h \n" /* G */ \
- "sqadd " #vR ".8h, v26.8h, v0.8h \n" /* R */ \
- "sqadd " #vB ".8h, " #vB ".8h, v3.8h \n" /* B */ \
- "sqsub " #vG ".8h, " #vG ".8h, v6.8h \n" /* G */ \
- "sqadd " #vR ".8h, " #vR ".8h, v7.8h \n" /* R */ \
- "sqshrun " #vB ".8b, " #vB ".8h, #6 \n" /* B */ \
- "sqshrun " #vG ".8b, " #vG ".8h, #6 \n" /* G */ \
- "sqshrun " #vR ".8b, " #vR ".8h, #6 \n" /* R */ \
-
-void I444ToARGBRow_NEON(const uint8* src_y,
- const uint8* src_u,
- const uint8* src_v,
- uint8* dst_argb,
+#define READUYVY \
+ "ld2 {v2.8b, v3.8b}, [%0], #16 \n" \
+ "orr v0.8b, v3.8b, v3.8b \n" \
+ "uzp1 v1.8b, v2.8b, v2.8b \n" \
+ "uzp2 v3.8b, v2.8b, v2.8b \n" \
+ "ins v1.s[1], v3.s[0] \n"
+
+#define YUVTORGB_SETUP \
+ "ld1r {v24.8h}, [%[kUVBiasBGR]], #2 \n" \
+ "ld1r {v25.8h}, [%[kUVBiasBGR]], #2 \n" \
+ "ld1r {v26.8h}, [%[kUVBiasBGR]] \n" \
+ "ld1r {v31.4s}, [%[kYToRgb]] \n" \
+ "ld2 {v27.8h, v28.8h}, [%[kUVToRB]] \n" \
+ "ld2 {v29.8h, v30.8h}, [%[kUVToG]] \n"
+
+#define YUVTORGB(vR, vG, vB) \
+ "uxtl v0.8h, v0.8b \n" /* Extract Y */ \
+ "shll v2.8h, v1.8b, #8 \n" /* Replicate UV */ \
+ "ushll2 v3.4s, v0.8h, #0 \n" /* Y */ \
+ "ushll v0.4s, v0.4h, #0 \n" \
+ "mul v3.4s, v3.4s, v31.4s \n" \
+ "mul v0.4s, v0.4s, v31.4s \n" \
+ "sqshrun v0.4h, v0.4s, #16 \n" \
+ "sqshrun2 v0.8h, v3.4s, #16 \n" /* Y */ \
+ "uaddw v1.8h, v2.8h, v1.8b \n" /* Replicate UV */ \
+ "mov v2.d[0], v1.d[1] \n" /* Extract V */ \
+ "uxtl v2.8h, v2.8b \n" \
+ "uxtl v1.8h, v1.8b \n" /* Extract U */ \
+ "mul v3.8h, v1.8h, v27.8h \n" \
+ "mul v5.8h, v1.8h, v29.8h \n" \
+ "mul v6.8h, v2.8h, v30.8h \n" \
+ "mul v7.8h, v2.8h, v28.8h \n" \
+ "sqadd v6.8h, v6.8h, v5.8h \n" \
+ "sqadd " #vB \
+ ".8h, v24.8h, v0.8h \n" /* B */ \
+ "sqadd " #vG \
+ ".8h, v25.8h, v0.8h \n" /* G */ \
+ "sqadd " #vR \
+ ".8h, v26.8h, v0.8h \n" /* R */ \
+ "sqadd " #vB ".8h, " #vB \
+ ".8h, v3.8h \n" /* B */ \
+ "sqsub " #vG ".8h, " #vG \
+ ".8h, v6.8h \n" /* G */ \
+ "sqadd " #vR ".8h, " #vR \
+ ".8h, v7.8h \n" /* R */ \
+ "sqshrun " #vB ".8b, " #vB \
+ ".8h, #6 \n" /* B */ \
+ "sqshrun " #vG ".8b, " #vG \
+ ".8h, #6 \n" /* G */ \
+ "sqshrun " #vR ".8b, " #vR ".8h, #6 \n" /* R */
+
+void I444ToARGBRow_NEON(const uint8_t* src_y,
+ const uint8_t* src_u,
+ const uint8_t* src_v,
+ uint8_t* dst_argb,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
@@ -140,7 +125,6 @@ void I444ToARGBRow_NEON(const uint8* src_y,
READYUV444
YUVTORGB(v22, v21, v20)
"subs %w4, %w4, #8 \n"
- MEMACCESS(3)
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n"
"b.gt 1b \n"
: "+r"(src_y), // %0
@@ -157,10 +141,10 @@ void I444ToARGBRow_NEON(const uint8* src_y,
);
}
-void I422ToARGBRow_NEON(const uint8* src_y,
- const uint8* src_u,
- const uint8* src_v,
- uint8* dst_argb,
+void I422ToARGBRow_NEON(const uint8_t* src_y,
+ const uint8_t* src_u,
+ const uint8_t* src_v,
+ uint8_t* dst_argb,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
@@ -170,7 +154,6 @@ void I422ToARGBRow_NEON(const uint8* src_y,
READYUV422
YUVTORGB(v22, v21, v20)
"subs %w4, %w4, #8 \n"
- MEMACCESS(3)
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n"
"b.gt 1b \n"
: "+r"(src_y), // %0
@@ -187,11 +170,11 @@ void I422ToARGBRow_NEON(const uint8* src_y,
);
}
-void I422AlphaToARGBRow_NEON(const uint8* src_y,
- const uint8* src_u,
- const uint8* src_v,
- const uint8* src_a,
- uint8* dst_argb,
+void I422AlphaToARGBRow_NEON(const uint8_t* src_y,
+ const uint8_t* src_u,
+ const uint8_t* src_v,
+ const uint8_t* src_a,
+ uint8_t* dst_argb,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
@@ -199,10 +182,8 @@ void I422AlphaToARGBRow_NEON(const uint8* src_y,
"1: \n"
READYUV422
YUVTORGB(v22, v21, v20)
- MEMACCESS(3)
"ld1 {v23.8b}, [%3], #8 \n"
"subs %w5, %w5, #8 \n"
- MEMACCESS(4)
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%4], #32 \n"
"b.gt 1b \n"
: "+r"(src_y), // %0
@@ -220,40 +201,10 @@ void I422AlphaToARGBRow_NEON(const uint8* src_y,
);
}
-void I411ToARGBRow_NEON(const uint8* src_y,
- const uint8* src_u,
- const uint8* src_v,
- uint8* dst_argb,
- const struct YuvConstants* yuvconstants,
- int width) {
- asm volatile (
- YUVTORGB_SETUP
- "movi v23.8b, #255 \n" /* A */
- "1: \n"
- READYUV411
- YUVTORGB(v22, v21, v20)
- "subs %w4, %w4, #8 \n"
- MEMACCESS(3)
- "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n"
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_u), // %1
- "+r"(src_v), // %2
- "+r"(dst_argb), // %3
- "+r"(width) // %4
- : [kUVToRB]"r"(&yuvconstants->kUVToRB),
- [kUVToG]"r"(&yuvconstants->kUVToG),
- [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb]"r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
- );
-}
-
-void I422ToRGBARow_NEON(const uint8* src_y,
- const uint8* src_u,
- const uint8* src_v,
- uint8* dst_rgba,
+void I422ToRGBARow_NEON(const uint8_t* src_y,
+ const uint8_t* src_u,
+ const uint8_t* src_v,
+ uint8_t* dst_rgba,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
@@ -263,7 +214,6 @@ void I422ToRGBARow_NEON(const uint8* src_y,
READYUV422
YUVTORGB(v23, v22, v21)
"subs %w4, %w4, #8 \n"
- MEMACCESS(3)
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n"
"b.gt 1b \n"
: "+r"(src_y), // %0
@@ -280,10 +230,10 @@ void I422ToRGBARow_NEON(const uint8* src_y,
);
}
-void I422ToRGB24Row_NEON(const uint8* src_y,
- const uint8* src_u,
- const uint8* src_v,
- uint8* dst_rgb24,
+void I422ToRGB24Row_NEON(const uint8_t* src_y,
+ const uint8_t* src_u,
+ const uint8_t* src_v,
+ uint8_t* dst_rgb24,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
@@ -292,7 +242,6 @@ void I422ToRGB24Row_NEON(const uint8* src_y,
READYUV422
YUVTORGB(v22, v21, v20)
"subs %w4, %w4, #8 \n"
- MEMACCESS(3)
"st3 {v20.8b,v21.8b,v22.8b}, [%3], #24 \n"
"b.gt 1b \n"
: "+r"(src_y), // %0
@@ -309,97 +258,91 @@ void I422ToRGB24Row_NEON(const uint8* src_y,
);
}
-#define ARGBTORGB565 \
- "shll v0.8h, v22.8b, #8 \n" /* R */ \
- "shll v21.8h, v21.8b, #8 \n" /* G */ \
- "shll v20.8h, v20.8b, #8 \n" /* B */ \
- "sri v0.8h, v21.8h, #5 \n" /* RG */ \
- "sri v0.8h, v20.8h, #11 \n" /* RGB */
+#define ARGBTORGB565 \
+ "shll v0.8h, v22.8b, #8 \n" /* R */ \
+ "shll v21.8h, v21.8b, #8 \n" /* G */ \
+ "shll v20.8h, v20.8b, #8 \n" /* B */ \
+ "sri v0.8h, v21.8h, #5 \n" /* RG */ \
+ "sri v0.8h, v20.8h, #11 \n" /* RGB */
-void I422ToRGB565Row_NEON(const uint8* src_y,
- const uint8* src_u,
- const uint8* src_v,
- uint8* dst_rgb565,
+void I422ToRGB565Row_NEON(const uint8_t* src_y,
+ const uint8_t* src_u,
+ const uint8_t* src_v,
+ uint8_t* dst_rgb565,
const struct YuvConstants* yuvconstants,
int width) {
- asm volatile (
- YUVTORGB_SETUP
- "1: \n"
- READYUV422
- YUVTORGB(v22, v21, v20)
- "subs %w4, %w4, #8 \n"
- ARGBTORGB565
- MEMACCESS(3)
- "st1 {v0.8h}, [%3], #16 \n" // store 8 pixels RGB565.
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_u), // %1
- "+r"(src_v), // %2
- "+r"(dst_rgb565), // %3
- "+r"(width) // %4
- : [kUVToRB]"r"(&yuvconstants->kUVToRB),
- [kUVToG]"r"(&yuvconstants->kUVToG),
- [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb]"r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
- );
-}
-
-#define ARGBTOARGB1555 \
- "shll v0.8h, v23.8b, #8 \n" /* A */ \
- "shll v22.8h, v22.8b, #8 \n" /* R */ \
- "shll v21.8h, v21.8b, #8 \n" /* G */ \
- "shll v20.8h, v20.8b, #8 \n" /* B */ \
- "sri v0.8h, v22.8h, #1 \n" /* AR */ \
- "sri v0.8h, v21.8h, #6 \n" /* ARG */ \
- "sri v0.8h, v20.8h, #11 \n" /* ARGB */
-
-void I422ToARGB1555Row_NEON(const uint8* src_y,
- const uint8* src_u,
- const uint8* src_v,
- uint8* dst_argb1555,
+ asm volatile(
+ YUVTORGB_SETUP
+ "1: \n" READYUV422 YUVTORGB(
+ v22, v21,
+ v20) "subs %w4, %w4, #8 \n" ARGBTORGB565
+ "st1 {v0.8h}, [%3], #16 \n" // store 8 pixels
+ // RGB565.
+ "b.gt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(src_u), // %1
+ "+r"(src_v), // %2
+ "+r"(dst_rgb565), // %3
+ "+r"(width) // %4
+ : [kUVToRB] "r"(&yuvconstants->kUVToRB),
+ [kUVToG] "r"(&yuvconstants->kUVToG),
+ [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
+ [kYToRgb] "r"(&yuvconstants->kYToRgb)
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
+ "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30");
+}
+
+#define ARGBTOARGB1555 \
+ "shll v0.8h, v23.8b, #8 \n" /* A */ \
+ "shll v22.8h, v22.8b, #8 \n" /* R */ \
+ "shll v21.8h, v21.8b, #8 \n" /* G */ \
+ "shll v20.8h, v20.8b, #8 \n" /* B */ \
+ "sri v0.8h, v22.8h, #1 \n" /* AR */ \
+ "sri v0.8h, v21.8h, #6 \n" /* ARG */ \
+ "sri v0.8h, v20.8h, #11 \n" /* ARGB */
+
+void I422ToARGB1555Row_NEON(const uint8_t* src_y,
+ const uint8_t* src_u,
+ const uint8_t* src_v,
+ uint8_t* dst_argb1555,
const struct YuvConstants* yuvconstants,
int width) {
- asm volatile (
- YUVTORGB_SETUP
- "movi v23.8b, #255 \n"
- "1: \n"
- READYUV422
- YUVTORGB(v22, v21, v20)
- "subs %w4, %w4, #8 \n"
- ARGBTOARGB1555
- MEMACCESS(3)
- "st1 {v0.8h}, [%3], #16 \n" // store 8 pixels RGB565.
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_u), // %1
- "+r"(src_v), // %2
- "+r"(dst_argb1555), // %3
- "+r"(width) // %4
- : [kUVToRB]"r"(&yuvconstants->kUVToRB),
- [kUVToG]"r"(&yuvconstants->kUVToG),
- [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb]"r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
- );
-}
-
-#define ARGBTOARGB4444 \
- /* Input v20.8b<=B, v21.8b<=G, v22.8b<=R, v23.8b<=A, v4.8b<=0x0f */ \
- "ushr v20.8b, v20.8b, #4 \n" /* B */ \
- "bic v21.8b, v21.8b, v4.8b \n" /* G */ \
- "ushr v22.8b, v22.8b, #4 \n" /* R */ \
- "bic v23.8b, v23.8b, v4.8b \n" /* A */ \
- "orr v0.8b, v20.8b, v21.8b \n" /* BG */ \
- "orr v1.8b, v22.8b, v23.8b \n" /* RA */ \
- "zip1 v0.16b, v0.16b, v1.16b \n" /* BGRA */
-
-void I422ToARGB4444Row_NEON(const uint8* src_y,
- const uint8* src_u,
- const uint8* src_v,
- uint8* dst_argb4444,
+ asm volatile(
+ YUVTORGB_SETUP
+ "movi v23.8b, #255 \n"
+ "1: \n" READYUV422 YUVTORGB(
+ v22, v21,
+ v20) "subs %w4, %w4, #8 \n" ARGBTOARGB1555
+ "st1 {v0.8h}, [%3], #16 \n" // store 8 pixels
+ // RGB565.
+ "b.gt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(src_u), // %1
+ "+r"(src_v), // %2
+ "+r"(dst_argb1555), // %3
+ "+r"(width) // %4
+ : [kUVToRB] "r"(&yuvconstants->kUVToRB),
+ [kUVToG] "r"(&yuvconstants->kUVToG),
+ [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
+ [kYToRgb] "r"(&yuvconstants->kYToRgb)
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
+ "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30");
+}
+
+#define ARGBTOARGB4444 \
+ /* Input v20.8b<=B, v21.8b<=G, v22.8b<=R, v23.8b<=A, v4.8b<=0x0f */ \
+ "ushr v20.8b, v20.8b, #4 \n" /* B */ \
+ "bic v21.8b, v21.8b, v4.8b \n" /* G */ \
+ "ushr v22.8b, v22.8b, #4 \n" /* R */ \
+ "bic v23.8b, v23.8b, v4.8b \n" /* A */ \
+ "orr v0.8b, v20.8b, v21.8b \n" /* BG */ \
+ "orr v1.8b, v22.8b, v23.8b \n" /* RA */ \
+ "zip1 v0.16b, v0.16b, v1.16b \n" /* BGRA */
+
+void I422ToARGB4444Row_NEON(const uint8_t* src_y,
+ const uint8_t* src_u,
+ const uint8_t* src_v,
+ uint8_t* dst_argb4444,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
@@ -411,7 +354,6 @@ void I422ToARGB4444Row_NEON(const uint8* src_y,
"subs %w4, %w4, #8 \n"
"movi v23.8b, #255 \n"
ARGBTOARGB4444
- MEMACCESS(3)
"st1 {v0.8h}, [%3], #16 \n" // store 8 pixels ARGB4444.
"b.gt 1b \n"
: "+r"(src_y), // %0
@@ -428,9 +370,7 @@ void I422ToARGB4444Row_NEON(const uint8* src_y,
);
}
-void I400ToARGBRow_NEON(const uint8* src_y,
- uint8* dst_argb,
- int width) {
+void I400ToARGBRow_NEON(const uint8_t* src_y, uint8_t* dst_argb, int width) {
asm volatile (
YUVTORGB_SETUP
"movi v23.8b, #255 \n"
@@ -438,7 +378,6 @@ void I400ToARGBRow_NEON(const uint8* src_y,
READYUV400
YUVTORGB(v22, v21, v20)
"subs %w2, %w2, #8 \n"
- MEMACCESS(1)
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n"
"b.gt 1b \n"
: "+r"(src_y), // %0
@@ -453,31 +392,26 @@ void I400ToARGBRow_NEON(const uint8* src_y,
);
}
-void J400ToARGBRow_NEON(const uint8* src_y,
- uint8* dst_argb,
- int width) {
- asm volatile (
- "movi v23.8b, #255 \n"
- "1: \n"
- MEMACCESS(0)
- "ld1 {v20.8b}, [%0], #8 \n"
- "orr v21.8b, v20.8b, v20.8b \n"
- "orr v22.8b, v20.8b, v20.8b \n"
- "subs %w2, %w2, #8 \n"
- MEMACCESS(1)
- "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n"
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v20", "v21", "v22", "v23"
- );
+void J400ToARGBRow_NEON(const uint8_t* src_y, uint8_t* dst_argb, int width) {
+ asm volatile(
+ "movi v23.8b, #255 \n"
+ "1: \n"
+ "ld1 {v20.8b}, [%0], #8 \n"
+ "orr v21.8b, v20.8b, v20.8b \n"
+ "orr v22.8b, v20.8b, v20.8b \n"
+ "subs %w2, %w2, #8 \n"
+ "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n"
+ "b.gt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(dst_argb), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "v20", "v21", "v22", "v23");
}
-void NV12ToARGBRow_NEON(const uint8* src_y,
- const uint8* src_uv,
- uint8* dst_argb,
+void NV12ToARGBRow_NEON(const uint8_t* src_y,
+ const uint8_t* src_uv,
+ uint8_t* dst_argb,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
@@ -487,7 +421,6 @@ void NV12ToARGBRow_NEON(const uint8* src_y,
READNV12
YUVTORGB(v22, v21, v20)
"subs %w3, %w3, #8 \n"
- MEMACCESS(2)
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%2], #32 \n"
"b.gt 1b \n"
: "+r"(src_y), // %0
@@ -503,9 +436,9 @@ void NV12ToARGBRow_NEON(const uint8* src_y,
);
}
-void NV21ToARGBRow_NEON(const uint8* src_y,
- const uint8* src_vu,
- uint8* dst_argb,
+void NV21ToARGBRow_NEON(const uint8_t* src_y,
+ const uint8_t* src_vu,
+ uint8_t* dst_argb,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
@@ -515,7 +448,6 @@ void NV21ToARGBRow_NEON(const uint8* src_y,
READNV21
YUVTORGB(v22, v21, v20)
"subs %w3, %w3, #8 \n"
- MEMACCESS(2)
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%2], #32 \n"
"b.gt 1b \n"
: "+r"(src_y), // %0
@@ -531,24 +463,22 @@ void NV21ToARGBRow_NEON(const uint8* src_y,
);
}
-void NV12ToRGB565Row_NEON(const uint8* src_y,
- const uint8* src_uv,
- uint8* dst_rgb565,
- const struct YuvConstants* yuvconstants,
- int width) {
+void NV12ToRGB24Row_NEON(const uint8_t* src_y,
+ const uint8_t* src_uv,
+ uint8_t* dst_rgb24,
+ const struct YuvConstants* yuvconstants,
+ int width) {
asm volatile (
YUVTORGB_SETUP
"1: \n"
READNV12
YUVTORGB(v22, v21, v20)
"subs %w3, %w3, #8 \n"
- ARGBTORGB565
- MEMACCESS(2)
- "st1 {v0.8h}, [%2], 16 \n" // store 8 pixels RGB565.
+ "st3 {v20.8b,v21.8b,v22.8b}, [%2], #24 \n"
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_uv), // %1
- "+r"(dst_rgb565), // %2
+ "+r"(dst_rgb24), // %2
"+r"(width) // %3
: [kUVToRB]"r"(&yuvconstants->kUVToRB),
[kUVToG]"r"(&yuvconstants->kUVToG),
@@ -559,8 +489,59 @@ void NV12ToRGB565Row_NEON(const uint8* src_y,
);
}
-void YUY2ToARGBRow_NEON(const uint8* src_yuy2,
- uint8* dst_argb,
+void NV21ToRGB24Row_NEON(const uint8_t* src_y,
+ const uint8_t* src_vu,
+ uint8_t* dst_rgb24,
+ const struct YuvConstants* yuvconstants,
+ int width) {
+ asm volatile (
+ YUVTORGB_SETUP
+ "1: \n"
+ READNV21
+ YUVTORGB(v22, v21, v20)
+ "subs %w3, %w3, #8 \n"
+ "st3 {v20.8b,v21.8b,v22.8b}, [%2], #24 \n"
+ "b.gt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(src_vu), // %1
+ "+r"(dst_rgb24), // %2
+ "+r"(width) // %3
+ : [kUVToRB]"r"(&yuvconstants->kUVToRB),
+ [kUVToG]"r"(&yuvconstants->kUVToG),
+ [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
+ [kYToRgb]"r"(&yuvconstants->kYToRgb)
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
+ "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
+ );
+}
+
+void NV12ToRGB565Row_NEON(const uint8_t* src_y,
+ const uint8_t* src_uv,
+ uint8_t* dst_rgb565,
+ const struct YuvConstants* yuvconstants,
+ int width) {
+ asm volatile(
+ YUVTORGB_SETUP
+ "1: \n" READNV12 YUVTORGB(
+ v22, v21,
+ v20) "subs %w3, %w3, #8 \n" ARGBTORGB565
+ "st1 {v0.8h}, [%2], 16 \n" // store 8 pixels
+ // RGB565.
+ "b.gt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(src_uv), // %1
+ "+r"(dst_rgb565), // %2
+ "+r"(width) // %3
+ : [kUVToRB] "r"(&yuvconstants->kUVToRB),
+ [kUVToG] "r"(&yuvconstants->kUVToG),
+ [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
+ [kYToRgb] "r"(&yuvconstants->kYToRgb)
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
+ "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30");
+}
+
+void YUY2ToARGBRow_NEON(const uint8_t* src_yuy2,
+ uint8_t* dst_argb,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
@@ -570,7 +551,6 @@ void YUY2ToARGBRow_NEON(const uint8* src_yuy2,
READYUY2
YUVTORGB(v22, v21, v20)
"subs %w2, %w2, #8 \n"
- MEMACCESS(1)
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n"
"b.gt 1b \n"
: "+r"(src_yuy2), // %0
@@ -585,8 +565,8 @@ void YUY2ToARGBRow_NEON(const uint8* src_yuy2,
);
}
-void UYVYToARGBRow_NEON(const uint8* src_uyvy,
- uint8* dst_argb,
+void UYVYToARGBRow_NEON(const uint8_t* src_uyvy,
+ uint8_t* dst_argb,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
@@ -596,7 +576,6 @@ void UYVYToARGBRow_NEON(const uint8* src_uyvy,
READUYVY
YUVTORGB(v22, v21, v20)
"subs %w2, %w2, #8 \n"
- MEMACCESS(1)
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], 32 \n"
"b.gt 1b \n"
: "+r"(src_uyvy), // %0
@@ -612,869 +591,819 @@ void UYVYToARGBRow_NEON(const uint8* src_uyvy,
}
// Reads 16 pairs of UV and write even values to dst_u and odd to dst_v.
