// ---- Created with 3Dmigoto v1.3.16 on Wed Feb 09 18:55:28 2022 cbuffer cbPSUpdateEveryCall : register(b0) { struct { struct { float4 color; } SetColorValue_PS2_ConstantTable; } Data_PS : packoffset(c0); } SamplerState SuperSampleTextureFromInterpolatorUV1_Sampler_s : register(s0); Texture2D SuperSampleTextureFromInterpolatorUV1_Sampler : register(t0); // 3Dmigoto declarations #define cmp - void main( float4 v0 : SV_POSITION0, float4 v1 : TEXCOORD0, float4 v2 : TEXCOORD1, float4 v3 : TEXCOORD2, float4 v4 : TEXCOORD3, out float4 o0 : SV_Target0) { float4 r0,r1; uint4 bitmask, uiDest; float4 fDest; r0.xyzw = SuperSampleTextureFromInterpolatorUV1_Sampler.Sample(SuperSampleTextureFromInterpolatorUV1_Sampler_s, v2.xy).xyzw; r1.xyzw = SuperSampleTextureFromInterpolatorUV1_Sampler.Sample(SuperSampleTextureFromInterpolatorUV1_Sampler_s, v2.zw).xyzw; r0.xyzw = r1.xyzw + r0.xyzw; r1.xyzw = SuperSampleTextureFromInterpolatorUV1_Sampler.Sample(SuperSampleTextureFromInterpolatorUV1_Sampler_s, v3.xy).xyzw; r0.xyzw = r1.xyzw + r0.xyzw; r1.xyzw = SuperSampleTextureFromInterpolatorUV1_Sampler.Sample(SuperSampleTextureFromInterpolatorUV1_Sampler_s, v3.zw).xyzw; r0.xyzw = r1.xyzw + r0.xyzw; r0.w = Data_PS.SetColorValue_PS2_ConstantTable.color.w * r0.w; r1.xyzw = v4.xyzw * r0.xyzw; o0.xyzw = float4(0.25,0.25,0.25,0.25) * r1.xyzw; return; }