// // Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675 // // using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:48 2022 // // // Buffer Definitions: // // cbuffer cbPSUpdateEveryCall // { // // struct // { // // struct // { // // float4x4 mat4x4; // Offset: 0 // float4 matRow4; // Offset: 64 // // } TransformColor_PS2_ConstantTable;// Offset: 0 // // } Data_PS; // Offset: 0 Size: 80 // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // SampleTextureFromInterpolatorUV1_Sampler sampler NA NA 0 1 // SampleTextureFromInterpolatorUV1_Sampler texture float4 2d 0 1 // cbPSUpdateEveryCall cbuffer NA NA 0 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_POSITION 0 xyzw 0 POS float // TEXCOORD 0 xyzw 1 NONE float // TEXCOORD 1 xy 2 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Target 0 xyzw 0 TARGET float xyzw // // // Constant buffer to DX9 shader constant mappings: // // Target Reg Buffer Start Reg # of Regs Data Conversion // ---------- ------- --------- --------- ---------------------- // c0 cb0 0 5 ( FLT, FLT, FLT, FLT) // // // Sampler/Resource to DX9 shader sampler mappings: // // Target Sampler Source Sampler Source Resource // -------------- --------------- ---------------- // s0 s0 t0 // // // Level9 shader bytecode: // ps_2_0 def c5, 0.00313080009, 12.9200001, 0.416666657, 1 def c6, 1.05499995, -0.0549999997, 0, 0 dcl t1.xy dcl_2d s0 texld r0, t1, s0 mov_sat r0.xyz, r0 pow r1.w, r0.x, c5.z mad r0.w, r1.w, c6.x, c6.y add r1.x, -r0.x, c5.x mul r0.x, r0.x, c5.y cmp r1.x, r1.x, r0.x, r0.w pow r2.w, r0.y, c5.z mad r0.x, r2.w, c6.x, c6.y add r0.w, -r0.y, c5.x mul r0.y, r0.y, c5.y cmp r1.y, r0.w, r0.y, r0.x pow r2.x, r0.z, c5.z mad r0.x, r2.x, c6.x, c6.y add r0.y, -r0.z, c5.x mul r0.z, r0.z, c5.y cmp r1.z, r0.y, r0.z, r0.x mov r1.w, c5.w dp4 r0.x, r1, c0 dp4 r0.y, r1, c1 dp4 r0.z, r1, c2 dp4 r0.w, r1, c3 add r0, r0, c4 mov oC0, r0 // approximately 30 instruction slots used (1 texture, 29 arithmetic) ps_4_0 dcl_constantbuffer cb0[5], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v2.xy dcl_output o0.xyzw dcl_temps 3 sample r0.xyzw, v2.xyxx, t0.xyzw, s0 mov_sat r0.xyz, r0.xyzx log r1.xyz, r0.xyzx mul r1.xyz, r1.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000) exp r1.xyz, r1.xyzx mad r1.xyz, r1.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000) ge r2.xyz, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000), r0.xyzx mul r0.xyz, r0.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000) movc r0.xyz, r2.xyzx, r0.xyzx, r1.xyzx mov r0.w, l(1.000000) dp4 r1.x, r0.xyzw, cb0[0].xyzw dp4 r1.y, r0.xyzw, cb0[1].xyzw dp4 r1.z, r0.xyzw, cb0[2].xyzw dp4 r1.w, r0.xyzw, cb0[3].xyzw add o0.xyzw, r1.xyzw, cb0[4].xyzw ret // Approximately 16 instruction slots used