// ---- Created with 3Dmigoto v1.3.16 on Wed Feb 09 18:55:27 2022 cbuffer cbPSUpdateEveryCall : register(b0) { struct { struct { float4 color; } SetColorValue_PS2_ConstantTable; } Data_PS : packoffset(c0); } SamplerState SuperSampleTextureFromInterpolatorUV1_Sampler_s : register(s0); Texture2D SuperSampleTextureFromInterpolatorUV1_Sampler : register(t0); // 3Dmigoto declarations #define cmp - void main( float4 v0 : SV_POSITION0, float4 v1 : TEXCOORD0, float4 v2 : TEXCOORD1, float4 v3 : TEXCOORD2, float4 v4 : TEXCOORD3, out float4 o0 : SV_Target0) { float4 r0,r1,r2; uint4 bitmask, uiDest; float4 fDest; r0.xyzw = SuperSampleTextureFromInterpolatorUV1_Sampler.Sample(SuperSampleTextureFromInterpolatorUV1_Sampler_s, v2.xy).xyzw; r1.xyzw = SuperSampleTextureFromInterpolatorUV1_Sampler.Sample(SuperSampleTextureFromInterpolatorUV1_Sampler_s, v2.zw).xyzw; r0.xyz = r1.xyz + r0.xyz; r1.xyzw = SuperSampleTextureFromInterpolatorUV1_Sampler.Sample(SuperSampleTextureFromInterpolatorUV1_Sampler_s, v3.xy).xyzw; r0.xyz = r1.xyz + r0.xyz; r1.xyzw = SuperSampleTextureFromInterpolatorUV1_Sampler.Sample(SuperSampleTextureFromInterpolatorUV1_Sampler_s, v3.zw).xyzw; r0.xyz = r1.xyz + r0.xyz; r0.xyz = saturate(float3(0.25,0.25,0.25) * r0.xyz); r1.xyz = log2(r0.xyz); r1.xyz = float3(0.416666657,0.416666657,0.416666657) * r1.xyz; r1.xyz = exp2(r1.xyz); r1.xyz = r1.xyz * float3(1.05499995,1.05499995,1.05499995) + float3(-0.0549999997,-0.0549999997,-0.0549999997); r2.xyz = cmp(float3(0.00313080009,0.00313080009,0.00313080009) >= r0.xyz); r0.xyz = float3(12.9200001,12.9200001,12.9200001) * r0.xyz; o0.xyz = r2.xyz ? r0.xyz : r1.xyz; o0.w = Data_PS.SetColorValue_PS2_ConstantTable.color.w * v4.w; return; }