// ---- Created with 3Dmigoto v1.3.16 on Wed Feb 09 18:55:28 2022 cbuffer cbPSUpdateEveryCall : register(b0) { struct { struct { float4x4 mat4x4; float4 matRow4; } TransformColor_PS2_ConstantTable; } Data_PS : packoffset(c0); } SamplerState SampleTextureFromInterpolatorUV1_Sampler_s : register(s0); Texture2D SampleTextureFromInterpolatorUV1_Sampler : register(t0); // 3Dmigoto declarations #define cmp - void main( float4 v0 : SV_POSITION0, float4 v1 : TEXCOORD0, float2 v2 : TEXCOORD1, out float4 o0 : SV_Target0) { float4 r0,r1,r2,r3; uint4 bitmask, uiDest; float4 fDest; r0.xyzw = SampleTextureFromInterpolatorUV1_Sampler.Sample(SampleTextureFromInterpolatorUV1_Sampler_s, v2.xy).xyzw; r1.x = cmp(0 < r0.w); if (r1.x != 0) { r1.xyz = r0.xyz / r0.www; r2.xyz = cmp(float3(0.0404499993,0.0404499993,0.0404499993) >= r1.xyz); r3.xyz = float3(0.0773993805,0.0773993805,0.0773993805) * r1.xyz; r1.xyz = float3(0.0549999997,0.0549999997,0.0549999997) + r1.xyz; r1.xyz = float3(0.947867274,0.947867274,0.947867274) * r1.xyz; r1.xyz = log2(r1.xyz); r1.xyz = float3(2.4000001,2.4000001,2.4000001) * r1.xyz; r1.xyz = exp2(r1.xyz); r1.xyz = r2.xyz ? r3.xyz : r1.xyz; r0.xyz = r1.xyz * r0.www; } r1.x = dot(r0.xyzw, Data_PS.TransformColor_PS2_ConstantTable.mat4x4._m00_m10_m20_m30); r1.y = dot(r0.xyzw, Data_PS.TransformColor_PS2_ConstantTable.mat4x4._m01_m11_m21_m31); r1.z = dot(r0.xyzw, Data_PS.TransformColor_PS2_ConstantTable.mat4x4._m02_m12_m22_m32); r1.w = dot(r0.xyzw, Data_PS.TransformColor_PS2_ConstantTable.mat4x4._m03_m13_m23_m33); o0.xyzw = Data_PS.TransformColor_PS2_ConstantTable.matRow4.xyzw + r1.xyzw; return; }