// ---- Created with 3Dmigoto v1.3.16 on Wed Feb 09 18:55:28 2022 cbuffer cbPSUpdateEveryCall : register(b0) { struct { struct { float4x4 mat4x4; float4 matRow4; } TransformColor_PS2_ConstantTable; } Data_PS : packoffset(c0); } // 3Dmigoto declarations #define cmp - void main( float4 v0 : SV_POSITION0, float4 v1 : TEXCOORD0, float4 v2 : TEXCOORD1, float4 v3 : TEXCOORD2, out float4 o0 : SV_Target0) { float4 r0,r1; uint4 bitmask, uiDest; float4 fDest; r0.x = 1; r0.w = v2.w; r1.x = dot(r0.xxxw, Data_PS.TransformColor_PS2_ConstantTable.mat4x4._m00_m10_m20_m30); r1.y = dot(r0.xxxw, Data_PS.TransformColor_PS2_ConstantTable.mat4x4._m01_m11_m21_m31); r1.z = dot(r0.xxxw, Data_PS.TransformColor_PS2_ConstantTable.mat4x4._m02_m12_m22_m32); r1.w = dot(r0.xxxw, Data_PS.TransformColor_PS2_ConstantTable.mat4x4._m03_m13_m23_m33); r0.xyzw = Data_PS.TransformColor_PS2_ConstantTable.matRow4.xyzw + r1.xyzw; o0.w = v3.w * r0.w; o0.xyz = r0.xyz; return; }