// ---- Created with 3Dmigoto v1.3.16 on Wed Feb 09 18:55:28 2022 cbuffer cbPS : register(b0) { float4 lowColor : packoffset(c0); float4 highColor : packoffset(c1); } SamplerState SourceTexture_Sampler_s : register(s0); Texture2D SourceTexture_Sampler : register(t0); // 3Dmigoto declarations #define cmp - void main( float4 v0 : SV_POSITION0, float2 v1 : TEXCOORD0, out float4 o0 : SV_Target0) { float4 r0,r1,r2; uint4 bitmask, uiDest; float4 fDest; r0.xyzw = SourceTexture_Sampler.Sample(SourceTexture_Sampler_s, v1.xy).xyzw; r1.xyzw = cmp(r0.xyzw >= lowColor.xyzw); r2.xyzw = cmp(highColor.xyzw >= r0.xyzw); r1.x = r1.x ? r2.x : 0; r1.x = r1.y ? r1.x : 0; r1.x = r2.y ? r1.x : 0; r1.x = r1.z ? r1.x : 0; r1.x = r2.z ? r1.x : 0; r1.x = r1.w ? r1.x : 0; r1.x = r2.w ? r1.x : 0; r0.w = 1; o0.xyzw = r1.xxxx ? float4(0,0,0,0) : r0.xyzw; return; }