// ---- Created with 3Dmigoto v1.3.16 on Wed Feb 09 18:55:28 2022 cbuffer cbPS : register(b0) { float4 factors : packoffset(c0); float4 offset : packoffset(c1); } SamplerState Text_Texture_s : register(s0); Texture2D Text_Texture : register(t0); // 3Dmigoto declarations #define cmp - void main( float4 v0 : SV_POSITION0, float4 v1 : TEXCOORD0, float2 v2 : TEXCOORD1, out float4 o0 : SV_Target0) { float4 r0,r1,r2; uint4 bitmask, uiDest; float4 fDest; r0.xy = -offset.xy + v2.xy; r0.xyzw = Text_Texture.Sample(Text_Texture_s, r0.xy).xyzw; r1.xy = offset.xy + v2.xy; r1.xyzw = Text_Texture.Sample(Text_Texture_s, r1.xy).xyzw; r0.z = r1.x; r1.xyzw = Text_Texture.Sample(Text_Texture_s, v2.xy).xyzw; r0.yw = r1.xx; r1.xyzw = -r0.xwzw * factors.xxxx + factors.yyyy; r0.xyzw = factors.xxxx * r0.xyzw; r2.xyzw = factors.zzzz * r0.xwzw + factors.wwww; r1.xyzw = r2.xyzw * r1.xyzw; r1.xyzw = r1.xyzw * r0.xwzw; o0.xyzw = r1.xyzw * float4(4,4,4,4) + r0.xyzw; return; }