// // Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675 // // using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:48 2022 // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // SampleTextureFromInterpolatorUV1_Sampler sampler NA NA 0 1 // SampleTextureFromInterpolatorUV2_Sampler sampler NA NA 1 1 // SampleTextureFromInterpolatorUV1_Sampler texture float4 2d 0 1 // SampleTextureFromInterpolatorUV2_Sampler texture float4 2d 1 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_POSITION 0 xyzw 0 POS float // TEXCOORD 0 xyzw 1 NONE float // TEXCOORD 1 xy 2 NONE float xy // TEXCOORD 2 zw 2 NONE float zw // TEXCOORD 3 xyzw 3 NONE float xyzw // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Target 0 xyzw 0 TARGET float xyzw // // // Sampler/Resource to DX9 shader sampler mappings: // // Target Sampler Source Sampler Source Resource // -------------- --------------- ---------------- // s0 s0 t0 // s1 s1 t1 // // // Level9 shader bytecode: // ps_2_0 def c0, 0.0404499993, 0.0773993805, 0.0549999997, 0.947867274 def c1, 2.4000001, 0, 0, 0 dcl t1 dcl t2 dcl_2d s0 dcl_2d s1 texld r0, t1, s0 rcp r1.w, r0.w mad r1.x, r0.x, r1.w, c0.z mul r1.x, r1.x, c0.w pow r2.w, r1.x, c1.x mul r1.xyz, r0, r1.w mul r1.x, r1.x, c0.y mad r2.x, r0.x, -r1.w, c0.x cmp r2.x, r2.x, r1.x, r2.w mad r2.w, r0.y, r1.w, c0.z mul r2.w, r2.w, c0.w pow r1.x, r2.w, c1.x mad r2.w, r0.y, -r1.w, c0.x mul r1.y, r1.y, c0.y mul r1.z, r1.z, c0.y cmp r2.y, r2.w, r1.y, r1.x mad r2.w, r0.z, r1.w, c0.z mad r1.x, r0.z, -r1.w, c0.x mul r2.w, r2.w, c0.w pow r1.y, r2.w, c1.x cmp r2.z, r1.x, r1.z, r1.y mul r1.xyz, r0.w, r2 cmp r0.xyz, -r0.w, r0, r1 mov r1.xy, t1.wzyx texld r1, r1, s1 mul r0, r0, r1.w mul r0, r0, t2 mov oC0, r0 // approximately 34 instruction slots used (2 texture, 32 arithmetic) ps_4_0 dcl_sampler s0, mode_default dcl_sampler s1, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_resource_texture2d (float,float,float,float) t1 dcl_input_ps linear v2.xy dcl_input_ps linear v2.zw dcl_input_ps linear v3.xyzw dcl_output o0.xyzw dcl_temps 4 sample r0.xyzw, v2.xyxx, t0.xyzw, s0 lt r1.x, l(0.000000), r0.w if_nz r1.x div r1.xyz, r0.xyzx, r0.wwww ge r2.xyz, l(0.040450, 0.040450, 0.040450, 0.000000), r1.xyzx mul r3.xyz, r1.xyzx, l(0.0773993805, 0.0773993805, 0.0773993805, 0.000000) add r1.xyz, r1.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) mul r1.xyz, r1.xyzx, l(0.947867274, 0.947867274, 0.947867274, 0.000000) log r1.xyz, r1.xyzx mul r1.xyz, r1.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) exp r1.xyz, r1.xyzx movc r1.xyz, r2.xyzx, r3.xyzx, r1.xyzx mul r0.xyz, r0.wwww, r1.xyzx endif sample r1.xyzw, v2.zwzz, t1.xyzw, s1 mul r0.xyzw, r0.xyzw, r1.wwww mul o0.xyzw, r0.xyzw, v3.xyzw ret // Approximately 18 instruction slots used