summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJames Zern <jzern@google.com>2018-12-19 12:48:16 -0800
committerJames Zern <jzern@google.com>2018-12-19 13:00:59 -0800
commit34a8467e9c5cea728a910fc7f3962acb78a95b71 (patch)
treec07b17a53c4736f8205d4bea4ddfa1f15d81a1e5
parent99e65258cbab976b05df4813da978e4f3e5c1f80 (diff)
downloadlibvpx-34a8467e9c5cea728a910fc7f3962acb78a95b71.tar
libvpx-34a8467e9c5cea728a910fc7f3962acb78a95b71.tar.gz
libvpx-34a8467e9c5cea728a910fc7f3962acb78a95b71.tar.bz2
libvpx-34a8467e9c5cea728a910fc7f3962acb78a95b71.zip
vpx/{vp8,vpx_encoder}.h: fix some typos
BUG=webm:1573 Change-Id: I5cbb29c89955aa1548ea2a2b3da5763bd38dd978
-rw-r--r--vpx/vp8.h2
-rw-r--r--vpx/vpx_encoder.h11
2 files changed, 4 insertions, 9 deletions
diff --git a/vpx/vp8.h b/vpx/vp8.h
index 84b9c8c9b..cd5d194f4 100644
--- a/vpx/vp8.h
+++ b/vpx/vp8.h
@@ -10,7 +10,7 @@
/*!\defgroup vp8 VP8
* \ingroup codecs
- * VP8 is vpx's newest video compression algorithm that uses motion
+ * VP8 is a video compression algorithm that uses motion
* compensated prediction, Discrete Cosine Transform (DCT) coding of the
* prediction error signal and context dependent entropy coding techniques
* based on arithmetic principles. It features:
diff --git a/vpx/vpx_encoder.h b/vpx/vpx_encoder.h
index 050d69552..3c0cd8ab6 100644
--- a/vpx/vpx_encoder.h
+++ b/vpx/vpx_encoder.h
@@ -208,8 +208,6 @@ typedef struct vpx_codec_cx_pkt {
* This callback function, when registered, returns with packets when each
* spatial layer is encoded.
*/
-// putting the definitions here for now. (agrange: find if there
-// is a better place for this)
typedef void (*vpx_codec_enc_output_cx_pkt_cb_fn_t)(vpx_codec_cx_pkt_t *pkt,
void *user_data);
@@ -391,9 +389,6 @@ typedef struct vpx_codec_enc_cfg {
* trade-off is often acceptable, but for many applications is not. It can
* be disabled in these cases.
*
- * Note that not all codecs support this feature. All vpx VPx codecs do.
- * For other codecs, consult the documentation for that algorithm.
- *
* This threshold is described as a percentage of the target data buffer.
* When the data buffer falls below this percentage of fullness, a
* dropped frame is indicated. Set the threshold to zero (0) to disable
@@ -504,7 +499,7 @@ typedef struct vpx_codec_enc_cfg {
* be subtracted from the target bitrate in order to compensate
* for prior overshoot.
* VP9: Expressed as a percentage of the target bitrate, a threshold
- * undershoot level (current rate vs target) beyond which more agressive
+ * undershoot level (current rate vs target) beyond which more aggressive
* corrective measures are taken.
* *
* Valid values in the range VP8:0-1000 VP9: 0-100.
@@ -519,7 +514,7 @@ typedef struct vpx_codec_enc_cfg {
* be added to the target bitrate in order to compensate for
* prior undershoot.
* VP9: Expressed as a percentage of the target bitrate, a threshold
- * overshoot level (current rate vs target) beyond which more agressive
+ * overshoot level (current rate vs target) beyond which more aggressive
* corrective measures are taken.
*
* Valid values in the range VP8:0-1000 VP9: 0-100.
@@ -854,7 +849,7 @@ vpx_fixed_buf_t *vpx_codec_get_global_headers(vpx_codec_ctx_t *ctx);
* implicit that limiting the available time to encode will degrade the
* output quality. The encoder can be given an unlimited time to produce the
* best possible frame by specifying a deadline of '0'. This deadline
- * supercedes the VPx notion of "best quality, good quality, realtime".
+ * supersedes the VPx notion of "best quality, good quality, realtime".
* Applications that wish to map these former settings to the new deadline
* based system can use the symbols #VPX_DL_REALTIME, #VPX_DL_GOOD_QUALITY,
* and #VPX_DL_BEST_QUALITY.