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author | Jim Bankoski <jimbankoski@google.com> | 2016-06-28 07:26:07 -0700 |
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committer | James Bankoski <jimbankoski@google.com> | 2016-06-29 17:53:14 +0000 |
commit | b8f83282f8506ad3d839440341bbe683df7d2cf6 (patch) | |
tree | fa0097c5a4fd8b53fa39d11c20da05c656eaa535 /third_party/libyuv/source/rotate_neon.cc | |
parent | b34705f64ff0bc8facd0fc33fe07bf6def67cb45 (diff) | |
download | libvpx-b8f83282f8506ad3d839440341bbe683df7d2cf6.tar libvpx-b8f83282f8506ad3d839440341bbe683df7d2cf6.tar.gz libvpx-b8f83282f8506ad3d839440341bbe683df7d2cf6.tar.bz2 libvpx-b8f83282f8506ad3d839440341bbe683df7d2cf6.zip |
libyuv: update to b8ddb5a2
Fixes color issue when scaling without breaking mingw.
BUG=https://bugs.chromium.org/p/libyuv/issues/detail?id=605
BUG=https://bugs.chromium.org/p/webm/issues/detail?id=1252
Change-Id: I3920c5664def7ae7a23f60fb160d26d23bc86a27
Diffstat (limited to 'third_party/libyuv/source/rotate_neon.cc')
-rw-r--r-- | third_party/libyuv/source/rotate_neon.cc | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/third_party/libyuv/source/rotate_neon.cc b/third_party/libyuv/source/rotate_neon.cc index 76043b3b3..1c22b472b 100644 --- a/third_party/libyuv/source/rotate_neon.cc +++ b/third_party/libyuv/source/rotate_neon.cc @@ -27,7 +27,7 @@ static uvec8 kVTbl4x4Transpose = void TransposeWx8_NEON(const uint8* src, int src_stride, uint8* dst, int dst_stride, int width) { - const uint8* src_temp = NULL; + const uint8* src_temp; asm volatile ( // loops are on blocks of 8. loop will stop when // counter gets to or below 0. starting the counter @@ -35,7 +35,6 @@ void TransposeWx8_NEON(const uint8* src, int src_stride, "sub %5, #8 \n" // handle 8x8 blocks. this should be the majority of the plane - ".p2align 2 \n" "1: \n" "mov %0, %1 \n" @@ -230,7 +229,7 @@ void TransposeWx8_NEON(const uint8* src, int src_stride, "4: \n" - : "+r"(src_temp), // %0 + : "=&r"(src_temp), // %0 "+r"(src), // %1 "+r"(src_stride), // %2 "+r"(dst), // %3 @@ -248,7 +247,7 @@ void TransposeUVWx8_NEON(const uint8* src, int src_stride, uint8* dst_a, int dst_stride_a, uint8* dst_b, int dst_stride_b, int width) { - const uint8* src_temp = NULL; + const uint8* src_temp; asm volatile ( // loops are on blocks of 8. loop will stop when // counter gets to or below 0. starting the counter @@ -256,7 +255,6 @@ void TransposeUVWx8_NEON(const uint8* src, int src_stride, "sub %7, #8 \n" // handle 8x8 blocks. this should be the majority of the plane - ".p2align 2 \n" "1: \n" "mov %0, %1 \n" @@ -514,7 +512,7 @@ void TransposeUVWx8_NEON(const uint8* src, int src_stride, "4: \n" - : "+r"(src_temp), // %0 + : "=&r"(src_temp), // %0 "+r"(src), // %1 "+r"(src_stride), // %2 "+r"(dst_a), // %3 |