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author | John Koleszar <jkoleszar@google.com> | 2013-04-29 13:44:54 -0700 |
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committer | John Koleszar <jkoleszar@google.com> | 2013-04-29 17:35:51 -0700 |
commit | 9f5fd31d7fdf8380fd95b5ceb073fa08ee7c4b65 (patch) | |
tree | 5c0d616cad6a754d4cf4ef2974e8ed48e5abbf8b /vpx_scale | |
parent | 907541ee1848e4b9e9e2b929a486d5a0edbd62d5 (diff) | |
download | libvpx-9f5fd31d7fdf8380fd95b5ceb073fa08ee7c4b65.tar libvpx-9f5fd31d7fdf8380fd95b5ceb073fa08ee7c4b65.tar.gz libvpx-9f5fd31d7fdf8380fd95b5ceb073fa08ee7c4b65.tar.bz2 libvpx-9f5fd31d7fdf8380fd95b5ceb073fa08ee7c4b65.zip |
Expand UMV border to 96 pixels
Ensures that the full 64 pixel border is available for prediction (need a minimum of
64+INTERP_EXTEND on all sides, and 32+INTERP_EXTEND on UV). Value also must be a
multiple of 32 to keep UV stride alignment. The smaller border was causing the prediction
to read outside the frame, which can cause a mismatch.
TODO: Get rid of this explicit border and use edge emulation instead.
Change-Id: I3f68453a088ec0ab4349d0f5cc02b573be06d7c4
Diffstat (limited to 'vpx_scale')
-rw-r--r-- | vpx_scale/yv12config.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/vpx_scale/yv12config.h b/vpx_scale/yv12config.h index 14b6e278b..22df3999e 100644 --- a/vpx_scale/yv12config.h +++ b/vpx_scale/yv12config.h @@ -18,7 +18,7 @@ extern "C" { #include "vpx/vpx_integer.h" #define VP8BORDERINPIXELS 32 -#define VP9BORDERINPIXELS 64 +#define VP9BORDERINPIXELS 96 #define VP9_INTERP_EXTEND 4 /************************************* |