// ---- Created with 3Dmigoto v1.3.16 on Wed Feb 09 18:55:28 2022 cbuffer cbVSUpdateEveryCall : register(b0) { struct { struct { float4x4 mat4x4WorldToProjection; } Transform_World2D_By_Matrix4x4_VS0_ConstantTable; struct { float4x2 mat3x2TextureTransform; } TransformVertexStageUV_VS1_ConstantTable; } Data_VS : packoffset(c0); } // 3Dmigoto declarations #define cmp - void main( float3 v0 : POSITION0, float4 v1 : TEXCOORD0, float4 v2 : TEXCOORD1, float2 v3 : TEXCOORD2, out float4 o0 : SV_POSITION0, out float4 o1 : TEXCOORD0, out float4 o2 : TEXCOORD1, out float4 o3 : TEXCOORD2) { float4 r0; uint4 bitmask, uiDest; float4 fDest; r0.xyz = v0.xyz; r0.w = 1; o0.x = dot(r0.xyzw, Data_VS.Transform_World2D_By_Matrix4x4_VS0_ConstantTable.mat4x4WorldToProjection._m00_m10_m20_m30); o0.y = dot(r0.xyzw, Data_VS.Transform_World2D_By_Matrix4x4_VS0_ConstantTable.mat4x4WorldToProjection._m01_m11_m21_m31); o0.z = dot(r0.xyzw, Data_VS.Transform_World2D_By_Matrix4x4_VS0_ConstantTable.mat4x4WorldToProjection._m02_m12_m22_m32); o0.w = dot(r0.xyzw, Data_VS.Transform_World2D_By_Matrix4x4_VS0_ConstantTable.mat4x4WorldToProjection._m03_m13_m23_m33); o1.xyzw = float4(1,1,1,1); r0.x = dot(v2.xy, Data_VS.TransformVertexStageUV_VS1_ConstantTable.mat3x2TextureTransform._m00_m10); o2.x = Data_VS.TransformVertexStageUV_VS1_ConstantTable.mat3x2TextureTransform._m20 + r0.x; r0.x = dot(v2.xy, Data_VS.TransformVertexStageUV_VS1_ConstantTable.mat3x2TextureTransform._m01_m11); o2.y = Data_VS.TransformVertexStageUV_VS1_ConstantTable.mat3x2TextureTransform._m21 + r0.x; o3.xyzw = v1.xyzw; return; }