-void SplitUVRow_NEON(const uint8* src_uv, uint8* dst_u, uint8* dst_v,
+void SplitUVRow_NEON(const uint8_t* src_uv,
+ uint8_t* dst_u,
+ uint8_t* dst_v,
int width) {
- asm volatile (
- "1: \n"
- MEMACCESS(0)
- "ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pairs of UV
- "subs %w3, %w3, #16 \n" // 16 processed per loop
- MEMACCESS(1)
- "st1 {v0.16b}, [%1], #16 \n" // store U
- MEMACCESS(2)
- "st1 {v1.16b}, [%2], #16 \n" // store V
- "b.gt 1b \n"
- : "+r"(src_uv), // %0
- "+r"(dst_u), // %1
- "+r"(dst_v), // %2
- "+r"(width) // %3 // Output registers
- : // Input registers
- : "cc", "memory", "v0", "v1" // Clobber List
- );
+ asm volatile(
+ "1: \n"
+ "ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pairs of UV
+ "subs %w3, %w3, #16 \n" // 16 processed per loop
+ "st1 {v0.16b}, [%1], #16 \n" // store U
+ "st1 {v1.16b}, [%2], #16 \n" // store V
+ "b.gt 1b \n"
+ : "+r"(src_uv), // %0
+ "+r"(dst_u), // %1
+ "+r"(dst_v), // %2
+ "+r"(width) // %3 // Output registers
+ : // Input registers
+ : "cc", "memory", "v0", "v1" // Clobber List
+ );
}
// Reads 16 U's and V's and writes out 16 pairs of UV.
-void MergeUVRow_NEON(const uint8* src_u, const uint8* src_v, uint8* dst_uv,
+void MergeUVRow_NEON(const uint8_t* src_u,
+ const uint8_t* src_v,
+ uint8_t* dst_uv,
int width) {
- asm volatile (
- "1: \n"
- MEMACCESS(0)
- "ld1 {v0.16b}, [%0], #16 \n" // load U
- MEMACCESS(1)
- "ld1 {v1.16b}, [%1], #16 \n" // load V
- "subs %w3, %w3, #16 \n" // 16 processed per loop
- MEMACCESS(2)
- "st2 {v0.16b,v1.16b}, [%2], #32 \n" // store 16 pairs of UV
- "b.gt 1b \n"
- :
- "+r"(src_u), // %0
- "+r"(src_v), // %1
- "+r"(dst_uv), // %2
- "+r"(width) // %3 // Output registers
- : // Input registers
- : "cc", "memory", "v0", "v1" // Clobber List
- );
-}
-
-// Copy multiple of 32. vld4.8 allow unaligned and is fastest on a15.
-void CopyRow_NEON(const uint8* src, uint8* dst, int count) {
- asm volatile (
- "1: \n"
- MEMACCESS(0)
- "ld1 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 32
- "subs %w2, %w2, #32 \n" // 32 processed per loop
- MEMACCESS(1)
- "st1 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 32
- "b.gt 1b \n"
- : "+r"(src), // %0
- "+r"(dst), // %1
- "+r"(count) // %2 // Output registers
- : // Input registers
- : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
- );
-}
-
-// SetRow writes 'count' bytes using an 8 bit value repeated.
-void SetRow_NEON(uint8* dst, uint8 v8, int count) {
- asm volatile (
- "dup v0.16b, %w2 \n" // duplicate 16 bytes
- "1: \n"
- "subs %w1, %w1, #16 \n" // 16 bytes per loop
- MEMACCESS(0)
- "st1 {v0.16b}, [%0], #16 \n" // store
- "b.gt 1b \n"
- : "+r"(dst), // %0
- "+r"(count) // %1
- : "r"(v8) // %2
- : "cc", "memory", "v0"
- );
-}
-
-void ARGBSetRow_NEON(uint8* dst, uint32 v32, int count) {
- asm volatile (
- "dup v0.4s, %w2 \n" // duplicate 4 ints
- "1: \n"
- "subs %w1, %w1, #4 \n" // 4 ints per loop
- MEMACCESS(0)
- "st1 {v0.16b}, [%0], #16 \n" // store
- "b.gt 1b \n"
- : "+r"(dst), // %0
- "+r"(count) // %1
- : "r"(v32) // %2
- : "cc", "memory", "v0"
- );
-}
-
-void MirrorRow_NEON(const uint8* src, uint8* dst, int width) {
- asm volatile (
- // Start at end of source row.
- "add %0, %0, %w2, sxtw \n"
- "sub %0, %0, #16 \n"
- "1: \n"
- MEMACCESS(0)
- "ld1 {v0.16b}, [%0], %3 \n" // src -= 16
- "subs %w2, %w2, #16 \n" // 16 pixels per loop.
- "rev64 v0.16b, v0.16b \n"
- MEMACCESS(1)
- "st1 {v0.D}[1], [%1], #8 \n" // dst += 16
- MEMACCESS(1)
- "st1 {v0.D}[0], [%1], #8 \n"
- "b.gt 1b \n"
- : "+r"(src), // %0
- "+r"(dst), // %1
- "+r"(width) // %2
- : "r"((ptrdiff_t)-16) // %3
- : "cc", "memory", "v0"
- );
-}
-
-void MirrorUVRow_NEON(const uint8* src_uv, uint8* dst_u, uint8* dst_v,
+ asm volatile(
+ "1: \n"
+ "ld1 {v0.16b}, [%0], #16 \n" // load U
+ "ld1 {v1.16b}, [%1], #16 \n" // load V
+ "subs %w3, %w3, #16 \n" // 16 processed per loop
+ "st2 {v0.16b,v1.16b}, [%2], #32 \n" // store 16 pairs of UV
+ "b.gt 1b \n"
+ : "+r"(src_u), // %0
+ "+r"(src_v), // %1
+ "+r"(dst_uv), // %2
+ "+r"(width) // %3 // Output registers
+ : // Input registers
+ : "cc", "memory", "v0", "v1" // Clobber List
+ );
+}
+
+// Reads 16 packed RGB and write to planar dst_r, dst_g, dst_b.
+void SplitRGBRow_NEON(const uint8_t* src_rgb,
+ uint8_t* dst_r,
+ uint8_t* dst_g,
+ uint8_t* dst_b,
int width) {
- asm volatile (
- // Start at end of source row.
- "add %0, %0, %w3, sxtw #1 \n"
- "sub %0, %0, #16 \n"
- "1: \n"
- MEMACCESS(0)
- "ld2 {v0.8b, v1.8b}, [%0], %4 \n" // src -= 16
- "subs %w3, %w3, #8 \n" // 8 pixels per loop.
- "rev64 v0.8b, v0.8b \n"
- "rev64 v1.8b, v1.8b \n"
- MEMACCESS(1)
- "st1 {v0.8b}, [%1], #8 \n" // dst += 8
- MEMACCESS(2)
- "st1 {v1.8b}, [%2], #8 \n"
- "b.gt 1b \n"
- : "+r"(src_uv), // %0
- "+r"(dst_u), // %1
- "+r"(dst_v), // %2
- "+r"(width) // %3
- : "r"((ptrdiff_t)-16) // %4
- : "cc", "memory", "v0", "v1"
- );
-}
-
-void ARGBMirrorRow_NEON(const uint8* src, uint8* dst, int width) {
- asm volatile (
- // Start at end of source row.
- "add %0, %0, %w2, sxtw #2 \n"
- "sub %0, %0, #16 \n"
- "1: \n"
- MEMACCESS(0)
- "ld1 {v0.16b}, [%0], %3 \n" // src -= 16
- "subs %w2, %w2, #4 \n" // 4 pixels per loop.
- "rev64 v0.4s, v0.4s \n"
- MEMACCESS(1)
- "st1 {v0.D}[1], [%1], #8 \n" // dst += 16
- MEMACCESS(1)
- "st1 {v0.D}[0], [%1], #8 \n"
- "b.gt 1b \n"
- : "+r"(src), // %0
- "+r"(dst), // %1
- "+r"(width) // %2
- : "r"((ptrdiff_t)-16) // %3
- : "cc", "memory", "v0"
- );
-}
-
-void RGB24ToARGBRow_NEON(const uint8* src_rgb24, uint8* dst_argb, int width) {
- asm volatile (
- "movi v4.8b, #255 \n" // Alpha
- "1: \n"
- MEMACCESS(0)
- "ld3 {v1.8b,v2.8b,v3.8b}, [%0], #24 \n" // load 8 pixels of RGB24.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- MEMACCESS(1)
- "st4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%1], #32 \n" // store 8 ARGB pixels
- "b.gt 1b \n"
- : "+r"(src_rgb24), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v1", "v2", "v3", "v4" // Clobber List
- );
-}
-
-void RAWToARGBRow_NEON(const uint8* src_raw, uint8* dst_argb, int width) {
- asm volatile (
- "movi v5.8b, #255 \n" // Alpha
- "1: \n"
- MEMACCESS(0)
- "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // read r g b
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "orr v3.8b, v1.8b, v1.8b \n" // move g
- "orr v4.8b, v0.8b, v0.8b \n" // move r
- MEMACCESS(1)
- "st4 {v2.8b,v3.8b,v4.8b,v5.8b}, [%1], #32 \n" // store b g r a
- "b.gt 1b \n"
- : "+r"(src_raw), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5" // Clobber List
- );
-}
-
-void RAWToRGB24Row_NEON(const uint8* src_raw, uint8* dst_rgb24, int width) {
- asm volatile (
- "1: \n"
- MEMACCESS(0)
- "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // read r g b
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "orr v3.8b, v1.8b, v1.8b \n" // move g
- "orr v4.8b, v0.8b, v0.8b \n" // move r
- MEMACCESS(1)
- "st3 {v2.8b,v3.8b,v4.8b}, [%1], #24 \n" // store b g r
- "b.gt 1b \n"
- : "+r"(src_raw), // %0
- "+r"(dst_rgb24), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4" // Clobber List
- );
-}
-
-#define RGB565TOARGB \
- "shrn v6.8b, v0.8h, #5 \n" /* G xxGGGGGG */ \
- "shl v6.8b, v6.8b, #2 \n" /* G GGGGGG00 upper 6 */ \
- "ushr v4.8b, v6.8b, #6 \n" /* G 000000GG lower 2 */ \
- "orr v1.8b, v4.8b, v6.8b \n" /* G */ \
- "xtn v2.8b, v0.8h \n" /* B xxxBBBBB */ \
- "ushr v0.8h, v0.8h, #11 \n" /* R 000RRRRR */ \
- "xtn2 v2.16b,v0.8h \n" /* R in upper part */ \
- "shl v2.16b, v2.16b, #3 \n" /* R,B BBBBB000 upper 5 */ \
- "ushr v0.16b, v2.16b, #5 \n" /* R,B 00000BBB lower 3 */ \
- "orr v0.16b, v0.16b, v2.16b \n" /* R,B */ \
- "dup v2.2D, v0.D[1] \n" /* R */
-
-void RGB565ToARGBRow_NEON(const uint8* src_rgb565, uint8* dst_argb, int width) {
- asm volatile (
- "movi v3.8b, #255 \n" // Alpha
- "1: \n"
- MEMACCESS(0)
- "ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- RGB565TOARGB
- MEMACCESS(1)
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB pixels
- "b.gt 1b \n"
- : "+r"(src_rgb565), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v6" // Clobber List
- );
-}
-
-#define ARGB1555TOARGB \
- "ushr v2.8h, v0.8h, #10 \n" /* R xxxRRRRR */ \
- "shl v2.8h, v2.8h, #3 \n" /* R RRRRR000 upper 5 */ \
- "xtn v3.8b, v2.8h \n" /* RRRRR000 AAAAAAAA */ \
- \
- "sshr v2.8h, v0.8h, #15 \n" /* A AAAAAAAA */ \
- "xtn2 v3.16b, v2.8h \n" \
- \
- "xtn v2.8b, v0.8h \n" /* B xxxBBBBB */ \
- "shrn2 v2.16b,v0.8h, #5 \n" /* G xxxGGGGG */ \
- \
- "ushr v1.16b, v3.16b, #5 \n" /* R,A 00000RRR lower 3 */ \
- "shl v0.16b, v2.16b, #3 \n" /* B,G BBBBB000 upper 5 */ \
- "ushr v2.16b, v0.16b, #5 \n" /* B,G 00000BBB lower 3 */ \
- \
- "orr v0.16b, v0.16b, v2.16b \n" /* B,G */ \
- "orr v2.16b, v1.16b, v3.16b \n" /* R,A */ \
- "dup v1.2D, v0.D[1] \n" \
- "dup v3.2D, v2.D[1] \n"
+ asm volatile(
+ "1: \n"
+ "ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 16 RGB
+ "subs %w4, %w4, #16 \n" // 16 processed per loop
+ "st1 {v0.16b}, [%1], #16 \n" // store R
+ "st1 {v1.16b}, [%2], #16 \n" // store G
+ "st1 {v2.16b}, [%3], #16 \n" // store B
+ "b.gt 1b \n"
+ : "+r"(src_rgb), // %0
+ "+r"(dst_r), // %1
+ "+r"(dst_g), // %2
+ "+r"(dst_b), // %3
+ "+r"(width) // %4
+ : // Input registers
+ : "cc", "memory", "v0", "v1", "v2" // Clobber List
+ );
+}
+
+// Reads 16 planar R's, G's and B's and writes out 16 packed RGB at a time
+void MergeRGBRow_NEON(const uint8_t* src_r,
+ const uint8_t* src_g,
+ const uint8_t* src_b,
+ uint8_t* dst_rgb,
+ int width) {
+ asm volatile(
+ "1: \n"
+ "ld1 {v0.16b}, [%0], #16 \n" // load R
+ "ld1 {v1.16b}, [%1], #16 \n" // load G
+ "ld1 {v2.16b}, [%2], #16 \n" // load B
+ "subs %w4, %w4, #16 \n" // 16 processed per loop
+ "st3 {v0.16b,v1.16b,v2.16b}, [%3], #48 \n" // store 16 RGB
+ "b.gt 1b \n"
+ : "+r"(src_r), // %0
+ "+r"(src_g), // %1
+ "+r"(src_b), // %2
+ "+r"(dst_rgb), // %3
+ "+r"(width) // %4
+ : // Input registers
+ : "cc", "memory", "v0", "v1", "v2" // Clobber List
+ );
+}
+
+// Copy multiple of 32.
+void CopyRow_NEON(const uint8_t* src, uint8_t* dst, int width) {
+ asm volatile(
+ "1: \n"
+ "ldp q0, q1, [%0], #32 \n"
+ "subs %w2, %w2, #32 \n" // 32 processed per loop
+ "stp q0, q1, [%1], #32 \n"
+ "b.gt 1b \n"
+ : "+r"(src), // %0
+ "+r"(dst), // %1
+ "+r"(width) // %2 // Output registers
+ : // Input registers
+ : "cc", "memory", "v0", "v1" // Clobber List
+ );
+}
+
+// SetRow writes 'width' bytes using an 8 bit value repeated.
+void SetRow_NEON(uint8_t* dst, uint8_t v8, int width) {
+ asm volatile(
+ "dup v0.16b, %w2 \n" // duplicate 16 bytes
+ "1: \n"
+ "subs %w1, %w1, #16 \n" // 16 bytes per loop
+ "st1 {v0.16b}, [%0], #16 \n" // store
+ "b.gt 1b \n"
+ : "+r"(dst), // %0
+ "+r"(width) // %1
+ : "r"(v8) // %2
+ : "cc", "memory", "v0");
+}
+
+void ARGBSetRow_NEON(uint8_t* dst, uint32_t v32, int width) {
+ asm volatile(
+ "dup v0.4s, %w2 \n" // duplicate 4 ints
+ "1: \n"
+ "subs %w1, %w1, #4 \n" // 4 ints per loop
+ "st1 {v0.16b}, [%0], #16 \n" // store
+ "b.gt 1b \n"
+ : "+r"(dst), // %0
+ "+r"(width) // %1
+ : "r"(v32) // %2
+ : "cc", "memory", "v0");
+}
+
+void MirrorRow_NEON(const uint8_t* src, uint8_t* dst, int width) {
+ asm volatile(
+ // Start at end of source row.
+ "add %0, %0, %w2, sxtw \n"
+ "sub %0, %0, #16 \n"
+ "1: \n"
+ "ld1 {v0.16b}, [%0], %3 \n" // src -= 16
+ "subs %w2, %w2, #16 \n" // 16 pixels per loop.
+ "rev64 v0.16b, v0.16b \n"
+ "st1 {v0.D}[1], [%1], #8 \n" // dst += 16
+ "st1 {v0.D}[0], [%1], #8 \n"
+ "b.gt 1b \n"
+ : "+r"(src), // %0
+ "+r"(dst), // %1
+ "+r"(width) // %2
+ : "r"((ptrdiff_t)-16) // %3
+ : "cc", "memory", "v0");
+}
+
+void MirrorUVRow_NEON(const uint8_t* src_uv,
+ uint8_t* dst_u,
+ uint8_t* dst_v,
+ int width) {
+ asm volatile(
+ // Start at end of source row.
+ "add %0, %0, %w3, sxtw #1 \n"
+ "sub %0, %0, #16 \n"
+ "1: \n"
+ "ld2 {v0.8b, v1.8b}, [%0], %4 \n" // src -= 16
+ "subs %w3, %w3, #8 \n" // 8 pixels per loop.
+ "rev64 v0.8b, v0.8b \n"
+ "rev64 v1.8b, v1.8b \n"
+ "st1 {v0.8b}, [%1], #8 \n" // dst += 8
+ "st1 {v1.8b}, [%2], #8 \n"
+ "b.gt 1b \n"
+ : "+r"(src_uv), // %0
+ "+r"(dst_u), // %1
+ "+r"(dst_v), // %2
+ "+r"(width) // %3
+ : "r"((ptrdiff_t)-16) // %4
+ : "cc", "memory", "v0", "v1");
+}
+
+void ARGBMirrorRow_NEON(const uint8_t* src, uint8_t* dst, int width) {
+ asm volatile(
+ // Start at end of source row.
+ "add %0, %0, %w2, sxtw #2 \n"
+ "sub %0, %0, #16 \n"
+ "1: \n"
+ "ld1 {v0.16b}, [%0], %3 \n" // src -= 16
+ "subs %w2, %w2, #4 \n" // 4 pixels per loop.
+ "rev64 v0.4s, v0.4s \n"
+ "st1 {v0.D}[1], [%1], #8 \n" // dst += 16
+ "st1 {v0.D}[0], [%1], #8 \n"
+ "b.gt 1b \n"
+ : "+r"(src), // %0
+ "+r"(dst), // %1
+ "+r"(width) // %2
+ : "r"((ptrdiff_t)-16) // %3
+ : "cc", "memory", "v0");
+}
+
+void RGB24ToARGBRow_NEON(const uint8_t* src_rgb24,
+ uint8_t* dst_argb,
+ int width) {
+ asm volatile(
+ "movi v4.8b, #255 \n" // Alpha
+ "1: \n"
+ "ld3 {v1.8b,v2.8b,v3.8b}, [%0], #24 \n" // load 8 pixels of RGB24.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "st4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%1], #32 \n" // store 8 ARGB
+ "b.gt 1b \n"
+ : "+r"(src_rgb24), // %0
+ "+r"(dst_argb), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "v1", "v2", "v3", "v4" // Clobber List
+ );
+}
+
+void RAWToARGBRow_NEON(const uint8_t* src_raw, uint8_t* dst_argb, int width) {
+ asm volatile(
+ "movi v5.8b, #255 \n" // Alpha
+ "1: \n"
+ "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // read r g b
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "orr v3.8b, v1.8b, v1.8b \n" // move g
+ "orr v4.8b, v0.8b, v0.8b \n" // move r
+ "st4 {v2.8b,v3.8b,v4.8b,v5.8b}, [%1], #32 \n" // store b g r a
+ "b.gt 1b \n"
+ : "+r"(src_raw), // %0
+ "+r"(dst_argb), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5" // Clobber List
+ );
+}
+
+void RAWToRGB24Row_NEON(const uint8_t* src_raw, uint8_t* dst_rgb24, int width) {
+ asm volatile(
+ "1: \n"
+ "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // read r g b
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "orr v3.8b, v1.8b, v1.8b \n" // move g
+ "orr v4.8b, v0.8b, v0.8b \n" // move r
+ "st3 {v2.8b,v3.8b,v4.8b}, [%1], #24 \n" // store b g r
+ "b.gt 1b \n"
+ : "+r"(src_raw), // %0
+ "+r"(dst_rgb24), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4" // Clobber List
+ );
+}
+
+#define RGB565TOARGB \
+ "shrn v6.8b, v0.8h, #5 \n" /* G xxGGGGGG */ \
+ "shl v6.8b, v6.8b, #2 \n" /* G GGGGGG00 upper 6 */ \
+ "ushr v4.8b, v6.8b, #6 \n" /* G 000000GG lower 2 */ \
+ "orr v1.8b, v4.8b, v6.8b \n" /* G */ \
+ "xtn v2.8b, v0.8h \n" /* B xxxBBBBB */ \
+ "ushr v0.8h, v0.8h, #11 \n" /* R 000RRRRR */ \
+ "xtn2 v2.16b,v0.8h \n" /* R in upper part */ \
+ "shl v2.16b, v2.16b, #3 \n" /* R,B BBBBB000 upper 5 */ \
+ "ushr v0.16b, v2.16b, #5 \n" /* R,B 00000BBB lower 3 */ \
+ "orr v0.16b, v0.16b, v2.16b \n" /* R,B */ \
+ "dup v2.2D, v0.D[1] \n" /* R */
+
+void RGB565ToARGBRow_NEON(const uint8_t* src_rgb565,
+ uint8_t* dst_argb,
+ int width) {
+ asm volatile(
+ "movi v3.8b, #255 \n" // Alpha
+ "1: \n"
+ "ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ RGB565TOARGB
+ "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB
+ "b.gt 1b \n"
+ : "+r"(src_rgb565), // %0
+ "+r"(dst_argb), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v6" // Clobber List
+ );
+}
+
+#define ARGB1555TOARGB \
+ "ushr v2.8h, v0.8h, #10 \n" /* R xxxRRRRR */ \
+ "shl v2.8h, v2.8h, #3 \n" /* R RRRRR000 upper 5 */ \
+ "xtn v3.8b, v2.8h \n" /* RRRRR000 AAAAAAAA */ \
+ \
+ "sshr v2.8h, v0.8h, #15 \n" /* A AAAAAAAA */ \
+ "xtn2 v3.16b, v2.8h \n" \
+ \
+ "xtn v2.8b, v0.8h \n" /* B xxxBBBBB */ \
+ "shrn2 v2.16b,v0.8h, #5 \n" /* G xxxGGGGG */ \
+ \
+ "ushr v1.16b, v3.16b, #5 \n" /* R,A 00000RRR lower 3 */ \
+ "shl v0.16b, v2.16b, #3 \n" /* B,G BBBBB000 upper 5 */ \
+ "ushr v2.16b, v0.16b, #5 \n" /* B,G 00000BBB lower 3 */ \
+ \
+ "orr v0.16b, v0.16b, v2.16b \n" /* B,G */ \
+ "orr v2.16b, v1.16b, v3.16b \n" /* R,A */ \
+ "dup v1.2D, v0.D[1] \n" \
+ "dup v3.2D, v2.D[1] \n"
// RGB555TOARGB is same as ARGB1555TOARGB but ignores alpha.
