// // Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675 // // using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:48 2022 // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // SuperSampleTextureFromInterpolatorUV1_Sampler sampler NA NA 0 1 // SuperSampleTextureFromInterpolatorUV1_Sampler texture float4 2d 0 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_POSITION 0 xyzw 0 POS float // TEXCOORD 0 xyzw 1 NONE float // TEXCOORD 1 xyzw 2 NONE float xyzw // TEXCOORD 2 xyzw 3 NONE float xyzw // TEXCOORD 3 xyzw 4 NONE float xyzw // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Target 0 xyzw 0 TARGET float xyzw // // // Sampler/Resource to DX9 shader sampler mappings: // // Target Sampler Source Sampler Source Resource // -------------- --------------- ---------------- // s0 s0 t0 // // // Level9 shader bytecode: // ps_2_0 def c0, 0.25, 0.0404499993, 0.0193498451, 0.0549999997 def c1, 0.947867274, 2.4000001, 1, 0 dcl t1 dcl t2 dcl t3 dcl_2d s0 mov r0.x, t1.z mov r0.y, t1.w mov r1.x, t2.z mov r1.y, t2.w texld r0, r0, s0 texld r2, t1, s0 texld r3, t2, s0 texld r1, r1, s0 add r0.xyz, r0, r2 add r0.xyz, r3, r0 add r0.xyz, r1, r0 mad r0.w, r0.x, c0.x, c0.w mul r0.w, r0.w, c1.x pow r1.x, r0.w, c1.y mad r0.w, r0.x, -c0.x, c0.y mul r0.x, r0.x, c0.z cmp r1.x, r0.w, r0.x, r1.x mad r0.x, r0.y, c0.x, c0.w mul r0.x, r0.x, c1.x pow r2.x, r0.x, c1.y mad r0.x, r0.y, -c0.x, c0.y mul r0.y, r0.y, c0.z cmp r1.y, r0.x, r0.y, r2.x mad r0.x, r0.z, c0.x, c0.w mul r0.x, r0.x, c1.x pow r2.x, r0.x, c1.y mad r0.x, r0.z, -c0.x, c0.y mul r0.y, r0.z, c0.z cmp r1.z, r0.x, r0.y, r2.x mov r1.w, c1.z mul r0, r1, t3 mov oC0, r0 // approximately 38 instruction slots used (4 texture, 34 arithmetic) ps_4_0 dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v2.xyzw dcl_input_ps linear v3.xyzw dcl_input_ps linear v4.xyzw dcl_output o0.xyzw dcl_temps 4 sample r0.xyzw, v2.xyxx, t0.xyzw, s0 sample r1.xyzw, v2.zwzz, t0.xyzw, s0 add r0.xyzw, r0.xyzx, r1.xyzx sample r1.xyzw, v3.xyxx, t0.xyzw, s0 add r0.xyzw, r0.xyzw, r1.xyzx sample r1.xyzw, v3.zwzz, t0.xyzw, s0 add r0.xyzw, r0.xyzw, r1.xyzx mad r1.xyz, r0.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000) mul r1.xyz, r1.xyzx, l(0.947867274, 0.947867274, 0.947867274, 0.000000) log r1.xyz, r1.xyzx mul r1.xyz, r1.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) exp r1.xyz, r1.xyzx mul r2.xy, r0.yzyy, l(0.0193498451, 0.0193498451, 0.000000, 0.000000) mul r0.xyzw, r0.xyzw, l(0.250000, 0.250000, 0.250000, 0.0193498451) ge r0.xyz, l(0.040450, 0.040450, 0.040450, 0.000000), r0.xyzx movc r3.x, r0.x, r0.w, r1.x movc r3.yz, r0.yyzy, r2.xxyx, r1.yyzy mov r3.w, l(1.000000) mul o0.xyzw, r3.xyzw, v4.xyzw ret // Approximately 20 instruction slots used