// // Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675 // // using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:48 2022 // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // SampleTextureFromInterpolatorUV1_Sampler sampler NA NA 0 1 // SampleTextureFromInterpolatorUV2_Sampler sampler NA NA 1 1 // SampleTextureFromInterpolatorUV1_Sampler texture float4 2d 0 1 // SampleTextureFromInterpolatorUV2_Sampler texture float4 2d 1 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_POSITION 0 xyzw 0 POS float // TEXCOORD 0 xyzw 1 NONE float // TEXCOORD 1 xy 2 NONE float xy // TEXCOORD 2 zw 2 NONE float zw // TEXCOORD 3 xyzw 3 NONE float xyzw // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Target 0 xyzw 0 TARGET float xyzw // // // Sampler/Resource to DX9 shader sampler mappings: // // Target Sampler Source Sampler Source Resource // -------------- --------------- ---------------- // s0 s0 t0 // s1 s1 t1 // // // Level9 shader bytecode: // ps_2_0 dcl t1 dcl t2 dcl_2d s0 dcl_2d s1 mov r0.xy, t1.wzyx texld r0, r0, s1 texld r1, t1, s0 mul r0, r0.w, r1 mul r0, r0, t2 mov oC0, r0 // approximately 6 instruction slots used (2 texture, 4 arithmetic) ps_4_0 dcl_sampler s0, mode_default dcl_sampler s1, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_resource_texture2d (float,float,float,float) t1 dcl_input_ps linear v2.xy dcl_input_ps linear v2.zw dcl_input_ps linear v3.xyzw dcl_output o0.xyzw dcl_temps 2 sample r0.xyzw, v2.xyxx, t0.xyzw, s0 sample r1.xyzw, v2.zwzz, t1.xyzw, s1 mul r0.xyzw, r0.xyzw, r1.wwww mul o0.xyzw, r0.xyzw, v3.xyzw ret // Approximately 5 instruction slots used