-#define RGB555TOARGB \
- "ushr v2.8h, v0.8h, #10 \n" /* R xxxRRRRR */ \
- "shl v2.8h, v2.8h, #3 \n" /* R RRRRR000 upper 5 */ \
- "xtn v3.8b, v2.8h \n" /* RRRRR000 */ \
- \
- "xtn v2.8b, v0.8h \n" /* B xxxBBBBB */ \
- "shrn2 v2.16b,v0.8h, #5 \n" /* G xxxGGGGG */ \
- \
- "ushr v1.16b, v3.16b, #5 \n" /* R 00000RRR lower 3 */ \
- "shl v0.16b, v2.16b, #3 \n" /* B,G BBBBB000 upper 5 */ \
- "ushr v2.16b, v0.16b, #5 \n" /* B,G 00000BBB lower 3 */ \
- \
- "orr v0.16b, v0.16b, v2.16b \n" /* B,G */ \
- "orr v2.16b, v1.16b, v3.16b \n" /* R */ \
- "dup v1.2D, v0.D[1] \n" /* G */ \
-
-void ARGB1555ToARGBRow_NEON(const uint8* src_argb1555, uint8* dst_argb,
+#define RGB555TOARGB \
+ "ushr v2.8h, v0.8h, #10 \n" /* R xxxRRRRR */ \
+ "shl v2.8h, v2.8h, #3 \n" /* R RRRRR000 upper 5 */ \
+ "xtn v3.8b, v2.8h \n" /* RRRRR000 */ \
+ \
+ "xtn v2.8b, v0.8h \n" /* B xxxBBBBB */ \
+ "shrn2 v2.16b,v0.8h, #5 \n" /* G xxxGGGGG */ \
+ \
+ "ushr v1.16b, v3.16b, #5 \n" /* R 00000RRR lower 3 */ \
+ "shl v0.16b, v2.16b, #3 \n" /* B,G BBBBB000 upper 5 */ \
+ "ushr v2.16b, v0.16b, #5 \n" /* B,G 00000BBB lower 3 */ \
+ \
+ "orr v0.16b, v0.16b, v2.16b \n" /* B,G */ \
+ "orr v2.16b, v1.16b, v3.16b \n" /* R */ \
+ "dup v1.2D, v0.D[1] \n" /* G */
+
+void ARGB1555ToARGBRow_NEON(const uint8_t* src_argb1555,
+ uint8_t* dst_argb,
int width) {
- asm volatile (
- "movi v3.8b, #255 \n" // Alpha
- "1: \n"
- MEMACCESS(0)
- "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- ARGB1555TOARGB
- MEMACCESS(1)
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB pixels
- "b.gt 1b \n"
- : "+r"(src_argb1555), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
- );
-}
-
-#define ARGB4444TOARGB \
- "shrn v1.8b, v0.8h, #8 \n" /* v1(l) AR */ \
- "xtn2 v1.16b, v0.8h \n" /* v1(h) GB */ \
- "shl v2.16b, v1.16b, #4 \n" /* B,R BBBB0000 */ \
- "ushr v3.16b, v1.16b, #4 \n" /* G,A 0000GGGG */ \
- "ushr v0.16b, v2.16b, #4 \n" /* B,R 0000BBBB */ \
- "shl v1.16b, v3.16b, #4 \n" /* G,A GGGG0000 */ \
- "orr v2.16b, v0.16b, v2.16b \n" /* B,R BBBBBBBB */ \
- "orr v3.16b, v1.16b, v3.16b \n" /* G,A GGGGGGGG */ \
- "dup v0.2D, v2.D[1] \n" \
- "dup v1.2D, v3.D[1] \n"
-
-void ARGB4444ToARGBRow_NEON(const uint8* src_argb4444, uint8* dst_argb,
+ asm volatile(
+ "movi v3.8b, #255 \n" // Alpha
+ "1: \n"
+ "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ ARGB1555TOARGB
+ "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB
+ // pixels
+ "b.gt 1b \n"
+ : "+r"(src_argb1555), // %0
+ "+r"(dst_argb), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
+ );
+}
+
+#define ARGB4444TOARGB \
+ "shrn v1.8b, v0.8h, #8 \n" /* v1(l) AR */ \
+ "xtn2 v1.16b, v0.8h \n" /* v1(h) GB */ \
+ "shl v2.16b, v1.16b, #4 \n" /* B,R BBBB0000 */ \
+ "ushr v3.16b, v1.16b, #4 \n" /* G,A 0000GGGG */ \
+ "ushr v0.16b, v2.16b, #4 \n" /* B,R 0000BBBB */ \
+ "shl v1.16b, v3.16b, #4 \n" /* G,A GGGG0000 */ \
+ "orr v2.16b, v0.16b, v2.16b \n" /* B,R BBBBBBBB */ \
+ "orr v3.16b, v1.16b, v3.16b \n" /* G,A GGGGGGGG */ \
+ "dup v0.2D, v2.D[1] \n" \
+ "dup v1.2D, v3.D[1] \n"
+
+void ARGB4444ToARGBRow_NEON(const uint8_t* src_argb4444,
+ uint8_t* dst_argb,
int width) {
- asm volatile (
- "1: \n"
- MEMACCESS(0)
- "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- ARGB4444TOARGB
- MEMACCESS(1)
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB pixels
- "b.gt 1b \n"
- : "+r"(src_argb4444), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4" // Clobber List
- );
-}
-
-void ARGBToRGB24Row_NEON(const uint8* src_argb, uint8* dst_rgb24, int width) {
- asm volatile (
- "1: \n"
- MEMACCESS(0)
- "ld4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%0], #32 \n" // load 8 ARGB pixels
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- MEMACCESS(1)
- "st3 {v1.8b,v2.8b,v3.8b}, [%1], #24 \n" // store 8 pixels of RGB24.
- "b.gt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_rgb24), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v1", "v2", "v3", "v4" // Clobber List
- );
-}
-
-void ARGBToRAWRow_NEON(const uint8* src_argb, uint8* dst_raw, int width) {
- asm volatile (
- "1: \n"
- MEMACCESS(0)
- "ld4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%0], #32 \n" // load b g r a
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "orr v4.8b, v2.8b, v2.8b \n" // mov g
- "orr v5.8b, v1.8b, v1.8b \n" // mov b
- MEMACCESS(1)
- "st3 {v3.8b,v4.8b,v5.8b}, [%1], #24 \n" // store r g b
- "b.gt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_raw), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v1", "v2", "v3", "v4", "v5" // Clobber List
- );
-}
-
-void YUY2ToYRow_NEON(const uint8* src_yuy2, uint8* dst_y, int width) {
- asm volatile (
- "1: \n"
- MEMACCESS(0)
- "ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pixels of YUY2.
- "subs %w2, %w2, #16 \n" // 16 processed per loop.
- MEMACCESS(1)
- "st1 {v0.16b}, [%1], #16 \n" // store 16 pixels of Y.
- "b.gt 1b \n"
- : "+r"(src_yuy2), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1" // Clobber List
- );
-}
-
-void UYVYToYRow_NEON(const uint8* src_uyvy, uint8* dst_y, int width) {
- asm volatile (
- "1: \n"
- MEMACCESS(0)
- "ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pixels of UYVY.
- "subs %w2, %w2, #16 \n" // 16 processed per loop.
- MEMACCESS(1)
- "st1 {v1.16b}, [%1], #16 \n" // store 16 pixels of Y.
- "b.gt 1b \n"
- : "+r"(src_uyvy), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1" // Clobber List
- );
-}
-
-void YUY2ToUV422Row_NEON(const uint8* src_yuy2, uint8* dst_u, uint8* dst_v,
+ asm volatile(
+ "1: \n"
+ "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ ARGB4444TOARGB
+ "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB
+ // pixels
+ "b.gt 1b \n"
+ : "+r"(src_argb4444), // %0
+ "+r"(dst_argb), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4" // Clobber List
+ );
+}
+
+void ARGBToRGB24Row_NEON(const uint8_t* src_argb,
+ uint8_t* dst_rgb24,
int width) {
- asm volatile (
- "1: \n"
- MEMACCESS(0)
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 YUY2 pixels
- "subs %w3, %w3, #16 \n" // 16 pixels = 8 UVs.
- MEMACCESS(1)
- "st1 {v1.8b}, [%1], #8 \n" // store 8 U.
- MEMACCESS(2)
- "st1 {v3.8b}, [%2], #8 \n" // store 8 V.
- "b.gt 1b \n"
- : "+r"(src_yuy2), // %0
- "+r"(dst_u), // %1
- "+r"(dst_v), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
- );
-}
-
-void UYVYToUV422Row_NEON(const uint8* src_uyvy, uint8* dst_u, uint8* dst_v,
+ asm volatile(
+ "1: \n"
+ "ld4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%0], #32 \n" // load 8 ARGB
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "st3 {v1.8b,v2.8b,v3.8b}, [%1], #24 \n" // store 8 pixels of
+ // RGB24.
+ "b.gt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_rgb24), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "v1", "v2", "v3", "v4" // Clobber List
+ );
+}
+
+void ARGBToRAWRow_NEON(const uint8_t* src_argb, uint8_t* dst_raw, int width) {
+ asm volatile(
+ "1: \n"
+ "ld4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%0], #32 \n" // load b g r a
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "orr v4.8b, v2.8b, v2.8b \n" // mov g
+ "orr v5.8b, v1.8b, v1.8b \n" // mov b
+ "st3 {v3.8b,v4.8b,v5.8b}, [%1], #24 \n" // store r g b
+ "b.gt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_raw), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "v1", "v2", "v3", "v4", "v5" // Clobber List
+ );
+}
+
+void YUY2ToYRow_NEON(const uint8_t* src_yuy2, uint8_t* dst_y, int width) {
+ asm volatile(
+ "1: \n"
+ "ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pixels of YUY2.
+ "subs %w2, %w2, #16 \n" // 16 processed per loop.
+ "st1 {v0.16b}, [%1], #16 \n" // store 16 pixels of Y.
+ "b.gt 1b \n"
+ : "+r"(src_yuy2), // %0
+ "+r"(dst_y), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "v0", "v1" // Clobber List
+ );
+}
+
+void UYVYToYRow_NEON(const uint8_t* src_uyvy, uint8_t* dst_y, int width) {
+ asm volatile(
+ "1: \n"
+ "ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pixels of UYVY.
+ "subs %w2, %w2, #16 \n" // 16 processed per loop.
+ "st1 {v1.16b}, [%1], #16 \n" // store 16 pixels of Y.
+ "b.gt 1b \n"
+ : "+r"(src_uyvy), // %0
+ "+r"(dst_y), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "v0", "v1" // Clobber List
+ );
+}
+
+void YUY2ToUV422Row_NEON(const uint8_t* src_yuy2,
+ uint8_t* dst_u,
+ uint8_t* dst_v,
int width) {
- asm volatile (
- "1: \n"
- MEMACCESS(0)
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 UYVY pixels
- "subs %w3, %w3, #16 \n" // 16 pixels = 8 UVs.
- MEMACCESS(1)
- "st1 {v0.8b}, [%1], #8 \n" // store 8 U.
- MEMACCESS(2)
- "st1 {v2.8b}, [%2], #8 \n" // store 8 V.
- "b.gt 1b \n"
- : "+r"(src_uyvy), // %0
- "+r"(dst_u), // %1
- "+r"(dst_v), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
- );
-}
-
-void YUY2ToUVRow_NEON(const uint8* src_yuy2, int stride_yuy2,
- uint8* dst_u, uint8* dst_v, int width) {
- const uint8* src_yuy2b = src_yuy2 + stride_yuy2;
- asm volatile (
- "1: \n"
- MEMACCESS(0)
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 pixels
- "subs %w4, %w4, #16 \n" // 16 pixels = 8 UVs.
- MEMACCESS(1)
- "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load next row
- "urhadd v1.8b, v1.8b, v5.8b \n" // average rows of U
- "urhadd v3.8b, v3.8b, v7.8b \n" // average rows of V
- MEMACCESS(2)
- "st1 {v1.8b}, [%2], #8 \n" // store 8 U.
- MEMACCESS(3)
- "st1 {v3.8b}, [%3], #8 \n" // store 8 V.
- "b.gt 1b \n"
- : "+r"(src_yuy2), // %0
- "+r"(src_yuy2b), // %1
- "+r"(dst_u), // %2
- "+r"(dst_v), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4",
- "v5", "v6", "v7" // Clobber List
- );
-}
-
-void UYVYToUVRow_NEON(const uint8* src_uyvy, int stride_uyvy,
- uint8* dst_u, uint8* dst_v, int width) {
- const uint8* src_uyvyb = src_uyvy + stride_uyvy;
- asm volatile (
- "1: \n"
- MEMACCESS(0)
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 pixels
- "subs %w4, %w4, #16 \n" // 16 pixels = 8 UVs.
- MEMACCESS(1)
- "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load next row
- "urhadd v0.8b, v0.8b, v4.8b \n" // average rows of U
- "urhadd v2.8b, v2.8b, v6.8b \n" // average rows of V
- MEMACCESS(2)
- "st1 {v0.8b}, [%2], #8 \n" // store 8 U.
- MEMACCESS(3)
- "st1 {v2.8b}, [%3], #8 \n" // store 8 V.
- "b.gt 1b \n"
- : "+r"(src_uyvy), // %0
- "+r"(src_uyvyb), // %1
- "+r"(dst_u), // %2
- "+r"(dst_v), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4",
- "v5", "v6", "v7" // Clobber List
- );
+ asm volatile(
+ "1: \n"
+ "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 YUY2
+ "subs %w3, %w3, #16 \n" // 16 pixels = 8 UVs.
+ "st1 {v1.8b}, [%1], #8 \n" // store 8 U.
+ "st1 {v3.8b}, [%2], #8 \n" // store 8 V.
+ "b.gt 1b \n"
+ : "+r"(src_yuy2), // %0
+ "+r"(dst_u), // %1
+ "+r"(dst_v), // %2
+ "+r"(width) // %3
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
+ );
+}
+
+void UYVYToUV422Row_NEON(const uint8_t* src_uyvy,
+ uint8_t* dst_u,
+ uint8_t* dst_v,
+ int width) {
+ asm volatile(
+ "1: \n"
+ "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 UYVY
+ "subs %w3, %w3, #16 \n" // 16 pixels = 8 UVs.
+ "st1 {v0.8b}, [%1], #8 \n" // store 8 U.
+ "st1 {v2.8b}, [%2], #8 \n" // store 8 V.
+ "b.gt 1b \n"
+ : "+r"(src_uyvy), // %0
+ "+r"(dst_u), // %1
+ "+r"(dst_v), // %2
+ "+r"(width) // %3
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
+ );
+}
+
+void YUY2ToUVRow_NEON(const uint8_t* src_yuy2,
+ int stride_yuy2,
+ uint8_t* dst_u,
+ uint8_t* dst_v,
+ int width) {
+ const uint8_t* src_yuy2b = src_yuy2 + stride_yuy2;
+ asm volatile(
+ "1: \n"
+ "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 pixels
+ "subs %w4, %w4, #16 \n" // 16 pixels = 8 UVs.
+ "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load next row
+ "urhadd v1.8b, v1.8b, v5.8b \n" // average rows of U
+ "urhadd v3.8b, v3.8b, v7.8b \n" // average rows of V
+ "st1 {v1.8b}, [%2], #8 \n" // store 8 U.
+ "st1 {v3.8b}, [%3], #8 \n" // store 8 V.
+ "b.gt 1b \n"
+ : "+r"(src_yuy2), // %0
+ "+r"(src_yuy2b), // %1
+ "+r"(dst_u), // %2
+ "+r"(dst_v), // %3
+ "+r"(width) // %4
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6",
+ "v7" // Clobber List
+ );
+}
+
+void UYVYToUVRow_NEON(const uint8_t* src_uyvy,
+ int stride_uyvy,
+ uint8_t* dst_u,
+ uint8_t* dst_v,
+ int width) {
+ const uint8_t* src_uyvyb = src_uyvy + stride_uyvy;
+ asm volatile(
+ "1: \n"
+ "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 pixels
+ "subs %w4, %w4, #16 \n" // 16 pixels = 8 UVs.
+ "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load next row
+ "urhadd v0.8b, v0.8b, v4.8b \n" // average rows of U
+ "urhadd v2.8b, v2.8b, v6.8b \n" // average rows of V
+ "st1 {v0.8b}, [%2], #8 \n" // store 8 U.
+ "st1 {v2.8b}, [%3], #8 \n" // store 8 V.
+ "b.gt 1b \n"
+ : "+r"(src_uyvy), // %0
+ "+r"(src_uyvyb), // %1
+ "+r"(dst_u), // %2
+ "+r"(dst_v), // %3
+ "+r"(width) // %4
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6",
+ "v7" // Clobber List
+ );
}
// For BGRAToARGB, ABGRToARGB, RGBAToARGB, and ARGBToRGBA.
-void ARGBShuffleRow_NEON(const uint8* src_argb, uint8* dst_argb,
- const uint8* shuffler, int width) {
- asm volatile (
- MEMACCESS(3)
- "ld1 {v2.16b}, [%3] \n" // shuffler
- "1: \n"
- MEMACCESS(0)
- "ld1 {v0.16b}, [%0], #16 \n" // load 4 pixels.
- "subs %w2, %w2, #4 \n" // 4 processed per loop
- "tbl v1.16b, {v0.16b}, v2.16b \n" // look up 4 pixels
- MEMACCESS(1)
- "st1 {v1.16b}, [%1], #16 \n" // store 4.
- "b.gt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- : "r"(shuffler) // %3
- : "cc", "memory", "v0", "v1", "v2" // Clobber List
- );
-}
-
-void I422ToYUY2Row_NEON(const uint8* src_y,
- const uint8* src_u,
- const uint8* src_v,
- uint8* dst_yuy2, int width) {
- asm volatile (
- "1: \n"
- MEMACCESS(0)
- "ld2 {v0.8b, v1.8b}, [%0], #16 \n" // load 16 Ys
- "orr v2.8b, v1.8b, v1.8b \n"
- MEMACCESS(1)
- "ld1 {v1.8b}, [%1], #8 \n" // load 8 Us
- MEMACCESS(2)
- "ld1 {v3.8b}, [%2], #8 \n" // load 8 Vs
- "subs %w4, %w4, #16 \n" // 16 pixels
- MEMACCESS(3)
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%3], #32 \n" // Store 16 pixels.
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_u), // %1
- "+r"(src_v), // %2
- "+r"(dst_yuy2), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "v0", "v1", "v2", "v3"
- );
-}
-
-void I422ToUYVYRow_NEON(const uint8* src_y,
- const uint8* src_u,
- const uint8* src_v,
- uint8* dst_uyvy, int width) {
- asm volatile (
- "1: \n"
- MEMACCESS(0)
- "ld2 {v1.8b,v2.8b}, [%0], #16 \n" // load 16 Ys
- "orr v3.8b, v2.8b, v2.8b \n"
- MEMACCESS(1)
- "ld1 {v0.8b}, [%1], #8 \n" // load 8 Us
- MEMACCESS(2)
- "ld1 {v2.8b}, [%2], #8 \n" // load 8 Vs
- "subs %w4, %w4, #16 \n" // 16 pixels
- MEMACCESS(3)
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%3], #32 \n" // Store 16 pixels.
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_u), // %1
- "+r"(src_v), // %2
- "+r"(dst_uyvy), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "v0", "v1", "v2", "v3"
- );
-}
-
-void ARGBToRGB565Row_NEON(const uint8* src_argb, uint8* dst_rgb565, int width) {
- asm volatile (
- "1: \n"
- MEMACCESS(0)
- "ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n" // load 8 pixels
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- ARGBTORGB565
- MEMACCESS(1)
- "st1 {v0.16b}, [%1], #16 \n" // store 8 pixels RGB565.
- "b.gt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_rgb565), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v20", "v21", "v22", "v23"
- );
-}
-
-void ARGBToRGB565DitherRow_NEON(const uint8* src_argb, uint8* dst_rgb,
- const uint32 dither4, int width) {
- asm volatile (
- "dup v1.4s, %w2 \n" // dither4
- "1: \n"
- MEMACCESS(1)
- "ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n" // load 8 pixels
- "subs %w3, %w3, #8 \n" // 8 processed per loop.
- "uqadd v20.8b, v20.8b, v1.8b \n"
- "uqadd v21.8b, v21.8b, v1.8b \n"
- "uqadd v22.8b, v22.8b, v1.8b \n"
- ARGBTORGB565
- MEMACCESS(0)
- "st1 {v0.16b}, [%0], #16 \n" // store 8 pixels RGB565.
- "b.gt 1b \n"
- : "+r"(dst_rgb) // %0
- : "r"(src_argb), // %1
- "r"(dither4), // %2
- "r"(width) // %3
- : "cc", "memory", "v0", "v1", "v20", "v21", "v22", "v23"
- );
-}
-
-void ARGBToARGB1555Row_NEON(const uint8* src_argb, uint8* dst_argb1555,
+void ARGBShuffleRow_NEON(const uint8_t* src_argb,
+ uint8_t* dst_argb,
+ const uint8_t* shuffler,
+ int width) {
+ asm volatile(
+ "ld1 {v2.16b}, [%3] \n" // shuffler
+ "1: \n"
+ "ld1 {v0.16b}, [%0], #16 \n" // load 4 pixels.
+ "subs %w2, %w2, #4 \n" // 4 processed per loop
+ "tbl v1.16b, {v0.16b}, v2.16b \n" // look up 4 pixels
+ "st1 {v1.16b}, [%1], #16 \n" // store 4.
+ "b.gt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_argb), // %1
+ "+r"(width) // %2
+ : "r"(shuffler) // %3
+ : "cc", "memory", "v0", "v1", "v2" // Clobber List
+ );
+}
+
+void I422ToYUY2Row_NEON(const uint8_t* src_y,
+ const uint8_t* src_u,
+ const uint8_t* src_v,
+ uint8_t* dst_yuy2,
+ int width) {
+ asm volatile(
+ "1: \n"
+ "ld2 {v0.8b, v1.8b}, [%0], #16 \n" // load 16 Ys
+ "orr v2.8b, v1.8b, v1.8b \n"
+ "ld1 {v1.8b}, [%1], #8 \n" // load 8 Us
+ "ld1 {v3.8b}, [%2], #8 \n" // load 8 Vs
+ "subs %w4, %w4, #16 \n" // 16 pixels
+ "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%3], #32 \n" // Store 16 pixels.
+ "b.gt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(src_u), // %1
+ "+r"(src_v), // %2
+ "+r"(dst_yuy2), // %3
+ "+r"(width) // %4
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3");
+}
+
+void I422ToUYVYRow_NEON(const uint8_t* src_y,
+ const uint8_t* src_u,
+ const uint8_t* src_v,
+ uint8_t* dst_uyvy,
+ int width) {
+ asm volatile(
+ "1: \n"
+ "ld2 {v1.8b,v2.8b}, [%0], #16 \n" // load 16 Ys
+ "orr v3.8b, v2.8b, v2.8b \n"
+ "ld1 {v0.8b}, [%1], #8 \n" // load 8 Us
+ "ld1 {v2.8b}, [%2], #8 \n" // load 8 Vs
+ "subs %w4, %w4, #16 \n" // 16 pixels
+ "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%3], #32 \n" // Store 16 pixels.
+ "b.gt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(src_u), // %1
+ "+r"(src_v), // %2
+ "+r"(dst_uyvy), // %3
+ "+r"(width) // %4
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3");
+}
+
+void ARGBToRGB565Row_NEON(const uint8_t* src_argb,
+ uint8_t* dst_rgb565,
+ int width) {
+ asm volatile(
+ "1: \n"
+ "ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n" // load 8 pixels
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ ARGBTORGB565
+ "st1 {v0.16b}, [%1], #16 \n" // store 8 pixels RGB565.
+ "b.gt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_rgb565), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "v0", "v20", "v21", "v22", "v23");
+}
+
+void ARGBToRGB565DitherRow_NEON(const uint8_t* src_argb,
+ uint8_t* dst_rgb,
+ const uint32_t dither4,
+ int width) {
+ asm volatile(
+ "dup v1.4s, %w2 \n" // dither4
+ "1: \n"
+ "ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n" // load 8 pixels
+ "subs %w3, %w3, #8 \n" // 8 processed per loop.
+ "uqadd v20.8b, v20.8b, v1.8b \n"
+ "uqadd v21.8b, v21.8b, v1.8b \n"
+ "uqadd v22.8b, v22.8b, v1.8b \n" ARGBTORGB565
+ "st1 {v0.16b}, [%0], #16 \n" // store 8 pixels RGB565.
+ "b.gt 1b \n"
+ : "+r"(dst_rgb) // %0
+ : "r"(src_argb), // %1
+ "r"(dither4), // %2
+ "r"(width) // %3
+ : "cc", "memory", "v0", "v1", "v20", "v21", "v22", "v23");
+}
+
+void ARGBToARGB1555Row_NEON(const uint8_t* src_argb,
+ uint8_t* dst_argb1555,
int width) {
- asm volatile (
- "1: \n"
- MEMACCESS(0)
- "ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n" // load 8 pixels
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- ARGBTOARGB1555
- MEMACCESS(1)
- "st1 {v0.16b}, [%1], #16 \n" // store 8 pixels ARGB1555.
- "b.gt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_argb1555), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v20", "v21", "v22", "v23"
- );
-}
-
-void ARGBToARGB4444Row_NEON(const uint8* src_argb, uint8* dst_argb4444,
+ asm volatile(
+ "1: \n"
+ "ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n" // load 8 pixels
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ ARGBTOARGB1555
+ "st1 {v0.16b}, [%1], #16 \n" // store 8 pixels
+ // ARGB1555.
