// // Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675 // // using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:48 2022 // // // Buffer Definitions: // // cbuffer cbPSUpdateEveryCall // { // // struct // { // // struct // { // // float4 color; // Offset: 0 // // } SetColorValue_PS2_ConstantTable;// Offset: 0 // // } Data_PS; // Offset: 0 Size: 16 // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // SuperSampleTextureFromInterpolatorUV1_Sampler sampler NA NA 0 1 // SuperSampleTextureFromInterpolatorUV1_Sampler texture float4 2d 0 1 // cbPSUpdateEveryCall cbuffer NA NA 0 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_POSITION 0 xyzw 0 POS float // TEXCOORD 0 xyzw 1 NONE float // TEXCOORD 1 xyzw 2 NONE float xyzw // TEXCOORD 2 xyzw 3 NONE float xyzw // TEXCOORD 3 xyzw 4 NONE float xyzw // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Target 0 xyzw 0 TARGET float xyzw // // // Constant buffer to DX9 shader constant mappings: // // Target Reg Buffer Start Reg # of Regs Data Conversion // ---------- ------- --------- --------- ---------------------- // c0 cb0 0 1 ( FLT, FLT, FLT, FLT) // // // Sampler/Resource to DX9 shader sampler mappings: // // Target Sampler Source Sampler Source Resource // -------------- --------------- ---------------- // s0 s0 t0 // // // Level9 shader bytecode: // ps_2_0 def c1, 0.25, 0.00313080009, 12.9200001, 0.416666657 def c2, 1.05499995, -0.0549999997, 1, 0 dcl t1 dcl t2 dcl t3 dcl_2d s0 mov r0.x, t1.z mov r0.y, t1.w mov r1.x, t2.z mov r1.y, t2.w texld r0, r0, s0 texld r2, t1, s0 texld r3, t2, s0 texld r1, r1, s0 add r0.xyz, r0, r2 add r0.xyz, r3, r0 add r0.xyz, r1, r0 mul_sat r0.xyz, r0, c1.x pow r1.x, r0.x, c1.w mad r0.w, r1.x, c2.x, c2.y add r1.x, -r0.x, c1.y mul r0.x, r0.x, c1.z cmp r1.x, r1.x, r0.x, r0.w pow r2.x, r0.y, c1.w mad r0.x, r2.x, c2.x, c2.y add r0.w, -r0.y, c1.y mul r0.y, r0.y, c1.z cmp r1.y, r0.w, r0.y, r0.x pow r2.x, r0.z, c1.w mad r0.x, r2.x, c2.x, c2.y add r0.y, -r0.z, c1.y mul r0.z, r0.z, c1.z cmp r1.z, r0.y, r0.z, r0.x mov r1.w, c2.z mul r0, r1, c0.w mul r0, r0, t3 mov oC0, r0 // approximately 37 instruction slots used (4 texture, 33 arithmetic) ps_4_0 dcl_constantbuffer cb0[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v2.xyzw dcl_input_ps linear v3.xyzw dcl_input_ps linear v4.xyzw dcl_output o0.xyzw dcl_temps 3 sample r0.xyzw, v2.xyxx, t0.xyzw, s0 sample r1.xyzw, v2.zwzz, t0.xyzw, s0 add r0.xyz, r0.xyzx, r1.xyzx sample r1.xyzw, v3.xyxx, t0.xyzw, s0 add r0.xyz, r0.xyzx, r1.xyzx sample r1.xyzw, v3.zwzz, t0.xyzw, s0 add r0.xyz, r0.xyzx, r1.xyzx mul_sat r0.xyz, r0.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000) log r1.xyz, r0.xyzx mul r1.xyz, r1.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000) exp r1.xyz, r1.xyzx mad r1.xyz, r1.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000) ge r2.xyz, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000), r0.xyzx mul r0.xyz, r0.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000) movc r0.xyz, r2.xyzx, r0.xyzx, r1.xyzx mov r0.w, l(1.000000) mul r0.xyzw, r0.xyzw, cb0[0].wwww mul o0.xyzw, r0.xyzw, v4.xyzw ret // Approximately 19 instruction slots used