// // Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675 // // using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:48 2022 // // // Buffer Definitions: // // cbuffer cbPSUpdateEveryCall // { // // struct // { // // struct // { // // float4 color; // Offset: 0 // // } SetColorValue_PS2_ConstantTable;// Offset: 0 // // } Data_PS; // Offset: 0 Size: 16 // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // SampleTextureFromInterpolatorUV1_Sampler sampler NA NA 0 1 // SampleTextureFromInterpolatorUV1_Sampler texture float4 2d 0 1 // cbPSUpdateEveryCall cbuffer NA NA 0 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_POSITION 0 xyzw 0 POS float // TEXCOORD 0 xyzw 1 NONE float // TEXCOORD 1 xy 2 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Target 0 xyzw 0 TARGET float xyzw // // // Constant buffer to DX9 shader constant mappings: // // Target Reg Buffer Start Reg # of Regs Data Conversion // ---------- ------- --------- --------- ---------------------- // c0 cb0 0 1 ( FLT, FLT, FLT, FLT) // // // Sampler/Resource to DX9 shader sampler mappings: // // Target Sampler Source Sampler Source Resource // -------------- --------------- ---------------- // s0 s0 t0 // // // Level9 shader bytecode: // ps_2_0 def c1, 1.05499995, -0.0549999997, 0, 0 def c2, 0.00313080009, 12.9200001, 0.416666657, 0 dcl t1.xy dcl_2d s0 texld r0, t1, s0 mov r1.w, c0.w mov_sat r0.xyz, r0 pow r2.w, r0.x, c2.z mad r0.w, r2.w, c1.x, c1.y add r2.x, -r0.x, c2.x mul r0.x, r0.x, c2.y cmp r1.x, r2.x, r0.x, r0.w pow r2.x, r0.y, c2.z mad r0.x, r2.x, c1.x, c1.y add r0.w, -r0.y, c2.x mul r0.y, r0.y, c2.y cmp r1.y, r0.w, r0.y, r0.x pow r2.x, r0.z, c2.z mad r0.x, r2.x, c1.x, c1.y add r0.y, -r0.z, c2.x mul r0.z, r0.z, c2.y cmp r1.z, r0.y, r0.z, r0.x mov oC0, r1 // approximately 25 instruction slots used (1 texture, 24 arithmetic) ps_4_0 dcl_constantbuffer cb0[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v2.xy dcl_output o0.xyzw dcl_temps 3 sample r0.xyzw, v2.xyxx, t0.xyzw, s0 mov_sat r0.xyz, r0.xyzx log r1.xyz, r0.xyzx mul r1.xyz, r1.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000) exp r1.xyz, r1.xyzx mad r1.xyz, r1.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000) ge r2.xyz, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000), r0.xyzx mul r0.xyz, r0.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000) movc o0.xyz, r2.xyzx, r0.xyzx, r1.xyzx mov o0.w, cb0[0].w ret // Approximately 11 instruction slots used