// ---- Created with 3Dmigoto v1.3.16 on Wed Feb 09 18:55:28 2022 SamplerState SampleTextureFromInterpolatorUV1_Sampler_s : register(s0); Texture2D SampleTextureFromInterpolatorUV1_Sampler : register(t0); // 3Dmigoto declarations #define cmp - void main( float4 v0 : SV_POSITION0, float4 v1 : TEXCOORD0, float4 v2 : TEXCOORD1, float4 v3 : TEXCOORD2, float4 v4 : TEXCOORD3, out float4 o0 : SV_Target0) { float4 r0,r1,r2; uint4 bitmask, uiDest; float4 fDest; r0.xyzw = SampleTextureFromInterpolatorUV1_Sampler.Sample(SampleTextureFromInterpolatorUV1_Sampler_s, v2.xy).xyzw; r1.xyz = float3(0.0549999997,0.0549999997,0.0549999997) + r0.xyz; r1.xyz = float3(0.947867274,0.947867274,0.947867274) * r1.xyz; r1.xyz = log2(r1.xyz); r1.xyz = float3(2.4000001,2.4000001,2.4000001) * r1.xyz; r1.xyz = exp2(r1.xyz); r2.xyz = cmp(float3(0.0404499993,0.0404499993,0.0404499993) >= r0.xyz); r0.xyz = float3(0.0773993805,0.0773993805,0.0773993805) * r0.xyz; o0.xyz = r2.xyz ? r0.xyz : r1.xyz; o0.w = v4.w * v3.w; return; }