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author | Trumeet <yuuta@yuuta.moe> | 2021-11-25 20:20:34 -0800 |
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committer | Trumeet <yuuta@yuuta.moe> | 2021-11-25 20:20:34 -0800 |
commit | 4d606d72f60db139872f61882d79248c57cba142 (patch) | |
tree | 625bc9a31b7679aff8e3a64de564da963887fcb7 | |
parent | 8d834431dfedbdb94d43f8a81fdf5f2d897f89a9 (diff) | |
download | mcal-master.tar mcal-master.tar.gz mcal-master.tar.bz2 mcal-master.zip |
-rw-r--r-- | expvc.c | 4 | ||||
-rw-r--r-- | tprojvc.c | 8 |
2 files changed, 6 insertions, 6 deletions
@@ -32,8 +32,8 @@ usage: "\t-eh double\tInstead of using -ey, specify eye height and calculate eye Y [Optional if the target is a TNT] [-ey = -eh]\n" "\t-v vec3d\tTarget entity initial velocity [Optional, defaults to 0,0,0]\n" "\t-x double\tExposure of explosion. Percentage. 1.0 if no blocks blocking the ray. [Optional, defaults to 1.0]\n" - "\t-b int\tTarget entity blast protection level [Optional]\n" - "\t-n int\tSimulate multiple explosions (at the same pos) in the same tick, and output the final velocity to the target entity [Optional, defaults to 1]\n" + "\t-b int\t\tTarget entity blast protection level [Optional]\n" + "\t-n int\t\tSimulate multiple explosions (at the same pos) in the same tick, and output the final velocity to the target entity [Optional, defaults to 1]\n" "\t-h\t\tPrint usage to stderr\n" "\n" "Vec3D Format: x,y,z. No spaces or brackets allowed.\n", argv[0]); @@ -17,10 +17,10 @@ usage: "Options:\n" "\t-p vec3d\tInitial position [Mandatory]\n" "\t-v vec3d\tInitial velocity [Mandatory]\n" - "\t-t int\tTicks to simulate [Mandatory]\n" - "\t-w\tIn water [Optional]\n" - "\t-ng\tNo gravity [Optional]\n" - "\t-h\tShow this help\n" + "\t-t int\t\tTicks to simulate [Mandatory]\n" + "\t-w\t\tIn water [Optional]\n" + "\t-ng\t\tNo gravity [Optional]\n" + "\t-h\t\tShow this help\n" "\n" "Vec3D Format: x,y,z. No spaces or brackets allowed.\n" "Numbers represent post-tick values.\n", |