// ---- Created with 3Dmigoto v1.3.16 on Wed Feb 09 18:55:27 2022 cbuffer cbPSUpdateEveryCall : register(b0) { struct { struct { float4 color; } SetColorValue_PS2_ConstantTable; } Data_PS : packoffset(c0); } SamplerState SampleTextureFromInterpolatorUV1_Sampler_s : register(s0); Texture2D SampleTextureFromInterpolatorUV1_Sampler : register(t0); // 3Dmigoto declarations #define cmp - void main( float4 v0 : SV_POSITION0, float4 v1 : TEXCOORD0, float2 v2 : TEXCOORD1, out float4 o0 : SV_Target0) { float4 r0,r1,r2,r3; uint4 bitmask, uiDest; float4 fDest; r0.xyzw = SampleTextureFromInterpolatorUV1_Sampler.Sample(SampleTextureFromInterpolatorUV1_Sampler_s, v2.xy).xyzw; r1.x = cmp(0 < r0.w); if (r1.x != 0) { r1.xyz = saturate(r0.xyz / r0.www); r2.xyz = cmp(float3(0.00313080009,0.00313080009,0.00313080009) >= r1.xyz); r3.xyz = float3(12.9200001,12.9200001,12.9200001) * r1.xyz; r1.xyz = log2(r1.xyz); r1.xyz = float3(0.416666657,0.416666657,0.416666657) * r1.xyz; r1.xyz = exp2(r1.xyz); r1.xyz = r1.xyz * float3(1.05499995,1.05499995,1.05499995) + float3(-0.0549999997,-0.0549999997,-0.0549999997); r1.xyz = r2.xyz ? r3.xyz : r1.xyz; r0.xyz = r1.xyz * r0.www; } o0.xyzw = Data_PS.SetColorValue_PS2_ConstantTable.color.wwww * r0.xyzw; return; }