+ "b.gt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_argb1555), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "v0", "v20", "v21", "v22", "v23");
+}
+
+void ARGBToARGB4444Row_NEON(const uint8_t* src_argb,
+ uint8_t* dst_argb4444,
int width) {
- asm volatile (
- "movi v4.16b, #0x0f \n" // bits to clear with vbic.
- "1: \n"
- MEMACCESS(0)
- "ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n" // load 8 pixels
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- ARGBTOARGB4444
- MEMACCESS(1)
- "st1 {v0.16b}, [%1], #16 \n" // store 8 pixels ARGB4444.
- "b.gt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_argb4444), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v4", "v20", "v21", "v22", "v23"
- );
-}
-
-void ARGBToYRow_NEON(const uint8* src_argb, uint8* dst_y, int width) {
- asm volatile (
- "movi v4.8b, #13 \n" // B * 0.1016 coefficient
- "movi v5.8b, #65 \n" // G * 0.5078 coefficient
- "movi v6.8b, #33 \n" // R * 0.2578 coefficient
- "movi v7.8b, #16 \n" // Add 16 constant
- "1: \n"
- MEMACCESS(0)
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "umull v3.8h, v0.8b, v4.8b \n" // B
- "umlal v3.8h, v1.8b, v5.8b \n" // G
- "umlal v3.8h, v2.8b, v6.8b \n" // R
- "sqrshrun v0.8b, v3.8h, #7 \n" // 16 bit to 8 bit Y
- "uqadd v0.8b, v0.8b, v7.8b \n"
- MEMACCESS(1)
- "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "b.gt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"
- );
-}
-
-void ARGBExtractAlphaRow_NEON(const uint8* src_argb, uint8* dst_a, int width) {
- asm volatile (
- "1: \n"
- MEMACCESS(0)
- "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load row 16 pixels
- "subs %w2, %w2, #16 \n" // 16 processed per loop
- MEMACCESS(1)
- "st1 {v3.16b}, [%1], #16 \n" // store 16 A's.
- "b.gt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_a), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
- );
-}
-
-void ARGBToYJRow_NEON(const uint8* src_argb, uint8* dst_y, int width) {
- asm volatile (
- "movi v4.8b, #15 \n" // B * 0.11400 coefficient
- "movi v5.8b, #75 \n" // G * 0.58700 coefficient
- "movi v6.8b, #38 \n" // R * 0.29900 coefficient
- "1: \n"
- MEMACCESS(0)
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "umull v3.8h, v0.8b, v4.8b \n" // B
- "umlal v3.8h, v1.8b, v5.8b \n" // G
- "umlal v3.8h, v2.8b, v6.8b \n" // R
- "sqrshrun v0.8b, v3.8h, #7 \n" // 15 bit to 8 bit Y
- MEMACCESS(1)
- "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "b.gt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6"
- );
+ asm volatile(
+ "movi v4.16b, #0x0f \n" // bits to clear with
+ // vbic.
+ "1: \n"
+ "ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n" // load 8 pixels
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ ARGBTOARGB4444
+ "st1 {v0.16b}, [%1], #16 \n" // store 8 pixels
+ // ARGB4444.
+ "b.gt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_argb4444), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "v0", "v1", "v4", "v20", "v21", "v22", "v23");
+}
+
+void ARGBToYRow_NEON(const uint8_t* src_argb, uint8_t* dst_y, int width) {
+ asm volatile(
+ "movi v4.8b, #13 \n" // B * 0.1016 coefficient
+ "movi v5.8b, #65 \n" // G * 0.5078 coefficient
+ "movi v6.8b, #33 \n" // R * 0.2578 coefficient
+ "movi v7.8b, #16 \n" // Add 16 constant
+ "1: \n"
+ "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "umull v3.8h, v0.8b, v4.8b \n" // B
+ "umlal v3.8h, v1.8b, v5.8b \n" // G
+ "umlal v3.8h, v2.8b, v6.8b \n" // R
+ "sqrshrun v0.8b, v3.8h, #7 \n" // 16 bit to 8 bit Y
+ "uqadd v0.8b, v0.8b, v7.8b \n"
+ "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
+ "b.gt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_y), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7");
+}
+
+void ARGBExtractAlphaRow_NEON(const uint8_t* src_argb,
+ uint8_t* dst_a,
+ int width) {
+ asm volatile(
+ "1: \n"
+ "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load row 16
+ // pixels
+ "subs %w2, %w2, #16 \n" // 16 processed per loop
+ "st1 {v3.16b}, [%1], #16 \n" // store 16 A's.
+ "b.gt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_a), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
+ );
+}
+
+void ARGBToYJRow_NEON(const uint8_t* src_argb, uint8_t* dst_y, int width) {
+ asm volatile(
+ "movi v4.8b, #15 \n" // B * 0.11400 coefficient
+ "movi v5.8b, #75 \n" // G * 0.58700 coefficient
+ "movi v6.8b, #38 \n" // R * 0.29900 coefficient
+ "1: \n"
+ "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "umull v3.8h, v0.8b, v4.8b \n" // B
+ "umlal v3.8h, v1.8b, v5.8b \n" // G
+ "umlal v3.8h, v2.8b, v6.8b \n" // R
+ "sqrshrun v0.8b, v3.8h, #7 \n" // 15 bit to 8 bit Y
+ "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
+ "b.gt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_y), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6");
}
// 8x1 pixels.
-void ARGBToUV444Row_NEON(const uint8* src_argb, uint8* dst_u, uint8* dst_v,
+void ARGBToUV444Row_NEON(const uint8_t* src_argb,
+ uint8_t* dst_u,
+ uint8_t* dst_v,
int width) {
- asm volatile (
- "movi v24.8b, #112 \n" // UB / VR 0.875 coefficient
- "movi v25.8b, #74 \n" // UG -0.5781 coefficient
- "movi v26.8b, #38 \n" // UR -0.2969 coefficient
- "movi v27.8b, #18 \n" // VB -0.1406 coefficient
- "movi v28.8b, #94 \n" // VG -0.7344 coefficient
- "movi v29.16b,#0x80 \n" // 128.5
- "1: \n"
- MEMACCESS(0)
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB pixels.
- "subs %w3, %w3, #8 \n" // 8 processed per loop.
- "umull v4.8h, v0.8b, v24.8b \n" // B
- "umlsl v4.8h, v1.8b, v25.8b \n" // G
- "umlsl v4.8h, v2.8b, v26.8b \n" // R
- "add v4.8h, v4.8h, v29.8h \n" // +128 -> unsigned
-
- "umull v3.8h, v2.8b, v24.8b \n" // R
- "umlsl v3.8h, v1.8b, v28.8b \n" // G
- "umlsl v3.8h, v0.8b, v27.8b \n" // B
- "add v3.8h, v3.8h, v29.8h \n" // +128 -> unsigned
-
- "uqshrn v0.8b, v4.8h, #8 \n" // 16 bit to 8 bit U
- "uqshrn v1.8b, v3.8h, #8 \n" // 16 bit to 8 bit V
-
- MEMACCESS(1)
- "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels U.
- MEMACCESS(2)
- "st1 {v1.8b}, [%2], #8 \n" // store 8 pixels V.
- "b.gt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_u), // %1
- "+r"(dst_v), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4",
- "v24", "v25", "v26", "v27", "v28", "v29"
- );
-}
-
-#define RGBTOUV_SETUP_REG \
- "movi v20.8h, #56, lsl #0 \n" /* UB/VR coefficient (0.875) / 2 */ \
- "movi v21.8h, #37, lsl #0 \n" /* UG coefficient (-0.5781) / 2 */ \
- "movi v22.8h, #19, lsl #0 \n" /* UR coefficient (-0.2969) / 2 */ \
- "movi v23.8h, #9, lsl #0 \n" /* VB coefficient (-0.1406) / 2 */ \
- "movi v24.8h, #47, lsl #0 \n" /* VG coefficient (-0.7344) / 2 */ \
- "movi v25.16b, #0x80 \n" /* 128.5 (0x8080 in 16-bit) */
-
-// 32x1 pixels -> 8x1. width is number of argb pixels. e.g. 32.
-void ARGBToUV411Row_NEON(const uint8* src_argb, uint8* dst_u, uint8* dst_v,
- int width) {
- asm volatile (
- RGBTOUV_SETUP_REG
- "1: \n"
- MEMACCESS(0)
- "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
- "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts.
- "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
- "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts.
- MEMACCESS(0)
- "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%0], #64 \n" // load next 16.
- "uaddlp v4.8h, v4.16b \n" // B 16 bytes -> 8 shorts.
- "uaddlp v5.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
- "uaddlp v6.8h, v6.16b \n" // R 16 bytes -> 8 shorts.
-
- "addp v0.8h, v0.8h, v4.8h \n" // B 16 shorts -> 8 shorts.
- "addp v1.8h, v1.8h, v5.8h \n" // G 16 shorts -> 8 shorts.
- "addp v2.8h, v2.8h, v6.8h \n" // R 16 shorts -> 8 shorts.
-
- "urshr v0.8h, v0.8h, #1 \n" // 2x average
- "urshr v1.8h, v1.8h, #1 \n"
- "urshr v2.8h, v2.8h, #1 \n"
-
- "subs %w3, %w3, #32 \n" // 32 processed per loop.
- "mul v3.8h, v0.8h, v20.8h \n" // B
- "mls v3.8h, v1.8h, v21.8h \n" // G
- "mls v3.8h, v2.8h, v22.8h \n" // R
- "add v3.8h, v3.8h, v25.8h \n" // +128 -> unsigned
- "mul v4.8h, v2.8h, v20.8h \n" // R
- "mls v4.8h, v1.8h, v24.8h \n" // G
- "mls v4.8h, v0.8h, v23.8h \n" // B
- "add v4.8h, v4.8h, v25.8h \n" // +128 -> unsigned
- "uqshrn v0.8b, v3.8h, #8 \n" // 16 bit to 8 bit U
- "uqshrn v1.8b, v4.8h, #8 \n" // 16 bit to 8 bit V
- MEMACCESS(1)
- "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels U.
- MEMACCESS(2)
- "st1 {v1.8b}, [%2], #8 \n" // store 8 pixels V.
- "b.gt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_u), // %1
- "+r"(dst_v), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
- "v20", "v21", "v22", "v23", "v24", "v25"
- );
-}
+ asm volatile(
+ "movi v24.8b, #112 \n" // UB / VR 0.875
+ // coefficient
+ "movi v25.8b, #74 \n" // UG -0.5781 coefficient
+ "movi v26.8b, #38 \n" // UR -0.2969 coefficient
+ "movi v27.8b, #18 \n" // VB -0.1406 coefficient
+ "movi v28.8b, #94 \n" // VG -0.7344 coefficient
+ "movi v29.16b,#0x80 \n" // 128.5
+ "1: \n"
+ "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
+ // pixels.
+ "subs %w3, %w3, #8 \n" // 8 processed per loop.
+ "umull v4.8h, v0.8b, v24.8b \n" // B
+ "umlsl v4.8h, v1.8b, v25.8b \n" // G
+ "umlsl v4.8h, v2.8b, v26.8b \n" // R
+ "add v4.8h, v4.8h, v29.8h \n" // +128 -> unsigned
+
+ "umull v3.8h, v2.8b, v24.8b \n" // R
+ "umlsl v3.8h, v1.8b, v28.8b \n" // G
+ "umlsl v3.8h, v0.8b, v27.8b \n" // B
+ "add v3.8h, v3.8h, v29.8h \n" // +128 -> unsigned
+
+ "uqshrn v0.8b, v4.8h, #8 \n" // 16 bit to 8 bit U
+ "uqshrn v1.8b, v3.8h, #8 \n" // 16 bit to 8 bit V
+
+ "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels U.
+ "st1 {v1.8b}, [%2], #8 \n" // store 8 pixels V.
+ "b.gt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_u), // %1
+ "+r"(dst_v), // %2
+ "+r"(width) // %3
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v24", "v25", "v26",
+ "v27", "v28", "v29");
+}
+
+#define RGBTOUV_SETUP_REG \
+ "movi v20.8h, #56, lsl #0 \n" /* UB/VR coefficient (0.875) / 2 */ \
+ "movi v21.8h, #37, lsl #0 \n" /* UG coefficient (-0.5781) / 2 */ \
+ "movi v22.8h, #19, lsl #0 \n" /* UR coefficient (-0.2969) / 2 */ \
+ "movi v23.8h, #9, lsl #0 \n" /* VB coefficient (-0.1406) / 2 */ \
+ "movi v24.8h, #47, lsl #0 \n" /* VG coefficient (-0.7344) / 2 */ \
+ "movi v25.16b, #0x80 \n" /* 128.5 (0x8080 in 16-bit) */
// 16x2 pixels -> 8x1. width is number of argb pixels. e.g. 16.
-#define RGBTOUV(QB, QG, QR) \
- "mul v3.8h, " #QB ",v20.8h \n" /* B */ \
- "mul v4.8h, " #QR ",v20.8h \n" /* R */ \
- "mls v3.8h, " #QG ",v21.8h \n" /* G */ \
- "mls v4.8h, " #QG ",v24.8h \n" /* G */ \
- "mls v3.8h, " #QR ",v22.8h \n" /* R */ \
- "mls v4.8h, " #QB ",v23.8h \n" /* B */ \
- "add v3.8h, v3.8h, v25.8h \n" /* +128 -> unsigned */ \
- "add v4.8h, v4.8h, v25.8h \n" /* +128 -> unsigned */ \
- "uqshrn v0.8b, v3.8h, #8 \n" /* 16 bit to 8 bit U */ \
- "uqshrn v1.8b, v4.8h, #8 \n" /* 16 bit to 8 bit V */
+// clang-format off
+#define RGBTOUV(QB, QG, QR) \
+ "mul v3.8h, " #QB ",v20.8h \n" /* B */ \
+ "mul v4.8h, " #QR ",v20.8h \n" /* R */ \
+ "mls v3.8h, " #QG ",v21.8h \n" /* G */ \
+ "mls v4.8h, " #QG ",v24.8h \n" /* G */ \
+ "mls v3.8h, " #QR ",v22.8h \n" /* R */ \
+ "mls v4.8h, " #QB ",v23.8h \n" /* B */ \
+ "add v3.8h, v3.8h, v25.8h \n" /* +128 -> unsigned */ \
+ "add v4.8h, v4.8h, v25.8h \n" /* +128 -> unsigned */ \
+ "uqshrn v0.8b, v3.8h, #8 \n" /* 16 bit to 8 bit U */ \
+ "uqshrn v1.8b, v4.8h, #8 \n" /* 16 bit to 8 bit V */
+// clang-format on
// TODO(fbarchard): Consider vhadd vertical, then vpaddl horizontal, avoid shr.
// TODO(fbarchard): consider ptrdiff_t for all strides.
-void ARGBToUVRow_NEON(const uint8* src_argb, int src_stride_argb,
- uint8* dst_u, uint8* dst_v, int width) {
- const uint8* src_argb_1 = src_argb + src_stride_argb;
+void ARGBToUVRow_NEON(const uint8_t* src_argb,
+ int src_stride_argb,
+ uint8_t* dst_u,
+ uint8_t* dst_v,
+ int width) {
+ const uint8_t* src_argb_1 = src_argb + src_stride_argb;
asm volatile (
RGBTOUV_SETUP_REG
"1: \n"
- MEMACCESS(0)
"ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
"uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts.
"uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
"uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts.
- MEMACCESS(1)
"ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16
"uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts.
"uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
@@ -1486,9 +1415,7 @@ void ARGBToUVRow_NEON(const uint8* src_argb, int src_stride_argb,
"subs %w4, %w4, #16 \n" // 32 processed per loop.
RGBTOUV(v0.8h, v1.8h, v2.8h)
- MEMACCESS(2)
"st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
- MEMACCESS(3)
"st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
"b.gt 1b \n"
: "+r"(src_argb), // %0
@@ -1503,9 +1430,12 @@ void ARGBToUVRow_NEON(const uint8* src_argb, int src_stride_argb,
}
// TODO(fbarchard): Subsample match C code.
-void ARGBToUVJRow_NEON(const uint8* src_argb, int src_stride_argb,
- uint8* dst_u, uint8* dst_v, int width) {
- const uint8* src_argb_1 = src_argb + src_stride_argb;
+void ARGBToUVJRow_NEON(const uint8_t* src_argb,
+ int src_stride_argb,
+ uint8_t* dst_u,
+ uint8_t* dst_v,
+ int width) {
+ const uint8_t* src_argb_1 = src_argb + src_stride_argb;
asm volatile (
"movi v20.8h, #63, lsl #0 \n" // UB/VR coeff (0.500) / 2
"movi v21.8h, #42, lsl #0 \n" // UG coeff (-0.33126) / 2
@@ -1514,12 +1444,10 @@ void ARGBToUVJRow_NEON(const uint8* src_argb, int src_stride_argb,
"movi v24.8h, #53, lsl #0 \n" // VG coeff (-0.41869) / 2
"movi v25.16b, #0x80 \n" // 128.5 (0x8080 in 16-bit)
"1: \n"
- MEMACCESS(0)
"ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
"uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts.
"uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
"uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts.
- MEMACCESS(1)
"ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16
"uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts.
"uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
@@ -1531,9 +1459,7 @@ void ARGBToUVJRow_NEON(const uint8* src_argb, int src_stride_argb,
"subs %w4, %w4, #16 \n" // 32 processed per loop.
RGBTOUV(v0.8h, v1.8h, v2.8h)
- MEMACCESS(2)
"st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
- MEMACCESS(3)
"st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
"b.gt 1b \n"
: "+r"(src_argb), // %0
@@ -1547,18 +1473,19 @@ void ARGBToUVJRow_NEON(const uint8* src_argb, int src_stride_argb,
);
}
-void BGRAToUVRow_NEON(const uint8* src_bgra, int src_stride_bgra,
- uint8* dst_u, uint8* dst_v, int width) {
- const uint8* src_bgra_1 = src_bgra + src_stride_bgra;
+void BGRAToUVRow_NEON(const uint8_t* src_bgra,
+ int src_stride_bgra,
+ uint8_t* dst_u,
+ uint8_t* dst_v,
+ int width) {
+ const uint8_t* src_bgra_1 = src_bgra + src_stride_bgra;
asm volatile (
RGBTOUV_SETUP_REG
"1: \n"
- MEMACCESS(0)
"ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
"uaddlp v0.8h, v3.16b \n" // B 16 bytes -> 8 shorts.
"uaddlp v3.8h, v2.16b \n" // G 16 bytes -> 8 shorts.
"uaddlp v2.8h, v1.16b \n" // R 16 bytes -> 8 shorts.
- MEMACCESS(1)
"ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more
"uadalp v0.8h, v7.16b \n" // B 16 bytes -> 8 shorts.
"uadalp v3.8h, v6.16b \n" // G 16 bytes -> 8 shorts.
@@ -1570,9 +1497,7 @@ void BGRAToUVRow_NEON(const uint8* src_bgra, int src_stride_bgra,
"subs %w4, %w4, #16 \n" // 32 processed per loop.
RGBTOUV(v0.8h, v1.8h, v2.8h)
- MEMACCESS(2)
"st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
- MEMACCESS(3)
"st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
"b.gt 1b \n"
: "+r"(src_bgra), // %0
@@ -1586,18 +1511,19 @@ void BGRAToUVRow_NEON(const uint8* src_bgra, int src_stride_bgra,
);
}
-void ABGRToUVRow_NEON(const uint8* src_abgr, int src_stride_abgr,
- uint8* dst_u, uint8* dst_v, int width) {
- const uint8* src_abgr_1 = src_abgr + src_stride_abgr;
+void ABGRToUVRow_NEON(const uint8_t* src_abgr,
+ int src_stride_abgr,
+ uint8_t* dst_u,
+ uint8_t* dst_v,
+ int width) {
+ const uint8_t* src_abgr_1 = src_abgr + src_stride_abgr;
asm volatile (
RGBTOUV_SETUP_REG
"1: \n"
- MEMACCESS(0)
"ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
"uaddlp v3.8h, v2.16b \n" // B 16 bytes -> 8 shorts.
"uaddlp v2.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
"uaddlp v1.8h, v0.16b \n" // R 16 bytes -> 8 shorts.
- MEMACCESS(1)
"ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more.
"uadalp v3.8h, v6.16b \n" // B 16 bytes -> 8 shorts.
"uadalp v2.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
@@ -1609,9 +1535,7 @@ void ABGRToUVRow_NEON(const uint8* src_abgr, int src_stride_abgr,
"subs %w4, %w4, #16 \n" // 32 processed per loop.
RGBTOUV(v0.8h, v2.8h, v1.8h)
- MEMACCESS(2)
"st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
- MEMACCESS(3)
"st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
"b.gt 1b \n"
: "+r"(src_abgr), // %0
@@ -1625,18 +1549,19 @@ void ABGRToUVRow_NEON(const uint8* src_abgr, int src_stride_abgr,
);
}
-void RGBAToUVRow_NEON(const uint8* src_rgba, int src_stride_rgba,
- uint8* dst_u, uint8* dst_v, int width) {
- const uint8* src_rgba_1 = src_rgba + src_stride_rgba;
+void RGBAToUVRow_NEON(const uint8_t* src_rgba,
+ int src_stride_rgba,
+ uint8_t* dst_u,
+ uint8_t* dst_v,
+ int width) {
+ const uint8_t* src_rgba_1 = src_rgba + src_stride_rgba;
asm volatile (
RGBTOUV_SETUP_REG
"1: \n"
- MEMACCESS(0)
"ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
"uaddlp v0.8h, v1.16b \n" // B 16 bytes -> 8 shorts.
"uaddlp v1.8h, v2.16b \n" // G 16 bytes -> 8 shorts.
"uaddlp v2.8h, v3.16b \n" // R 16 bytes -> 8 shorts.
- MEMACCESS(1)
"ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more.
"uadalp v0.8h, v5.16b \n" // B 16 bytes -> 8 shorts.
"uadalp v1.8h, v6.16b \n" // G 16 bytes -> 8 shorts.
@@ -1648,9 +1573,7 @@ void RGBAToUVRow_NEON(const uint8* src_rgba, int src_stride_rgba,
"subs %w4, %w4, #16 \n" // 32 processed per loop.
RGBTOUV(v0.8h, v1.8h, v2.8h)
- MEMACCESS(2)
"st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
- MEMACCESS(3)
"st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
"b.gt 1b \n"
: "+r"(src_rgba), // %0
@@ -1664,18 +1587,19 @@ void RGBAToUVRow_NEON(const uint8* src_rgba, int src_stride_rgba,
);
}
-void RGB24ToUVRow_NEON(const uint8* src_rgb24, int src_stride_rgb24,
- uint8* dst_u, uint8* dst_v, int width) {
- const uint8* src_rgb24_1 = src_rgb24 + src_stride_rgb24;
+void RGB24ToUVRow_NEON(const uint8_t* src_rgb24,
+ int src_stride_rgb24,
+ uint8_t* dst_u,
+ uint8_t* dst_v,
+ int width) {
+ const uint8_t* src_rgb24_1 = src_rgb24 + src_stride_rgb24;
asm volatile (
RGBTOUV_SETUP_REG
"1: \n"
- MEMACCESS(0)
"ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 16 pixels.
"uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts.
"uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
"uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts.
- MEMACCESS(1)
"ld3 {v4.16b,v5.16b,v6.16b}, [%1], #48 \n" // load 16 more.
"uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts.
"uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
@@ -1687,9 +1611,7 @@ void RGB24ToUVRow_NEON(const uint8* src_rgb24, int src_stride_rgb24,
"subs %w4, %w4, #16 \n" // 32 processed per loop.
RGBTOUV(v0.8h, v1.8h, v2.8h)
- MEMACCESS(2)
"st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
- MEMACCESS(3)
"st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
"b.gt 1b \n"
: "+r"(src_rgb24), // %0
@@ -1703,18 +1625,19 @@ void RGB24ToUVRow_NEON(const uint8* src_rgb24, int src_stride_rgb24,
);
}
-void RAWToUVRow_NEON(const uint8* src_raw, int src_stride_raw,
- uint8* dst_u, uint8* dst_v, int width) {
- const uint8* src_raw_1 = src_raw + src_stride_raw;
+void RAWToUVRow_NEON(const uint8_t* src_raw,
+ int src_stride_raw,
+ uint8_t* dst_u,
+ uint8_t* dst_v,
+ int width) {
+ const uint8_t* src_raw_1 = src_raw + src_stride_raw;
asm volatile (
RGBTOUV_SETUP_REG
"1: \n"
- MEMACCESS(0)
"ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 8 RAW pixels.
