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author | Jim Bankoski <jimbankoski@google.com> | 2017-02-09 14:12:55 -0800 |
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committer | Jim Bankoski <jimbankoski@google.com> | 2017-03-07 08:37:00 -0800 |
commit | 393d9d0195cfb4b4f4a092ca41e57a146dfa678a (patch) | |
tree | ee51e7fd6f7c23cd26860067b22a44b8acdf0c28 /tools.mk | |
parent | bf6fcebfedb6315cfbcea7891bbe3e3b6b9ffb22 (diff) | |
download | libvpx-393d9d0195cfb4b4f4a092ca41e57a146dfa678a.tar libvpx-393d9d0195cfb4b4f4a092ca41e57a146dfa678a.tar.gz libvpx-393d9d0195cfb4b4f4a092ca41e57a146dfa678a.tar.bz2 libvpx-393d9d0195cfb4b4f4a092ca41e57a146dfa678a.zip |
tiny_ssim.c : adds y4m support to tiny_ssim.
Change-Id: I7a13b7e3a1e11ddbe4be3009edf03528e1bc7647
Diffstat (limited to 'tools.mk')
-rw-r--r-- | tools.mk | 12 |
1 files changed, 6 insertions, 6 deletions
@@ -10,7 +10,10 @@ # List of tools to build. TOOLS-yes += tiny_ssim.c -tiny_ssim.SRCS += vpx/vpx_integer.h +tiny_ssim.SRCS += vpx/vpx_integer.h y4minput.c y4minput.h \ + vpx/vpx_codec.h vpx/src/vpx_image.c +tiny_ssim.SRCS += vpx_mem/vpx_mem.c vpx_mem/vpx_mem.h +tiny_ssim.SRCS += vpx_mem/include/vpx_mem_intrnl.h tiny_ssim.GUID = 3afa9b05-940b-4d68-b5aa-55157d8ed7b4 tiny_ssim.DESCRIPTION = Generate SSIM/PSNR from raw .yuv files @@ -23,6 +26,7 @@ tiny_ssim.DESCRIPTION = Generate SSIM/PSNR from raw .yuv files # Expand list of selected tools to build (as specified above) TOOLS = $(addprefix tools/,$(call enabled,TOOLS)) ALL_SRCS = $(foreach ex,$(TOOLS),$($(notdir $(ex:.c=)).SRCS)) +CFLAGS += -I../include # Expand all tools sources into a variable containing all sources @@ -39,15 +43,11 @@ DIST-SRCS-yes += $(ALL_SRCS) OBJS-$(NOT_MSVS) += $(call objs,$(ALL_SRCS)) BINS-$(NOT_MSVS) += $(addprefix $(BUILD_PFX),$(TOOLS:.c=$(EXE_SFX))) - # Instantiate linker template for all tools. $(foreach bin,$(BINS-yes),\ $(eval $(bin):)\ $(eval $(call linker_template,$(bin),\ - $(call objs,$($(notdir $(bin:$(EXE_SFX)=)).SRCS)) \ - -lm\ - ))) - + $(call objs,$($(notdir $(bin:$(EXE_SFX)=)).SRCS)) -lm))) # The following pairs define a mapping of locations in the distribution # tree to locations in the source/build trees. |