// // Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675 // // using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:48 2022 // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // SampleTextureFromInterpolatorUV1_Sampler sampler NA NA 0 1 // SampleTextureFromInterpolatorUV2_Sampler sampler NA NA 1 1 // SampleTextureFromInterpolatorUV1_Sampler texture float4 2d 0 1 // SampleTextureFromInterpolatorUV2_Sampler texture float4 2d 1 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_POSITION 0 xyzw 0 POS float // TEXCOORD 0 xyzw 1 NONE float // TEXCOORD 1 xy 2 NONE float xy // TEXCOORD 2 zw 2 NONE float zw // TEXCOORD 3 xyzw 3 NONE float w // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Target 0 xyzw 0 TARGET float xyzw // // // Sampler/Resource to DX9 shader sampler mappings: // // Target Sampler Source Sampler Source Resource // -------------- --------------- ---------------- // s0 s0 t0 // s1 s1 t1 // // // Level9 shader bytecode: // ps_2_0 def c0, 2.4000001, 1, 0, 0 def c1, 0.0404499993, 0.0773993805, 0.0549999997, 0.947867274 dcl t1 dcl t2 dcl_2d s0 dcl_2d s1 mov r0.xy, t1.wzyx texld r0, r0, s1 texld r1, t1, s0 mov r2.w, c0.y add r1.w, r1.x, c1.z mul r1.w, r1.w, c1.w pow r0.x, r1.w, c0.x add r1.w, -r1.x, c1.x mul r0.y, r1.x, c1.y cmp r2.x, r1.w, r0.y, r0.x add r0.x, r1.y, c1.z mul r0.x, r0.x, c1.w pow r1.x, r0.x, c0.x add r1.w, -r1.y, c1.x mul r0.x, r1.y, c1.y cmp r2.y, r1.w, r0.x, r1.x add r0.x, r1.z, c1.z mul r0.x, r0.x, c1.w pow r1.x, r0.x, c0.x add r0.x, -r1.z, c1.x mul r0.y, r1.z, c1.y cmp r2.z, r0.x, r0.y, r1.x mul r0, r0.w, r2 mul r0.w, r0.w, t2.w mov oC0, r0 // approximately 31 instruction slots used (2 texture, 29 arithmetic) ps_4_0 dcl_sampler s0, mode_default dcl_sampler s1, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_resource_texture2d (float,float,float,float) t1 dcl_input_ps linear v2.xy dcl_input_ps linear v2.zw dcl_input_ps linear v3.w dcl_output o0.xyzw dcl_temps 3 sample r0.xyzw, v2.xyxx, t0.xyzw, s0 add r1.xyz, r0.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) mul r1.xyz, r1.xyzx, l(0.947867274, 0.947867274, 0.947867274, 0.000000) log r1.xyz, r1.xyzx mul r1.xyz, r1.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) exp r1.xyz, r1.xyzx ge r2.xyz, l(0.040450, 0.040450, 0.040450, 0.000000), r0.xyzx mul r0.xyz, r0.xyzx, l(0.0773993805, 0.0773993805, 0.0773993805, 0.000000) movc r0.xyz, r2.xyzx, r0.xyzx, r1.xyzx sample r1.xyzw, v2.zwzz, t1.xyzw, s1 mov r0.w, l(1.000000) mul r0.xyzw, r0.xyzw, r1.wwww mul o0.w, r0.w, v3.w mov o0.xyz, r0.xyzx ret // Approximately 15 instruction slots used