"uaddlp v2.8h, v2.16b \n" // B 16 bytes -> 8 shorts.
"uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
"uaddlp v0.8h, v0.16b \n" // R 16 bytes -> 8 shorts.
- MEMACCESS(1)
"ld3 {v4.16b,v5.16b,v6.16b}, [%1], #48 \n" // load 8 more RAW pixels
"uadalp v2.8h, v6.16b \n" // B 16 bytes -> 8 shorts.
"uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
@@ -1726,9 +1649,7 @@ void RAWToUVRow_NEON(const uint8* src_raw, int src_stride_raw,
"subs %w4, %w4, #16 \n" // 32 processed per loop.
RGBTOUV(v2.8h, v1.8h, v0.8h)
- MEMACCESS(2)
"st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
- MEMACCESS(3)
"st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
"b.gt 1b \n"
: "+r"(src_raw), // %0
@@ -1743,699 +1664,656 @@ void RAWToUVRow_NEON(const uint8* src_raw, int src_stride_raw,
}
// 16x2 pixels -> 8x1. width is number of argb pixels. e.g. 16.
-void RGB565ToUVRow_NEON(const uint8* src_rgb565, int src_stride_rgb565,
- uint8* dst_u, uint8* dst_v, int width) {
- const uint8* src_rgb565_1 = src_rgb565 + src_stride_rgb565;
- asm volatile (
- "movi v22.8h, #56, lsl #0 \n" // UB / VR coeff (0.875) / 2
- "movi v23.8h, #37, lsl #0 \n" // UG coeff (-0.5781) / 2
- "movi v24.8h, #19, lsl #0 \n" // UR coeff (-0.2969) / 2
- "movi v25.8h, #9 , lsl #0 \n" // VB coeff (-0.1406) / 2
- "movi v26.8h, #47, lsl #0 \n" // VG coeff (-0.7344) / 2
- "movi v27.16b, #0x80 \n" // 128.5 (0x8080 in 16-bit)
- "1: \n"
- MEMACCESS(0)
- "ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels.
- RGB565TOARGB
- "uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uaddlp v18.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uaddlp v20.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
- MEMACCESS(0)
- "ld1 {v0.16b}, [%0], #16 \n" // next 8 RGB565 pixels.
- RGB565TOARGB
- "uaddlp v17.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uaddlp v19.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uaddlp v21.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
-
- MEMACCESS(1)
- "ld1 {v0.16b}, [%1], #16 \n" // load 8 RGB565 pixels.
- RGB565TOARGB
- "uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uadalp v18.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uadalp v20.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
- MEMACCESS(1)
- "ld1 {v0.16b}, [%1], #16 \n" // next 8 RGB565 pixels.
- RGB565TOARGB
- "uadalp v17.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uadalp v19.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uadalp v21.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
-
- "ins v16.D[1], v17.D[0] \n"
- "ins v18.D[1], v19.D[0] \n"
- "ins v20.D[1], v21.D[0] \n"
-
- "urshr v4.8h, v16.8h, #1 \n" // 2x average
- "urshr v5.8h, v18.8h, #1 \n"
- "urshr v6.8h, v20.8h, #1 \n"
-
- "subs %w4, %w4, #16 \n" // 16 processed per loop.
- "mul v16.8h, v4.8h, v22.8h \n" // B
- "mls v16.8h, v5.8h, v23.8h \n" // G
- "mls v16.8h, v6.8h, v24.8h \n" // R
- "add v16.8h, v16.8h, v27.8h \n" // +128 -> unsigned
- "mul v17.8h, v6.8h, v22.8h \n" // R
- "mls v17.8h, v5.8h, v26.8h \n" // G
- "mls v17.8h, v4.8h, v25.8h \n" // B
- "add v17.8h, v17.8h, v27.8h \n" // +128 -> unsigned
- "uqshrn v0.8b, v16.8h, #8 \n" // 16 bit to 8 bit U
- "uqshrn v1.8b, v17.8h, #8 \n" // 16 bit to 8 bit V
- MEMACCESS(2)
- "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
- MEMACCESS(3)
- "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
- "b.gt 1b \n"
- : "+r"(src_rgb565), // %0
- "+r"(src_rgb565_1), // %1
- "+r"(dst_u), // %2
- "+r"(dst_v), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
- "v16", "v17", "v18", "v19", "v20", "v21", "v22", "v23", "v24",
- "v25", "v26", "v27"
- );
+void RGB565ToUVRow_NEON(const uint8_t* src_rgb565,
+ int src_stride_rgb565,
+ uint8_t* dst_u,
+ uint8_t* dst_v,
+ int width) {
+ const uint8_t* src_rgb565_1 = src_rgb565 + src_stride_rgb565;
+ asm volatile(
+ "movi v22.8h, #56, lsl #0 \n" // UB / VR coeff (0.875) /
+ // 2
+ "movi v23.8h, #37, lsl #0 \n" // UG coeff (-0.5781) / 2
+ "movi v24.8h, #19, lsl #0 \n" // UR coeff (-0.2969) / 2
+ "movi v25.8h, #9 , lsl #0 \n" // VB coeff (-0.1406) / 2
+ "movi v26.8h, #47, lsl #0 \n" // VG coeff (-0.7344) / 2
+ "movi v27.16b, #0x80 \n" // 128.5 0x8080 in 16bit
+ "1: \n"
+ "ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels.
+ RGB565TOARGB
+ "uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
+ "uaddlp v18.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
+ "uaddlp v20.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
+ "ld1 {v0.16b}, [%0], #16 \n" // next 8 RGB565 pixels.
+ RGB565TOARGB
+ "uaddlp v17.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
+ "uaddlp v19.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
+ "uaddlp v21.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
+
+ "ld1 {v0.16b}, [%1], #16 \n" // load 8 RGB565 pixels.
+ RGB565TOARGB
+ "uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
+ "uadalp v18.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
+ "uadalp v20.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
+ "ld1 {v0.16b}, [%1], #16 \n" // next 8 RGB565 pixels.
+ RGB565TOARGB
+ "uadalp v17.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
+ "uadalp v19.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
+ "uadalp v21.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
+
+ "ins v16.D[1], v17.D[0] \n"
+ "ins v18.D[1], v19.D[0] \n"
+ "ins v20.D[1], v21.D[0] \n"
+
+ "urshr v4.8h, v16.8h, #1 \n" // 2x average
+ "urshr v5.8h, v18.8h, #1 \n"
+ "urshr v6.8h, v20.8h, #1 \n"
+
+ "subs %w4, %w4, #16 \n" // 16 processed per loop.
+ "mul v16.8h, v4.8h, v22.8h \n" // B
+ "mls v16.8h, v5.8h, v23.8h \n" // G
+ "mls v16.8h, v6.8h, v24.8h \n" // R
+ "add v16.8h, v16.8h, v27.8h \n" // +128 -> unsigned
+ "mul v17.8h, v6.8h, v22.8h \n" // R
+ "mls v17.8h, v5.8h, v26.8h \n" // G
+ "mls v17.8h, v4.8h, v25.8h \n" // B
+ "add v17.8h, v17.8h, v27.8h \n" // +128 -> unsigned
+ "uqshrn v0.8b, v16.8h, #8 \n" // 16 bit to 8 bit U
+ "uqshrn v1.8b, v17.8h, #8 \n" // 16 bit to 8 bit V
+ "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
+ "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
+ "b.gt 1b \n"
+ : "+r"(src_rgb565), // %0
+ "+r"(src_rgb565_1), // %1
+ "+r"(dst_u), // %2
+ "+r"(dst_v), // %3
+ "+r"(width) // %4
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16",
+ "v17", "v18", "v19", "v20", "v21", "v22", "v23", "v24", "v25", "v26",
+ "v27");
}
// 16x2 pixels -> 8x1. width is number of argb pixels. e.g. 16.
-void ARGB1555ToUVRow_NEON(const uint8* src_argb1555, int src_stride_argb1555,
- uint8* dst_u, uint8* dst_v, int width) {
- const uint8* src_argb1555_1 = src_argb1555 + src_stride_argb1555;
- asm volatile (
- RGBTOUV_SETUP_REG
- "1: \n"
- MEMACCESS(0)
- "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels.
- RGB555TOARGB
- "uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uaddlp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uaddlp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
- MEMACCESS(0)
- "ld1 {v0.16b}, [%0], #16 \n" // next 8 ARGB1555 pixels.
- RGB555TOARGB
- "uaddlp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uaddlp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uaddlp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
-
- MEMACCESS(1)
- "ld1 {v0.16b}, [%1], #16 \n" // load 8 ARGB1555 pixels.
- RGB555TOARGB
- "uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uadalp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uadalp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
- MEMACCESS(1)
- "ld1 {v0.16b}, [%1], #16 \n" // next 8 ARGB1555 pixels.
- RGB555TOARGB
- "uadalp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uadalp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uadalp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
-
- "ins v16.D[1], v26.D[0] \n"
- "ins v17.D[1], v27.D[0] \n"
- "ins v18.D[1], v28.D[0] \n"
-
- "urshr v4.8h, v16.8h, #1 \n" // 2x average
- "urshr v5.8h, v17.8h, #1 \n"
- "urshr v6.8h, v18.8h, #1 \n"
-
- "subs %w4, %w4, #16 \n" // 16 processed per loop.
- "mul v2.8h, v4.8h, v20.8h \n" // B
- "mls v2.8h, v5.8h, v21.8h \n" // G
- "mls v2.8h, v6.8h, v22.8h \n" // R
- "add v2.8h, v2.8h, v25.8h \n" // +128 -> unsigned
- "mul v3.8h, v6.8h, v20.8h \n" // R
- "mls v3.8h, v5.8h, v24.8h \n" // G
- "mls v3.8h, v4.8h, v23.8h \n" // B
- "add v3.8h, v3.8h, v25.8h \n" // +128 -> unsigned
- "uqshrn v0.8b, v2.8h, #8 \n" // 16 bit to 8 bit U
- "uqshrn v1.8b, v3.8h, #8 \n" // 16 bit to 8 bit V
- MEMACCESS(2)
- "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
- MEMACCESS(3)
- "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
- "b.gt 1b \n"
- : "+r"(src_argb1555), // %0
- "+r"(src_argb1555_1), // %1
- "+r"(dst_u), // %2
- "+r"(dst_v), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6",
- "v16", "v17", "v18", "v19", "v20", "v21", "v22", "v23", "v24", "v25",
- "v26", "v27", "v28"
- );
+void ARGB1555ToUVRow_NEON(const uint8_t* src_argb1555,
+ int src_stride_argb1555,
+ uint8_t* dst_u,
+ uint8_t* dst_v,
+ int width) {
+ const uint8_t* src_argb1555_1 = src_argb1555 + src_stride_argb1555;
+ asm volatile(
+ RGBTOUV_SETUP_REG
+ "1: \n"
+ "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels.
+ RGB555TOARGB
+ "uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
+ "uaddlp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
+ "uaddlp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
+ "ld1 {v0.16b}, [%0], #16 \n" // next 8 ARGB1555 pixels.
+ RGB555TOARGB
+ "uaddlp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
+ "uaddlp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
+ "uaddlp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
+
+ "ld1 {v0.16b}, [%1], #16 \n" // load 8 ARGB1555 pixels.
+ RGB555TOARGB
+ "uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
+ "uadalp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
+ "uadalp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
+ "ld1 {v0.16b}, [%1], #16 \n" // next 8 ARGB1555 pixels.
+ RGB555TOARGB
+ "uadalp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
+ "uadalp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
+ "uadalp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
+
+ "ins v16.D[1], v26.D[0] \n"
+ "ins v17.D[1], v27.D[0] \n"
+ "ins v18.D[1], v28.D[0] \n"
+
+ "urshr v4.8h, v16.8h, #1 \n" // 2x average
+ "urshr v5.8h, v17.8h, #1 \n"
+ "urshr v6.8h, v18.8h, #1 \n"
+
+ "subs %w4, %w4, #16 \n" // 16 processed per loop.
+ "mul v2.8h, v4.8h, v20.8h \n" // B
+ "mls v2.8h, v5.8h, v21.8h \n" // G
+ "mls v2.8h, v6.8h, v22.8h \n" // R
+ "add v2.8h, v2.8h, v25.8h \n" // +128 -> unsigned
+ "mul v3.8h, v6.8h, v20.8h \n" // R
+ "mls v3.8h, v5.8h, v24.8h \n" // G
+ "mls v3.8h, v4.8h, v23.8h \n" // B
+ "add v3.8h, v3.8h, v25.8h \n" // +128 -> unsigned
+ "uqshrn v0.8b, v2.8h, #8 \n" // 16 bit to 8 bit U
+ "uqshrn v1.8b, v3.8h, #8 \n" // 16 bit to 8 bit V
+ "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
+ "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
+ "b.gt 1b \n"
+ : "+r"(src_argb1555), // %0
+ "+r"(src_argb1555_1), // %1
+ "+r"(dst_u), // %2
+ "+r"(dst_v), // %3
+ "+r"(width) // %4
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v16", "v17",
+ "v18", "v19", "v20", "v21", "v22", "v23", "v24", "v25", "v26", "v27",
+ "v28");
}
// 16x2 pixels -> 8x1. width is number of argb pixels. e.g. 16.
-void ARGB4444ToUVRow_NEON(const uint8* src_argb4444, int src_stride_argb4444,
- uint8* dst_u, uint8* dst_v, int width) {
- const uint8* src_argb4444_1 = src_argb4444 + src_stride_argb4444;
- asm volatile (
- RGBTOUV_SETUP_REG
- "1: \n"
- MEMACCESS(0)
- "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels.
- ARGB4444TOARGB
- "uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uaddlp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uaddlp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
- MEMACCESS(0)
- "ld1 {v0.16b}, [%0], #16 \n" // next 8 ARGB4444 pixels.
- ARGB4444TOARGB
- "uaddlp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uaddlp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uaddlp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
-
- MEMACCESS(1)
- "ld1 {v0.16b}, [%1], #16 \n" // load 8 ARGB4444 pixels.
- ARGB4444TOARGB
- "uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uadalp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uadalp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
- MEMACCESS(1)
- "ld1 {v0.16b}, [%1], #16 \n" // next 8 ARGB4444 pixels.
- ARGB4444TOARGB
- "uadalp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uadalp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uadalp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
-
- "ins v16.D[1], v26.D[0] \n"
- "ins v17.D[1], v27.D[0] \n"
- "ins v18.D[1], v28.D[0] \n"
-
- "urshr v4.8h, v16.8h, #1 \n" // 2x average
- "urshr v5.8h, v17.8h, #1 \n"
- "urshr v6.8h, v18.8h, #1 \n"
-
- "subs %w4, %w4, #16 \n" // 16 processed per loop.
- "mul v2.8h, v4.8h, v20.8h \n" // B
- "mls v2.8h, v5.8h, v21.8h \n" // G
- "mls v2.8h, v6.8h, v22.8h \n" // R
- "add v2.8h, v2.8h, v25.8h \n" // +128 -> unsigned
- "mul v3.8h, v6.8h, v20.8h \n" // R
- "mls v3.8h, v5.8h, v24.8h \n" // G
- "mls v3.8h, v4.8h, v23.8h \n" // B
- "add v3.8h, v3.8h, v25.8h \n" // +128 -> unsigned
- "uqshrn v0.8b, v2.8h, #8 \n" // 16 bit to 8 bit U
- "uqshrn v1.8b, v3.8h, #8 \n" // 16 bit to 8 bit V
- MEMACCESS(2)
- "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
- MEMACCESS(3)
- "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
- "b.gt 1b \n"
- : "+r"(src_argb4444), // %0
- "+r"(src_argb4444_1), // %1
- "+r"(dst_u), // %2
- "+r"(dst_v), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6",
- "v16", "v17", "v18", "v19", "v20", "v21", "v22", "v23", "v24", "v25",
- "v26", "v27", "v28"
-
- );
-}
-
-void RGB565ToYRow_NEON(const uint8* src_rgb565, uint8* dst_y, int width) {
- asm volatile (
- "movi v24.8b, #13 \n" // B * 0.1016 coefficient
- "movi v25.8b, #65 \n" // G * 0.5078 coefficient
- "movi v26.8b, #33 \n" // R * 0.2578 coefficient
- "movi v27.8b, #16 \n" // Add 16 constant
- "1: \n"
- MEMACCESS(0)
- "ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- RGB565TOARGB
- "umull v3.8h, v0.8b, v24.8b \n" // B
- "umlal v3.8h, v1.8b, v25.8b \n" // G
- "umlal v3.8h, v2.8b, v26.8b \n" // R
- "sqrshrun v0.8b, v3.8h, #7 \n" // 16 bit to 8 bit Y
- "uqadd v0.8b, v0.8b, v27.8b \n"
- MEMACCESS(1)
- "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "b.gt 1b \n"
- : "+r"(src_rgb565), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v6",
- "v24", "v25", "v26", "v27"
- );
-}
-
-void ARGB1555ToYRow_NEON(const uint8* src_argb1555, uint8* dst_y, int width) {
- asm volatile (
- "movi v4.8b, #13 \n" // B * 0.1016 coefficient
- "movi v5.8b, #65 \n" // G * 0.5078 coefficient
- "movi v6.8b, #33 \n" // R * 0.2578 coefficient
- "movi v7.8b, #16 \n" // Add 16 constant
- "1: \n"
- MEMACCESS(0)
- "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- ARGB1555TOARGB
- "umull v3.8h, v0.8b, v4.8b \n" // B
- "umlal v3.8h, v1.8b, v5.8b \n" // G
- "umlal v3.8h, v2.8b, v6.8b \n" // R
- "sqrshrun v0.8b, v3.8h, #7 \n" // 16 bit to 8 bit Y
- "uqadd v0.8b, v0.8b, v7.8b \n"
- MEMACCESS(1)
- "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "b.gt 1b \n"
- : "+r"(src_argb1555), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"
- );
-}
-
-void ARGB4444ToYRow_NEON(const uint8* src_argb4444, uint8* dst_y, int width) {
- asm volatile (
- "movi v24.8b, #13 \n" // B * 0.1016 coefficient
- "movi v25.8b, #65 \n" // G * 0.5078 coefficient
- "movi v26.8b, #33 \n" // R * 0.2578 coefficient
- "movi v27.8b, #16 \n" // Add 16 constant
- "1: \n"
- MEMACCESS(0)
- "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- ARGB4444TOARGB
- "umull v3.8h, v0.8b, v24.8b \n" // B
- "umlal v3.8h, v1.8b, v25.8b \n" // G
- "umlal v3.8h, v2.8b, v26.8b \n" // R
- "sqrshrun v0.8b, v3.8h, #7 \n" // 16 bit to 8 bit Y
- "uqadd v0.8b, v0.8b, v27.8b \n"
- MEMACCESS(1)
- "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "b.gt 1b \n"
- : "+r"(src_argb4444), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v24", "v25", "v26", "v27"
- );
-}
-
-void BGRAToYRow_NEON(const uint8* src_bgra, uint8* dst_y, int width) {
- asm volatile (
- "movi v4.8b, #33 \n" // R * 0.2578 coefficient
- "movi v5.8b, #65 \n" // G * 0.5078 coefficient
- "movi v6.8b, #13 \n" // B * 0.1016 coefficient
- "movi v7.8b, #16 \n" // Add 16 constant
- "1: \n"
- MEMACCESS(0)
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "umull v16.8h, v1.8b, v4.8b \n" // R
- "umlal v16.8h, v2.8b, v5.8b \n" // G
- "umlal v16.8h, v3.8b, v6.8b \n" // B
- "sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y
- "uqadd v0.8b, v0.8b, v7.8b \n"
- MEMACCESS(1)
- "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "b.gt 1b \n"
- : "+r"(src_bgra), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16"
- );
-}
-
-void ABGRToYRow_NEON(const uint8* src_abgr, uint8* dst_y, int width) {
- asm volatile (
- "movi v4.8b, #33 \n" // R * 0.2578 coefficient
- "movi v5.8b, #65 \n" // G * 0.5078 coefficient
- "movi v6.8b, #13 \n" // B * 0.1016 coefficient
- "movi v7.8b, #16 \n" // Add 16 constant
- "1: \n"
- MEMACCESS(0)
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "umull v16.8h, v0.8b, v4.8b \n" // R
- "umlal v16.8h, v1.8b, v5.8b \n" // G
- "umlal v16.8h, v2.8b, v6.8b \n" // B
- "sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y
- "uqadd v0.8b, v0.8b, v7.8b \n"
- MEMACCESS(1)
- "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "b.gt 1b \n"
- : "+r"(src_abgr), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16"
- );
-}
-
-void RGBAToYRow_NEON(const uint8* src_rgba, uint8* dst_y, int width) {
- asm volatile (
- "movi v4.8b, #13 \n" // B * 0.1016 coefficient
- "movi v5.8b, #65 \n" // G * 0.5078 coefficient
- "movi v6.8b, #33 \n" // R * 0.2578 coefficient
- "movi v7.8b, #16 \n" // Add 16 constant
- "1: \n"
- MEMACCESS(0)
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "umull v16.8h, v1.8b, v4.8b \n" // B
- "umlal v16.8h, v2.8b, v5.8b \n" // G
- "umlal v16.8h, v3.8b, v6.8b \n" // R
- "sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y
- "uqadd v0.8b, v0.8b, v7.8b \n"
- MEMACCESS(1)
- "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "b.gt 1b \n"
- : "+r"(src_rgba), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16"
- );
-}
-
-void RGB24ToYRow_NEON(const uint8* src_rgb24, uint8* dst_y, int width) {
- asm volatile (
- "movi v4.8b, #13 \n" // B * 0.1016 coefficient
- "movi v5.8b, #65 \n" // G * 0.5078 coefficient
- "movi v6.8b, #33 \n" // R * 0.2578 coefficient
- "movi v7.8b, #16 \n" // Add 16 constant
- "1: \n"
- MEMACCESS(0)
- "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // load 8 pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "umull v16.8h, v0.8b, v4.8b \n" // B
- "umlal v16.8h, v1.8b, v5.8b \n" // G
- "umlal v16.8h, v2.8b, v6.8b \n" // R
- "sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y
- "uqadd v0.8b, v0.8b, v7.8b \n"
- MEMACCESS(1)
- "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "b.gt 1b \n"
- : "+r"(src_rgb24), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16"
- );
-}
-
-void RAWToYRow_NEON(const uint8* src_raw, uint8* dst_y, int width) {
- asm volatile (
- "movi v4.8b, #33 \n" // R * 0.2578 coefficient
- "movi v5.8b, #65 \n" // G * 0.5078 coefficient
- "movi v6.8b, #13 \n" // B * 0.1016 coefficient
- "movi v7.8b, #16 \n" // Add 16 constant
- "1: \n"
- MEMACCESS(0)
- "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // load 8 pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "umull v16.8h, v0.8b, v4.8b \n" // B
- "umlal v16.8h, v1.8b, v5.8b \n" // G
- "umlal v16.8h, v2.8b, v6.8b \n" // R
- "sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y
- "uqadd v0.8b, v0.8b, v7.8b \n"
- MEMACCESS(1)
- "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "b.gt 1b \n"
- : "+r"(src_raw), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16"
- );
+void ARGB4444ToUVRow_NEON(const uint8_t* src_argb4444,
+ int src_stride_argb4444,
+ uint8_t* dst_u,
+ uint8_t* dst_v,
+ int width) {
+ const uint8_t* src_argb4444_1 = src_argb4444 + src_stride_argb4444;
+ asm volatile(
+ RGBTOUV_SETUP_REG
+ "1: \n"
+ "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels.
+ ARGB4444TOARGB
+ "uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
+ "uaddlp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
+ "uaddlp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
+ "ld1 {v0.16b}, [%0], #16 \n" // next 8 ARGB4444 pixels.
+ ARGB4444TOARGB
+ "uaddlp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
+ "uaddlp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
+ "uaddlp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
+
+ "ld1 {v0.16b}, [%1], #16 \n" // load 8 ARGB4444 pixels.
