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author | Martin Storsjo <martin@martin.st> | 2014-05-04 23:24:59 +0300 |
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committer | Martin Storsjo <martin@martin.st> | 2014-05-05 13:26:37 +0300 |
commit | 65f13afd7d543a088e179758063e51bae0b25570 (patch) | |
tree | 110567b947525189a756f77c0a9516ce36a6b13f /vp9/encoder/vp9_write_bit_buffer.c | |
parent | 20babf6d9df102b5e2b9fe65ba6a0dfe3ad4edb8 (diff) | |
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Fix building for arm with Visual Studio 2013
The microsoft build tools explicitly disallow building for arm in
the "desktop" target configuration; one has to target "Windows
Store" apps (aka WinRT/Metro) or Windows Phone. In Visual Studio
2012, one could just pick the v110_wp80 toolset which made the
vcxproj files buildable. In Visual Studio 2013, picking the v120_wp81
toolset isn't enough - one has to configure the vcxproj files
as an "AppContainerApplication". This has the implication that
you can't just build a plain .exe (such as the examples) - an .exe
project would need to have an AppxManifest file. Therefore we can
only build the library itself.
If loaded into Visual Studio for Windows (the Windows Store/Phone
version of Visual Studio, not the Desktop one), the obj_int_extract
project is omitted since it's treated as incompatible. Building
from the command line with msbuild works fine though.
The armv7-win32-vs12 target was added as part of a638bdf4 even
though actual use of it hadn't been tested.
Change-Id: Iee8088252cf790317aeb6b417d29058225f1f629
Diffstat (limited to 'vp9/encoder/vp9_write_bit_buffer.c')
0 files changed, 0 insertions, 0 deletions