// ---- Created with 3Dmigoto v1.3.16 on Wed Feb 09 18:55:28 2022 cbuffer cbVSUpdateEveryCall : register(b0) { struct { struct { float4x4 mat4x4WorldViewTransform; float4x4 mat4x4WorldViewProjTransform; } Get3DTransforms_VS0_ConstantTable; struct { float4x2 mat3x2TextureTransform; } TransformVertexStageUV_VS1_ConstantTable; struct { float4 ddxyEstimated; } ExpandUVToSuperSampleUVInterpolator_VS1_ConstantTable; } Data_VS : packoffset(c0); } // 3Dmigoto declarations #define cmp - void main( float3 v0 : POSITION0, float4 v1 : TEXCOORD0, float4 v2 : TEXCOORD1, float2 v3 : TEXCOORD2, out float4 o0 : SV_POSITION0, out float4 o1 : TEXCOORD0, out float4 o2 : TEXCOORD1, out float4 o3 : TEXCOORD2, out float4 o4 : TEXCOORD3, out float4 o5 : TEXCOORD4) { float4 r0,r1,r2; uint4 bitmask, uiDest; float4 fDest; r0.xyz = v0.xyz; r0.w = 1; o0.x = dot(r0.xyzw, Data_VS.Get3DTransforms_VS0_ConstantTable.mat4x4WorldViewProjTransform._m00_m10_m20_m30); o0.y = dot(r0.xyzw, Data_VS.Get3DTransforms_VS0_ConstantTable.mat4x4WorldViewProjTransform._m01_m11_m21_m31); o0.z = dot(r0.xyzw, Data_VS.Get3DTransforms_VS0_ConstantTable.mat4x4WorldViewProjTransform._m02_m12_m22_m32); o0.w = dot(r0.xyzw, Data_VS.Get3DTransforms_VS0_ConstantTable.mat4x4WorldViewProjTransform._m03_m13_m23_m33); o1.xyzw = float4(0,0,0,0); r0.z = 3; r0.w = Data_VS.ExpandUVToSuperSampleUVInterpolator_VS1_ConstantTable.ddxyEstimated.y; r1.z = 0.125 * Data_VS.ExpandUVToSuperSampleUVInterpolator_VS1_ConstantTable.ddxyEstimated.x; r1.w = 0; r0.x = dot(v2.xy, Data_VS.TransformVertexStageUV_VS1_ConstantTable.mat3x2TextureTransform._m00_m10); r2.z = Data_VS.TransformVertexStageUV_VS1_ConstantTable.mat3x2TextureTransform._m20 + r0.x; r0.x = dot(v2.xy, Data_VS.TransformVertexStageUV_VS1_ConstantTable.mat3x2TextureTransform._m01_m11); r2.w = Data_VS.TransformVertexStageUV_VS1_ConstantTable.mat3x2TextureTransform._m21 + r0.x; r0.xy = r2.zw + -r1.zw; r1.xy = r2.zw + r1.zw; o3.zw = float2(0,0.375) * r0.zw + r1.xy; o2.zw = float2(-0,-0.375) * r0.zw + r0.xy; r0.x = Data_VS.ExpandUVToSuperSampleUVInterpolator_VS1_ConstantTable.ddxyEstimated.x; r0.yz = float2(0,0); r1.xy = r0.xy * float2(0.375,3) + r2.zw; r0.xy = -r0.xy * float2(0.375,3) + r2.zw; r0.w = 0.125 * Data_VS.ExpandUVToSuperSampleUVInterpolator_VS1_ConstantTable.ddxyEstimated.y; o2.xy = r1.xy + -r0.zw; o3.xy = r0.xy + r0.zw; o4.xyzw = v1.xyzw; o5.xyzw = v1.xyzw; return; }