// // Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675 // // using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:48 2022 // // // Buffer Definitions: // // cbuffer cbPSUpdateEveryCall // { // // struct // { // // struct // { // // float4x4 mat4x4; // Offset: 0 // float4 matRow4; // Offset: 64 // // } TransformColor_PS2_ConstantTable;// Offset: 0 // // } Data_PS; // Offset: 0 Size: 80 // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // SuperSampleTextureFromInterpolatorUV1_Sampler sampler NA NA 0 1 // SuperSampleTextureFromInterpolatorUV1_Sampler texture float4 2d 0 1 // cbPSUpdateEveryCall cbuffer NA NA 0 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_POSITION 0 xyzw 0 POS float // TEXCOORD 0 xyzw 1 NONE float // TEXCOORD 1 xyzw 2 NONE float xyzw // TEXCOORD 2 xyzw 3 NONE float xyzw // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Target 0 xyzw 0 TARGET float xyzw // // // Constant buffer to DX9 shader constant mappings: // // Target Reg Buffer Start Reg # of Regs Data Conversion // ---------- ------- --------- --------- ---------------------- // c0 cb0 0 5 ( FLT, FLT, FLT, FLT) // // // Sampler/Resource to DX9 shader sampler mappings: // // Target Sampler Source Sampler Source Resource // -------------- --------------- ---------------- // s0 s0 t0 // // // Level9 shader bytecode: // ps_2_0 def c5, 0.25, 0.0404499993, 0.0773993805, 0.0549999997 def c6, 0.947867274, 2.4000001, 0, 0 dcl t1 dcl t2 dcl_2d s0 mov r0.x, t1.z mov r0.y, t1.w mov r1.x, t2.z mov r1.y, t2.w texld r0, r0, s0 texld r2, t1, s0 texld r3, t2, s0 texld r1, r1, s0 add r0, r0, r2 add r0, r3, r0 add r0, r1, r0 mul r0, r0, c5.x rcp r1.x, r0.w mad r1.y, r0.x, r1.x, c5.w mul r1.y, r1.y, c6.x pow r2.x, r1.y, c6.y mad r1.y, r0.x, -r1.x, c5.y mul r2.yzw, r0.wzyx, r1.x mul r2.w, r2.w, c5.z cmp r3.x, r1.y, r2.w, r2.x mad r3.w, r0.y, r1.x, c5.w mul r3.w, r3.w, c6.x pow r1.y, r3.w, c6.y mad r3.w, r0.y, -r1.x, c5.y mul r1.z, r2.z, c5.z mul r1.w, r2.y, c5.z cmp r3.y, r3.w, r1.z, r1.y mad r3.w, r0.z, r1.x, c5.w mad r1.x, r0.z, -r1.x, c5.y mul r3.w, r3.w, c6.x pow r1.y, r3.w, c6.y cmp r3.z, r1.x, r1.w, r1.y mul r1.xyz, r0.w, r3 cmp r0.xyz, -r0.w, r0, r1 dp4 r1.x, r0, c0 dp4 r1.y, r0, c1 dp4 r1.z, r0, c2 dp4 r1.w, r0, c3 add r0, r1, c4 mov oC0, r0 // approximately 46 instruction slots used (4 texture, 42 arithmetic) ps_4_0 dcl_constantbuffer cb0[5], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v2.xyzw dcl_input_ps linear v3.xyzw dcl_output o0.xyzw dcl_temps 4 sample r0.xyzw, v2.xyxx, t0.xyzw, s0 sample r1.xyzw, v2.zwzz, t0.xyzw, s0 sample r2.xyzw, v3.xyxx, t0.xyzw, s0 sample r3.xyzw, v3.zwzz, t0.xyzw, s0 add r0.xyzw, r0.xyzw, r1.xyzw add r0.xyzw, r2.xyzw, r0.xyzw add r0.xyzw, r3.xyzw, r0.xyzw mul r0.xyzw, r0.xyzw, l(0.250000, 0.250000, 0.250000, 0.250000) lt r1.x, l(0.000000), r0.w if_nz r1.x div r1.xyz, r0.xyzx, r0.wwww ge r2.xyz, l(0.040450, 0.040450, 0.040450, 0.000000), r1.xyzx mul r3.xyz, r1.xyzx, l(0.0773993805, 0.0773993805, 0.0773993805, 0.000000) add r1.xyz, r1.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) mul r1.xyz, r1.xyzx, l(0.947867274, 0.947867274, 0.947867274, 0.000000) log r1.xyz, r1.xyzx mul r1.xyz, r1.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) exp r1.xyz, r1.xyzx movc r1.xyz, r2.xyzx, r3.xyzx, r1.xyzx mul r0.xyz, r0.wwww, r1.xyzx endif dp4 r1.x, r0.xyzw, cb0[0].xyzw dp4 r1.y, r0.xyzw, cb0[1].xyzw dp4 r1.z, r0.xyzw, cb0[2].xyzw dp4 r1.w, r0.xyzw, cb0[3].xyzw add o0.xyzw, r1.xyzw, cb0[4].xyzw ret // Approximately 27 instruction slots used