// // Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675 // // using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:49 2022 // // // Buffer Definitions: // // cbuffer cbVSUpdateEveryCall // { // // struct // { // // struct // { // // float4x4 mat4x4WorldToProjection;// Offset: 0 // // } Transform_World2D_By_Matrix4x4_VS0_ConstantTable;// Offset: 0 // // struct // { // // float4 ddxyEstimated; // Offset: 64 // // } ExpandUVToSuperSampleUVInterpolator_VS1_ConstantTable;// Offset: 64 // // } Data_VS; // Offset: 0 Size: 80 // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // cbVSUpdateEveryCall cbuffer NA NA 0 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // POSITION 0 xyz 0 NONE float xyz // TEXCOORD 0 xyzw 1 NONE float xyzw // TEXCOORD 1 xy 2 NONE float xy // TEXCOORD 2 xy 3 NONE float // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_POSITION 0 xyzw 0 POS float xyzw // TEXCOORD 0 xyzw 1 NONE float xyzw // TEXCOORD 1 xyzw 2 NONE float xyzw // TEXCOORD 2 xyzw 3 NONE float xyzw // TEXCOORD 3 xyzw 4 NONE float xyzw // // // Constant buffer to DX9 shader constant mappings: // // Target Reg Buffer Start Reg # of Regs Data Conversion // ---------- ------- --------- --------- ---------------------- // c1 cb0 0 5 ( FLT, FLT, FLT, FLT) // // // Runtime generated constant mappings: // // Target Reg Constant Description // ---------- -------------------------------------------------- // c0 Vertex Shader position offset // // // Level9 shader bytecode: // vs_2_0 def c6, 1, 0, 3, 0.375 def c7, 0, 0.125, 0, 0 dcl_texcoord v0 dcl_texcoord1 v1 dcl_texcoord2 v2 mad r0, v0.xyzx, c6.xxxy, c6.yyyx dp4 oPos.z, r0, c3 mov r1.xyz, c6 mul r2.xy, r1, c5.x mad r2.zw, r2.xyxy, c6.xywz, v2.xyxy mad r2.xy, r2, -c6.wzzw, v2 mov r3.xy, c5 mad oT2.xy, r3, c7, r2 mad oT1.xy, r3, -c7, r2.zwzw mad r2.xy, r3.x, -c7.yxzw, v2 mad r1.xy, c5.y, r1.yxzw, r1.zyzw mad oT1.zw, c6.xyyw, -r1.xyxy, r2.xyxy mad r1.zw, r3.x, c7.xyyx, v2.xyxy mad oT2.zw, c6.xyyw, r1.xyxy, r1 dp4 r1.x, r0, c1 dp4 r1.y, r0, c2 dp4 r0.x, r0, c4 mad oPos.xy, r0.x, c0, r1 mov oPos.w, r0.x mov oT0, c6.x mov oT3, v1 // approximately 21 instruction slots used vs_4_0 dcl_constantbuffer cb0[5], immediateIndexed dcl_input v0.xyz dcl_input v1.xyzw dcl_input v2.xy dcl_output_siv o0.xyzw, position dcl_output o1.xyzw dcl_output o2.xyzw dcl_output o3.xyzw dcl_output o4.xyzw dcl_temps 2 mov r0.xyz, v0.xyzx mov r0.w, l(1.000000) dp4 o0.x, r0.xyzw, cb0[0].xyzw dp4 o0.y, r0.xyzw, cb0[1].xyzw dp4 o0.z, r0.xyzw, cb0[2].xyzw dp4 o0.w, r0.xyzw, cb0[3].xyzw mov o1.xyzw, l(1.000000,1.000000,1.000000,1.000000) mul r0.z, cb0[4].x, l(0.125000) mov r0.w, l(0) add r0.xy, -r0.zwzz, v2.xyxx add r0.zw, r0.zzzw, v2.xxxy mov r1.z, l(3.000000) mov r1.w, cb0[4].y mad o2.zw, l(-0.000000, -0.000000, -0.000000, -0.375000), r1.zzzw, r0.xxxy mad o3.zw, l(0.000000, 0.000000, 0.000000, 0.375000), r1.zzzw, r0.zzzw mul r0.w, cb0[4].y, l(0.125000) mov r0.x, cb0[4].x mov r0.yz, l(0,0,0,0) mad r1.xy, r0.xyxx, l(0.375000, 3.000000, 0.000000, 0.000000), v2.xyxx mad r0.xy, -r0.xyxx, l(0.375000, 3.000000, 0.000000, 0.000000), v2.xyxx add o3.xy, r0.zwzz, r0.xyxx add o2.xy, -r0.zwzz, r1.xyxx mov o4.xyzw, v1.xyzw ret // Approximately 24 instruction slots used