+ ARGB4444TOARGB
+ "uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
+ "uadalp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
+ "uadalp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
+ "ld1 {v0.16b}, [%1], #16 \n" // next 8 ARGB4444 pixels.
+ ARGB4444TOARGB
+ "uadalp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
+ "uadalp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
+ "uadalp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
+
+ "ins v16.D[1], v26.D[0] \n"
+ "ins v17.D[1], v27.D[0] \n"
+ "ins v18.D[1], v28.D[0] \n"
+
+ "urshr v4.8h, v16.8h, #1 \n" // 2x average
+ "urshr v5.8h, v17.8h, #1 \n"
+ "urshr v6.8h, v18.8h, #1 \n"
+
+ "subs %w4, %w4, #16 \n" // 16 processed per loop.
+ "mul v2.8h, v4.8h, v20.8h \n" // B
+ "mls v2.8h, v5.8h, v21.8h \n" // G
+ "mls v2.8h, v6.8h, v22.8h \n" // R
+ "add v2.8h, v2.8h, v25.8h \n" // +128 -> unsigned
+ "mul v3.8h, v6.8h, v20.8h \n" // R
+ "mls v3.8h, v5.8h, v24.8h \n" // G
+ "mls v3.8h, v4.8h, v23.8h \n" // B
+ "add v3.8h, v3.8h, v25.8h \n" // +128 -> unsigned
+ "uqshrn v0.8b, v2.8h, #8 \n" // 16 bit to 8 bit U
+ "uqshrn v1.8b, v3.8h, #8 \n" // 16 bit to 8 bit V
+ "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
+ "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
+ "b.gt 1b \n"
+ : "+r"(src_argb4444), // %0
+ "+r"(src_argb4444_1), // %1
+ "+r"(dst_u), // %2
+ "+r"(dst_v), // %3
+ "+r"(width) // %4
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v16", "v17",
+ "v18", "v19", "v20", "v21", "v22", "v23", "v24", "v25", "v26", "v27",
+ "v28"
+
+ );
+}
+
+void RGB565ToYRow_NEON(const uint8_t* src_rgb565, uint8_t* dst_y, int width) {
+ asm volatile(
+ "movi v24.8b, #13 \n" // B * 0.1016 coefficient
+ "movi v25.8b, #65 \n" // G * 0.5078 coefficient
+ "movi v26.8b, #33 \n" // R * 0.2578 coefficient
+ "movi v27.8b, #16 \n" // Add 16 constant
+ "1: \n"
+ "ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ RGB565TOARGB
+ "umull v3.8h, v0.8b, v24.8b \n" // B
+ "umlal v3.8h, v1.8b, v25.8b \n" // G
+ "umlal v3.8h, v2.8b, v26.8b \n" // R
+ "sqrshrun v0.8b, v3.8h, #7 \n" // 16 bit to 8 bit Y
+ "uqadd v0.8b, v0.8b, v27.8b \n"
+ "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
+ "b.gt 1b \n"
+ : "+r"(src_rgb565), // %0
+ "+r"(dst_y), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v6", "v24", "v25", "v26",
+ "v27");
+}
+
+void ARGB1555ToYRow_NEON(const uint8_t* src_argb1555,
+ uint8_t* dst_y,
+ int width) {
+ asm volatile(
+ "movi v4.8b, #13 \n" // B * 0.1016 coefficient
+ "movi v5.8b, #65 \n" // G * 0.5078 coefficient
+ "movi v6.8b, #33 \n" // R * 0.2578 coefficient
+ "movi v7.8b, #16 \n" // Add 16 constant
+ "1: \n"
+ "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ ARGB1555TOARGB
+ "umull v3.8h, v0.8b, v4.8b \n" // B
+ "umlal v3.8h, v1.8b, v5.8b \n" // G
+ "umlal v3.8h, v2.8b, v6.8b \n" // R
+ "sqrshrun v0.8b, v3.8h, #7 \n" // 16 bit to 8 bit Y
+ "uqadd v0.8b, v0.8b, v7.8b \n"
+ "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
+ "b.gt 1b \n"
+ : "+r"(src_argb1555), // %0
+ "+r"(dst_y), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7");
+}
+
+void ARGB4444ToYRow_NEON(const uint8_t* src_argb4444,
+ uint8_t* dst_y,
+ int width) {
+ asm volatile(
+ "movi v24.8b, #13 \n" // B * 0.1016 coefficient
+ "movi v25.8b, #65 \n" // G * 0.5078 coefficient
+ "movi v26.8b, #33 \n" // R * 0.2578 coefficient
+ "movi v27.8b, #16 \n" // Add 16 constant
+ "1: \n"
+ "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ ARGB4444TOARGB
+ "umull v3.8h, v0.8b, v24.8b \n" // B
+ "umlal v3.8h, v1.8b, v25.8b \n" // G
+ "umlal v3.8h, v2.8b, v26.8b \n" // R
+ "sqrshrun v0.8b, v3.8h, #7 \n" // 16 bit to 8 bit Y
+ "uqadd v0.8b, v0.8b, v27.8b \n"
+ "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
+ "b.gt 1b \n"
+ : "+r"(src_argb4444), // %0
+ "+r"(dst_y), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v24", "v25", "v26", "v27");
+}
+
+void BGRAToYRow_NEON(const uint8_t* src_bgra, uint8_t* dst_y, int width) {
+ asm volatile(
+ "movi v4.8b, #33 \n" // R * 0.2578 coefficient
+ "movi v5.8b, #65 \n" // G * 0.5078 coefficient
+ "movi v6.8b, #13 \n" // B * 0.1016 coefficient
+ "movi v7.8b, #16 \n" // Add 16 constant
+ "1: \n"
+ "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "umull v16.8h, v1.8b, v4.8b \n" // R
+ "umlal v16.8h, v2.8b, v5.8b \n" // G
+ "umlal v16.8h, v3.8b, v6.8b \n" // B
+ "sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y
+ "uqadd v0.8b, v0.8b, v7.8b \n"
+ "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
+ "b.gt 1b \n"
+ : "+r"(src_bgra), // %0
+ "+r"(dst_y), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16");
+}
+
+void ABGRToYRow_NEON(const uint8_t* src_abgr, uint8_t* dst_y, int width) {
+ asm volatile(
+ "movi v4.8b, #33 \n" // R * 0.2578 coefficient
+ "movi v5.8b, #65 \n" // G * 0.5078 coefficient
+ "movi v6.8b, #13 \n" // B * 0.1016 coefficient
+ "movi v7.8b, #16 \n" // Add 16 constant
+ "1: \n"
+ "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "umull v16.8h, v0.8b, v4.8b \n" // R
+ "umlal v16.8h, v1.8b, v5.8b \n" // G
+ "umlal v16.8h, v2.8b, v6.8b \n" // B
+ "sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y
+ "uqadd v0.8b, v0.8b, v7.8b \n"
+ "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
+ "b.gt 1b \n"
+ : "+r"(src_abgr), // %0
+ "+r"(dst_y), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16");
+}
+
+void RGBAToYRow_NEON(const uint8_t* src_rgba, uint8_t* dst_y, int width) {
+ asm volatile(
+ "movi v4.8b, #13 \n" // B * 0.1016 coefficient
+ "movi v5.8b, #65 \n" // G * 0.5078 coefficient
+ "movi v6.8b, #33 \n" // R * 0.2578 coefficient
+ "movi v7.8b, #16 \n" // Add 16 constant
+ "1: \n"
+ "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "umull v16.8h, v1.8b, v4.8b \n" // B
+ "umlal v16.8h, v2.8b, v5.8b \n" // G
+ "umlal v16.8h, v3.8b, v6.8b \n" // R
+ "sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y
+ "uqadd v0.8b, v0.8b, v7.8b \n"
+ "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
+ "b.gt 1b \n"
+ : "+r"(src_rgba), // %0
+ "+r"(dst_y), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16");
+}
+
+void RGB24ToYRow_NEON(const uint8_t* src_rgb24, uint8_t* dst_y, int width) {
+ asm volatile(
+ "movi v4.8b, #13 \n" // B * 0.1016 coefficient
+ "movi v5.8b, #65 \n" // G * 0.5078 coefficient
+ "movi v6.8b, #33 \n" // R * 0.2578 coefficient
+ "movi v7.8b, #16 \n" // Add 16 constant
+ "1: \n"
+ "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // load 8 pixels.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "umull v16.8h, v0.8b, v4.8b \n" // B
+ "umlal v16.8h, v1.8b, v5.8b \n" // G
+ "umlal v16.8h, v2.8b, v6.8b \n" // R
+ "sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y
+ "uqadd v0.8b, v0.8b, v7.8b \n"
+ "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
+ "b.gt 1b \n"
+ : "+r"(src_rgb24), // %0
+ "+r"(dst_y), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16");
+}
+
+void RAWToYRow_NEON(const uint8_t* src_raw, uint8_t* dst_y, int width) {
+ asm volatile(
+ "movi v4.8b, #33 \n" // R * 0.2578 coefficient
+ "movi v5.8b, #65 \n" // G * 0.5078 coefficient
+ "movi v6.8b, #13 \n" // B * 0.1016 coefficient
+ "movi v7.8b, #16 \n" // Add 16 constant
+ "1: \n"
+ "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // load 8 pixels.
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "umull v16.8h, v0.8b, v4.8b \n" // B
+ "umlal v16.8h, v1.8b, v5.8b \n" // G
+ "umlal v16.8h, v2.8b, v6.8b \n" // R
+ "sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y
+ "uqadd v0.8b, v0.8b, v7.8b \n"
+ "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
+ "b.gt 1b \n"
+ : "+r"(src_raw), // %0
+ "+r"(dst_y), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16");
}
// Bilinear filter 16x2 -> 16x1
-void InterpolateRow_NEON(uint8* dst_ptr,
- const uint8* src_ptr, ptrdiff_t src_stride,
- int dst_width, int source_y_fraction) {
+void InterpolateRow_NEON(uint8_t* dst_ptr,
+ const uint8_t* src_ptr,
+ ptrdiff_t src_stride,
+ int dst_width,
+ int source_y_fraction) {
int y1_fraction = source_y_fraction;
int y0_fraction = 256 - y1_fraction;
- const uint8* src_ptr1 = src_ptr + src_stride;
- asm volatile (
- "cmp %w4, #0 \n"
- "b.eq 100f \n"
- "cmp %w4, #128 \n"
- "b.eq 50f \n"
-
- "dup v5.16b, %w4 \n"
- "dup v4.16b, %w5 \n"
- // General purpose row blend.
- "1: \n"
- MEMACCESS(1)
- "ld1 {v0.16b}, [%1], #16 \n"
- MEMACCESS(2)
- "ld1 {v1.16b}, [%2], #16 \n"
- "subs %w3, %w3, #16 \n"
- "umull v2.8h, v0.8b, v4.8b \n"
- "umull2 v3.8h, v0.16b, v4.16b \n"
- "umlal v2.8h, v1.8b, v5.8b \n"
- "umlal2 v3.8h, v1.16b, v5.16b \n"
- "rshrn v0.8b, v2.8h, #8 \n"
- "rshrn2 v0.16b, v3.8h, #8 \n"
- MEMACCESS(0)
- "st1 {v0.16b}, [%0], #16 \n"
- "b.gt 1b \n"
- "b 99f \n"
-
- // Blend 50 / 50.
- "50: \n"
- MEMACCESS(1)
- "ld1 {v0.16b}, [%1], #16 \n"
- MEMACCESS(2)
- "ld1 {v1.16b}, [%2], #16 \n"
- "subs %w3, %w3, #16 \n"
- "urhadd v0.16b, v0.16b, v1.16b \n"
- MEMACCESS(0)
- "st1 {v0.16b}, [%0], #16 \n"
- "b.gt 50b \n"
- "b 99f \n"
-
- // Blend 100 / 0 - Copy row unchanged.
- "100: \n"
- MEMACCESS(1)
- "ld1 {v0.16b}, [%1], #16 \n"
- "subs %w3, %w3, #16 \n"
- MEMACCESS(0)
- "st1 {v0.16b}, [%0], #16 \n"
- "b.gt 100b \n"
-
- "99: \n"
- : "+r"(dst_ptr), // %0
- "+r"(src_ptr), // %1
- "+r"(src_ptr1), // %2
- "+r"(dst_width), // %3
- "+r"(y1_fraction), // %4
- "+r"(y0_fraction) // %5
- :
- : "cc", "memory", "v0", "v1", "v3", "v4", "v5"
- );
+ const uint8_t* src_ptr1 = src_ptr + src_stride;
+ asm volatile(
+ "cmp %w4, #0 \n"
+ "b.eq 100f \n"
+ "cmp %w4, #128 \n"
+ "b.eq 50f \n"
+
+ "dup v5.16b, %w4 \n"
+ "dup v4.16b, %w5 \n"
+ // General purpose row blend.
+ "1: \n"
+ "ld1 {v0.16b}, [%1], #16 \n"
+ "ld1 {v1.16b}, [%2], #16 \n"
+ "subs %w3, %w3, #16 \n"
+ "umull v2.8h, v0.8b, v4.8b \n"
+ "umull2 v3.8h, v0.16b, v4.16b \n"
+ "umlal v2.8h, v1.8b, v5.8b \n"
+ "umlal2 v3.8h, v1.16b, v5.16b \n"
+ "rshrn v0.8b, v2.8h, #8 \n"
+ "rshrn2 v0.16b, v3.8h, #8 \n"
+ "st1 {v0.16b}, [%0], #16 \n"
+ "b.gt 1b \n"
+ "b 99f \n"
+
+ // Blend 50 / 50.
+ "50: \n"
+ "ld1 {v0.16b}, [%1], #16 \n"
+ "ld1 {v1.16b}, [%2], #16 \n"
+ "subs %w3, %w3, #16 \n"
+ "urhadd v0.16b, v0.16b, v1.16b \n"
+ "st1 {v0.16b}, [%0], #16 \n"
+ "b.gt 50b \n"
+ "b 99f \n"
+
+ // Blend 100 / 0 - Copy row unchanged.
+ "100: \n"
+ "ld1 {v0.16b}, [%1], #16 \n"
+ "subs %w3, %w3, #16 \n"
+ "st1 {v0.16b}, [%0], #16 \n"
+ "b.gt 100b \n"
+
+ "99: \n"
+ : "+r"(dst_ptr), // %0
+ "+r"(src_ptr), // %1
+ "+r"(src_ptr1), // %2
+ "+r"(dst_width), // %3
+ "+r"(y1_fraction), // %4
+ "+r"(y0_fraction) // %5
+ :
+ : "cc", "memory", "v0", "v1", "v3", "v4", "v5");
}
// dr * (256 - sa) / 256 + sr = dr - dr * sa / 256 + sr
-void ARGBBlendRow_NEON(const uint8* src_argb0, const uint8* src_argb1,
- uint8* dst_argb, int width) {
- asm volatile (
- "subs %w3, %w3, #8 \n"
- "b.lt 89f \n"
- // Blend 8 pixels.
- "8: \n"
- MEMACCESS(0)
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB0 pixels
- MEMACCESS(1)
- "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 ARGB1 pixels
- "subs %w3, %w3, #8 \n" // 8 processed per loop.
- "umull v16.8h, v4.8b, v3.8b \n" // db * a
- "umull v17.8h, v5.8b, v3.8b \n" // dg * a
- "umull v18.8h, v6.8b, v3.8b \n" // dr * a
- "uqrshrn v16.8b, v16.8h, #8 \n" // db >>= 8
- "uqrshrn v17.8b, v17.8h, #8 \n" // dg >>= 8
- "uqrshrn v18.8b, v18.8h, #8 \n" // dr >>= 8
- "uqsub v4.8b, v4.8b, v16.8b \n" // db - (db * a / 256)
- "uqsub v5.8b, v5.8b, v17.8b \n" // dg - (dg * a / 256)
- "uqsub v6.8b, v6.8b, v18.8b \n" // dr - (dr * a / 256)
- "uqadd v0.8b, v0.8b, v4.8b \n" // + sb
- "uqadd v1.8b, v1.8b, v5.8b \n" // + sg
- "uqadd v2.8b, v2.8b, v6.8b \n" // + sr
- "movi v3.8b, #255 \n" // a = 255
- MEMACCESS(2)
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB pixels
- "b.ge 8b \n"
-
- "89: \n"
- "adds %w3, %w3, #8-1 \n"
- "b.lt 99f \n"
-
- // Blend 1 pixels.
- "1: \n"
- MEMACCESS(0)
- "ld4 {v0.b,v1.b,v2.b,v3.b}[0], [%0], #4 \n" // load 1 pixel ARGB0.
- MEMACCESS(1)
- "ld4 {v4.b,v5.b,v6.b,v7.b}[0], [%1], #4 \n" // load 1 pixel ARGB1.
- "subs %w3, %w3, #1 \n" // 1 processed per loop.
- "umull v16.8h, v4.8b, v3.8b \n" // db * a
- "umull v17.8h, v5.8b, v3.8b \n" // dg * a
- "umull v18.8h, v6.8b, v3.8b \n" // dr * a
- "uqrshrn v16.8b, v16.8h, #8 \n" // db >>= 8
- "uqrshrn v17.8b, v17.8h, #8 \n" // dg >>= 8
- "uqrshrn v18.8b, v18.8h, #8 \n" // dr >>= 8
- "uqsub v4.8b, v4.8b, v16.8b \n" // db - (db * a / 256)
- "uqsub v5.8b, v5.8b, v17.8b \n" // dg - (dg * a / 256)
- "uqsub v6.8b, v6.8b, v18.8b \n" // dr - (dr * a / 256)
- "uqadd v0.8b, v0.8b, v4.8b \n" // + sb
- "uqadd v1.8b, v1.8b, v5.8b \n" // + sg
- "uqadd v2.8b, v2.8b, v6.8b \n" // + sr
- "movi v3.8b, #255 \n" // a = 255
- MEMACCESS(2)
- "st4 {v0.b,v1.b,v2.b,v3.b}[0], [%2], #4 \n" // store 1 pixel.
- "b.ge 1b \n"
-
- "99: \n"
-
- : "+r"(src_argb0), // %0
- "+r"(src_argb1), // %1
- "+r"(dst_argb), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
- "v16", "v17", "v18"
- );
+void ARGBBlendRow_NEON(const uint8_t* src_argb0,
+ const uint8_t* src_argb1,
+ uint8_t* dst_argb,
+ int width) {
+ asm volatile(
+ "subs %w3, %w3, #8 \n"
+ "b.lt 89f \n"
+ // Blend 8 pixels.
+ "8: \n"
+ "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB0
+ // pixels
+ "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 ARGB1
+ // pixels
+ "subs %w3, %w3, #8 \n" // 8 processed per loop.
+ "umull v16.8h, v4.8b, v3.8b \n" // db * a
+ "umull v17.8h, v5.8b, v3.8b \n" // dg * a
+ "umull v18.8h, v6.8b, v3.8b \n" // dr * a
+ "uqrshrn v16.8b, v16.8h, #8 \n" // db >>= 8
+ "uqrshrn v17.8b, v17.8h, #8 \n" // dg >>= 8
+ "uqrshrn v18.8b, v18.8h, #8 \n" // dr >>= 8
+ "uqsub v4.8b, v4.8b, v16.8b \n" // db - (db * a / 256)
+ "uqsub v5.8b, v5.8b, v17.8b \n" // dg - (dg * a / 256)
+ "uqsub v6.8b, v6.8b, v18.8b \n" // dr - (dr * a / 256)
+ "uqadd v0.8b, v0.8b, v4.8b \n" // + sb
+ "uqadd v1.8b, v1.8b, v5.8b \n" // + sg
+ "uqadd v2.8b, v2.8b, v6.8b \n" // + sr
+ "movi v3.8b, #255 \n" // a = 255
+ "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB
+ // pixels
+ "b.ge 8b \n"
+
+ "89: \n"
+ "adds %w3, %w3, #8-1 \n"
+ "b.lt 99f \n"
+
+ // Blend 1 pixels.
+ "1: \n"
+ "ld4 {v0.b,v1.b,v2.b,v3.b}[0], [%0], #4 \n" // load 1 pixel ARGB0.
+ "ld4 {v4.b,v5.b,v6.b,v7.b}[0], [%1], #4 \n" // load 1 pixel ARGB1.
+ "subs %w3, %w3, #1 \n" // 1 processed per loop.
+ "umull v16.8h, v4.8b, v3.8b \n" // db * a
+ "umull v17.8h, v5.8b, v3.8b \n" // dg * a
+ "umull v18.8h, v6.8b, v3.8b \n" // dr * a
+ "uqrshrn v16.8b, v16.8h, #8 \n" // db >>= 8
+ "uqrshrn v17.8b, v17.8h, #8 \n" // dg >>= 8
+ "uqrshrn v18.8b, v18.8h, #8 \n" // dr >>= 8
+ "uqsub v4.8b, v4.8b, v16.8b \n" // db - (db * a / 256)
+ "uqsub v5.8b, v5.8b, v17.8b \n" // dg - (dg * a / 256)
+ "uqsub v6.8b, v6.8b, v18.8b \n" // dr - (dr * a / 256)
+ "uqadd v0.8b, v0.8b, v4.8b \n" // + sb
+ "uqadd v1.8b, v1.8b, v5.8b \n" // + sg
+ "uqadd v2.8b, v2.8b, v6.8b \n" // + sr
+ "movi v3.8b, #255 \n" // a = 255
+ "st4 {v0.b,v1.b,v2.b,v3.b}[0], [%2], #4 \n" // store 1 pixel.
+ "b.ge 1b \n"
+
+ "99: \n"
+
+ : "+r"(src_argb0), // %0
+ "+r"(src_argb1), // %1
+ "+r"(dst_argb), // %2
+ "+r"(width) // %3
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16",
+ "v17", "v18");
}
// Attenuate 8 pixels at a time.
-void ARGBAttenuateRow_NEON(const uint8* src_argb, uint8* dst_argb, int width) {
- asm volatile (
- // Attenuate 8 pixels.
- "1: \n"
- MEMACCESS(0)
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB pixels
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "umull v4.8h, v0.8b, v3.8b \n" // b * a
- "umull v5.8h, v1.8b, v3.8b \n" // g * a
- "umull v6.8h, v2.8b, v3.8b \n" // r * a
- "uqrshrn v0.8b, v4.8h, #8 \n" // b >>= 8
- "uqrshrn v1.8b, v5.8h, #8 \n" // g >>= 8
- "uqrshrn v2.8b, v6.8h, #8 \n" // r >>= 8
- MEMACCESS(1)
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB pixels
- "b.gt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6"
- );
+void ARGBAttenuateRow_NEON(const uint8_t* src_argb,
+ uint8_t* dst_argb,
+ int width) {
+ asm volatile(
+ // Attenuate 8 pixels.
+ "1: \n"
+ "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "umull v4.8h, v0.8b, v3.8b \n" // b * a
+ "umull v5.8h, v1.8b, v3.8b \n" // g * a
+ "umull v6.8h, v2.8b, v3.8b \n" // r * a
+ "uqrshrn v0.8b, v4.8h, #8 \n" // b >>= 8
+ "uqrshrn v1.8b, v5.8h, #8 \n" // g >>= 8
+ "uqrshrn v2.8b, v6.8h, #8 \n" // r >>= 8
+ "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB
+ // pixels
+ "b.gt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_argb), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6");
}
// Quantize 8 ARGB pixels (32 bytes).
// dst = (dst * scale >> 16) * interval_size + interval_offset;
-void ARGBQuantizeRow_NEON(uint8* dst_argb, int scale, int interval_size,
- int interval_offset, int width) {
- asm volatile (
- "dup v4.8h, %w2 \n"
- "ushr v4.8h, v4.8h, #1 \n" // scale >>= 1
- "dup v5.8h, %w3 \n" // interval multiply.
- "dup v6.8h, %w4 \n" // interval add
-
- // 8 pixel loop.
- "1: \n"
- MEMACCESS(0)
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0] \n" // load 8 pixels of ARGB.
- "subs %w1, %w1, #8 \n" // 8 processed per loop.
