// ---- Created with 3Dmigoto v1.3.16 on Wed Feb 09 18:55:27 2022 SamplerState SampleTextureFromInterpolatorUV1_Sampler_s : register(s0); Texture2D SampleTextureFromInterpolatorUV1_Sampler : register(t0); // 3Dmigoto declarations #define cmp - void main( float4 v0 : SV_POSITION0, float4 v1 : TEXCOORD0, float4 v2 : TEXCOORD1, float4 v3 : TEXCOORD2, float4 v4 : TEXCOORD3, out float4 o0 : SV_Target0) { float4 r0,r1,r2; uint4 bitmask, uiDest; float4 fDest; r0.xyzw = SampleTextureFromInterpolatorUV1_Sampler.Sample(SampleTextureFromInterpolatorUV1_Sampler_s, v2.xy).xyzw; r0.xyz = saturate(r0.xyz); r1.xyz = log2(r0.xyz); r1.xyz = float3(0.416666657,0.416666657,0.416666657) * r1.xyz; r1.xyz = exp2(r1.xyz); r1.xyz = r1.xyz * float3(1.05499995,1.05499995,1.05499995) + float3(-0.0549999997,-0.0549999997,-0.0549999997); r2.xyz = cmp(float3(0.00313080009,0.00313080009,0.00313080009) >= r0.xyz); r0.xyz = float3(12.9200001,12.9200001,12.9200001) * r0.xyz; r0.xyz = r2.xyz ? r0.xyz : r1.xyz; r0.w = v3.w; o0.xyzw = v4.xyzw * r0.xyzw; return; }