// ---- Created with 3Dmigoto v1.3.16 on Wed Feb 09 18:55:28 2022 SamplerState SuperSampleTextureFromInterpolatorUV1_Sampler_s : register(s0); Texture2D SuperSampleTextureFromInterpolatorUV1_Sampler : register(t0); // 3Dmigoto declarations #define cmp - void main( float4 v0 : SV_POSITION0, float4 v1 : TEXCOORD0, float4 v2 : TEXCOORD1, float4 v3 : TEXCOORD2, float4 v4 : TEXCOORD3, float4 v5 : TEXCOORD4, out float4 o0 : SV_Target0) { float4 r0,r1,r2; uint4 bitmask, uiDest; float4 fDest; r0.xyzw = SuperSampleTextureFromInterpolatorUV1_Sampler.Sample(SuperSampleTextureFromInterpolatorUV1_Sampler_s, v2.xy).xyzw; r1.xyzw = SuperSampleTextureFromInterpolatorUV1_Sampler.Sample(SuperSampleTextureFromInterpolatorUV1_Sampler_s, v2.zw).xyzw; r0.xyzw = r1.xyzx + r0.xyzx; r1.xyzw = SuperSampleTextureFromInterpolatorUV1_Sampler.Sample(SuperSampleTextureFromInterpolatorUV1_Sampler_s, v3.xy).xyzw; r0.xyzw = r1.xyzx + r0.xyzw; r1.xyzw = SuperSampleTextureFromInterpolatorUV1_Sampler.Sample(SuperSampleTextureFromInterpolatorUV1_Sampler_s, v3.zw).xyzw; r0.xyzw = r1.xyzx + r0.xyzw; r1.xyz = r0.xyz * float3(0.25,0.25,0.25) + float3(0.0549999997,0.0549999997,0.0549999997); r1.xyz = float3(0.947867274,0.947867274,0.947867274) * r1.xyz; r1.xyz = log2(r1.xyz); r1.xyz = float3(2.4000001,2.4000001,2.4000001) * r1.xyz; r1.xyz = exp2(r1.xyz); r2.xy = float2(0.0193498451,0.0193498451) * r0.yz; r0.xyzw = float4(0.25,0.25,0.25,0.0193498451) * r0.xyzw; r0.xyz = cmp(float3(0.0404499993,0.0404499993,0.0404499993) >= r0.xyz); o0.x = r0.x ? r0.w : r1.x; o0.yz = r0.yz ? r2.xy : r1.yz; o0.w = v5.w * v4.w; return; }