- "uxtl v0.8h, v0.8b \n" // b (0 .. 255)
- "uxtl v1.8h, v1.8b \n"
- "uxtl v2.8h, v2.8b \n"
- "sqdmulh v0.8h, v0.8h, v4.8h \n" // b * scale
- "sqdmulh v1.8h, v1.8h, v4.8h \n" // g
- "sqdmulh v2.8h, v2.8h, v4.8h \n" // r
- "mul v0.8h, v0.8h, v5.8h \n" // b * interval_size
- "mul v1.8h, v1.8h, v5.8h \n" // g
- "mul v2.8h, v2.8h, v5.8h \n" // r
- "add v0.8h, v0.8h, v6.8h \n" // b + interval_offset
- "add v1.8h, v1.8h, v6.8h \n" // g
- "add v2.8h, v2.8h, v6.8h \n" // r
- "uqxtn v0.8b, v0.8h \n"
- "uqxtn v1.8b, v1.8h \n"
- "uqxtn v2.8b, v2.8h \n"
- MEMACCESS(0)
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // store 8 ARGB pixels
- "b.gt 1b \n"
- : "+r"(dst_argb), // %0
- "+r"(width) // %1
- : "r"(scale), // %2
- "r"(interval_size), // %3
- "r"(interval_offset) // %4
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6"
- );
+void ARGBQuantizeRow_NEON(uint8_t* dst_argb,
+ int scale,
+ int interval_size,
+ int interval_offset,
+ int width) {
+ asm volatile(
+ "dup v4.8h, %w2 \n"
+ "ushr v4.8h, v4.8h, #1 \n" // scale >>= 1
+ "dup v5.8h, %w3 \n" // interval multiply.
+ "dup v6.8h, %w4 \n" // interval add
+
+ // 8 pixel loop.
+ "1: \n"
+ "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0] \n" // load 8 ARGB.
+ "subs %w1, %w1, #8 \n" // 8 processed per loop.
+ "uxtl v0.8h, v0.8b \n" // b (0 .. 255)
+ "uxtl v1.8h, v1.8b \n"
+ "uxtl v2.8h, v2.8b \n"
+ "sqdmulh v0.8h, v0.8h, v4.8h \n" // b * scale
+ "sqdmulh v1.8h, v1.8h, v4.8h \n" // g
+ "sqdmulh v2.8h, v2.8h, v4.8h \n" // r
+ "mul v0.8h, v0.8h, v5.8h \n" // b * interval_size
+ "mul v1.8h, v1.8h, v5.8h \n" // g
+ "mul v2.8h, v2.8h, v5.8h \n" // r
+ "add v0.8h, v0.8h, v6.8h \n" // b + interval_offset
+ "add v1.8h, v1.8h, v6.8h \n" // g
+ "add v2.8h, v2.8h, v6.8h \n" // r
+ "uqxtn v0.8b, v0.8h \n"
+ "uqxtn v1.8b, v1.8h \n"
+ "uqxtn v2.8b, v2.8h \n"
+ "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // store 8 ARGB
+ "b.gt 1b \n"
+ : "+r"(dst_argb), // %0
+ "+r"(width) // %1
+ : "r"(scale), // %2
+ "r"(interval_size), // %3
+ "r"(interval_offset) // %4
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6");
}
// Shade 8 pixels at a time by specified value.
// NOTE vqrdmulh.s16 q10, q10, d0[0] must use a scaler register from 0 to 8.
// Rounding in vqrdmulh does +1 to high if high bit of low s16 is set.
-void ARGBShadeRow_NEON(const uint8* src_argb, uint8* dst_argb, int width,
- uint32 value) {
- asm volatile (
- "dup v0.4s, %w3 \n" // duplicate scale value.
- "zip1 v0.8b, v0.8b, v0.8b \n" // v0.8b aarrggbb.
- "ushr v0.8h, v0.8h, #1 \n" // scale / 2.
-
- // 8 pixel loop.
- "1: \n"
- MEMACCESS(0)
- "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%0], #32 \n" // load 8 ARGB pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "uxtl v4.8h, v4.8b \n" // b (0 .. 255)
- "uxtl v5.8h, v5.8b \n"
- "uxtl v6.8h, v6.8b \n"
- "uxtl v7.8h, v7.8b \n"
- "sqrdmulh v4.8h, v4.8h, v0.h[0] \n" // b * scale * 2
- "sqrdmulh v5.8h, v5.8h, v0.h[1] \n" // g
- "sqrdmulh v6.8h, v6.8h, v0.h[2] \n" // r
- "sqrdmulh v7.8h, v7.8h, v0.h[3] \n" // a
- "uqxtn v4.8b, v4.8h \n"
- "uqxtn v5.8b, v5.8h \n"
- "uqxtn v6.8b, v6.8h \n"
- "uqxtn v7.8b, v7.8h \n"
- MEMACCESS(1)
- "st4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // store 8 ARGB pixels
- "b.gt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- : "r"(value) // %3
- : "cc", "memory", "v0", "v4", "v5", "v6", "v7"
- );
+void ARGBShadeRow_NEON(const uint8_t* src_argb,
+ uint8_t* dst_argb,
+ int width,
+ uint32_t value) {
+ asm volatile(
+ "dup v0.4s, %w3 \n" // duplicate scale value.
+ "zip1 v0.8b, v0.8b, v0.8b \n" // v0.8b aarrggbb.
+ "ushr v0.8h, v0.8h, #1 \n" // scale / 2.
+
+ // 8 pixel loop.
+ "1: \n"
+ "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%0], #32 \n" // load 8 ARGB
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "uxtl v4.8h, v4.8b \n" // b (0 .. 255)
+ "uxtl v5.8h, v5.8b \n"
+ "uxtl v6.8h, v6.8b \n"
+ "uxtl v7.8h, v7.8b \n"
+ "sqrdmulh v4.8h, v4.8h, v0.h[0] \n" // b * scale * 2
+ "sqrdmulh v5.8h, v5.8h, v0.h[1] \n" // g
+ "sqrdmulh v6.8h, v6.8h, v0.h[2] \n" // r
+ "sqrdmulh v7.8h, v7.8h, v0.h[3] \n" // a
+ "uqxtn v4.8b, v4.8h \n"
+ "uqxtn v5.8b, v5.8h \n"
+ "uqxtn v6.8b, v6.8h \n"
+ "uqxtn v7.8b, v7.8h \n"
+ "st4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // store 8 ARGB
+ "b.gt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_argb), // %1
+ "+r"(width) // %2
+ : "r"(value) // %3
+ : "cc", "memory", "v0", "v4", "v5", "v6", "v7");
}
// Convert 8 ARGB pixels (64 bytes) to 8 Gray ARGB pixels
// Similar to ARGBToYJ but stores ARGB.
// C code is (15 * b + 75 * g + 38 * r + 64) >> 7;
-void ARGBGrayRow_NEON(const uint8* src_argb, uint8* dst_argb, int width) {
- asm volatile (
- "movi v24.8b, #15 \n" // B * 0.11400 coefficient
- "movi v25.8b, #75 \n" // G * 0.58700 coefficient
- "movi v26.8b, #38 \n" // R * 0.29900 coefficient
- "1: \n"
- MEMACCESS(0)
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "umull v4.8h, v0.8b, v24.8b \n" // B
- "umlal v4.8h, v1.8b, v25.8b \n" // G
- "umlal v4.8h, v2.8b, v26.8b \n" // R
- "sqrshrun v0.8b, v4.8h, #7 \n" // 15 bit to 8 bit B
- "orr v1.8b, v0.8b, v0.8b \n" // G
- "orr v2.8b, v0.8b, v0.8b \n" // R
- MEMACCESS(1)
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 pixels.
- "b.gt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v24", "v25", "v26"
- );
+void ARGBGrayRow_NEON(const uint8_t* src_argb, uint8_t* dst_argb, int width) {
+ asm volatile(
+ "movi v24.8b, #15 \n" // B * 0.11400 coefficient
+ "movi v25.8b, #75 \n" // G * 0.58700 coefficient
+ "movi v26.8b, #38 \n" // R * 0.29900 coefficient
+ "1: \n"
+ "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "umull v4.8h, v0.8b, v24.8b \n" // B
+ "umlal v4.8h, v1.8b, v25.8b \n" // G
+ "umlal v4.8h, v2.8b, v26.8b \n" // R
+ "sqrshrun v0.8b, v4.8h, #7 \n" // 15 bit to 8 bit B
+ "orr v1.8b, v0.8b, v0.8b \n" // G
+ "orr v2.8b, v0.8b, v0.8b \n" // R
+ "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 pixels.
+ "b.gt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_argb), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v24", "v25", "v26");
}
// Convert 8 ARGB pixels (32 bytes) to 8 Sepia ARGB pixels.
@@ -2443,194 +2321,180 @@ void ARGBGrayRow_NEON(const uint8* src_argb, uint8* dst_argb, int width) {
// g = (r * 45 + g * 88 + b * 22) >> 7
// r = (r * 50 + g * 98 + b * 24) >> 7
-void ARGBSepiaRow_NEON(uint8* dst_argb, int width) {
- asm volatile (
- "movi v20.8b, #17 \n" // BB coefficient
- "movi v21.8b, #68 \n" // BG coefficient
- "movi v22.8b, #35 \n" // BR coefficient
- "movi v24.8b, #22 \n" // GB coefficient
- "movi v25.8b, #88 \n" // GG coefficient
- "movi v26.8b, #45 \n" // GR coefficient
- "movi v28.8b, #24 \n" // BB coefficient
- "movi v29.8b, #98 \n" // BG coefficient
- "movi v30.8b, #50 \n" // BR coefficient
- "1: \n"
- MEMACCESS(0)
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0] \n" // load 8 ARGB pixels.
- "subs %w1, %w1, #8 \n" // 8 processed per loop.
- "umull v4.8h, v0.8b, v20.8b \n" // B to Sepia B
- "umlal v4.8h, v1.8b, v21.8b \n" // G
- "umlal v4.8h, v2.8b, v22.8b \n" // R
- "umull v5.8h, v0.8b, v24.8b \n" // B to Sepia G
- "umlal v5.8h, v1.8b, v25.8b \n" // G
- "umlal v5.8h, v2.8b, v26.8b \n" // R
- "umull v6.8h, v0.8b, v28.8b \n" // B to Sepia R
- "umlal v6.8h, v1.8b, v29.8b \n" // G
- "umlal v6.8h, v2.8b, v30.8b \n" // R
- "uqshrn v0.8b, v4.8h, #7 \n" // 16 bit to 8 bit B
- "uqshrn v1.8b, v5.8h, #7 \n" // 16 bit to 8 bit G
- "uqshrn v2.8b, v6.8h, #7 \n" // 16 bit to 8 bit R
- MEMACCESS(0)
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // store 8 pixels.
- "b.gt 1b \n"
- : "+r"(dst_argb), // %0
- "+r"(width) // %1
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
- "v20", "v21", "v22", "v24", "v25", "v26", "v28", "v29", "v30"
- );
+void ARGBSepiaRow_NEON(uint8_t* dst_argb, int width) {
+ asm volatile(
+ "movi v20.8b, #17 \n" // BB coefficient
+ "movi v21.8b, #68 \n" // BG coefficient
+ "movi v22.8b, #35 \n" // BR coefficient
+ "movi v24.8b, #22 \n" // GB coefficient
+ "movi v25.8b, #88 \n" // GG coefficient
+ "movi v26.8b, #45 \n" // GR coefficient
+ "movi v28.8b, #24 \n" // BB coefficient
+ "movi v29.8b, #98 \n" // BG coefficient
+ "movi v30.8b, #50 \n" // BR coefficient
+ "1: \n"
+ "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0] \n" // load 8 ARGB pixels.
+ "subs %w1, %w1, #8 \n" // 8 processed per loop.
+ "umull v4.8h, v0.8b, v20.8b \n" // B to Sepia B
+ "umlal v4.8h, v1.8b, v21.8b \n" // G
+ "umlal v4.8h, v2.8b, v22.8b \n" // R
+ "umull v5.8h, v0.8b, v24.8b \n" // B to Sepia G
+ "umlal v5.8h, v1.8b, v25.8b \n" // G
+ "umlal v5.8h, v2.8b, v26.8b \n" // R
+ "umull v6.8h, v0.8b, v28.8b \n" // B to Sepia R
+ "umlal v6.8h, v1.8b, v29.8b \n" // G
+ "umlal v6.8h, v2.8b, v30.8b \n" // R
+ "uqshrn v0.8b, v4.8h, #7 \n" // 16 bit to 8 bit B
+ "uqshrn v1.8b, v5.8h, #7 \n" // 16 bit to 8 bit G
+ "uqshrn v2.8b, v6.8h, #7 \n" // 16 bit to 8 bit R
+ "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // store 8 pixels.
+ "b.gt 1b \n"
+ : "+r"(dst_argb), // %0
+ "+r"(width) // %1
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
+ "v21", "v22", "v24", "v25", "v26", "v28", "v29", "v30");
}
// Tranform 8 ARGB pixels (32 bytes) with color matrix.
// TODO(fbarchard): Was same as Sepia except matrix is provided. This function
// needs to saturate. Consider doing a non-saturating version.
-void ARGBColorMatrixRow_NEON(const uint8* src_argb, uint8* dst_argb,
- const int8* matrix_argb, int width) {
- asm volatile (
- MEMACCESS(3)
- "ld1 {v2.16b}, [%3] \n" // load 3 ARGB vectors.
- "sxtl v0.8h, v2.8b \n" // B,G coefficients s16.
- "sxtl2 v1.8h, v2.16b \n" // R,A coefficients s16.
-
- "1: \n"
- MEMACCESS(0)
- "ld4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%0], #32 \n" // load 8 pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "uxtl v16.8h, v16.8b \n" // b (0 .. 255) 16 bit
- "uxtl v17.8h, v17.8b \n" // g
- "uxtl v18.8h, v18.8b \n" // r
- "uxtl v19.8h, v19.8b \n" // a
- "mul v22.8h, v16.8h, v0.h[0] \n" // B = B * Matrix B
- "mul v23.8h, v16.8h, v0.h[4] \n" // G = B * Matrix G
- "mul v24.8h, v16.8h, v1.h[0] \n" // R = B * Matrix R
- "mul v25.8h, v16.8h, v1.h[4] \n" // A = B * Matrix A
- "mul v4.8h, v17.8h, v0.h[1] \n" // B += G * Matrix B
- "mul v5.8h, v17.8h, v0.h[5] \n" // G += G * Matrix G
- "mul v6.8h, v17.8h, v1.h[1] \n" // R += G * Matrix R
- "mul v7.8h, v17.8h, v1.h[5] \n" // A += G * Matrix A
- "sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B
- "sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G
- "sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R
- "sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A
- "mul v4.8h, v18.8h, v0.h[2] \n" // B += R * Matrix B
- "mul v5.8h, v18.8h, v0.h[6] \n" // G += R * Matrix G
- "mul v6.8h, v18.8h, v1.h[2] \n" // R += R * Matrix R
- "mul v7.8h, v18.8h, v1.h[6] \n" // A += R * Matrix A
- "sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B
- "sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G
- "sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R
- "sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A
- "mul v4.8h, v19.8h, v0.h[3] \n" // B += A * Matrix B
- "mul v5.8h, v19.8h, v0.h[7] \n" // G += A * Matrix G
- "mul v6.8h, v19.8h, v1.h[3] \n" // R += A * Matrix R
- "mul v7.8h, v19.8h, v1.h[7] \n" // A += A * Matrix A
- "sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B
- "sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G
- "sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R
- "sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A
- "sqshrun v16.8b, v22.8h, #6 \n" // 16 bit to 8 bit B
- "sqshrun v17.8b, v23.8h, #6 \n" // 16 bit to 8 bit G
- "sqshrun v18.8b, v24.8h, #6 \n" // 16 bit to 8 bit R
- "sqshrun v19.8b, v25.8h, #6 \n" // 16 bit to 8 bit A
- MEMACCESS(1)
- "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%1], #32 \n" // store 8 pixels.
- "b.gt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- : "r"(matrix_argb) // %3
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16", "v17",
- "v18", "v19", "v22", "v23", "v24", "v25"
- );
+void ARGBColorMatrixRow_NEON(const uint8_t* src_argb,
+ uint8_t* dst_argb,
+ const int8_t* matrix_argb,
+ int width) {
+ asm volatile(
+ "ld1 {v2.16b}, [%3] \n" // load 3 ARGB vectors.
+ "sxtl v0.8h, v2.8b \n" // B,G coefficients s16.
+ "sxtl2 v1.8h, v2.16b \n" // R,A coefficients s16.
+
+ "1: \n"
+ "ld4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%0], #32 \n" // load 8 ARGB
+ "subs %w2, %w2, #8 \n" // 8 processed per loop.
+ "uxtl v16.8h, v16.8b \n" // b (0 .. 255) 16 bit
+ "uxtl v17.8h, v17.8b \n" // g
+ "uxtl v18.8h, v18.8b \n" // r
+ "uxtl v19.8h, v19.8b \n" // a
+ "mul v22.8h, v16.8h, v0.h[0] \n" // B = B * Matrix B
+ "mul v23.8h, v16.8h, v0.h[4] \n" // G = B * Matrix G
+ "mul v24.8h, v16.8h, v1.h[0] \n" // R = B * Matrix R
+ "mul v25.8h, v16.8h, v1.h[4] \n" // A = B * Matrix A
+ "mul v4.8h, v17.8h, v0.h[1] \n" // B += G * Matrix B
+ "mul v5.8h, v17.8h, v0.h[5] \n" // G += G * Matrix G
+ "mul v6.8h, v17.8h, v1.h[1] \n" // R += G * Matrix R
+ "mul v7.8h, v17.8h, v1.h[5] \n" // A += G * Matrix A
+ "sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B
+ "sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G
+ "sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R
+ "sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A
+ "mul v4.8h, v18.8h, v0.h[2] \n" // B += R * Matrix B
+ "mul v5.8h, v18.8h, v0.h[6] \n" // G += R * Matrix G
+ "mul v6.8h, v18.8h, v1.h[2] \n" // R += R * Matrix R
+ "mul v7.8h, v18.8h, v1.h[6] \n" // A += R * Matrix A
+ "sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B
+ "sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G
+ "sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R
+ "sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A
+ "mul v4.8h, v19.8h, v0.h[3] \n" // B += A * Matrix B
+ "mul v5.8h, v19.8h, v0.h[7] \n" // G += A * Matrix G
+ "mul v6.8h, v19.8h, v1.h[3] \n" // R += A * Matrix R
+ "mul v7.8h, v19.8h, v1.h[7] \n" // A += A * Matrix A
+ "sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B
+ "sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G
+ "sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R
+ "sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A
+ "sqshrun v16.8b, v22.8h, #6 \n" // 16 bit to 8 bit B
+ "sqshrun v17.8b, v23.8h, #6 \n" // 16 bit to 8 bit G
+ "sqshrun v18.8b, v24.8h, #6 \n" // 16 bit to 8 bit R
+ "sqshrun v19.8b, v25.8h, #6 \n" // 16 bit to 8 bit A
+ "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%1], #32 \n" // store 8 ARGB
+ "b.gt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_argb), // %1
+ "+r"(width) // %2
+ : "r"(matrix_argb) // %3
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16",
+ "v17", "v18", "v19", "v22", "v23", "v24", "v25");
}
// TODO(fbarchard): fix vqshrun in ARGBMultiplyRow_NEON and reenable.
// Multiply 2 rows of ARGB pixels together, 8 pixels at a time.
-void ARGBMultiplyRow_NEON(const uint8* src_argb0, const uint8* src_argb1,
- uint8* dst_argb, int width) {
- asm volatile (
- // 8 pixel loop.
- "1: \n"
- MEMACCESS(0)
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB pixels.
- MEMACCESS(1)
- "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more pixels.
- "subs %w3, %w3, #8 \n" // 8 processed per loop.
- "umull v0.8h, v0.8b, v4.8b \n" // multiply B
- "umull v1.8h, v1.8b, v5.8b \n" // multiply G
- "umull v2.8h, v2.8b, v6.8b \n" // multiply R
- "umull v3.8h, v3.8b, v7.8b \n" // multiply A
- "rshrn v0.8b, v0.8h, #8 \n" // 16 bit to 8 bit B
- "rshrn v1.8b, v1.8h, #8 \n" // 16 bit to 8 bit G
- "rshrn v2.8b, v2.8h, #8 \n" // 16 bit to 8 bit R
- "rshrn v3.8b, v3.8h, #8 \n" // 16 bit to 8 bit A
- MEMACCESS(2)
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB pixels
- "b.gt 1b \n"
-
- : "+r"(src_argb0), // %0
- "+r"(src_argb1), // %1
- "+r"(dst_argb), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"
- );
+void ARGBMultiplyRow_NEON(const uint8_t* src_argb0,
+ const uint8_t* src_argb1,
+ uint8_t* dst_argb,
+ int width) {
+ asm volatile(
+ // 8 pixel loop.
+ "1: \n"
+ "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
+ "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more
+ "subs %w3, %w3, #8 \n" // 8 processed per loop.
+ "umull v0.8h, v0.8b, v4.8b \n" // multiply B
+ "umull v1.8h, v1.8b, v5.8b \n" // multiply G
+ "umull v2.8h, v2.8b, v6.8b \n" // multiply R
+ "umull v3.8h, v3.8b, v7.8b \n" // multiply A
+ "rshrn v0.8b, v0.8h, #8 \n" // 16 bit to 8 bit B
+ "rshrn v1.8b, v1.8h, #8 \n" // 16 bit to 8 bit G
+ "rshrn v2.8b, v2.8h, #8 \n" // 16 bit to 8 bit R
+ "rshrn v3.8b, v3.8h, #8 \n" // 16 bit to 8 bit A
+ "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB
+ "b.gt 1b \n"
+ : "+r"(src_argb0), // %0
+ "+r"(src_argb1), // %1
+ "+r"(dst_argb), // %2
+ "+r"(width) // %3
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7");
}
// Add 2 rows of ARGB pixels together, 8 pixels at a time.
-void ARGBAddRow_NEON(const uint8* src_argb0, const uint8* src_argb1,
- uint8* dst_argb, int width) {
- asm volatile (
- // 8 pixel loop.
- "1: \n"
- MEMACCESS(0)
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB pixels.
- MEMACCESS(1)
- "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more pixels.
- "subs %w3, %w3, #8 \n" // 8 processed per loop.
- "uqadd v0.8b, v0.8b, v4.8b \n"
- "uqadd v1.8b, v1.8b, v5.8b \n"
- "uqadd v2.8b, v2.8b, v6.8b \n"
- "uqadd v3.8b, v3.8b, v7.8b \n"
- MEMACCESS(2)
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB pixels
- "b.gt 1b \n"
-
- : "+r"(src_argb0), // %0
- "+r"(src_argb1), // %1
- "+r"(dst_argb), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"
- );
+void ARGBAddRow_NEON(const uint8_t* src_argb0,
+ const uint8_t* src_argb1,
+ uint8_t* dst_argb,
+ int width) {
+ asm volatile(
+ // 8 pixel loop.
+ "1: \n"
+ "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
+ "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more
+ "subs %w3, %w3, #8 \n" // 8 processed per loop.
+ "uqadd v0.8b, v0.8b, v4.8b \n"
+ "uqadd v1.8b, v1.8b, v5.8b \n"
+ "uqadd v2.8b, v2.8b, v6.8b \n"
+ "uqadd v3.8b, v3.8b, v7.8b \n"
+ "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB
+ "b.gt 1b \n"
+ : "+r"(src_argb0), // %0
+ "+r"(src_argb1), // %1
+ "+r"(dst_argb), // %2
+ "+r"(width) // %3
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7");
}
// Subtract 2 rows of ARGB pixels, 8 pixels at a time.
-void ARGBSubtractRow_NEON(const uint8* src_argb0, const uint8* src_argb1,
- uint8* dst_argb, int width) {
- asm volatile (
- // 8 pixel loop.
- "1: \n"
- MEMACCESS(0)
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB pixels.
- MEMACCESS(1)
- "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more pixels.
- "subs %w3, %w3, #8 \n" // 8 processed per loop.
- "uqsub v0.8b, v0.8b, v4.8b \n"
- "uqsub v1.8b, v1.8b, v5.8b \n"
- "uqsub v2.8b, v2.8b, v6.8b \n"
- "uqsub v3.8b, v3.8b, v7.8b \n"
- MEMACCESS(2)
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB pixels
- "b.gt 1b \n"
-
- : "+r"(src_argb0), // %0
- "+r"(src_argb1), // %1
- "+r"(dst_argb), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"
- );
+void ARGBSubtractRow_NEON(const uint8_t* src_argb0,
+ const uint8_t* src_argb1,
+ uint8_t* dst_argb,
+ int width) {
+ asm volatile(
+ // 8 pixel loop.
