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-rw-r--r--expvc.c4
-rw-r--r--tprojvc.c8
2 files changed, 6 insertions, 6 deletions
diff --git a/expvc.c b/expvc.c
index cb672d2..e413852 100644
--- a/expvc.c
+++ b/expvc.c
@@ -32,8 +32,8 @@ usage:
"\t-eh double\tInstead of using -ey, specify eye height and calculate eye Y [Optional if the target is a TNT] [-ey = -eh]\n"
"\t-v vec3d\tTarget entity initial velocity [Optional, defaults to 0,0,0]\n"
"\t-x double\tExposure of explosion. Percentage. 1.0 if no blocks blocking the ray. [Optional, defaults to 1.0]\n"
- "\t-b int\tTarget entity blast protection level [Optional]\n"
- "\t-n int\tSimulate multiple explosions (at the same pos) in the same tick, and output the final velocity to the target entity [Optional, defaults to 1]\n"
+ "\t-b int\t\tTarget entity blast protection level [Optional]\n"
+ "\t-n int\t\tSimulate multiple explosions (at the same pos) in the same tick, and output the final velocity to the target entity [Optional, defaults to 1]\n"
"\t-h\t\tPrint usage to stderr\n"
"\n"
"Vec3D Format: x,y,z. No spaces or brackets allowed.\n", argv[0]);
diff --git a/tprojvc.c b/tprojvc.c
index 2fc3f53..879fb77 100644
--- a/tprojvc.c
+++ b/tprojvc.c
@@ -17,10 +17,10 @@ usage:
"Options:\n"
"\t-p vec3d\tInitial position [Mandatory]\n"
"\t-v vec3d\tInitial velocity [Mandatory]\n"
- "\t-t int\tTicks to simulate [Mandatory]\n"
- "\t-w\tIn water [Optional]\n"
- "\t-ng\tNo gravity [Optional]\n"
- "\t-h\tShow this help\n"
+ "\t-t int\t\tTicks to simulate [Mandatory]\n"
+ "\t-w\t\tIn water [Optional]\n"
+ "\t-ng\t\tNo gravity [Optional]\n"
+ "\t-h\t\tShow this help\n"
"\n"
"Vec3D Format: x,y,z. No spaces or brackets allowed.\n"
"Numbers represent post-tick values.\n",