// ---- Created with 3Dmigoto v1.3.16 on Wed Feb 09 18:55:28 2022 SamplerState SampleTextureFromInterpolatorUV1_Sampler_s : register(s0); SamplerState SampleTextureFromInterpolatorUV2_Sampler_s : register(s1); Texture2D SampleTextureFromInterpolatorUV1_Sampler : register(t0); Texture2D SampleTextureFromInterpolatorUV2_Sampler : register(t1); // 3Dmigoto declarations #define cmp - void main( float4 v0 : SV_POSITION0, float4 v1 : TEXCOORD0, float2 v2 : TEXCOORD1, float2 w2 : TEXCOORD2, float4 v3 : TEXCOORD3, out float4 o0 : SV_Target0) { float4 r0,r1; uint4 bitmask, uiDest; float4 fDest; r0.xyzw = SampleTextureFromInterpolatorUV1_Sampler.Sample(SampleTextureFromInterpolatorUV1_Sampler_s, v2.xy).xyzw; r1.xyzw = SampleTextureFromInterpolatorUV2_Sampler.Sample(SampleTextureFromInterpolatorUV2_Sampler_s, w2.xy).xyzw; r0.w = 1; r0.xyzw = r1.wwww * r0.xyzw; o0.w = v3.w * r0.w; o0.xyz = r0.xyz; return; }