// ---- Created with 3Dmigoto v1.3.16 on Wed Feb 09 18:55:28 2022 cbuffer cbPS : register(b0) { float4 factors : packoffset(c0); } SamplerState Text_Texture_s : register(s0); Texture2D Text_Texture : register(t0); // 3Dmigoto declarations #define cmp - void main( float4 v0 : SV_POSITION0, float4 v1 : TEXCOORD0, float2 v2 : TEXCOORD1, out float4 o0 : SV_Target0) { float4 r0; uint4 bitmask, uiDest; float4 fDest; r0.xyzw = Text_Texture.Sample(Text_Texture_s, v2.xy).xyzw; r0.y = -r0.x * factors.x + factors.y; r0.x = factors.x * r0.x; r0.z = factors.z * r0.x + factors.w; r0.y = r0.z * r0.y; r0.y = r0.y * r0.x; o0.xyzw = r0.yyyy * float4(4,4,4,4) + r0.xxxx; return; }