+ "1: \n"
+ "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
+ "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more
+ "subs %w3, %w3, #8 \n" // 8 processed per loop.
+ "uqsub v0.8b, v0.8b, v4.8b \n"
+ "uqsub v1.8b, v1.8b, v5.8b \n"
+ "uqsub v2.8b, v2.8b, v6.8b \n"
+ "uqsub v3.8b, v3.8b, v7.8b \n"
+ "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB
+ "b.gt 1b \n"
+ : "+r"(src_argb0), // %0
+ "+r"(src_argb1), // %1
+ "+r"(dst_argb), // %2
+ "+r"(width) // %3
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7");
}
// Adds Sobel X and Sobel Y and stores Sobel into ARGB.
@@ -2638,54 +2502,50 @@ void ARGBSubtractRow_NEON(const uint8* src_argb0, const uint8* src_argb1,
// R = Sobel
// G = Sobel
// B = Sobel
-void SobelRow_NEON(const uint8* src_sobelx, const uint8* src_sobely,
- uint8* dst_argb, int width) {
- asm volatile (
- "movi v3.8b, #255 \n" // alpha
- // 8 pixel loop.
- "1: \n"
- MEMACCESS(0)
- "ld1 {v0.8b}, [%0], #8 \n" // load 8 sobelx.
- MEMACCESS(1)
- "ld1 {v1.8b}, [%1], #8 \n" // load 8 sobely.
- "subs %w3, %w3, #8 \n" // 8 processed per loop.
- "uqadd v0.8b, v0.8b, v1.8b \n" // add
- "orr v1.8b, v0.8b, v0.8b \n"
- "orr v2.8b, v0.8b, v0.8b \n"
- MEMACCESS(2)
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB pixels
- "b.gt 1b \n"
- : "+r"(src_sobelx), // %0
- "+r"(src_sobely), // %1
- "+r"(dst_argb), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "v0", "v1", "v2", "v3"
- );
+void SobelRow_NEON(const uint8_t* src_sobelx,
+ const uint8_t* src_sobely,
+ uint8_t* dst_argb,
+ int width) {
+ asm volatile(
+ "movi v3.8b, #255 \n" // alpha
+ // 8 pixel loop.
+ "1: \n"
+ "ld1 {v0.8b}, [%0], #8 \n" // load 8 sobelx.
+ "ld1 {v1.8b}, [%1], #8 \n" // load 8 sobely.
+ "subs %w3, %w3, #8 \n" // 8 processed per loop.
+ "uqadd v0.8b, v0.8b, v1.8b \n" // add
+ "orr v1.8b, v0.8b, v0.8b \n"
+ "orr v2.8b, v0.8b, v0.8b \n"
+ "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB
+ "b.gt 1b \n"
+ : "+r"(src_sobelx), // %0
+ "+r"(src_sobely), // %1
+ "+r"(dst_argb), // %2
+ "+r"(width) // %3
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3");
}
// Adds Sobel X and Sobel Y and stores Sobel into plane.
-void SobelToPlaneRow_NEON(const uint8* src_sobelx, const uint8* src_sobely,
- uint8* dst_y, int width) {
- asm volatile (
- // 16 pixel loop.
- "1: \n"
- MEMACCESS(0)
- "ld1 {v0.16b}, [%0], #16 \n" // load 16 sobelx.
- MEMACCESS(1)
- "ld1 {v1.16b}, [%1], #16 \n" // load 16 sobely.
- "subs %w3, %w3, #16 \n" // 16 processed per loop.
- "uqadd v0.16b, v0.16b, v1.16b \n" // add
- MEMACCESS(2)
- "st1 {v0.16b}, [%2], #16 \n" // store 16 pixels.
- "b.gt 1b \n"
- : "+r"(src_sobelx), // %0
- "+r"(src_sobely), // %1
- "+r"(dst_y), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "v0", "v1"
- );
+void SobelToPlaneRow_NEON(const uint8_t* src_sobelx,
+ const uint8_t* src_sobely,
+ uint8_t* dst_y,
+ int width) {
+ asm volatile(
+ // 16 pixel loop.
+ "1: \n"
+ "ld1 {v0.16b}, [%0], #16 \n" // load 16 sobelx.
+ "ld1 {v1.16b}, [%1], #16 \n" // load 16 sobely.
+ "subs %w3, %w3, #16 \n" // 16 processed per loop.
+ "uqadd v0.16b, v0.16b, v1.16b \n" // add
+ "st1 {v0.16b}, [%2], #16 \n" // store 16 pixels.
+ "b.gt 1b \n"
+ : "+r"(src_sobelx), // %0
+ "+r"(src_sobely), // %1
+ "+r"(dst_y), // %2
+ "+r"(width) // %3
+ :
+ : "cc", "memory", "v0", "v1");
}
// Mixes Sobel X, Sobel Y and Sobel into ARGB.
@@ -2693,114 +2553,329 @@ void SobelToPlaneRow_NEON(const uint8* src_sobelx, const uint8* src_sobely,
// R = Sobel X
// G = Sobel
// B = Sobel Y
-void SobelXYRow_NEON(const uint8* src_sobelx, const uint8* src_sobely,
- uint8* dst_argb, int width) {
- asm volatile (
- "movi v3.8b, #255 \n" // alpha
- // 8 pixel loop.
- "1: \n"
- MEMACCESS(0)
- "ld1 {v2.8b}, [%0], #8 \n" // load 8 sobelx.
- MEMACCESS(1)
- "ld1 {v0.8b}, [%1], #8 \n" // load 8 sobely.
- "subs %w3, %w3, #8 \n" // 8 processed per loop.
- "uqadd v1.8b, v0.8b, v2.8b \n" // add
- MEMACCESS(2)
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB pixels
- "b.gt 1b \n"
- : "+r"(src_sobelx), // %0
- "+r"(src_sobely), // %1
- "+r"(dst_argb), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "v0", "v1", "v2", "v3"
- );
+void SobelXYRow_NEON(const uint8_t* src_sobelx,
+ const uint8_t* src_sobely,
+ uint8_t* dst_argb,
+ int width) {
+ asm volatile(
+ "movi v3.8b, #255 \n" // alpha
+ // 8 pixel loop.
+ "1: \n"
+ "ld1 {v2.8b}, [%0], #8 \n" // load 8 sobelx.
+ "ld1 {v0.8b}, [%1], #8 \n" // load 8 sobely.
+ "subs %w3, %w3, #8 \n" // 8 processed per loop.
+ "uqadd v1.8b, v0.8b, v2.8b \n" // add
+ "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB
+ "b.gt 1b \n"
+ : "+r"(src_sobelx), // %0
+ "+r"(src_sobely), // %1
+ "+r"(dst_argb), // %2
+ "+r"(width) // %3
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3");
}
// SobelX as a matrix is
// -1 0 1
// -2 0 2
// -1 0 1
-void SobelXRow_NEON(const uint8* src_y0, const uint8* src_y1,
- const uint8* src_y2, uint8* dst_sobelx, int width) {
- asm volatile (
- "1: \n"
- MEMACCESS(0)
- "ld1 {v0.8b}, [%0],%5 \n" // top
- MEMACCESS(0)
- "ld1 {v1.8b}, [%0],%6 \n"
- "usubl v0.8h, v0.8b, v1.8b \n"
- MEMACCESS(1)
- "ld1 {v2.8b}, [%1],%5 \n" // center * 2
- MEMACCESS(1)
- "ld1 {v3.8b}, [%1],%6 \n"
- "usubl v1.8h, v2.8b, v3.8b \n"
- "add v0.8h, v0.8h, v1.8h \n"
- "add v0.8h, v0.8h, v1.8h \n"
- MEMACCESS(2)
- "ld1 {v2.8b}, [%2],%5 \n" // bottom
- MEMACCESS(2)
- "ld1 {v3.8b}, [%2],%6 \n"
- "subs %w4, %w4, #8 \n" // 8 pixels
- "usubl v1.8h, v2.8b, v3.8b \n"
- "add v0.8h, v0.8h, v1.8h \n"
- "abs v0.8h, v0.8h \n"
- "uqxtn v0.8b, v0.8h \n"
- MEMACCESS(3)
- "st1 {v0.8b}, [%3], #8 \n" // store 8 sobelx
- "b.gt 1b \n"
- : "+r"(src_y0), // %0
- "+r"(src_y1), // %1
- "+r"(src_y2), // %2
- "+r"(dst_sobelx), // %3
- "+r"(width) // %4
- : "r"(2LL), // %5
- "r"(6LL) // %6
- : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
- );
+void SobelXRow_NEON(const uint8_t* src_y0,
+ const uint8_t* src_y1,
+ const uint8_t* src_y2,
+ uint8_t* dst_sobelx,
+ int width) {
+ asm volatile(
+ "1: \n"
+ "ld1 {v0.8b}, [%0],%5 \n" // top
+ "ld1 {v1.8b}, [%0],%6 \n"
+ "usubl v0.8h, v0.8b, v1.8b \n"
+ "ld1 {v2.8b}, [%1],%5 \n" // center * 2
+ "ld1 {v3.8b}, [%1],%6 \n"
+ "usubl v1.8h, v2.8b, v3.8b \n"
+ "add v0.8h, v0.8h, v1.8h \n"
+ "add v0.8h, v0.8h, v1.8h \n"
+ "ld1 {v2.8b}, [%2],%5 \n" // bottom
+ "ld1 {v3.8b}, [%2],%6 \n"
+ "subs %w4, %w4, #8 \n" // 8 pixels
+ "usubl v1.8h, v2.8b, v3.8b \n"
+ "add v0.8h, v0.8h, v1.8h \n"
+ "abs v0.8h, v0.8h \n"
+ "uqxtn v0.8b, v0.8h \n"
+ "st1 {v0.8b}, [%3], #8 \n" // store 8 sobelx
+ "b.gt 1b \n"
+ : "+r"(src_y0), // %0
+ "+r"(src_y1), // %1
+ "+r"(src_y2), // %2
+ "+r"(dst_sobelx), // %3
+ "+r"(width) // %4
+ : "r"(2LL), // %5
+ "r"(6LL) // %6
+ : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
+ );
}
// SobelY as a matrix is
// -1 -2 -1
// 0 0 0
// 1 2 1
-void SobelYRow_NEON(const uint8* src_y0, const uint8* src_y1,
- uint8* dst_sobely, int width) {
- asm volatile (
- "1: \n"
- MEMACCESS(0)
- "ld1 {v0.8b}, [%0],%4 \n" // left
- MEMACCESS(1)
- "ld1 {v1.8b}, [%1],%4 \n"
- "usubl v0.8h, v0.8b, v1.8b \n"
- MEMACCESS(0)
- "ld1 {v2.8b}, [%0],%4 \n" // center * 2
- MEMACCESS(1)
- "ld1 {v3.8b}, [%1],%4 \n"
- "usubl v1.8h, v2.8b, v3.8b \n"
- "add v0.8h, v0.8h, v1.8h \n"
- "add v0.8h, v0.8h, v1.8h \n"
- MEMACCESS(0)
- "ld1 {v2.8b}, [%0],%5 \n" // right
- MEMACCESS(1)
- "ld1 {v3.8b}, [%1],%5 \n"
- "subs %w3, %w3, #8 \n" // 8 pixels
- "usubl v1.8h, v2.8b, v3.8b \n"
- "add v0.8h, v0.8h, v1.8h \n"
- "abs v0.8h, v0.8h \n"
- "uqxtn v0.8b, v0.8h \n"
- MEMACCESS(2)
- "st1 {v0.8b}, [%2], #8 \n" // store 8 sobely
- "b.gt 1b \n"
- : "+r"(src_y0), // %0
- "+r"(src_y1), // %1
- "+r"(dst_sobely), // %2
- "+r"(width) // %3
- : "r"(1LL), // %4
- "r"(6LL) // %5
- : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
- );
+void SobelYRow_NEON(const uint8_t* src_y0,
+ const uint8_t* src_y1,
+ uint8_t* dst_sobely,
+ int width) {
+ asm volatile(
+ "1: \n"
+ "ld1 {v0.8b}, [%0],%4 \n" // left
+ "ld1 {v1.8b}, [%1],%4 \n"
+ "usubl v0.8h, v0.8b, v1.8b \n"
+ "ld1 {v2.8b}, [%0],%4 \n" // center * 2
+ "ld1 {v3.8b}, [%1],%4 \n"
+ "usubl v1.8h, v2.8b, v3.8b \n"
+ "add v0.8h, v0.8h, v1.8h \n"
+ "add v0.8h, v0.8h, v1.8h \n"
+ "ld1 {v2.8b}, [%0],%5 \n" // right
+ "ld1 {v3.8b}, [%1],%5 \n"
+ "subs %w3, %w3, #8 \n" // 8 pixels
+ "usubl v1.8h, v2.8b, v3.8b \n"
+ "add v0.8h, v0.8h, v1.8h \n"
+ "abs v0.8h, v0.8h \n"
+ "uqxtn v0.8b, v0.8h \n"
+ "st1 {v0.8b}, [%2], #8 \n" // store 8 sobely
+ "b.gt 1b \n"
+ : "+r"(src_y0), // %0
+ "+r"(src_y1), // %1
+ "+r"(dst_sobely), // %2
+ "+r"(width) // %3
+ : "r"(1LL), // %4
+ "r"(6LL) // %5
+ : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
+ );
+}
+
+// Caveat - rounds float to half float whereas scaling version truncates.
+void HalfFloat1Row_NEON(const uint16_t* src,
+ uint16_t* dst,
+ float /*unused*/,
+ int width) {
+ asm volatile(
+ "1: \n"
+ "ld1 {v1.16b}, [%0], #16 \n" // load 8 shorts
+ "subs %w2, %w2, #8 \n" // 8 pixels per loop
+ "uxtl v2.4s, v1.4h \n" // 8 int's
+ "uxtl2 v3.4s, v1.8h \n"
+ "scvtf v2.4s, v2.4s \n" // 8 floats
+ "scvtf v3.4s, v3.4s \n"
+ "fcvtn v1.4h, v2.4s \n" // 8 half floats
+ "fcvtn2 v1.8h, v3.4s \n"
+ "st1 {v1.16b}, [%1], #16 \n" // store 8 shorts
+ "b.gt 1b \n"
+ : "+r"(src), // %0
+ "+r"(dst), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "v1", "v2", "v3");
+}
+
+void HalfFloatRow_NEON(const uint16_t* src,
+ uint16_t* dst,
+ float scale,
+ int width) {
+ asm volatile(
+ "1: \n"
+ "ld1 {v1.16b}, [%0], #16 \n" // load 8 shorts
+ "subs %w2, %w2, #8 \n" // 8 pixels per loop
+ "uxtl v2.4s, v1.4h \n" // 8 int's
+ "uxtl2 v3.4s, v1.8h \n"
+ "scvtf v2.4s, v2.4s \n" // 8 floats
+ "scvtf v3.4s, v3.4s \n"
+ "fmul v2.4s, v2.4s, %3.s[0] \n" // adjust exponent
+ "fmul v3.4s, v3.4s, %3.s[0] \n"
+ "uqshrn v1.4h, v2.4s, #13 \n" // isolate halffloat
+ "uqshrn2 v1.8h, v3.4s, #13 \n"
+ "st1 {v1.16b}, [%1], #16 \n" // store 8 shorts
+ "b.gt 1b \n"
+ : "+r"(src), // %0
+ "+r"(dst), // %1
+ "+r"(width) // %2
+ : "w"(scale * 1.9259299444e-34f) // %3
+ : "cc", "memory", "v1", "v2", "v3");
+}
+
+void ByteToFloatRow_NEON(const uint8_t* src,
+ float* dst,
+ float scale,
+ int width) {
+ asm volatile(
+ "1: \n"
+ "ld1 {v1.8b}, [%0], #8 \n" // load 8 bytes
+ "subs %w2, %w2, #8 \n" // 8 pixels per loop
+ "uxtl v1.8h, v1.8b \n" // 8 shorts
+ "uxtl v2.4s, v1.4h \n" // 8 ints
+ "uxtl2 v3.4s, v1.8h \n"
+ "scvtf v2.4s, v2.4s \n" // 8 floats
+ "scvtf v3.4s, v3.4s \n"
+ "fmul v2.4s, v2.4s, %3.s[0] \n" // scale
+ "fmul v3.4s, v3.4s, %3.s[0] \n"
+ "st1 {v2.16b, v3.16b}, [%1], #32 \n" // store 8 floats
+ "b.gt 1b \n"
+ : "+r"(src), // %0
+ "+r"(dst), // %1
+ "+r"(width) // %2
+ : "w"(scale) // %3
+ : "cc", "memory", "v1", "v2", "v3");
+}
+
+float ScaleMaxSamples_NEON(const float* src,
+ float* dst,
+ float scale,
+ int width) {
+ float fmax;
+ asm volatile(
+ "movi v5.4s, #0 \n" // max
+ "movi v6.4s, #0 \n"
+
+ "1: \n"
+ "ld1 {v1.4s, v2.4s}, [%0], #32 \n" // load 8 samples
+ "subs %w2, %w2, #8 \n" // 8 processed per loop
+ "fmul v3.4s, v1.4s, %4.s[0] \n" // scale
+ "fmul v4.4s, v2.4s, %4.s[0] \n" // scale
+ "fmax v5.4s, v5.4s, v1.4s \n" // max
+ "fmax v6.4s, v6.4s, v2.4s \n"
+ "st1 {v3.4s, v4.4s}, [%1], #32 \n" // store 8 samples
+ "b.gt 1b \n"
+ "fmax v5.4s, v5.4s, v6.4s \n" // max
+ "fmaxv %s3, v5.4s \n" // signed max acculator
+ : "+r"(src), // %0
+ "+r"(dst), // %1
+ "+r"(width), // %2
+ "=w"(fmax) // %3
+ : "w"(scale) // %4
+ : "cc", "memory", "v1", "v2", "v3", "v4", "v5", "v6");
+ return fmax;
+}
+
+float ScaleSumSamples_NEON(const float* src,
+ float* dst,
+ float scale,
+ int width) {
+ float fsum;
+ asm volatile(
+ "movi v5.4s, #0 \n" // max
+ "movi v6.4s, #0 \n" // max
+
+ "1: \n"
+ "ld1 {v1.4s, v2.4s}, [%0], #32 \n" // load 8 samples
+ "subs %w2, %w2, #8 \n" // 8 processed per loop
+ "fmul v3.4s, v1.4s, %4.s[0] \n" // scale
+ "fmul v4.4s, v2.4s, %4.s[0] \n"
+ "fmla v5.4s, v1.4s, v1.4s \n" // sum of squares
+ "fmla v6.4s, v2.4s, v2.4s \n"
+ "st1 {v3.4s, v4.4s}, [%1], #32 \n" // store 8 samples
+ "b.gt 1b \n"
+ "faddp v5.4s, v5.4s, v6.4s \n"
+ "faddp v5.4s, v5.4s, v5.4s \n"
+ "faddp %3.4s, v5.4s, v5.4s \n" // sum
+ : "+r"(src), // %0
+ "+r"(dst), // %1
+ "+r"(width), // %2
+ "=w"(fsum) // %3
+ : "w"(scale) // %4
+ : "cc", "memory", "v1", "v2", "v3", "v4", "v5", "v6");
+ return fsum;
+}
+
+void ScaleSamples_NEON(const float* src, float* dst, float scale, int width) {
+ asm volatile(
+ "1: \n"
+ "ld1 {v1.4s, v2.4s}, [%0], #32 \n" // load 8 samples
+ "subs %w2, %w2, #8 \n" // 8 processed per loop
+ "fmul v1.4s, v1.4s, %3.s[0] \n" // scale
+ "fmul v2.4s, v2.4s, %3.s[0] \n" // scale
+ "st1 {v1.4s, v2.4s}, [%1], #32 \n" // store 8 samples
+ "b.gt 1b \n"
+ : "+r"(src), // %0
+ "+r"(dst), // %1
+ "+r"(width) // %2
+ : "w"(scale) // %3
+ : "cc", "memory", "v1", "v2");
+}
+
+// filter 5 rows with 1, 4, 6, 4, 1 coefficients to produce 1 row.
+void GaussCol_NEON(const uint16_t* src0,
+ const uint16_t* src1,
+ const uint16_t* src2,
+ const uint16_t* src3,
+ const uint16_t* src4,
+ uint32_t* dst,
+ int width) {
+ asm volatile(
+ "movi v6.8h, #4 \n" // constant 4
+ "movi v7.8h, #6 \n" // constant 6
+
+ "1: \n"
+ "ld1 {v1.8h}, [%0], #16 \n" // load 8 samples, 5 rows
+ "ld1 {v2.8h}, [%4], #16 \n"
+ "uaddl v0.4s, v1.4h, v2.4h \n" // * 1
+ "uaddl2 v1.4s, v1.8h, v2.8h \n" // * 1
+ "ld1 {v2.8h}, [%1], #16 \n"
+ "umlal v0.4s, v2.4h, v6.4h \n" // * 4
+ "umlal2 v1.4s, v2.8h, v6.8h \n" // * 4
+ "ld1 {v2.8h}, [%2], #16 \n"
+ "umlal v0.4s, v2.4h, v7.4h \n" // * 6
+ "umlal2 v1.4s, v2.8h, v7.8h \n" // * 6
+ "ld1 {v2.8h}, [%3], #16 \n"
+ "umlal v0.4s, v2.4h, v6.4h \n" // * 4
+ "umlal2 v1.4s, v2.8h, v6.8h \n" // * 4
+ "subs %w6, %w6, #8 \n" // 8 processed per loop
+ "st1 {v0.4s,v1.4s}, [%5], #32 \n" // store 8 samples
+ "b.gt 1b \n"
+ : "+r"(src0), // %0
+ "+r"(src1), // %1
+ "+r"(src2), // %2
+ "+r"(src3), // %3
+ "+r"(src4), // %4
+ "+r"(dst), // %5
+ "+r"(width) // %6
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v6", "v7");
+}
+
+// filter 5 rows with 1, 4, 6, 4, 1 coefficients to produce 1 row.
+void GaussRow_NEON(const uint32_t* src, uint16_t* dst, int width) {
+ const uint32_t* src1 = src + 1;
+ const uint32_t* src2 = src + 2;
+ const uint32_t* src3 = src + 3;
+ asm volatile(
+ "movi v6.4s, #4 \n" // constant 4
+ "movi v7.4s, #6 \n" // constant 6
+
+ "1: \n"
+ "ld1 {v0.4s,v1.4s,v2.4s}, [%0], %6 \n" // load 12 source samples
+ "add v0.4s, v0.4s, v1.4s \n" // * 1
+ "add v1.4s, v1.4s, v2.4s \n" // * 1
+ "ld1 {v2.4s,v3.4s}, [%2], #32 \n"
+ "mla v0.4s, v2.4s, v7.4s \n" // * 6
+ "mla v1.4s, v3.4s, v7.4s \n" // * 6
+ "ld1 {v2.4s,v3.4s}, [%1], #32 \n"
+ "ld1 {v4.4s,v5.4s}, [%3], #32 \n"
+ "add v2.4s, v2.4s, v4.4s \n" // add rows for * 4
+ "add v3.4s, v3.4s, v5.4s \n"
+ "mla v0.4s, v2.4s, v6.4s \n" // * 4
+ "mla v1.4s, v3.4s, v6.4s \n" // * 4
+ "subs %w5, %w5, #8 \n" // 8 processed per loop
+ "uqrshrn v0.4h, v0.4s, #8 \n" // round and pack
+ "uqrshrn2 v0.8h, v1.4s, #8 \n"
+ "st1 {v0.8h}, [%4], #16 \n" // store 8 samples
+ "b.gt 1b \n"
+ : "+r"(src), // %0
+ "+r"(src1), // %1
+ "+r"(src2), // %2
+ "+r"(src3), // %3
+ "+r"(dst), // %4
+ "+r"(width) // %5
+ : "r"(32LL) // %6
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7");
}
+
#endif // !defined(LIBYUV_DISABLE_NEON) && defined(__aarch64__)
#ifdef __cplusplus